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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div class="title">sfRenderStates Struct Reference</div>  </div>
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<p>Define the states used for drawing to a RenderTarget.  
 <a href="structsfRenderStates.htm#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="RenderStates_8h_source.htm">RenderStates.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:ae58d05f2c9ec70ff9fbaa4c0c5f2c295"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structsfBlendMode.htm">sfBlendMode</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsfRenderStates.htm#ae58d05f2c9ec70ff9fbaa4c0c5f2c295">blendMode</a></td></tr>
<tr class="memdesc:ae58d05f2c9ec70ff9fbaa4c0c5f2c295"><td class="mdescLeft">&#160;</td><td class="mdescRight">Blending mode.  <a href="#ae58d05f2c9ec70ff9fbaa4c0c5f2c295">More...</a><br /></td></tr>
<tr class="separator:ae58d05f2c9ec70ff9fbaa4c0c5f2c295"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9e76882c4d6ff589e739c44b27cdba0a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structsfTransform.htm">sfTransform</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsfRenderStates.htm#a9e76882c4d6ff589e739c44b27cdba0a">transform</a></td></tr>
<tr class="memdesc:a9e76882c4d6ff589e739c44b27cdba0a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Transform.  <a href="#a9e76882c4d6ff589e739c44b27cdba0a">More...</a><br /></td></tr>
<tr class="separator:a9e76882c4d6ff589e739c44b27cdba0a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a20e03b16909ee04aa295c1505240cc50"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="Graphics_2Types_8h.htm#a6d67907b5f2240f6ab5efc062aca61b0">sfTexture</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsfRenderStates.htm#a20e03b16909ee04aa295c1505240cc50">texture</a></td></tr>
<tr class="memdesc:a20e03b16909ee04aa295c1505240cc50"><td class="mdescLeft">&#160;</td><td class="mdescRight">Texture.  <a href="#a20e03b16909ee04aa295c1505240cc50">More...</a><br /></td></tr>
<tr class="separator:a20e03b16909ee04aa295c1505240cc50"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acd6612876be133c24ad91142bde659d5"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsfRenderStates.htm#acd6612876be133c24ad91142bde659d5">shader</a></td></tr>
<tr class="memdesc:acd6612876be133c24ad91142bde659d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Shader.  <a href="#acd6612876be133c24ad91142bde659d5">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Define the states used for drawing to a RenderTarget. </p>

<p class="definition">Definition at line <a class="el" href="RenderStates_8h_source.htm#l00041">41</a> of file <a class="el" href="RenderStates_8h_source.htm">RenderStates.h</a>.</p>
</div><h2 class="groupheader">Field Documentation</h2>
<a id="ae58d05f2c9ec70ff9fbaa4c0c5f2c295"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae58d05f2c9ec70ff9fbaa4c0c5f2c295">&#9670;&nbsp;</a></span>blendMode</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname"><a class="el" href="structsfBlendMode.htm">sfBlendMode</a> sfRenderStates::blendMode</td>
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<p>Blending mode. </p>

<p class="definition">Definition at line <a class="el" href="RenderStates_8h_source.htm#l00043">43</a> of file <a class="el" href="RenderStates_8h_source.htm">RenderStates.h</a>.</p>

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<a id="acd6612876be133c24ad91142bde659d5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#acd6612876be133c24ad91142bde659d5">&#9670;&nbsp;</a></span>shader</h2>

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          <td class="memname">const <a class="el" href="Graphics_2Types_8h.htm#a17c995cd2518f49125563e0e32c75fd0">sfShader</a>* sfRenderStates::shader</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Shader. </p>

<p class="definition">Definition at line <a class="el" href="RenderStates_8h_source.htm#l00046">46</a> of file <a class="el" href="RenderStates_8h_source.htm">RenderStates.h</a>.</p>

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<a id="a20e03b16909ee04aa295c1505240cc50"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a20e03b16909ee04aa295c1505240cc50">&#9670;&nbsp;</a></span>texture</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">const <a class="el" href="Graphics_2Types_8h.htm#a6d67907b5f2240f6ab5efc062aca61b0">sfTexture</a>* sfRenderStates::texture</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Texture. </p>

<p class="definition">Definition at line <a class="el" href="RenderStates_8h_source.htm#l00045">45</a> of file <a class="el" href="RenderStates_8h_source.htm">RenderStates.h</a>.</p>

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<a id="a9e76882c4d6ff589e739c44b27cdba0a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9e76882c4d6ff589e739c44b27cdba0a">&#9670;&nbsp;</a></span>transform</h2>

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          <td class="memname"><a class="el" href="structsfTransform.htm">sfTransform</a> sfRenderStates::transform</td>
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</div><div class="memdoc">

<p>Transform. </p>

<p class="definition">Definition at line <a class="el" href="RenderStates_8h_source.htm#l00044">44</a> of file <a class="el" href="RenderStates_8h_source.htm">RenderStates.h</a>.</p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="RenderStates_8h_source.htm">RenderStates.h</a></li>
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