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<?xml version="1.0"?>
<!DOCTYPE gsdoc PUBLIC "-//GNUstep//DTD gsdoc 1.0.4//EN" "http://www.gnustep.org/gsdoc-1_0_4.dtd">
<gsdoc base="NSTimer" up="Base">
  <head>
    <title>NSTimer class reference</title>
    <author name="Andrew Kachites McCallum">
      <email address="mccallum@gnu.ai.mit.edu">
        mccallum@gnu.ai.mit.edu
      </email>
    </author>
    <author name="Richard Frith-Macdonald">
      <email address="rfm@gnu.org">
        rfm@gnu.org
      </email>
    </author>
    <copy>1995, 1996, 1999 Free Software Foundation, Inc.</copy>
  </head>
  <body>
    <front><contents /></front>
    <chapter>
      <heading>
        Software documentation for the NSTimer class
      </heading>
      <class name="NSTimer" super="NSObject" ovadd="1.0.0">
        <declared>Foundation/NSTimer.h</declared>
        <desc>
          <p>
            An <code>NSTimer</code> provides a way to send a message
            at some time in the future, possibly repeating every
            time a fixed interval has passed. To use a timer, you
            can either create one that will automatically be added
            to the run loop in the current thread (using the
            <ref type="method" id="-addTimer:forMode:">
              -addTimer:forMode:
            </ref>
            method), or you can create it without adding it
            then add it to an
            <ref type="class" id="NSRunLoop">NSRunLoop</ref>
              explicitly later.
            </p>
            <p>
              NB. You may not use
              <ref type="method" id="-init">
                -init
              </ref>
              or <ref type="method" id="+new">+new</ref> to create a
              timer, as the timer must be properly initialised
              to send an action after some interval.
            </p>
        </desc>
        <ivariable type="NSDate*" name="_date" validity="public" ovadd="1.0.0">
          <desc>
            <em>Warning</em> the underscore at the start of the
            name of this instance variable indicates that, even
            though it is not technically <em>private</em>, it is
            intended for internal use within the package, and
            you should not use the variable in other code.
          </desc>
        </ivariable>
        <ivariable type="id" name="_info" validity="public" ovadd="1.0.0">
          <desc>
            <em>Warning</em> the underscore at the start of the
            name of this instance variable indicates that, even
            though it is not technically <em>private</em>, it is
            intended for internal use within the package, and
            you should not use the variable in other code.
          </desc>
        </ivariable>
        <ivariable type="NSTimeInterval" name="_interval" validity="public" ovadd="1.0.0">
          <desc>
            <em>Warning</em> the underscore at the start of the
            name of this instance variable indicates that, even
            though it is not technically <em>private</em>, it is
            intended for internal use within the package, and
            you should not use the variable in other code.
          </desc>
        </ivariable>
        <ivariable type="BOOL" name="_invalidated" validity="public" ovadd="1.0.0">
          <desc>
            <em>Warning</em> the underscore at the start of the
            name of this instance variable indicates that, even
            though it is not technically <em>private</em>, it is
            intended for internal use within the package, and
            you should not use the variable in other code.
          </desc>
        </ivariable>
        <ivariable type="BOOL" name="_repeats" validity="public" ovadd="1.0.0">
          <desc>
            <em>Warning</em> the underscore at the start of the
            name of this instance variable indicates that, even
            though it is not technically <em>private</em>, it is
            intended for internal use within the package, and
            you should not use the variable in other code.
          </desc>
        </ivariable>
        <ivariable type="SEL" name="_selector" validity="public" ovadd="1.0.0">
          <desc>
            <em>Warning</em> the underscore at the start of the
            name of this instance variable indicates that, even
            though it is not technically <em>private</em>, it is
            intended for internal use within the package, and
            you should not use the variable in other code.
          </desc>
        </ivariable>
        <ivariable type="id" name="_target" validity="public" ovadd="1.0.0">
          <desc>
            <em>Warning</em> the underscore at the start of the
            name of this instance variable indicates that, even
            though it is not technically <em>private</em>, it is
            intended for internal use within the package, and
            you should not use the variable in other code.
          </desc>
        </ivariable>
        <method type="NSTimer*" factory="yes" ovadd="1.0.0">
          <sel>scheduledTimerWithTimeInterval:</sel>
          <arg type="NSTimeInterval">ti</arg>
          <sel>invocation:</sel>
          <arg type="NSInvocation*">invocation</arg>
          <sel>repeats:</sel>
          <arg type="BOOL">f</arg>
          <desc>
            Create a timer which will fire after <var>ti</var>
            seconds and, if <var>f</var> is <code>YES</code>,
            every <var>ti</var> seconds thereafter. On firing,
            <var>invocation</var> will be performed. <br /> This
            timer will automatically be added to the current run
            loop and will fire in the default run loop mode.
          </desc>
        </method>
        <method type="NSTimer*" factory="yes" ovadd="1.0.0">
          <sel>scheduledTimerWithTimeInterval:</sel>
          <arg type="NSTimeInterval">ti</arg>
          <sel>target:</sel>
          <arg type="id">object</arg>
          <sel>selector:</sel>
          <arg type="SEL">selector</arg>
          <sel>userInfo:</sel>
          <arg type="id">info</arg>
          <sel>repeats:</sel>
          <arg type="BOOL">f</arg>
          <desc>
            Create a timer which will fire after <var>ti</var>
            seconds and, if <var>f</var> is <code>YES</code>,
            every <var>ti</var> seconds thereafter. On firing,
            the target <var>object</var> will be sent a message
            specified by <var>selector</var> and with the
            timer as its argument. <br /> This timer will
            automatically be added to the current run
            loop and will fire in the default run loop mode.
          </desc>
        </method>
        <method type="NSTimer*" factory="yes" ovadd="1.0.0">
          <sel>timerWithTimeInterval:</sel>
          <arg type="NSTimeInterval">ti</arg>
          <sel>invocation:</sel>
          <arg type="NSInvocation*">invocation</arg>
          <sel>repeats:</sel>
          <arg type="BOOL">f</arg>
          <desc>
            Create a timer which will fire after <var>ti</var>
            seconds and, if <var>f</var> is <code>YES</code>,
            every <var>ti</var> seconds thereafter. On firing,
            <var>invocation</var> will be performed. <br /> NB.
            To make the timer operate, you must add it to a run
            loop.
          </desc>
        </method>
        <method type="NSTimer*" factory="yes" ovadd="1.0.0">
          <sel>timerWithTimeInterval:</sel>
          <arg type="NSTimeInterval">ti</arg>
          <sel>target:</sel>
          <arg type="id">object</arg>
          <sel>selector:</sel>
          <arg type="SEL">selector</arg>
          <sel>userInfo:</sel>
          <arg type="id">info</arg>
          <sel>repeats:</sel>
          <arg type="BOOL">f</arg>
          <desc>
            Create a timer which will fire after <var>ti</var>
            seconds and, if <var>f</var> is <code>YES</code>,
            every <var>ti</var> seconds thereafter. On firing,
            the target <var>object</var> will be sent a message
            specified by <var>selector</var> and with the
            timer as its argument. <br /> NB. To make the timer
            operate, you must add it to a run loop.
          </desc>
        </method>
        <method type="void" ovadd="1.0.0">
          <sel>fire</sel>
          <desc>
            Fires the timer... either performs an invocation or
            sends a message to a target object, depending on how
            the timer was set up. <br /> If the timer is not set to
            repeat, it is automatically invalidated. <br />
            Exceptions raised during firing of the timer are
            caught and logged.
          </desc>
        </method>
        <method type="NSDate*" ovadd="1.0.0">
          <sel>fireDate</sel>
          <desc>
            Returns the date/time at which the timer is next
            due to fire.
          </desc>
        </method>
        <method type="id" init="yes" ovadd="10.2.0">
          <sel>initWithFireDate:</sel>
          <arg type="NSDate*">fd</arg>
          <sel>interval:</sel>
          <arg type="NSTimeInterval">ti</arg>
          <sel>target:</sel>
          <arg type="id">object</arg>
          <sel>selector:</sel>
          <arg type="SEL">selector</arg>
          <sel>userInfo:</sel>
          <arg type="id">info</arg>
          <sel>repeats:</sel>
          <arg type="BOOL">f</arg>
          <desc>
            Initialise the receive, a newly allocated
            NSTimer <var>object</var>. <br /> The <var>ti</var>
            argument specifies the time (in seconds) between
            the firing. If it is less than or equal to 0.0 then a
            small interval is chosen automatically. <br /> The
            <var>fd</var> argument specifies an initial fire date
            copied by the timer... if it is not supplied (a
            <code>nil</code> <var>object</var>) then the
            <var>ti</var> argument is used to create a start date
            relative to the current time. <br /> The
            <var>f</var> argument specifies whether the timer
            will fire repeatedly or just once. <br /> If the
            <var>selector</var> argument is zero, then then
            <var>object</var> is an invocation to be used when
            the timer fires. otherwise, the <var>object</var> is
            sent the message specified by the <var>selector</var>
            and with the timer as an argument. <br /> The
            <var>object</var> and <var>info</var> arguments will
            be retained until the timer is invalidated.
          </desc>
        </method>
        <method type="void" ovadd="1.0.0">
          <sel>invalidate</sel>
          <desc>
            Marks the timer as invalid, causing its
            target/invocation and user info objects
            to be released. <br /> Invalidated timers are
            automatically removed from the run loop when
            it detects them.
          </desc>
        </method>
        <method type="BOOL" ovadd="10.0.0">
          <sel>isValid</sel>
          <desc>
            Checks to see if the timer has been invalidated.
          </desc>
        </method>
        <method type="void" ovadd="10.2.0">
          <sel>setFireDate:</sel>
          <arg type="NSDate*">fireDate</arg>
          <desc>
            Change the fire date for the receiver. <br /> NB.
            You should <em>NOT</em> use this method for a timer
            which has been added to a run loop. The only time
            when it is safe to modify the fire date of a timer in
            a run loop is for a repeating timer when the timer is
            actually in the process of firing.
          </desc>
        </method>
        <method type="NSTimeInterval" ovadd="10.0.0">
          <sel>timeInterval</sel>
          <desc>
            Returns the interval between firings, or zero if
            the timer does not repeat.
          </desc>
        </method>
        <method type="id" ovadd="1.0.0">
          <sel>userInfo</sel>
          <desc>
            Returns the user info which was set for the timer
            when it was created, or <code>nil</code> if none was
            set or the timer is invalid.
          </desc>
        </method>
      </class>
    </chapter>
  </body>
</gsdoc>