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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-3.0.2.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="alphabet"><ul><li><a href="doc-index-A.html">A</a></li><li><a href="doc-index-B.html">B</a></li><li><a href="doc-index-C.html">C</a></li><li><a href="doc-index-D.html">D</a></li><li><a href="doc-index-E.html">E</a></li><li><a href="doc-index-F.html">F</a></li><li><a href="doc-index-G.html">G</a></li><li><a href="doc-index-H.html">H</a></li><li><a href="doc-index-I.html">I</a></li><li><a href="doc-index-K.html">K</a></li><li><a href="doc-index-L.html">L</a></li><li><a href="doc-index-M.html">M</a></li><li><a href="doc-index-N.html">N</a></li><li><a href="doc-index-O.html">O</a></li><li><a href="doc-index-P.html">P</a></li><li><a href="doc-index-Q.html">Q</a></li><li><a href="doc-index-R.html">R</a></li><li><a href="doc-index-S.html">S</a></li><li><a href="doc-index-T.html">T</a></li><li><a href="doc-index-U.html">U</a></li><li><a href="doc-index-V.html">V</a></li><li><a href="doc-index-W.html">W</a></li><li><a href="doc-index-X.html">X</a></li><li><a href="doc-index-Y.html">Y</a></li><li><a href="doc-index-Z.html">Z</a></li><li><a href="doc-index-36.html">$</a></li><li><a href="doc-index-All.html">All</a></li></ul></div><div id="index"><p class="caption">Index - B</p><table><tr><td class="src">Back</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Back">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BackBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:BackBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BackLeftBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:BackLeftBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BackRightBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:BackRightBuffer">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BaseInstance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:BaseInstance">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BaseVertex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#t:BaseVertex">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">beginConditionalRender</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ConditionalRendering.html#v:beginConditionalRender">Graphics.Rendering.OpenGL.GL.ConditionalRendering</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">beginQuery</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-QueryObjects.html#v:beginQuery">Graphics.Rendering.OpenGL.GL.QueryObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BeginsBoundaryEdge</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:BeginsBoundaryEdge">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BeginsInteriorEdge</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:BeginsInteriorEdge">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">beginTransformFeedback</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-TransformFeedback.html#v:beginTransformFeedback">Graphics.Rendering.OpenGL.GL.TransformFeedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BGR</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:BGR">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BGRA</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:BGRA">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BGRAInteger</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:BGRAInteger">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BGRInteger</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:BGRInteger">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BindableTextureTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:BindableTextureTarget">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bindBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bindBuffer">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bindBufferBase</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bindBufferBase">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bindBufferRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bindBufferRange">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bindFragDataLocation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-ProgramObjects.html#v:bindFragDataLocation">Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects</a>, Graphics.Rendering.OpenGL.GL.Shaders, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bindFramebuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-FramebufferObjects-FramebufferObjects.html#v:bindFramebuffer">Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects</a>, Graphics.Rendering.OpenGL.GL.FramebufferObjects, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bindRenderbuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-FramebufferObjects-RenderbufferObjects.html#v:bindRenderbuffer">Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects</a>, Graphics.Rendering.OpenGL.GL.FramebufferObjects, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bindVertexArrayObject</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrayObjects.html#v:bindVertexArrayObject">Graphics.Rendering.OpenGL.GL.VertexArrayObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Bitmap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Bitmap">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bitmap</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Bitmaps.html#v:bitmap">Graphics.Rendering.OpenGL.GL.Bitmaps</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BitmapToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:BitmapToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Blend</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Environments.html#v:Blend">Graphics.Rendering.OpenGL.GL.Texturing.Environments</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blend</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blend">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendBuffer">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendColor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendColor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BlendEquation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:BlendEquation">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendEquation</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendEquation">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendEquationSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendEquationSeparate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendFunc</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendFunc">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blendFuncSeparate</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:blendFuncSeparate">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BlendingFactor</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:BlendingFactor">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BlitBuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#t:BlitBuffer">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">blitFramebuffer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-ReadCopyPixels.html#v:blitFramebuffer">Graphics.Rendering.OpenGL.GL.ReadCopyPixels</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Blue</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:Blue">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BlueInteger</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:BlueInteger">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BlueSize</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixellikeObject.html#v:BlueSize">Graphics.Rendering.OpenGL.GL.PixellikeObject</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Bool</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html#v:Bool">Graphics.Rendering.OpenGL.GL.Shaders.Attribs</a>, Graphics.Rendering.OpenGL.GL.Shaders, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BoolVec2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html#v:BoolVec2">Graphics.Rendering.OpenGL.GL.Shaders.Attribs</a>, Graphics.Rendering.OpenGL.GL.Shaders, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BoolVec3</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html#v:BoolVec3">Graphics.Rendering.OpenGL.GL.Shaders.Attribs</a>, Graphics.Rendering.OpenGL.GL.Shaders, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BoolVec4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders-Attribs.html#v:BoolVec4">Graphics.Rendering.OpenGL.GL.Shaders.Attribs</a>, Graphics.Rendering.OpenGL.GL.Shaders, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Border</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:Border">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BToB</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelMap.html#v:BToB">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferAccess</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferAccess">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bufferAccess</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bufferAccess">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bufferData</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bufferData">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferIndex">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bufferMapped</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bufferMapped">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#t:BufferMode">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferObject</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferObject">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferRange</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferRange">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">bufferSubData</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#v:bufferSubData">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferTarget</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferTarget">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">BufferUsage</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BufferObjects.html#t:BufferUsage">Graphics.Rendering.OpenGL.GL.BufferObjects</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">build1DMipmaps</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Mipmapping.html#v:build1DMipmaps">Graphics.Rendering.OpenGL.GLU.Mipmapping</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">build2DMipmaps</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Mipmapping.html#v:build2DMipmaps">Graphics.Rendering.OpenGL.GLU.Mipmapping</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Byte</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:Byte">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr></table></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.17.3</p></div></body></html>
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