This file is indexed.

/usr/share/gocode/src/github.com/peterh/liner/input_windows.go is in golang-github-peterh-liner-dev 0.0~git20171122.3681c2a-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
package liner

import (
	"bufio"
	"os"
	"syscall"
	"unsafe"
)

var (
	kernel32 = syscall.NewLazyDLL("kernel32.dll")

	procGetStdHandle                  = kernel32.NewProc("GetStdHandle")
	procReadConsoleInput              = kernel32.NewProc("ReadConsoleInputW")
	procGetNumberOfConsoleInputEvents = kernel32.NewProc("GetNumberOfConsoleInputEvents")
	procGetConsoleMode                = kernel32.NewProc("GetConsoleMode")
	procSetConsoleMode                = kernel32.NewProc("SetConsoleMode")
	procSetConsoleCursorPosition      = kernel32.NewProc("SetConsoleCursorPosition")
	procGetConsoleScreenBufferInfo    = kernel32.NewProc("GetConsoleScreenBufferInfo")
	procFillConsoleOutputCharacter    = kernel32.NewProc("FillConsoleOutputCharacterW")
)

// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
	std_input_handle     = uint32(-10 & 0xFFFFFFFF)
	std_output_handle    = uint32(-11 & 0xFFFFFFFF)
	std_error_handle     = uint32(-12 & 0xFFFFFFFF)
	invalid_handle_value = ^uintptr(0)
)

type inputMode uint32

// State represents an open terminal
type State struct {
	commonState
	handle      syscall.Handle
	hOut        syscall.Handle
	origMode    inputMode
	defaultMode inputMode
	key         interface{}
	repeat      uint16
}

const (
	enableEchoInput      = 0x4
	enableInsertMode     = 0x20
	enableLineInput      = 0x2
	enableMouseInput     = 0x10
	enableProcessedInput = 0x1
	enableQuickEditMode  = 0x40
	enableWindowInput    = 0x8
)

// NewLiner initializes a new *State, and sets the terminal into raw mode. To
// restore the terminal to its previous state, call State.Close().
func NewLiner() *State {
	var s State
	hIn, _, _ := procGetStdHandle.Call(uintptr(std_input_handle))
	s.handle = syscall.Handle(hIn)
	hOut, _, _ := procGetStdHandle.Call(uintptr(std_output_handle))
	s.hOut = syscall.Handle(hOut)

	s.terminalSupported = true
	if m, err := TerminalMode(); err == nil {
		s.origMode = m.(inputMode)
		mode := s.origMode
		mode &^= enableEchoInput
		mode &^= enableInsertMode
		mode &^= enableLineInput
		mode &^= enableMouseInput
		mode |= enableWindowInput
		mode.ApplyMode()
	} else {
		s.inputRedirected = true
		s.r = bufio.NewReader(os.Stdin)
	}

	s.getColumns()
	s.outputRedirected = s.columns <= 0

	return &s
}

// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
	focus_event              = 0x0010
	key_event                = 0x0001
	menu_event               = 0x0008
	mouse_event              = 0x0002
	window_buffer_size_event = 0x0004
)

type input_record struct {
	eventType uint16
	pad       uint16
	blob      [16]byte
}

type key_event_record struct {
	KeyDown         int32
	RepeatCount     uint16
	VirtualKeyCode  uint16
	VirtualScanCode uint16
	Char            int16
	ControlKeyState uint32
}

// These names are from the Win32 api, so they use underscores (contrary to
// what golint suggests)
const (
	vk_tab    = 0x09
	vk_prior  = 0x21
	vk_next   = 0x22
	vk_end    = 0x23
	vk_home   = 0x24
	vk_left   = 0x25
	vk_up     = 0x26
	vk_right  = 0x27
	vk_down   = 0x28
	vk_insert = 0x2d
	vk_delete = 0x2e
	vk_f1     = 0x70
	vk_f2     = 0x71
	vk_f3     = 0x72
	vk_f4     = 0x73
	vk_f5     = 0x74
	vk_f6     = 0x75
	vk_f7     = 0x76
	vk_f8     = 0x77
	vk_f9     = 0x78
	vk_f10    = 0x79
	vk_f11    = 0x7a
	vk_f12    = 0x7b
	bKey      = 0x42
	dKey      = 0x44
	fKey      = 0x46
	yKey      = 0x59
)

const (
	shiftPressed     = 0x0010
	leftAltPressed   = 0x0002
	leftCtrlPressed  = 0x0008
	rightAltPressed  = 0x0001
	rightCtrlPressed = 0x0004

	modKeys = shiftPressed | leftAltPressed | rightAltPressed | leftCtrlPressed | rightCtrlPressed
)

// inputWaiting only returns true if the next call to readNext will return immediately.
func (s *State) inputWaiting() bool {
	var num uint32
	ok, _, _ := procGetNumberOfConsoleInputEvents.Call(uintptr(s.handle), uintptr(unsafe.Pointer(&num)))
	if ok == 0 {
		// call failed, so we cannot guarantee a non-blocking readNext
		return false
	}

	// during a "paste" input events are always an odd number, and
	// the last one results in a blocking readNext, so return false
	// when num is 1 or 0.
	return num > 1
}

func (s *State) readNext() (interface{}, error) {
	if s.repeat > 0 {
		s.repeat--
		return s.key, nil
	}

	var input input_record
	pbuf := uintptr(unsafe.Pointer(&input))
	var rv uint32
	prv := uintptr(unsafe.Pointer(&rv))

	for {
		ok, _, err := procReadConsoleInput.Call(uintptr(s.handle), pbuf, 1, prv)

		if ok == 0 {
			return nil, err
		}

		if input.eventType == window_buffer_size_event {
			xy := (*coord)(unsafe.Pointer(&input.blob[0]))
			s.columns = int(xy.x)
			if s.columns > 1 {
				s.columns--
			}
			return winch, nil
		}
		if input.eventType != key_event {
			continue
		}
		ke := (*key_event_record)(unsafe.Pointer(&input.blob[0]))
		if ke.KeyDown == 0 {
			continue
		}

		if ke.VirtualKeyCode == vk_tab && ke.ControlKeyState&modKeys == shiftPressed {
			s.key = shiftTab
		} else if ke.VirtualKeyCode == bKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
			ke.ControlKeyState&modKeys == rightAltPressed) {
			s.key = altB
		} else if ke.VirtualKeyCode == dKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
			ke.ControlKeyState&modKeys == rightAltPressed) {
			s.key = altD
		} else if ke.VirtualKeyCode == fKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
			ke.ControlKeyState&modKeys == rightAltPressed) {
			s.key = altF
		} else if ke.VirtualKeyCode == yKey && (ke.ControlKeyState&modKeys == leftAltPressed ||
			ke.ControlKeyState&modKeys == rightAltPressed) {
			s.key = altY
		} else if ke.Char > 0 {
			s.key = rune(ke.Char)
		} else {
			switch ke.VirtualKeyCode {
			case vk_prior:
				s.key = pageUp
			case vk_next:
				s.key = pageDown
			case vk_end:
				s.key = end
			case vk_home:
				s.key = home
			case vk_left:
				s.key = left
				if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
					if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
						s.key = wordLeft
					}
				}
			case vk_right:
				s.key = right
				if ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) != 0 {
					if ke.ControlKeyState&modKeys == ke.ControlKeyState&(leftCtrlPressed|rightCtrlPressed) {
						s.key = wordRight
					}
				}
			case vk_up:
				s.key = up
			case vk_down:
				s.key = down
			case vk_insert:
				s.key = insert
			case vk_delete:
				s.key = del
			case vk_f1:
				s.key = f1
			case vk_f2:
				s.key = f2
			case vk_f3:
				s.key = f3
			case vk_f4:
				s.key = f4
			case vk_f5:
				s.key = f5
			case vk_f6:
				s.key = f6
			case vk_f7:
				s.key = f7
			case vk_f8:
				s.key = f8
			case vk_f9:
				s.key = f9
			case vk_f10:
				s.key = f10
			case vk_f11:
				s.key = f11
			case vk_f12:
				s.key = f12
			default:
				// Eat modifier keys
				// TODO: return Action(Unknown) if the key isn't a
				// modifier.
				continue
			}
		}

		if ke.RepeatCount > 1 {
			s.repeat = ke.RepeatCount - 1
		}
		return s.key, nil
	}
}

// Close returns the terminal to its previous mode
func (s *State) Close() error {
	s.origMode.ApplyMode()
	return nil
}

func (s *State) startPrompt() {
	if m, err := TerminalMode(); err == nil {
		s.defaultMode = m.(inputMode)
		mode := s.defaultMode
		mode &^= enableProcessedInput
		mode.ApplyMode()
	}
}

func (s *State) restartPrompt() {
}

func (s *State) stopPrompt() {
	s.defaultMode.ApplyMode()
}

// TerminalSupported returns true because line editing is always
// supported on Windows.
func TerminalSupported() bool {
	return true
}

func (mode inputMode) ApplyMode() error {
	hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
	if hIn == invalid_handle_value || hIn == 0 {
		return err
	}
	ok, _, err := procSetConsoleMode.Call(hIn, uintptr(mode))
	if ok != 0 {
		err = nil
	}
	return err
}

// TerminalMode returns the current terminal input mode as an InputModeSetter.
//
// This function is provided for convenience, and should
// not be necessary for most users of liner.
func TerminalMode() (ModeApplier, error) {
	var mode inputMode
	hIn, _, err := procGetStdHandle.Call(uintptr(std_input_handle))
	if hIn == invalid_handle_value || hIn == 0 {
		return nil, err
	}
	ok, _, err := procGetConsoleMode.Call(hIn, uintptr(unsafe.Pointer(&mode)))
	if ok != 0 {
		err = nil
	}
	return mode, err
}