/usr/share/gocode/src/github.com/coreos/bbolt/simulation_test.go is in golang-github-coreos-bbolt-dev 1.3.1-coreos.5-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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import (
"bytes"
"fmt"
"math/rand"
"sync"
"testing"
"github.com/coreos/bbolt"
)
func TestSimulate_1op_1p(t *testing.T) { testSimulate(t, nil, 1, 1, 1) }
func TestSimulate_10op_1p(t *testing.T) { testSimulate(t, nil, 1, 10, 1) }
func TestSimulate_100op_1p(t *testing.T) { testSimulate(t, nil, 1, 100, 1) }
func TestSimulate_1000op_1p(t *testing.T) { testSimulate(t, nil, 1, 1000, 1) }
func TestSimulate_10000op_1p(t *testing.T) { testSimulate(t, nil, 1, 10000, 1) }
func TestSimulate_10op_10p(t *testing.T) { testSimulate(t, nil, 1, 10, 10) }
func TestSimulate_100op_10p(t *testing.T) { testSimulate(t, nil, 1, 100, 10) }
func TestSimulate_1000op_10p(t *testing.T) { testSimulate(t, nil, 1, 1000, 10) }
func TestSimulate_10000op_10p(t *testing.T) { testSimulate(t, nil, 1, 10000, 10) }
func TestSimulate_100op_100p(t *testing.T) { testSimulate(t, nil, 1, 100, 100) }
func TestSimulate_1000op_100p(t *testing.T) { testSimulate(t, nil, 1, 1000, 100) }
func TestSimulate_10000op_100p(t *testing.T) { testSimulate(t, nil, 1, 10000, 100) }
func TestSimulate_10000op_1000p(t *testing.T) { testSimulate(t, nil, 1, 10000, 1000) }
// Randomly generate operations on a given database with multiple clients to ensure consistency and thread safety.
func testSimulate(t *testing.T, openOption *bolt.Options, round, threadCount, parallelism int) {
if testing.Short() {
t.Skip("skipping test in short mode.")
}
rand.Seed(int64(qseed))
// A list of operations that readers and writers can perform.
var readerHandlers = []simulateHandler{simulateGetHandler}
var writerHandlers = []simulateHandler{simulateGetHandler, simulatePutHandler}
var versions = make(map[int]*QuickDB)
versions[1] = NewQuickDB()
db := MustOpenWithOption(openOption)
defer db.MustClose()
var mutex sync.Mutex
// Run n threads in parallel, each with their own operation.
var wg sync.WaitGroup
for n := 0; n < round; n++ {
var threads = make(chan bool, parallelism)
var i int
for {
threads <- true
wg.Add(1)
writable := ((rand.Int() % 100) < 20) // 20% writers
// Choose an operation to execute.
var handler simulateHandler
if writable {
handler = writerHandlers[rand.Intn(len(writerHandlers))]
} else {
handler = readerHandlers[rand.Intn(len(readerHandlers))]
}
// Execute a thread for the given operation.
go func(writable bool, handler simulateHandler) {
defer wg.Done()
// Start transaction.
tx, err := db.Begin(writable)
if err != nil {
t.Fatal("tx begin: ", err)
}
// Obtain current state of the dataset.
mutex.Lock()
var qdb = versions[tx.ID()]
if writable {
qdb = versions[tx.ID()-1].Copy()
}
mutex.Unlock()
// Make sure we commit/rollback the tx at the end and update the state.
if writable {
defer func() {
mutex.Lock()
versions[tx.ID()] = qdb
mutex.Unlock()
if err := tx.Commit(); err != nil {
t.Fatal(err)
}
}()
} else {
defer func() { _ = tx.Rollback() }()
}
// Ignore operation if we don't have data yet.
if qdb == nil {
return
}
// Execute handler.
handler(tx, qdb)
// Release a thread back to the scheduling loop.
<-threads
}(writable, handler)
i++
if i > threadCount {
break
}
}
// Wait until all threads are done.
wg.Wait()
db.MustClose()
db.MustReopen()
}
}
type simulateHandler func(tx *bolt.Tx, qdb *QuickDB)
// Retrieves a key from the database and verifies that it is what is expected.
func simulateGetHandler(tx *bolt.Tx, qdb *QuickDB) {
// Randomly retrieve an existing exist.
keys := qdb.Rand()
if len(keys) == 0 {
return
}
// Retrieve root bucket.
b := tx.Bucket(keys[0])
if b == nil {
panic(fmt.Sprintf("bucket[0] expected: %08x\n", trunc(keys[0], 4)))
}
// Drill into nested buckets.
for _, key := range keys[1 : len(keys)-1] {
b = b.Bucket(key)
if b == nil {
panic(fmt.Sprintf("bucket[n] expected: %v -> %v\n", keys, key))
}
}
// Verify key/value on the final bucket.
expected := qdb.Get(keys)
actual := b.Get(keys[len(keys)-1])
if !bytes.Equal(actual, expected) {
fmt.Println("=== EXPECTED ===")
fmt.Println(expected)
fmt.Println("=== ACTUAL ===")
fmt.Println(actual)
fmt.Println("=== END ===")
panic("value mismatch")
}
}
// Inserts a key into the database.
func simulatePutHandler(tx *bolt.Tx, qdb *QuickDB) {
var err error
keys, value := randKeys(), randValue()
// Retrieve root bucket.
b := tx.Bucket(keys[0])
if b == nil {
b, err = tx.CreateBucket(keys[0])
if err != nil {
panic("create bucket: " + err.Error())
}
}
// Create nested buckets, if necessary.
for _, key := range keys[1 : len(keys)-1] {
child := b.Bucket(key)
if child != nil {
b = child
} else {
b, err = b.CreateBucket(key)
if err != nil {
panic("create bucket: " + err.Error())
}
}
}
// Insert into database.
if err := b.Put(keys[len(keys)-1], value); err != nil {
panic("put: " + err.Error())
}
// Insert into in-memory database.
qdb.Put(keys, value)
}
// QuickDB is an in-memory database that replicates the functionality of the
// Bolt DB type except that it is entirely in-memory. It is meant for testing
// that the Bolt database is consistent.
type QuickDB struct {
sync.RWMutex
m map[string]interface{}
}
// NewQuickDB returns an instance of QuickDB.
func NewQuickDB() *QuickDB {
return &QuickDB{m: make(map[string]interface{})}
}
// Get retrieves the value at a key path.
func (db *QuickDB) Get(keys [][]byte) []byte {
db.RLock()
defer db.RUnlock()
m := db.m
for _, key := range keys[:len(keys)-1] {
value := m[string(key)]
if value == nil {
return nil
}
switch value := value.(type) {
case map[string]interface{}:
m = value
case []byte:
return nil
}
}
// Only return if it's a simple value.
if value, ok := m[string(keys[len(keys)-1])].([]byte); ok {
return value
}
return nil
}
// Put inserts a value into a key path.
func (db *QuickDB) Put(keys [][]byte, value []byte) {
db.Lock()
defer db.Unlock()
// Build buckets all the way down the key path.
m := db.m
for _, key := range keys[:len(keys)-1] {
if _, ok := m[string(key)].([]byte); ok {
return // Keypath intersects with a simple value. Do nothing.
}
if m[string(key)] == nil {
m[string(key)] = make(map[string]interface{})
}
m = m[string(key)].(map[string]interface{})
}
// Insert value into the last key.
m[string(keys[len(keys)-1])] = value
}
// Rand returns a random key path that points to a simple value.
func (db *QuickDB) Rand() [][]byte {
db.RLock()
defer db.RUnlock()
if len(db.m) == 0 {
return nil
}
var keys [][]byte
db.rand(db.m, &keys)
return keys
}
func (db *QuickDB) rand(m map[string]interface{}, keys *[][]byte) {
i, index := 0, rand.Intn(len(m))
for k, v := range m {
if i == index {
*keys = append(*keys, []byte(k))
if v, ok := v.(map[string]interface{}); ok {
db.rand(v, keys)
}
return
}
i++
}
panic("quickdb rand: out-of-range")
}
// Copy copies the entire database.
func (db *QuickDB) Copy() *QuickDB {
db.RLock()
defer db.RUnlock()
return &QuickDB{m: db.copy(db.m)}
}
func (db *QuickDB) copy(m map[string]interface{}) map[string]interface{} {
clone := make(map[string]interface{}, len(m))
for k, v := range m {
switch v := v.(type) {
case map[string]interface{}:
clone[k] = db.copy(v)
default:
clone[k] = v
}
}
return clone
}
func randKey() []byte {
var min, max = 1, 1024
n := rand.Intn(max-min) + min
b := make([]byte, n)
for i := 0; i < n; i++ {
b[i] = byte(rand.Intn(255))
}
return b
}
func randKeys() [][]byte {
var keys [][]byte
var count = rand.Intn(2) + 2
for i := 0; i < count; i++ {
keys = append(keys, randKey())
}
return keys
}
func randValue() []byte {
n := rand.Intn(8192)
b := make([]byte, n)
for i := 0; i < n; i++ {
b[i] = byte(rand.Intn(255))
}
return b
}
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