This file is indexed.

/usr/share/games/glob2/data/unitsSkins.txt is in glob2-data 0.9.4.4-2.5build2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
//
// Copyright (C) 2001 - 2006 Stephane Magnenat & Luc-Olivier de Charriere
//  for any question or comment contact us at <stephane at magnenat dot net>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//

worker
{
	spriteName = "data/gfx/unit";
	
	startImageStopWalk = 64;
	startImageStopSwim = 128;
	startImageStopFly = 0;
	
	startImageWalk = 64;
	startImageSwim = 128;
	startImageFly = 0;
	startImageBuild = 192;
	startImageHarvest = 192;
	startImageAttack = 0;
}

explorer
{
	spriteName = "data/gfx/unit";
	
	startImageStopWalk = 0;
	startImageStopSwim = 0;
	startImageStopFly = 0;
	
	startImageWalk = 0;
	startImageSwim = 0;
	startImageFly = 0;
	startImageBuild = 0;
	startImageHarvest = 0;
	startImageAttack = 0;
}

warrior
{
	spriteName = "data/gfx/unit";
	
	startImageStopWalk = 256;
	startImageStopSwim = 320;
	startImageStopFly = 0;
	
	startImageWalk = 256;
	startImageSwim = 320;
	startImageFly = 0;
	startImageBuild = 0;
	startImageHarvest = 0;
	startImageAttack = 384;
}