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1 2 3 4 5 6 7 8 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Game.LambdaHack.Client.UI.HandleHumanClient</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script src="file:///usr/share/javascript/mathjax/MathJax.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Game-LambdaHack-Client-UI-HandleHumanClient.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">LambdaHack-0.5.0.0: A game engine library for roguelike dungeon crawlers</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Safe Haskell</th><td>None</td></tr><tr><th>Language</th><td>Haskell2010</td></tr></table><p class="caption">Game.LambdaHack.Client.UI.HandleHumanClient</p></div><div id="description"><p class="caption">Description</p><div class="doc"><p>Semantics of human player commands.</p></div></div><div id="synopsis"><p id="control.syn" class="caption expander" onclick="toggleSection('syn')">Synopsis</p><ul id="section.syn" class="hide" onclick="toggleSection('syn')"><li class="src short"><a href="#v:cmdHumanSem">cmdHumanSem</a> :: <a href="Game-LambdaHack-Client-UI-MonadClientUI.html#t:MonadClientUI">MonadClientUI</a> m => <a href="Game-LambdaHack-Client-UI-HumanCmd.html#t:HumanCmd">HumanCmd</a> -> m (<a href="Game-LambdaHack-Client-UI-MsgClient.html#t:SlideOrCmd">SlideOrCmd</a> <a href="Game-LambdaHack-Common-Request.html#t:RequestUI">RequestUI</a>)</li></ul></div><div id="interface"><h1>Documentation</h1><div class="top"><p class="src"><a id="v:cmdHumanSem" class="def">cmdHumanSem</a> :: <a href="Game-LambdaHack-Client-UI-MonadClientUI.html#t:MonadClientUI">MonadClientUI</a> m => <a href="Game-LambdaHack-Client-UI-HumanCmd.html#t:HumanCmd">HumanCmd</a> -> m (<a href="Game-LambdaHack-Client-UI-MsgClient.html#t:SlideOrCmd">SlideOrCmd</a> <a href="Game-LambdaHack-Common-Request.html#t:RequestUI">RequestUI</a>) <a href="src/Game-LambdaHack-Client-UI-HandleHumanClient.html#cmdHumanSem" class="link">Source</a> <a href="#v:cmdHumanSem" class="selflink">#</a></p><div class="doc"><p>The semantics of human player commands in terms of the <code>Action</code> monad.
Decides if the action takes time and what action to perform.
Some time cosuming commands are enabled in targeting mode, but cannot be
invoked in targeting mode on a remote level (level different than
the level of the leader).</p></div></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.17.3</p></div></body></html>
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