/usr/share/Coin/draggerDefaults/spotLightDragger.iv is in libcoin80-runtime 3.1.4~abc9f50+dfsg3-2.
This file is owned by root:root, with mode 0o644.
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# Standard common material definitions.
DEF SPOTLIGHT_INACTIVE_MATERIAL Material { diffuseColor 0.5 0.5 0.5 emissiveColor 0.5 0.5 0.5 }
DEF SPOTLIGHT_ACTIVE_MATERIAL Material { diffuseColor 0.5 0.5 0 emissiveColor 0.5 0.5 0 }
# Duplicates the inactive material. Don't "optimize" away this by
# referencing the SPOTLIGHT_INACTIVE_MATERIAL instance, as that
# would be unsecure in case of userdefined geometries.
DEF spotLightOverallMaterial Material { diffuseColor 0.5 0.5 0.5 emissiveColor 0.5 0.5 0.5 }
DEF SPOTLIGHT_ARROW Separator {
# Orient along negative Z axis.
Rotation { rotation 1 0 0 -1.57 }
Coordinate3 { point [ 0 0 0, 0 9 0 ] }
IndexedLineSet { coordIndex [ 0, 1, -1 ] }
Translation { translation 0 10 0 }
Cone { }
Translation { translation 0 -11 0 }
Cone { bottomRadius 0.1 }
}
DEF spotLightRotatorRotator Separator {
USE SPOTLIGHT_INACTIVE_MATERIAL
USE SPOTLIGHT_ARROW
}
DEF spotLightRotatorRotatorActive Separator {
USE SPOTLIGHT_ACTIVE_MATERIAL
USE SPOTLIGHT_ARROW
}
DEF spotLightRotatorFeedback Separator { }
DEF spotLightRotatorFeedbackActive Separator { }
DEF SPOTLIGHT_TRANSLATE_AXIS Group {
Rotation { rotation 0 0 1 1.57 }
Cylinder { height 3.0 radius 0.2 }
}
DEF spotLightTranslatorLineTranslator Separator {
USE SPOTLIGHT_INACTIVE_MATERIAL
USE SPOTLIGHT_TRANSLATE_AXIS
}
DEF spotLightTranslatorLineTranslatorActive Separator {
USE SPOTLIGHT_ACTIVE_MATERIAL
USE SPOTLIGHT_TRANSLATE_AXIS
}
DEF spotLightTranslatorPlaneTranslator Separator {
USE SPOTLIGHT_INACTIVE_MATERIAL
Sphere { }
}
DEF spotLightTranslatorPlaneTranslatorActive Separator {
USE SPOTLIGHT_ACTIVE_MATERIAL
Sphere { }
}
DEF SPOTLIGHT_CONEANGLE Separator {
Rotation { rotation 1 0 0 1.57 }
ShapeHints { vertexOrdering UNKNOWN_ORDERING }
Cone { parts SIDES bottomRadius 2.0 }
}
DEF spotLightBeam Separator {
USE SPOTLIGHT_INACTIVE_MATERIAL
DrawStyle { style LINES lineWidth 2 }
USE SPOTLIGHT_CONEANGLE
}
DEF spotLightBeamActive Separator {
USE SPOTLIGHT_ACTIVE_MATERIAL
DrawStyle { style LINES lineWidth 3 }
USE SPOTLIGHT_CONEANGLE
}
DEF spotLightBeamPlacement Translation { translation 0 0 -1.5 }
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