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/usr/share/Coin/draggerDefaults/centerballDragger.iv is in libcoin80-runtime 3.1.4~abc9f50+dfsg3-2.

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#Inventor V2.1 ascii

# Standard common material definitions.

DEF CENTERBALL_INACTIVE_MATERIAL Material { diffuseColor 0.5 0.5 0.5  emissiveColor 0.5 0.5 0.5 }
DEF CENTERBALL_ACTIVE_MATERIAL Material { diffuseColor 0.5 0.5 0  emissiveColor 0.5 0.5 0 }
DEF CENTERBALL_FEEDBACK_MATERIAL Material { diffuseColor 0.5 0 0.5  emissiveColor 0.5 0 0.5 }
DEF CENTERBALL_TRANSLATION_MATERIAL Material { diffuseColor 0 0.8 0.5  emissiveColor 0 0.2 0.0 }

### Geometry definitions for the ball ########################################

DEF CENTERBALL_BALL Separator {
   DrawStyle { style INVISIBLE }
   Sphere { }
}
DEF centerballRotator Separator { USE CENTERBALL_BALL }
DEF centerballRotatorActive Separator { USE CENTERBALL_BALL }


### Geometry definitions for the stripes #####################################

DEF CENTERBALL_SCALE Scale { scaleFactor 1.02 1.02 1.02 }

DEF CENTERBALL_STRIPE Separator {
   USE CENTERBALL_SCALE

   # This is needed because SoDragger::GLRender() sets up default
   # rendering for dragger geometry to be backface culled.
   ShapeHints {
      # Note: removing this node doesn't seem to have any influence on
      # the geometry on most systems, but "backfacing lines" are not
      # rendered on my NVidia RIVA TNT2 card, Linux system, tested
      # with many different driver versions up to and including at
      # least 53.36.
      shapeType UNKNOWN_SHAPE_TYPE
      vertexOrdering UNKNOWN_ORDERING
   }

   DrawStyle { style LINES  lineWidth 2 }
   Cylinder { parts SIDES  height 0.0 }
}

DEF centerballStripe Separator {
   # For picking.
   DrawStyle { style INVISIBLE }
   Cylinder { parts SIDES  height 0.1 }

   USE CENTERBALL_INACTIVE_MATERIAL
   USE CENTERBALL_STRIPE
}
DEF centerballStripeActive Separator {
   USE CENTERBALL_ACTIVE_MATERIAL
   USE CENTERBALL_STRIPE
}


### Geometry definitions for the arrows ######################################

DEF CENTERBALL_DOUBLEHEAD_ARROW Separator {
   Coordinate3 { point [ 0 0.1 1, 0 -0.1  1, 0 0.1 -1, 0 -0.1 -1 ] }
   IndexedLineSet { coordIndex [ 0, 1, -1, 2, 3, -1 ] }
   
   Complexity { value 0.1 }

   Separator {
     Translation { translation 0 0.12 1 }
     DEF CENTERBALL_TRANSLATOR_HEAD Cone { height 0.05  bottomRadius 0.025 }
     Translation { translation 0 -0.24 0 }
     Rotation { rotation 1 0 0  3.14 }
     USE CENTERBALL_TRANSLATOR_HEAD
   }
   Separator {
     Translation { translation 0 0.12 -1 }
     USE CENTERBALL_TRANSLATOR_HEAD
     Translation { translation 0 -0.24 0 }
     Rotation { rotation 1 0 0  3.14 }
     USE CENTERBALL_TRANSLATOR_HEAD
   }
}

DEF CENTERBALL_AXIS_CROSS Separator {
   DrawStyle { lineWidth 3 }
   USE CENTERBALL_DOUBLEHEAD_ARROW
   Rotation { rotation 0 0 1  1.57 }
   USE CENTERBALL_DOUBLEHEAD_ARROW
}

DEF centerballCenterChanger Separator {
   # For picking.
   Separator {
      DrawStyle { style INVISIBLE }
      Translation { translation 0 0 1 }
      DEF CENTERBALL_TRANSLATOR_MARKER Sphere { radius 0.1 }
      Translation { translation 0 0 -2 }
      USE CENTERBALL_TRANSLATOR_MARKER
   }

   USE CENTERBALL_TRANSLATION_MATERIAL
   USE CENTERBALL_SCALE
   USE CENTERBALL_AXIS_CROSS
   Rotation { rotation 0 1 0  3.14 }
   USE CENTERBALL_AXIS_CROSS
}
DEF centerballCenterChangerActive Separator { }


### Geometry definitions for the translation feedback ########################

DEF CENTERBALL_FEEDBACK_AXIS Group {
   USE CENTERBALL_FEEDBACK_MATERIAL
   DrawStyle { lineWidth 3 }
   Scale { scaleFactor 3 5 1.05 }
   USE CENTERBALL_DOUBLEHEAD_ARROW
}

DEF centerballCenterXAxisFeedback Separator {
   Rotation { rotation 0 0 1  1.57 }
   USE CENTERBALL_FEEDBACK_AXIS
}

DEF centerballCenterYAxisFeedback Separator {
   USE CENTERBALL_FEEDBACK_AXIS
}


### Geometry definitions for the axes inside the ball ########################

DEF CENTERBALL_BALLAXES_COMMON Group {
   USE CENTERBALL_ACTIVE_MATERIAL
   USE CENTERBALL_SCALE
   Coordinate3 { point [ 1 0 0, -1 0 0, 0 1 0, 0 -1 0, 0 0 1, 0 0 -1 ] }
}

DEF centerballXAxis Separator {
   USE CENTERBALL_BALLAXES_COMMON
   IndexedLineSet { coordIndex [ 0, 1, -1 ] }
}
DEF centerballYAxis Separator {
   USE CENTERBALL_BALLAXES_COMMON
   IndexedLineSet { coordIndex [ 2, 3, -1 ] }
}
DEF centerballZAxis Separator {
   USE CENTERBALL_BALLAXES_COMMON
   IndexedLineSet { coordIndex [ 4, 5, -1 ] }
}