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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Game-LambdaHack-Server-CommonServer.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">LambdaHack-0.5.0.0: A game engine library for roguelike dungeon crawlers</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Safe Haskell</th><td>None</td></tr><tr><th>Language</th><td>Haskell2010</td></tr></table><p class="caption">Game.LambdaHack.Server.CommonServer</p></div><div id="description"><p class="caption">Description</p><div class="doc"><p>Server operations common to many modules.</p></div></div><div id="synopsis"><p id="control.syn" class="caption expander" onclick="toggleSection('syn')">Synopsis</p><ul id="section.syn" class="hide" onclick="toggleSection('syn')"><li class="src short"><a href="#v:execFailure">execFailure</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; <a href="Game-LambdaHack-Common-Request.html#t:RequestTimed">RequestTimed</a> a -&gt; <a href="Game-LambdaHack-Common-Request.html#t:ReqFailure">ReqFailure</a> -&gt; m ()</li><li class="src short"><a href="#v:resetFidPerception">resetFidPerception</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Server-Fov.html#t:PersLit">PersLit</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; m <a href="Game-LambdaHack-Common-Perception.html#t:Perception">Perception</a></li><li class="src short"><a href="#v:resetLitInDungeon">resetLitInDungeon</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; m <a href="Game-LambdaHack-Server-Fov.html#t:PersLit">PersLit</a></li><li class="src short"><a href="#v:getPerFid">getPerFid</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; m <a href="Game-LambdaHack-Common-Perception.html#t:Perception">Perception</a></li><li class="src short"><a href="#v:revealItems">revealItems</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> (<a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a>, <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a>) -&gt; m ()</li><li class="src short"><a href="#v:moveStores">moveStores</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:CStore">CStore</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:CStore">CStore</a> -&gt; m ()</li><li class="src short"><a href="#v:deduceQuits">deduceQuits</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> (<a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a>, <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a>) -&gt; <a href="Game-LambdaHack-Common-Faction.html#t:Status">Status</a> -&gt; m ()</li><li class="src short"><a href="#v:deduceKilled">deduceKilled</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a> -&gt; m ()</li><li class="src short"><a href="#v:electLeader">electLeader</a> :: <a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; m ()</li><li class="src short"><a href="#v:addActor">addActor</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:GroupName">GroupName</a> <a href="Game-LambdaHack-Content-ItemKind.html#t:ItemKind">ItemKind</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Point.html#t:Point">Point</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; (<a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a> -&gt; <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a>) -&gt; <a href="file:///usr/share/doc/libghc-text-doc/html/Data-Text.html#t:Text">Text</a> -&gt; <a href="Game-LambdaHack-Common-Time.html#t:Time">Time</a> -&gt; m (<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a>)</li><li class="src short"><a href="#v:addActorIid">addActorIid</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Item.html#t:ItemId">ItemId</a> -&gt; <a href="Game-LambdaHack-Common-Item.html#t:ItemFull">ItemFull</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Bool.html#t:Bool">Bool</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Point.html#t:Point">Point</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; (<a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a> -&gt; <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a>) -&gt; <a href="file:///usr/share/doc/libghc-text-doc/html/Data-Text.html#t:Text">Text</a> -&gt; <a href="Game-LambdaHack-Common-Time.html#t:Time">Time</a> -&gt; m (<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a>)</li><li class="src short"><a href="#v:projectFail">projectFail</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; <a href="Game-LambdaHack-Common-Point.html#t:Point">Point</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Int.html#t:Int">Int</a> -&gt; <a href="Game-LambdaHack-Common-Item.html#t:ItemId">ItemId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:CStore">CStore</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Bool.html#t:Bool">Bool</a> -&gt; m (<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Game-LambdaHack-Common-Request.html#t:ReqFailure">ReqFailure</a>)</li><li class="src short"><a href="#v:pickWeaponServer">pickWeaponServer</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; m (<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> (<a href="Game-LambdaHack-Common-Item.html#t:ItemId">ItemId</a>, <a href="Game-LambdaHack-Common-Misc.html#t:CStore">CStore</a>))</li><li class="src short"><a href="#v:sumOrganEqpServer">sumOrganEqpServer</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Content-ItemKind.html#t:EqpSlot">EqpSlot</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; m <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Int.html#t:Int">Int</a></li><li class="src short"><a href="#v:actorSkillsServer">actorSkillsServer</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; m <a href="Game-LambdaHack-Common-Ability.html#t:Skills">Skills</a></li></ul></div><div id="interface"><h1>Documentation</h1><div class="top"><p class="src"><a id="v:execFailure" class="def">execFailure</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; <a href="Game-LambdaHack-Common-Request.html#t:RequestTimed">RequestTimed</a> a -&gt; <a href="Game-LambdaHack-Common-Request.html#t:ReqFailure">ReqFailure</a> -&gt; m () <a href="src/Game-LambdaHack-Server-CommonServer.html#execFailure" class="link">Source</a> <a href="#v:execFailure" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:resetFidPerception" class="def">resetFidPerception</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Server-Fov.html#t:PersLit">PersLit</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; m <a href="Game-LambdaHack-Common-Perception.html#t:Perception">Perception</a> <a href="src/Game-LambdaHack-Server-CommonServer.html#resetFidPerception" class="link">Source</a> <a href="#v:resetFidPerception" class="selflink">#</a></p><div class="doc"><p>Update the cached perception for the selected level, for a faction.
 The assumption is the level, and only the level, has changed since
 the previous perception calculation.</p></div></div><div class="top"><p class="src"><a id="v:resetLitInDungeon" class="def">resetLitInDungeon</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; m <a href="Game-LambdaHack-Server-Fov.html#t:PersLit">PersLit</a> <a href="src/Game-LambdaHack-Server-CommonServer.html#resetLitInDungeon" class="link">Source</a> <a href="#v:resetLitInDungeon" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:getPerFid" class="def">getPerFid</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; m <a href="Game-LambdaHack-Common-Perception.html#t:Perception">Perception</a> <a href="src/Game-LambdaHack-Server-CommonServer.html#getPerFid" class="link">Source</a> <a href="#v:getPerFid" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:revealItems" class="def">revealItems</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> (<a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a>, <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a>) -&gt; m () <a href="src/Game-LambdaHack-Server-CommonServer.html#revealItems" class="link">Source</a> <a href="#v:revealItems" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:moveStores" class="def">moveStores</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:CStore">CStore</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:CStore">CStore</a> -&gt; m () <a href="src/Game-LambdaHack-Server-CommonServer.html#moveStores" class="link">Source</a> <a href="#v:moveStores" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:deduceQuits" class="def">deduceQuits</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> (<a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a>, <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a>) -&gt; <a href="Game-LambdaHack-Common-Faction.html#t:Status">Status</a> -&gt; m () <a href="src/Game-LambdaHack-Server-CommonServer.html#deduceQuits" class="link">Source</a> <a href="#v:deduceQuits" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:deduceKilled" class="def">deduceKilled</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a> -&gt; m () <a href="src/Game-LambdaHack-Server-CommonServer.html#deduceKilled" class="link">Source</a> <a href="#v:deduceKilled" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:electLeader" class="def">electLeader</a> :: <a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; m () <a href="src/Game-LambdaHack-Server-CommonServer.html#electLeader" class="link">Source</a> <a href="#v:electLeader" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:addActor" class="def">addActor</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:GroupName">GroupName</a> <a href="Game-LambdaHack-Content-ItemKind.html#t:ItemKind">ItemKind</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Point.html#t:Point">Point</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; (<a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a> -&gt; <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a>) -&gt; <a href="file:///usr/share/doc/libghc-text-doc/html/Data-Text.html#t:Text">Text</a> -&gt; <a href="Game-LambdaHack-Common-Time.html#t:Time">Time</a> -&gt; m (<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a>) <a href="src/Game-LambdaHack-Server-CommonServer.html#addActor" class="link">Source</a> <a href="#v:addActor" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:addActorIid" class="def">addActorIid</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m) =&gt; <a href="Game-LambdaHack-Common-Item.html#t:ItemId">ItemId</a> -&gt; <a href="Game-LambdaHack-Common-Item.html#t:ItemFull">ItemFull</a> -&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Bool.html#t:Bool">Bool</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -&gt; <a href="Game-LambdaHack-Common-Point.html#t:Point">Point</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:LevelId">LevelId</a> -&gt; (<a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a> -&gt; <a href="Game-LambdaHack-Common-Actor.html#t:Actor">Actor</a>) -&gt; <a href="file:///usr/share/doc/libghc-text-doc/html/Data-Text.html#t:Text">Text</a> -&gt; <a href="Game-LambdaHack-Common-Time.html#t:Time">Time</a> -&gt; m (<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a>) <a href="src/Game-LambdaHack-Server-CommonServer.html#addActorIid" class="link">Source</a> <a href="#v:addActorIid" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:projectFail" class="def">projectFail</a> <a href="src/Game-LambdaHack-Server-CommonServer.html#projectFail" class="link">Source</a> <a href="#v:projectFail" class="selflink">#</a></p><div class="subs arguments"><p class="caption">Arguments</p><table><tr><td class="src">:: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m)</td><td class="doc empty">&nbsp;</td></tr><tr><td class="src">=&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a></td><td class="doc"><p>actor projecting the item (is on current lvl)</p></td></tr><tr><td class="src">-&gt; <a href="Game-LambdaHack-Common-Point.html#t:Point">Point</a></td><td class="doc"><p>target position of the projectile</p></td></tr><tr><td class="src">-&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Int.html#t:Int">Int</a></td><td class="doc"><p>digital line parameter</p></td></tr><tr><td class="src">-&gt; <a href="Game-LambdaHack-Common-Item.html#t:ItemId">ItemId</a></td><td class="doc"><p>the item to be projected</p></td></tr><tr><td class="src">-&gt; <a href="Game-LambdaHack-Common-Misc.html#t:CStore">CStore</a></td><td class="doc"><p>whether the items comes from floor or inventory</p></td></tr><tr><td class="src">-&gt; <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Bool.html#t:Bool">Bool</a></td><td class="doc"><p>whether the item is a blast</p></td></tr><tr><td class="src">-&gt; m (<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> <a href="Game-LambdaHack-Common-Request.html#t:ReqFailure">ReqFailure</a>)</td><td class="doc empty">&nbsp;</td></tr></table></div></div><div class="top"><p class="src"><a id="v:pickWeaponServer" class="def">pickWeaponServer</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; m (<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Maybe.html#t:Maybe">Maybe</a> (<a href="Game-LambdaHack-Common-Item.html#t:ItemId">ItemId</a>, <a href="Game-LambdaHack-Common-Misc.html#t:CStore">CStore</a>)) <a href="src/Game-LambdaHack-Server-CommonServer.html#pickWeaponServer" class="link">Source</a> <a href="#v:pickWeaponServer" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:sumOrganEqpServer" class="def">sumOrganEqpServer</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Content-ItemKind.html#t:EqpSlot">EqpSlot</a> -&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; m <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Int.html#t:Int">Int</a> <a href="src/Game-LambdaHack-Server-CommonServer.html#sumOrganEqpServer" class="link">Source</a> <a href="#v:sumOrganEqpServer" class="selflink">#</a></p></div><div class="top"><p class="src"><a id="v:actorSkillsServer" class="def">actorSkillsServer</a> :: <a href="Game-LambdaHack-Server-MonadServer.html#t:MonadServer">MonadServer</a> m =&gt; <a href="Game-LambdaHack-Common-Misc.html#t:ActorId">ActorId</a> -&gt; m <a href="Game-LambdaHack-Common-Ability.html#t:Skills">Skills</a> <a href="src/Game-LambdaHack-Server-CommonServer.html#actorSkillsServer" class="link">Source</a> <a href="#v:actorSkillsServer" class="selflink">#</a></p></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.17.3</p></div></body></html>