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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Game-LambdaHack-Server.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">LambdaHack-0.5.0.0: A game engine library for roguelike dungeon crawlers</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Safe Haskell</th><td>None</td></tr><tr><th>Language</th><td>Haskell2010</td></tr></table><p class="caption">Game.LambdaHack.Server</p></div><div id="table-of-contents"><p class="caption">Contents</p><ul><li><a href="#g:1">Re-exported from <a href="Game-LambdaHack-Server-LoopServer.html">Game.LambdaHack.Server.LoopServer</a></a></li><li><a href="#g:2">Re-exported from <a href="Game-LambdaHack-Server-MonadServer.html">Game.LambdaHack.Server.MonadServer</a></a></li><li><a href="#g:3">Re-exported from <a href="Game-LambdaHack-Server-Commandline.html">Game.LambdaHack.Server.Commandline</a></a></li><li><a href="#g:4">Re-exported from <a href="Game-LambdaHack-Server-State.html">Game.LambdaHack.Server.State</a></a></li></ul></div><div id="description"><p class="caption">Description</p><div class="doc"><p>Semantics of requests that are sent to the server.</p><p>See
<a href="https://github.com/LambdaHack/LambdaHack/wiki/Client-server-architecture">https://github.com/LambdaHack/LambdaHack/wiki/Client-server-architecture</a>.</p></div></div><div id="synopsis"><p id="control.syn" class="caption expander" onclick="toggleSection('syn')">Synopsis</p><ul id="section.syn" class="hide" onclick="toggleSection('syn')"><li class="src short"><a href="#v:loopSer">loopSer</a> :: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-ProtocolServer.html#t:MonadServerReadRequest">MonadServerReadRequest</a> m) => <a href="Game-LambdaHack-Common-Kind.html#t:COps">COps</a> -> <a href="Game-LambdaHack-Server-State.html#t:DebugModeSer">DebugModeSer</a> -> (<a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -> <a href="Game-LambdaHack-Server-ProtocolServer.html#t:ChanServer">ChanServer</a> <a href="Game-LambdaHack-Common-Response.html#t:ResponseUI">ResponseUI</a> <a href="Game-LambdaHack-Common-Request.html#t:RequestUI">RequestUI</a> -> <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/System-IO.html#t:IO">IO</a> ()) -> (<a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -> <a href="Game-LambdaHack-Server-ProtocolServer.html#t:ChanServer">ChanServer</a> <a href="Game-LambdaHack-Common-Response.html#t:ResponseAI">ResponseAI</a> <a href="Game-LambdaHack-Common-Request.html#t:RequestAI">RequestAI</a> -> <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/System-IO.html#t:IO">IO</a> ()) -> m ()</li><li class="src short"><a href="#v:speedupCOps">speedupCOps</a> :: <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Bool.html#t:Bool">Bool</a> -> <a href="Game-LambdaHack-Common-Kind.html#t:COps">COps</a> -> <a href="Game-LambdaHack-Common-Kind.html#t:COps">COps</a></li><li class="src short"><a href="#v:debugArgs">debugArgs</a> :: [<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-String.html#t:String">String</a>] -> <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/System-IO.html#t:IO">IO</a> <a href="Game-LambdaHack-Server-State.html#t:DebugModeSer">DebugModeSer</a></li><li class="src short"><a href="#v:sdebugCli">sdebugCli</a> :: <a href="Game-LambdaHack-Server-State.html#t:DebugModeSer">DebugModeSer</a> -> <a href="Game-LambdaHack-Common-ClientOptions.html#t:DebugModeCli">DebugModeCli</a></li></ul></div><div id="interface"><h1 id="g:1">Re-exported from <a href="Game-LambdaHack-Server-LoopServer.html">Game.LambdaHack.Server.LoopServer</a></h1><div class="top"><p class="src"><a id="v:loopSer" class="def">loopSer</a> <a href="src/Game-LambdaHack-Server-LoopServer.html#loopSer" class="link">Source</a> <a href="#v:loopSer" class="selflink">#</a></p><div class="subs arguments"><p class="caption">Arguments</p><table><tr><td class="src">:: (<a href="Game-LambdaHack-Atomic-MonadAtomic.html#t:MonadAtomic">MonadAtomic</a> m, <a href="Game-LambdaHack-Server-ProtocolServer.html#t:MonadServerReadRequest">MonadServerReadRequest</a> m)</td><td class="doc empty"> </td></tr><tr><td class="src">=> <a href="Game-LambdaHack-Common-Kind.html#t:COps">COps</a></td><td class="doc"><p>game content</p></td></tr><tr><td class="src">-> <a href="Game-LambdaHack-Server-State.html#t:DebugModeSer">DebugModeSer</a></td><td class="doc"><p>server debug parameters</p></td></tr><tr><td class="src">-> (<a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -> <a href="Game-LambdaHack-Server-ProtocolServer.html#t:ChanServer">ChanServer</a> <a href="Game-LambdaHack-Common-Response.html#t:ResponseUI">ResponseUI</a> <a href="Game-LambdaHack-Common-Request.html#t:RequestUI">RequestUI</a> -> <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/System-IO.html#t:IO">IO</a> ())</td><td class="doc"><p>the code to run for UI clients</p></td></tr><tr><td class="src">-> (<a href="Game-LambdaHack-Common-Misc.html#t:FactionId">FactionId</a> -> <a href="Game-LambdaHack-Server-ProtocolServer.html#t:ChanServer">ChanServer</a> <a href="Game-LambdaHack-Common-Response.html#t:ResponseAI">ResponseAI</a> <a href="Game-LambdaHack-Common-Request.html#t:RequestAI">RequestAI</a> -> <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/System-IO.html#t:IO">IO</a> ())</td><td class="doc"><p>the code to run for AI clients</p></td></tr><tr><td class="src">-> m ()</td><td class="doc empty"> </td></tr></table></div><div class="doc"><p>Start a game session, including the clients, and then loop,
communicating with the clients.</p></div></div><h1 id="g:2">Re-exported from <a href="Game-LambdaHack-Server-MonadServer.html">Game.LambdaHack.Server.MonadServer</a></h1><div class="top"><p class="src"><a id="v:speedupCOps" class="def">speedupCOps</a> :: <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-Bool.html#t:Bool">Bool</a> -> <a href="Game-LambdaHack-Common-Kind.html#t:COps">COps</a> -> <a href="Game-LambdaHack-Common-Kind.html#t:COps">COps</a> <a href="src/Game-LambdaHack-Server-MonadServer.html#speedupCOps" class="link">Source</a> <a href="#v:speedupCOps" class="selflink">#</a></p><div class="doc"><p>Compute and insert auxiliary optimized components into game content,
to be used in time-critical sections of the code.</p></div></div><h1 id="g:3">Re-exported from <a href="Game-LambdaHack-Server-Commandline.html">Game.LambdaHack.Server.Commandline</a></h1><div class="top"><p class="src"><a id="v:debugArgs" class="def">debugArgs</a> :: [<a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/Data-String.html#t:String">String</a>] -> <a href="file:///usr/share/doc/ghc-doc/html/libraries/base-4.9.1.0/System-IO.html#t:IO">IO</a> <a href="Game-LambdaHack-Server-State.html#t:DebugModeSer">DebugModeSer</a> <a href="src/Game-LambdaHack-Server-Commandline.html#debugArgs" class="link">Source</a> <a href="#v:debugArgs" class="selflink">#</a></p><div class="doc"><p>Parse server debug parameters from commandline arguments.</p></div></div><h1 id="g:4">Re-exported from <a href="Game-LambdaHack-Server-State.html">Game.LambdaHack.Server.State</a></h1><div class="top"><p class="src"><a id="v:sdebugCli" class="def">sdebugCli</a> :: <a href="Game-LambdaHack-Server-State.html#t:DebugModeSer">DebugModeSer</a> -> <a href="Game-LambdaHack-Common-ClientOptions.html#t:DebugModeCli">DebugModeCli</a> <a href="src/Game-LambdaHack-Server-State.html#sdebugCli" class="link">Source</a> <a href="#v:sdebugCli" class="selflink">#</a></p><div class="doc"><p>client debug parameters</p></div></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.17.3</p></div></body></html>
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