This file is indexed.

/usr/share/gtk-sharp2-examples/GtkDemo/DemoDrawingArea.cs is in gtk-sharp2-examples 2.12.40-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
/* Drawing Area
 *
 * GtkDrawingArea is a blank area where you can draw custom displays
 * of various kinds.
 *
 * This demo has two drawing areas. The checkerboard area shows
 * how you can just draw something; all you have to do is write
 * a signal handler for ExposeEvent, as shown here.
 *
 * The "scribble" area is a bit more advanced, and shows how to handle
 * events such as button presses and mouse motion. Click the mouse
 * and drag in the scribble area to draw squiggles. Resize the window
 * to clear the area.
 */

using System;
using Gtk;
using Gdk;

namespace GtkDemo
{
	[Demo ("Drawing Area", "DemoDrawingArea.cs")]
	public class DemoDrawingArea : Gtk.Window
	{
		private Pixmap pixmap = null;

		public DemoDrawingArea () : base ("Drawing Area")
		{
			BorderWidth = 8;

			VBox vbox = new VBox (false, 8);
			vbox.BorderWidth = 8;
			Add (vbox);

			// Create the checkerboard area
			Label label = new Label ("<u>Checkerboard pattern</u>");
			label.UseMarkup = true;
			vbox.PackStart (label, false, false, 0);

			Frame frame = new Frame ();
			frame.ShadowType = ShadowType.In;
			vbox.PackStart (frame, true, true, 0);

			DrawingArea da = new DrawingArea ();
			// set a minimum size
			da.SetSizeRequest (100,100);
			frame.Add (da);
			da.ExposeEvent += new ExposeEventHandler (CheckerboardExpose);

			// Create the scribble area
			label = new Label ("<u>Scribble area</u>");
			label.UseMarkup = true;
			vbox.PackStart (label, false, false, 0);

			frame = new Frame ();
			frame.ShadowType = ShadowType.In;
			vbox.PackStart (frame, true, true, 0);

			da = new DrawingArea ();
			// set a minimum size
			da.SetSizeRequest (100, 100);
			frame.Add (da);

			// Signals used to handle backing pixmap
			da.ExposeEvent += new ExposeEventHandler (ScribbleExpose);
			da.ConfigureEvent += new ConfigureEventHandler (ScribbleConfigure);

			// Event signals
			da.MotionNotifyEvent += new MotionNotifyEventHandler (ScribbleMotionNotify);
			da.ButtonPressEvent += new ButtonPressEventHandler (ScribbleButtonPress);


			// Ask to receive events the drawing area doesn't normally
			// subscribe to
			da.Events |= EventMask.LeaveNotifyMask | EventMask.ButtonPressMask |
				EventMask.PointerMotionMask | EventMask.PointerMotionHintMask;

			ShowAll ();
		}

		protected override bool OnDeleteEvent (Gdk.Event evt)
		{
			Destroy ();
			return true;
		}

		private void CheckerboardExpose (object o, ExposeEventArgs args)
		{
			const int CheckSize = 10;
			const int Spacing = 2;

			DrawingArea da = o as DrawingArea;

			// It would be a bit more efficient to keep these
			// GC's around instead of recreating on each expose, but
			// this is the lazy/slow way.
			Gdk.GC gc1 = new Gdk.GC (da.GdkWindow);
			gc1.RgbFgColor = new Gdk.Color (117, 0, 117);

			Gdk.GC gc2 = new Gdk.GC (da.GdkWindow);
			gc2.RgbFgColor = new Gdk.Color (255, 255, 255);

			int i, j, xcount, ycount;
			Gdk.Rectangle alloc = da.Allocation;

			// Start redrawing the Checkerboard
			xcount = 0;
			i = Spacing;
			while (i < alloc.Width) {
				j = Spacing;
				ycount = xcount % 2; // start with even/odd depending on row
				while (j < alloc.Height) {
					Gdk.GC gc;
					if (ycount % 2 != 0)
						gc = gc1;
					else
						gc = gc2;
					da.GdkWindow.DrawRectangle (gc, true, i, j,
								    CheckSize, CheckSize);

					j += CheckSize + Spacing;
					++ycount;
				}
				i += CheckSize + Spacing;
				++xcount;
			}

			// return true because we've handled this event, so no
			// further processing is required.
			args.RetVal = true;
		}

		private void ScribbleExpose (object o, ExposeEventArgs args)
		{
			Widget widget = o as Widget;
			Gdk.Window window = widget.GdkWindow;
 			Rectangle area = args.Event.Area;

			// We use the "ForegroundGC" for the widget since it already exists,
			// but honestly any GC would work. The only thing to worry about
			// is whether the GC has an inappropriate clip region set.
			window.DrawDrawable (widget.Style.ForegroundGC (StateType.Normal),
					     pixmap,
					     area.X, area.Y,
					     area.X, area.Y,
					     area.Width, area.Height);
		}

		// Create a new pixmap of the appropriate size to store our scribbles
		private void ScribbleConfigure (object o, ConfigureEventArgs args)
		{
			Widget widget = o as Widget;
			Rectangle allocation = widget.Allocation;

			pixmap = new Pixmap (widget.GdkWindow, allocation.Width, allocation.Height, -1);

			// Initialize the pixmap to white
			pixmap.DrawRectangle (widget.Style.WhiteGC, true, 0, 0,
					      allocation.Width, allocation.Height);

			// We've handled the configure event, no need for further processing.
			args.RetVal = true;
		}

		private void ScribbleMotionNotify (object o, MotionNotifyEventArgs args)
		{

			// paranoia check, in case we haven't gotten a configure event
			if (pixmap == null)
				return;

			// This call is very important; it requests the next motion event.
			// If you don't call Window.GetPointer() you'll only get a single
			// motion event. The reason is that we specified PointerMotionHintMask
			// in widget.Events. If we hadn't specified that, we could just use
			// args.Event.X, args.Event.Y as the pointer location. But we'd also
			// get deluged in events. By requesting the next event as we handle
			// the current one, we avoid getting a huge number of events faster
			// than we can cope.

			int x, y;
			ModifierType state;
			args.Event.Window.GetPointer (out x, out y, out state);

			if ((state & ModifierType.Button1Mask) != 0)
				DrawBrush (o as Widget, x, y);

			// We've handled it, stop processing
			args.RetVal = true;
		}

		// Draw a rectangle on the screen
		private void DrawBrush (Widget widget, double x, double y)
		{
			Rectangle update_rect = new Rectangle ((int)x - 3, (int)y - 3, 6, 6);

			// Paint to the pixmap, where we store our state
			pixmap.DrawRectangle (widget.Style.BlackGC, true,
					      update_rect.X, update_rect.Y,
					      update_rect.Width, update_rect.Height);
			widget.GdkWindow.InvalidateRect (update_rect, false);
		}

		private void ScribbleButtonPress (object o, ButtonPressEventArgs args)
		{
			// paranoia check, in case we haven't gotten a configure event
			if (pixmap == null)
				return;

			EventButton ev = args.Event;
			if (ev.Button == 1)
				DrawBrush (o as Widget, ev.X, ev.Y);

			// We've handled the event, stop processing
			args.RetVal = true;
		}
	}
}