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<li class="navelem"><a class="el" href="dir_5e69be5995c9f5d42bf491ae6f29600e.html">dune</a></li><li class="navelem"><a class="el" href="dir_68eff8a27dcb1cd0ff0ecf490070d3de.html">grid-glue</a></li><li class="navelem"><a class="el" href="dir_0d8f660a135565b225f6b14e80c278b4.html">merging</a></li> </ul>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00867.html">Dune::GridGlue::SimplexMethod< dimWorld, 0, 0, T ></a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00871.html">Dune::GridGlue::SimplexMethod< dimWorld, 0, 1, T ></a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00875.html">Dune::GridGlue::SimplexMethod< dimWorld, 0, 2, T ></a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00879.html">Dune::GridGlue::SimplexMethod< dimWorld, 0, 3, T ></a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00883.html">Dune::GridGlue::SimplexMethod< dimWorld, 1, 1, T ></a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="a00895.html">Dune::GridGlue::SimplexMethod< dimWorld, 2, 2, T ></a></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:ae82ea5b29f1ec4b52fb8e6ac5022423e"><td class="memTemplParams" colspan="2">template<int dimworld, typename T > </td></tr>
<tr class="memitem:ae82ea5b29f1ec4b52fb8e6ac5022423e"><td class="memTemplItemLeft" align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00102.html#ae82ea5b29f1ec4b52fb8e6ac5022423e">Dune::GridGlue::simplexSubdivision</a> (std::integral_constant< int, 0 >, const std::vector< Dune::FieldVector< T, dimworld > > elementCorners, std::vector< std::vector< unsigned int > > &subElements, std::vector< std::vector< int > > &faceIds)</td></tr>
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<tr class="memitem:a2afcffaad0d95d08e73830f0dcefc809"><td class="memTemplParams" colspan="2">template<int dimworld, typename T > </td></tr>
<tr class="memitem:a2afcffaad0d95d08e73830f0dcefc809"><td class="memTemplItemLeft" align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00102.html#a2afcffaad0d95d08e73830f0dcefc809">Dune::GridGlue::simplexSubdivision</a> (std::integral_constant< int, 1 >, const std::vector< Dune::FieldVector< T, dimworld > > elementCorners, std::vector< std::vector< unsigned int > > &subElements, std::vector< std::vector< int > > &faceIds)</td></tr>
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<tr class="memitem:af84f0e199d81a2efef895f16b0caf075"><td class="memTemplParams" colspan="2">template<int dimworld, typename T > </td></tr>
<tr class="memitem:af84f0e199d81a2efef895f16b0caf075"><td class="memTemplItemLeft" align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00102.html#af84f0e199d81a2efef895f16b0caf075">Dune::GridGlue::simplexSubdivision</a> (std::integral_constant< int, 2 >, const std::vector< Dune::FieldVector< T, dimworld > > elementCorners, std::vector< std::vector< unsigned int > > &subElements, std::vector< std::vector< int > > &faceIds)</td></tr>
<tr class="separator:af84f0e199d81a2efef895f16b0caf075"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a01aa83e06e1a3ccae7fbc7d0f9d661a3"><td class="memTemplParams" colspan="2">template<int dimworld, typename T > </td></tr>
<tr class="memitem:a01aa83e06e1a3ccae7fbc7d0f9d661a3"><td class="memTemplItemLeft" align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00102.html#a01aa83e06e1a3ccae7fbc7d0f9d661a3">Dune::GridGlue::simplexSubdivision</a> (std::integral_constant< int, 3 >, const std::vector< Dune::FieldVector< T, dimworld > > elementCorners, std::vector< std::vector< unsigned int > > &subElements, std::vector< std::vector< int > > &faceIds)</td></tr>
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