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/usr/share/gocode/src/google.golang.org/genproto/googleapis/type/color/color.pb.go is in golang-google-genproto-dev 0.0~git20171123.7f0da29-1.

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// Code generated by protoc-gen-go. DO NOT EDIT.
// source: google/type/color.proto

/*
Package color is a generated protocol buffer package.

It is generated from these files:
	google/type/color.proto

It has these top-level messages:
	Color
*/
package color

import proto "github.com/golang/protobuf/proto"
import fmt "fmt"
import math "math"
import google_protobuf "github.com/golang/protobuf/ptypes/wrappers"

// Reference imports to suppress errors if they are not otherwise used.
var _ = proto.Marshal
var _ = fmt.Errorf
var _ = math.Inf

// This is a compile-time assertion to ensure that this generated file
// is compatible with the proto package it is being compiled against.
// A compilation error at this line likely means your copy of the
// proto package needs to be updated.
const _ = proto.ProtoPackageIsVersion2 // please upgrade the proto package

// Represents a color in the RGBA color space. This representation is designed
// for simplicity of conversion to/from color representations in various
// languages over compactness; for example, the fields of this representation
// can be trivially provided to the constructor of "java.awt.Color" in Java; it
// can also be trivially provided to UIColor's "+colorWithRed:green:blue:alpha"
// method in iOS; and, with just a little work, it can be easily formatted into
// a CSS "rgba()" string in JavaScript, as well. Here are some examples:
//
// Example (Java):
//
//      import com.google.type.Color;
//
//      // ...
//      public static java.awt.Color fromProto(Color protocolor) {
//        float alpha = protocolor.hasAlpha()
//            ? protocolor.getAlpha().getValue()
//            : 1.0;
//
//        return new java.awt.Color(
//            protocolor.getRed(),
//            protocolor.getGreen(),
//            protocolor.getBlue(),
//            alpha);
//      }
//
//      public static Color toProto(java.awt.Color color) {
//        float red = (float) color.getRed();
//        float green = (float) color.getGreen();
//        float blue = (float) color.getBlue();
//        float denominator = 255.0;
//        Color.Builder resultBuilder =
//            Color
//                .newBuilder()
//                .setRed(red / denominator)
//                .setGreen(green / denominator)
//                .setBlue(blue / denominator);
//        int alpha = color.getAlpha();
//        if (alpha != 255) {
//          result.setAlpha(
//              FloatValue
//                  .newBuilder()
//                  .setValue(((float) alpha) / denominator)
//                  .build());
//        }
//        return resultBuilder.build();
//      }
//      // ...
//
// Example (iOS / Obj-C):
//
//      // ...
//      static UIColor* fromProto(Color* protocolor) {
//         float red = [protocolor red];
//         float green = [protocolor green];
//         float blue = [protocolor blue];
//         FloatValue* alpha_wrapper = [protocolor alpha];
//         float alpha = 1.0;
//         if (alpha_wrapper != nil) {
//           alpha = [alpha_wrapper value];
//         }
//         return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
//      }
//
//      static Color* toProto(UIColor* color) {
//          CGFloat red, green, blue, alpha;
//          if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {
//            return nil;
//          }
//          Color* result = [Color alloc] init];
//          [result setRed:red];
//          [result setGreen:green];
//          [result setBlue:blue];
//          if (alpha <= 0.9999) {
//            [result setAlpha:floatWrapperWithValue(alpha)];
//          }
//          [result autorelease];
//          return result;
//     }
//     // ...
//
//  Example (JavaScript):
//
//     // ...
//
//     var protoToCssColor = function(rgb_color) {
//        var redFrac = rgb_color.red || 0.0;
//        var greenFrac = rgb_color.green || 0.0;
//        var blueFrac = rgb_color.blue || 0.0;
//        var red = Math.floor(redFrac * 255);
//        var green = Math.floor(greenFrac * 255);
//        var blue = Math.floor(blueFrac * 255);
//
//        if (!('alpha' in rgb_color)) {
//           return rgbToCssColor_(red, green, blue);
//        }
//
//        var alphaFrac = rgb_color.alpha.value || 0.0;
//        var rgbParams = [red, green, blue].join(',');
//        return ['rgba(', rgbParams, ',', alphaFrac, ')'].join('');
//     };
//
//     var rgbToCssColor_ = function(red, green, blue) {
//       var rgbNumber = new Number((red << 16) | (green << 8) | blue);
//       var hexString = rgbNumber.toString(16);
//       var missingZeros = 6 - hexString.length;
//       var resultBuilder = ['#'];
//       for (var i = 0; i < missingZeros; i++) {
//          resultBuilder.push('0');
//       }
//       resultBuilder.push(hexString);
//       return resultBuilder.join('');
//     };
//
//     // ...
type Color struct {
	// The amount of red in the color as a value in the interval [0, 1].
	Red float32 `protobuf:"fixed32,1,opt,name=red" json:"red,omitempty"`
	// The amount of green in the color as a value in the interval [0, 1].
	Green float32 `protobuf:"fixed32,2,opt,name=green" json:"green,omitempty"`
	// The amount of blue in the color as a value in the interval [0, 1].
	Blue float32 `protobuf:"fixed32,3,opt,name=blue" json:"blue,omitempty"`
	// The fraction of this color that should be applied to the pixel. That is,
	// the final pixel color is defined by the equation:
	//
	//   pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
	//
	// This means that a value of 1.0 corresponds to a solid color, whereas
	// a value of 0.0 corresponds to a completely transparent color. This
	// uses a wrapper message rather than a simple float scalar so that it is
	// possible to distinguish between a default value and the value being unset.
	// If omitted, this color object is to be rendered as a solid color
	// (as if the alpha value had been explicitly given with a value of 1.0).
	Alpha *google_protobuf.FloatValue `protobuf:"bytes,4,opt,name=alpha" json:"alpha,omitempty"`
}

func (m *Color) Reset()                    { *m = Color{} }
func (m *Color) String() string            { return proto.CompactTextString(m) }
func (*Color) ProtoMessage()               {}
func (*Color) Descriptor() ([]byte, []int) { return fileDescriptor0, []int{0} }

func (m *Color) GetRed() float32 {
	if m != nil {
		return m.Red
	}
	return 0
}

func (m *Color) GetGreen() float32 {
	if m != nil {
		return m.Green
	}
	return 0
}

func (m *Color) GetBlue() float32 {
	if m != nil {
		return m.Blue
	}
	return 0
}

func (m *Color) GetAlpha() *google_protobuf.FloatValue {
	if m != nil {
		return m.Alpha
	}
	return nil
}

func init() {
	proto.RegisterType((*Color)(nil), "google.type.Color")
}

func init() { proto.RegisterFile("google/type/color.proto", fileDescriptor0) }

var fileDescriptor0 = []byte{
	// 224 bytes of a gzipped FileDescriptorProto
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	0x10, 0xc7, 0x49, 0xfb, 0xea, 0x70, 0x6f, 0x50, 0x82, 0x60, 0x50, 0x90, 0x87, 0xd3, 0x9b, 0x12,
	0x54, 0x70, 0x71, 0xab, 0xa0, 0x6b, 0x29, 0xe2, 0x20, 0x38, 0xa4, 0xf5, 0x8c, 0x42, 0xec, 0x85,
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	0xc6, 0x31, 0xcb, 0x17, 0x5f, 0x50, 0xdd, 0xa5, 0x59, 0x79, 0x04, 0x65, 0xc4, 0x57, 0x25, 0x76,
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	0x4c, 0x23, 0x9e, 0x6f, 0x16, 0xe4, 0xc8, 0xdb, 0xc1, 0x69, 0x8a, 0xce, 0x38, 0x1c, 0xf8, 0x45,
	0x93, 0x91, 0x0d, 0x1f, 0xe3, 0x6a, 0xfb, 0x5b, 0x3e, 0x7f, 0x8b, 0xf2, 0xe1, 0xb1, 0xe9, 0x0e,
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}