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/////////////////////////////////////////////
// Explo 3 D - Short version, less rumble
// Copyright (C) 2007 David Olofson
/////////////////////////////////////////////

w_format target, MONO16, 16000;
w_blank target, 16000, 0;

procedure f(tp, f0, res)
{
	w_env FREQUENCY, f0;
	w_env AMPLITUDE, res;
	w_filter target, tp;
}

// Rumble
w_env AMPLITUDE,
		0,	.1,
		.5,	.5;
w_env FREQUENCY, 150;
w_osc target, NOISE;

// Crackle
w_env AMPLITUDE,
		0,	1,
		.5,	.5;
w_env FREQUENCY, 300;
w_osc target, NOISE;
w_env FREQUENCY, 50;
w_osc target, NOISE;

// Attack
w_env AMPLITUDE,
		0,	1,
		.5,	.1;
w_env FREQUENCY, 3000;
w_osc target, NOISE;

// Mod
w_env FREQUENCY, 25;
w_env BALANCE,
		0,	.5,
		.5,	.2;
w_osc target, NOISE, MUL;

// Resonances
f PEAK_12, 200, 5;
f PEAK_12, 350, 7;
f PEAK_12, 500, 5;
f PEAK_12, 2100, 3;
f PEAK_12, 4700, 0;

// Treble damping
w_env FREQUENCY,
		0,	16000,
		.25,	4000,
		.75,	1000;
w_filter target, LOWPASS_6;
w_env FREQUENCY, 60;
w_env AMPLITUDE, 1;
w_env MOD1,
		0,	1,
		.2,	.3,
		.8,	0;
w_filter target, LOWPASS_12;

w_env AMPLITUDE,
		0, 	1,
		.3,	1,
		.7,	0;
w_gain target;