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#
# gnubg.gtkrc
# by
# Gary Wong <gtw@gnu.org>, 2001
# Joern Thyssen <jth@gnubg.org>, 2002
# Jon Kinsey <jon_kinsey@hotmail.com, 2004
#
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
# $Id: gnubg.gtkrc,v 1.27 2017/12/03 20:58:17 plm Exp $
#
# style <name> [= <name>]
# {
#   <option>
# }
#
# widget <widget_set> style <style_name>
# widget_class <widget_class_set> style <style_name>

#module_path "C:/Program Files/gnubg/themes/engines"


#
# The default style used for all widgets in gnubg.
#
# Modify this style if you want to modify the font (e.g., font size or
# font face) everywhere in gnubg.
#
# You can also use the style if you want to apply a certain engine.
#

style "default"
{
#uncomment to make default font smaller
#font_name = "9"

# base, text, bg, fg are possible
bg[SELECTED] = { 0.67, 0.67, 0.67 }
bg[INSENSITIVE] = { 0.77, 0.77, 0.77 }
bg[ACTIVE] = { 0.67, 0.67, 0.67 }
bg[PRELIGHT] = { 0.80, 0.82, 0.84 }

fg[NORMAL] = { 0.0, 0.0, 0.0 }
fg[SELECTED] = { 0.9, 0.9, 0.9 }
fg[ACTIVE] = { 0.0, 0.0, 0.0 }
fg[PRELIGHT] = { 0.2, 0.1, 0.0 }

#  engine "engradient"
#  {
#    use_gradient = TRUE
#    handlebox_marks = TRUE
#    scrollbar_marks = TRUE
#  }

}

#
# Style for the move list (e.g. the hint window) for highlighting the actual
# move made.
#

style "movedone" = "default"
{
  fg[ACTIVE] = { 0xffff, 0, 0 }
}

widget "*.gnubg-move-done" style "movedone"

#
# Style for the move list, used in detail view, sets font colour for stat line
#

style "movewinlossfg" = "default"
{
  fg[ACTIVE] = { 0x8000, 0x8000, 0x8000 }
}

widget "*.gnubg-move-winlossfg" style "movewinlossfg"

#
# Style for the uncompleted move (shown as you move pieces around)
#

style "movelabel" = "default"
{
  fg[ACTIVE] = { 0xffff, 0, 0 }
}
   
widget "*.gnubg-move-current" style "movelabel"


#
# Styles for showing the graphical overview of the market windows.
#
# ACTIVE is used for showing the "double, take" window
# PRELIGHT is used for showing the "double, pass" window
# SELECTED is used for showing the "too good" window
#

style "doubling-window-graph" = "default"
{
  bg[ACTIVE] = { 0, 0xffff, 0 }
  bg[PRELIGHT] = { 0xffff, 0, 0 }
  bg[SELECTED] = { 0, 0, 0xffff }
}

widget "*.gnubg-doubling-window-graph" style "doubling-window-graph"

widget_class "*" style "default"

#
# Styles for moves in game list
#
# Each gamelist style can have a foreground (fg[NORMAL]),
# background (base[NORMAL]) and font (font_name) specified.
# Note that multiple styles will be applied (E.g. if a move is
# lucky and an error), if more than one style specifies the same
# attribute then they will be shown in this order cube, chequer and luck
# e.g. a fg luck setting will get overwritten by a fg chequer setting
#
# Examples:
#
# 1. To mark chequer blunders as blue on a red background
# with an italic font:
#
#	style "gamelist-chequer-blunder" = "default"
#	{
#	  fg[ NORMAL ] = { 0, 0, 0xffff }
#	  base[ NORMAL ] = { 0xffff, 0, 0 }
#	  font_name = "Italic"
#	}
#
# 2. To not mark doubtful cube decisions:
#
#	style "gamelist-cube-doubtful" = "default"
#	{
#	}
#
#
# If you want chequer and cube errors to appear the same just
# set the styles to the same values (i.e. set the cube and chequer
# styles the same for each of the 3 levels of error)

style "gamelist-chequer-blunder" = "default"
{
  fg[ NORMAL ] = { 0xffff, 0, 0 }
}
style "gamelist-chequer-error" = "default"
{
  fg[ NORMAL ] = { 0, 0, 0xffff }
}
style "gamelist-chequer-doubtful" = "default"
{
  fg[ NORMAL ] = { 0x1100, 0xa000, 0x1100 }
}

style "gamelist-cube-blunder" = "default"
{
  base[ NORMAL ] = { 0xffff, 0xffff, 0 }
}
style "gamelist-cube-error" = "default"
{
  base[ NORMAL ] = { 0xff00, 0x8000, 0xff00 }
}
style "gamelist-cube-doubtful" = "default"
{
  base[ NORMAL ] = { 0xc000, 0xc000, 0xc000 }
}

style "gamelist-luck-bad" = "default"
{
font_name = "Italic"
}
style "gamelist-luck-good" = "default"
{
font_name = "Bold"
}

widget "*.gnubg-gamelist-chequer-blunder" style "gamelist-chequer-blunder"
widget "*.gnubg-gamelist-chequer-error" style "gamelist-chequer-error"
widget "*.gnubg-gamelist-chequer-doubtful" style "gamelist-chequer-doubtful"

widget "*.gnubg-gamelist-cube-blunder" style "gamelist-cube-blunder"
widget "*.gnubg-gamelist-cube-error" style "gamelist-cube-error"
widget "*.gnubg-gamelist-cube-doubtful" style "gamelist-cube-doubtful"

widget "*.gnubg-gamelist-luck-good" style "gamelist-luck-good"
widget "*.gnubg-gamelist-luck-bad" style "gamelist-luck-bad"

#
# Styles for match equity table
#
# The style for "met-matching-score" is used for highlighting the row
# and column that matches the current score. For example, if the score
# is 4-away,7-away the row for 4-away and the column for 7-away is highlighted.
# The style for "met-the-score" is used to highlight the exact score, e.g.,
# in the example above, the entry at 4-away,7-away is highlighted.
#

style "met-matching-score" = "default"
{
  fg[NORMAL] = { 0xffff, 0, 0 }
}

style "met-the-score" = "met-matching-score"
{
  fg[NORMAL] = { 0, 0xffff, 0 }
}

widget "*.gnubg-met-matching-score" style "met-matching-score"
widget "*.gnubg-met-the-score" style "met-the-score"