/usr/share/perl5/HTML/ElementTable.pm is in libhtml-element-extended-perl 1.18-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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use strict;
use vars qw($VERSION @ISA $AUTOLOAD);
use Carp;
use HTML::ElementGlob;
@ISA = qw(HTML::ElementTable::Element);
$VERSION = '1.18';
my $DEBUG = 0;
# Enforced adoption policy such that positional coords are untainted.
my @Valid_Children = qw( HTML::ElementTable::RowElement );
##################
# Native Methods #
##################
sub extent {
my $self = shift;
@_ || return ($self->maxrow,$self->maxcol);
my($maxrow, $maxcol) = @_;
defined $maxrow && defined $maxcol
or croak "Max row and col dimensions required";
# Hit rows
$self->_adjust_content($self, $maxrow, $self->maxrow)
if $maxrow != $self->maxrow;
# Hit columns
my @rows = ();
foreach ($self->content_list) {
push(@rows, $_) if ref && $_->tag eq 'tr';
}
if ($maxcol != $self->maxcol) {
grep { $self->_adjust_content($_, $maxcol, $self->maxcol) } @rows;
}
# New data cells caused by new rows will be automatically taken care
# of within _adjust_content
# Re-glob
$self->refresh;
}
sub refresh {
my $self = shift;
my($row,$col,$p_row,$p_col);
# Reconstruct globs. There are two main globs - the row and column
# collections - plus the globs representing each row and each column
# of cells.
# Clear old row and column globs
grep { $_->glob_delete_content } @{$self->_rows->glob_content}
unless $self->_rows->glob_is_empty;
grep { $_->glob_delete_content } @{$self->_cols->glob_content}
unless $self->_cols->glob_is_empty;
$self->_rows->glob_delete_content;
$self->_cols->glob_delete_content;
my $colcnt;
my $maxcol = -1;
foreach $row ($self->content_list) {
# New glob for each row, added to rows glob
next unless ref $row;
$p_row = $self->_rowglob;
$p_row->alias($row);
$self->_rows->glob_push_content($p_row);
$colcnt = 0;
foreach $col ($row->is_empty ? () : @{$row->content}) {
# Add each cell to the individual row glob
next unless ref $col;
$p_row->glob_push_content($col);
if ($colcnt > $maxcol) {
# If a new column, make column glob
$p_col = $self->_colglob;
$self->_cols->glob_push_content($p_col);
++$maxcol;
}
else {
# Otherwise use the existing column glob
$p_col = $self->_cols->glob_content->[$colcnt];
}
# Add the cell to the column glob
$p_col->glob_push_content($col);
++$colcnt;
}
}
$self;
}
sub _adjust_content {
my $self = shift;
my($e,$limit,$old) = @_;
ref $e or croak "Element required";
defined $limit or croak "Index limit required";
if (!defined $old) {
grep { ++$old } @{$e->content};
}
if ($limit < $old) {
# We are trimming
my($i, $c, $found);
$i = $c = -1;
# We mess with $i like this to avoid having non data elements throw
# off our grid count
foreach (@{$e->content}) {
++$c;
next unless ref;
++$i;
if ($i == $limit) {
$found = $c;
next;
}
$_->delete if $found;
}
@{$e->content} = @{$e->content}[0..$found];
}
elsif ($limit > $old) {
# We are growing
my($tag,$d,$r);
foreach ($old+1..$limit) {
if ($e->tag eq 'table') {
$r = HTML::ElementTable::RowElement->new();
if ($self->maxcol != -1) {
# Brand new colums...use -1 as old to get 0
$self->_adjust_content($r,$self->maxcol,-1);
}
$e->push_content($r);
}
else {
$d = HTML::ElementTable::DataElement->new();
$d->blank_fill($self->blank_fill);
$e->push_content($d);
}
}
}
$e;
}
sub maxrow {
my($self, $maxrow) = @_;
$self->extent($maxrow,$self->maxcol) if defined $maxrow;
$self->_rows->glob_is_empty ? -1 : $#{$self->_rows->glob_content};
}
sub maxcol {
my($self, $maxcol) = @_;
$self->extent($self->maxrow, $maxcol) if defined $maxcol;
$self->_cols->glob_is_empty ? -1 : $#{$self->_cols->glob_content};
}
# Index and glob hooks
sub cell {
my $self = shift;
my @elements;
while (@_) {
my($r, $c) = splice(@_, 0, 2);
defined $r && defined $c || croak "Missing coordinate";
my $row = $self->row($r);
croak "Row $r is empty" if $row->glob_is_empty;
if ($#{$row->glob_content} < $c || $c < 0) {
croak "Cell ($r,$c) is out of range";
}
push(@elements, $row->glob_content->[$c]);
}
return undef unless @elements;
@elements > 1 ? $self->_cellglob(@elements) : $elements[0];
}
sub row {
my $self = shift;
@_ || croak "Index required";
my @out = grep { $_ > $self->maxrow } @_;
croak "Rows(@out) out of range" if @out;
@_ > 1 ? $self->_rowglob(@{$self->_rows->glob_content}[@_])
: $self->_rows->glob_content->[$_[0]];
}
sub col {
my $self = shift;
@_ || croak "Index required";
my @out = grep { $_ > $self->maxcol } @_;
if (@out) {
croak "Columns(" . join(',', @out) . ") out of range";
}
@_ > 1 ? $self->_colglob(@{$self->_cols->glob_content}[@_])
: $self->_cols->glob_content->[$_[0]];
}
sub box {
my $self = shift;
my($r1,$c1,$r2,$c2) = @_;
defined $r1 && defined $c1 && defined $r2 && defined $c2 ||
croak "Two coordinate pairs required";
# Normalize for ascending counts
($r1, $r2) = ($r2, $r1) if $r2 < $r1;
($c1, $c2) = ($c2, $c1) if $c2 < $c1;
# Optimize on rows if we can
if ($c1 == 0 && $c2 == $self->maxcol) {
return $self->row($r1 .. $r2);
}
# Otherwise glob the box
my(@coords,$r,$c);
foreach $r ($r1 .. $r2) {
foreach $c ($c1 .. $c2) {
push(@coords,$r,$c);
}
}
$self->cell(@coords);
}
sub table {
my $self = shift;
# Both _rows and _cols are effectively globs of the whole table. We
# return row here so that valid TR attrs can be captured.
$self->_rows;
}
sub mask_mode {
# Should span antics of children push/pull or mask/reveal siblings?
my($self,$mode) = @_;
$self->{_maskmode} = $mode if defined $mode;
$self->{_maskmode};
}
# Main glob hooks
sub _rows {
my $self = shift;
return $self->{_rows};
}
sub _cols {
my $self = shift;
return $self->{_cols};
}
sub _glob {
my $self = shift;
my $tag = shift || croak "No tag";
my $g = HTML::ElementGlob->new($tag);
$g->glob_push_content(@_) if @_;
$g;
}
sub _colglob {
my $self = shift;
$self->_glob('tr',@_);
}
sub _rowglob {
my $self = shift;
my $g = HTML::ElementTable::RowGlob->new();
$g->glob_push_content(@_) if @_;
$g;
}
sub _cellglob {
my $self = shift;
$self->_glob('tr',@_);
}
sub rowspan_dispatch {
my $self = shift;
$self->_dimspan_dispatch('rowspan', @_);
}
sub colspan_dispatch {
my $self = shift;
$self->_dimspan_dispatch('colspan', @_);
}
sub _dimspan_dispatch {
# Dispatch for children to use to send notice of span changes, in rows
# or columns.
my($self, $attr, $row, $col, $span) = @_;
defined $row && defined $col || croak "Cell row and column required";
defined $span || croak "Span setting required";
my $orth_attr = $attr eq 'colspan' ? 'rowspan' : 'colspan';
$span = 1 unless $span;
my $oldspan = $self->cell($row,$col)->attr($attr);
$oldspan = 1 unless $oldspan;
return if $span == $oldspan;
my $ospan = $self->cell($row,$col)->attr($orth_attr);
$ospan = 1 unless $ospan;
# We are either masking or revealing
my $mask = $span > $oldspan ? 1 : 0;
($span, $oldspan) = ($oldspan, $span) if $oldspan > $span;
my $tc;
my($dim,$odim) = $attr eq 'colspan' ? ($col,$row) : ($row,$col);
foreach my $d ($dim + $oldspan .. $dim + $span - 1) {
foreach my $o ($odim .. $odim + $ospan - 1) {
next if $d == $dim && $o == $odim;
$tc = $self->cell($attr eq 'colspan' ? ($o,$d) : ($d,$o)) || next;
$tc->mask($mask & $self->mask_mode);
}
}
}
sub blank_fill {
# Should blank cells be populated with " " in order for BGCOLOR
# to show up?
my $self = shift;
my $mode = shift;
if (defined $mode) {
$self->{_blank_fill} = $mode;
$self->table->blank_fill($mode);
}
$self->{_blank_fill};
}
sub beautify {
# Set mode for making as_HTML output human readable. Broadcasts to
# component elements.
my $self = shift;
my $mode = shift;
if (defined $mode) {
$self->{_beautify} = $mode;
# Broadcast to row elements as well as data elements
$self->row(0..$self->maxrow)->beautify($mode);
$self->col(0..$self->maxcol)->beautify($mode);
}
$self->{_beautify};
}
sub new {
my $that = shift;
my $class = ref($that) || $that;
# Extract complex attributes
my($attr,$val,$maxrow,$maxcol,%e_attrs);
while ($attr = shift) {
$val = shift;
if ($attr =~ /^maxrow/) {
$maxrow = $val;
}
elsif ($attr =~ /^maxcol/) {
$maxcol = $val;
}
else {
$e_attrs{$attr} = $val;
}
}
my $self = $class->SUPER::new('table', %e_attrs);
bless $self,$class;
# Default to single cell
$maxrow ||= 0;
$maxcol ||= 0;
$self->_initialize_table;
$self->extent($maxrow, $maxcol);
$self;
}
sub new_from_tree {
# takes a regular HTML::Element table tree structure and reblesses and
# configures it into an HTML::ElementTable structure.
#
# Dealing with row and column span issues properly is a real PITA, so
# we cheat here a little bit by creating a new table structure with
# fully rendered spans and use that as a template for normalizing the
# old table.
my($class, $tree) = @_;
ref $tree or croak "Ref to element tree required.\n";
$tree->tag eq 'table' or croak "element tree should represent a table.\n";
# First get rid of non elements -- note this WILL zap comments within
# the html of the table structure (i.e. in between adjacent tr tags or
# td/th tags). While we're at it, determine dimensions.
my($maxrow, $maxcol) = (-1, -1);
my @rows;
my @content = reverse $tree->detach_content;
while (@content) {
my $row = pop @content;
next unless UNIVERSAL::isa($row, 'HTML::Element');
my $tag = $row->tag;
# hack around tbody, thead, tfoot - yes, this means they get
# stripped out of the resulting table tree
if ($tag eq 'tbody' || $tag eq 'thead' || $tag eq 'tfoot') {
push(@content, reverse $row->detach_content);
next;
}
if ($tag eq 'tr') {
++$maxrow;
my @cells;
foreach my $cell ($row->detach_content) {
if (UNIVERSAL::isa($cell, 'HTML::Element') &&
($cell->tag eq 'td' || $cell->tag eq 'th')) {
push(@cells, $cell);
}
}
$maxcol = $#cells if $#cells > $maxcol;
$row->push_content(@cells);
push(@rows, $row);
}
}
$tree->push_content(@rows);
# Rasterize the tree table into a grid template -- use that as a guide
# to flesh out our new H::ET
eval "use HTML::TableExtract 2.08 qw(tree)";
croak "Problem loading HTML::TableExtract : $@\n" if $@;
my $rasterizer = HTML::TableExtract::Rasterize->make_rasterizer;
@rows = $tree->content_list;
foreach my $r (0 .. $#rows) {
my $row = $rows[$r];
foreach my $cell ($row->content_list) {
my $rowspan = $cell->attr('rowspan') || 1;
my $colspan = $cell->attr('colspan') || 1;
$rasterizer->($r, $rowspan, $colspan);
}
}
my $grid = $rasterizer->();
# Flesh out the tree structure, inserting masked cells where
# appropriate
foreach my $r (0 .. $#$grid) {
my $row = $rows[$r];
my $grid_row = $grid->[$r];
my $content = $row->content_array_ref;
print STDERR "Flesh row $r ($#$content) to $#$grid_row\n" if $DEBUG;
foreach my $c (0 .. $#$grid_row) {
my $cell = $content->[$c];
print STDERR $grid_row->[$c] ? '1' : '0' if $DEBUG;
if ($grid_row->[$c]) {
bless $cell, 'HTML::ElementTable::DataElement';
next;
}
else {
my $masked = HTML::ElementTable::DataElement->new;
$masked->mask(1);
$row->splice_content($c, 0, $masked);
}
}
print STDERR "\n" if $DEBUG;
croak "row $r splice mismatch: $#$content vs $#$grid_row\n"
unless $#$content == $#$grid_row;
bless $row, 'HTML::ElementTable::RowElement';
}
bless $tree, 'HTML::ElementTable';
$tree->_initialize_table;
$tree->refresh;
print $tree->as_HTML, "\n" if $DEBUG > 1;
return $tree;
}
sub _initialize_table {
my $self = shift;
# Content police for aggregate integrity
$self->watchdog(\@Valid_Children);
# The tag choices for globs are arbitrary, but these should at least
# make some sort of since if the globs are rendered as_HTML.
$self->{_rows} = $self->_rowglob;
$self->{_rows}->tag('table');
$self->{_cols} = $self->_colglob;
$self->mask_mode(1);
$self->blank_fill(0);
$self;
}
################
# Sub packages #
################
{
package HTML::ElementTable::Element;
use strict;
use vars qw( @ISA );
use HTML::ElementSuper;
@ISA = qw(HTML::ElementSuper);
# "Beautify" mode
# Primarily intended for as_HTML, this mode affects how the source HTML
# appears. When beautified, the starttag and endtags are modified to
# include indentation.
sub beautify {
my $self = shift;
defined $_[0] ? $self->{_beautify} = shift : $self->{_beautify};
}
sub starttag {
my $self = shift;
my $spc = '';
if ($self->beautify && !$self->mask) {
$spc = ' ' x $self->depth;
$spc = "\n$spc";
}
$spc . $self->SUPER::starttag;
}
sub new {
my $that = shift;
my $class = ref($that) || $that;
my $self = $class->SUPER::new(@_);
bless $self, $class;
$self;
}
# End HTML::ElementTable::Element
}
{
package HTML::ElementTable::DataElement;
use strict;
use vars qw( @ISA $AUTOLOAD );
@ISA = qw(HTML::ElementTable::Element);
####################
# Override Methods #
####################
sub attr {
# Keep tabs on colspan and rowspan
my($self, $attr) = splice(@_, 0, 2);
$attr = lc $attr;
if (@_) {
my $val = $_[0];
if (defined $val) {
if ($attr eq 'colspan') {
$self->parent->colspan_dispatch($self->addr, $val);
}
elsif ($attr eq 'rowspan') {
$self->parent->rowspan_dispatch($self->addr, $val);
}
}
else {
# Deleting an attr
if ($attr eq 'colspan' || $attr eq 'rowspan') {
# Make sure and dispatch zero value
$self->attr($attr, 0);
}
}
}
$self->SUPER::attr($attr, @_);
}
sub blank_fill {
# Set/return mode for populating empty cells with " " so that
# BGCOLOR will show up.
my $self = shift;
@_ ? $self->{_blank_fill} = shift : $self->{_blank_fill};
}
##################
# Codus horribilus #
####################
# This bit of unfortunate code is necessary because of the shortcomings
# of the as_HTML method in HTML::Element. as_HTML uses
# HTML::Entity::encode_entities to process nodes that are not elements.
# For some reason, "<>&" is passed to the encode_entities method, which
# effectively makes it impossible to pass a literal "&" into your HTML
# output. Specifically, in order for the BGCOLOR to show up in an empty
# table cell, you must include a " ". However, you cannot pass a
# literal "&", for it always gets translated to "&", thus placing
# " " as literal text in your cells. Nor can you pass the code for
# a non-breaking space - it remains unchanged since the encode list is
# limited.
#
# So we cheat. We override the starttag method, including the " "
# along with the starttag if the cell is empty. This could be avoided if
# HTML::Element relaxed a little and laid off the hand holding.
#
# Oh - we can't just override as_HTML() and do it correctly, because
# as_HTML() is only invoked from the top level element - which could be
# a plain jane HTML::Element and know nothing of HTML::Element::Table
# elements.
#
# Ooo-glay!
sub starttag {
my $self = shift;
my @c = $self->content_list;
(!@c) && $self->blank_fill && !$self->mask ?
$self->SUPER::starttag . " " : $self->SUPER::starttag;
}
# Constructor
sub new {
my $that = shift;
my $class = ref($that) || $that;
my @args = @_ ? @_ : ('td');
my $self = $class->SUPER::new(@args);
bless $self, $class;
$self->blank_fill(0);
$self;
}
# End HTML::ElementTable::DataElement
}
{
package HTML::ElementTable::HeaderElement;
use strict;
use vars qw( @ISA );
use Carp;
@ISA = qw(HTML::ElementTable::DataElement);
sub new {
my $that = shift;
my $class = ref($that) || $that;
my @args = @_ ? @_ : ('th');
my $self = $class->SUPER::new(@args);
bless $self, $class;
$self;
}
# End HTML::ElementTable::HeaderElement
}
{
package HTML::ElementTable::RowElement;
use strict;
use vars qw( @ISA $AUTOLOAD );
use Carp;
@ISA = qw(HTML::ElementTable::Element);
# Restrict children so that Table coordinate system is untainted.
my @Valid_Children = qw(
HTML::ElementTable::DataElement
HTML::ElementTable::HeaderElement
);
##################
# Native Methods #
##################
sub colspan_dispatch {
# Dispatch for children to send notice of colspan changes
my $self = shift;
$self->parent->colspan_dispatch($self->addr, @_);
}
sub rowspan_dispatch {
# Dispatch for children to send notice of rowspan changes
my $self = shift;
$self->parent->rowspan_dispatch($self->addr, @_);
}
sub new {
my $that = shift;
my $class = ref($that) || $that;
my @args = @_ ? @_ : ('tr');
my $self = $class->SUPER::new(@args);
bless $self,$class;
# Content police for aggregate integrity
$self->watchdog(\@Valid_Children);
$self;
}
# End HTML::ElementTable::RowElement
}
{
package HTML::ElementTable::RowGlob;
use strict;
use vars qw( @ISA );
use HTML::ElementGlob;
@ISA = qw(HTML::ElementGlob);
# Designate attributes that are valid for <TR> tags.
my %TR_ATTRS;
grep { ++$TR_ATTRS{$_} } qw( id class align valign bgcolor );
sub alias {
# alias() allows us to designate an actual row element that contains
# our data/header elements. If we can optimize an attribute on the
# <TR> tag rather than each <TD> or <TH> tag, then we do so.
my $self = shift;
my $alias = shift;
if (ref $alias) {
$self->{_alias} = $alias;
}
$self->{_alias};
}
sub attr {
# alias intercept
my $self = shift;
if ($self->alias && $TR_ATTRS{lc $_[0]}) {
return $self->alias->attr(@_);
}
$self->SUPER::attr(@_);
}
sub mask {
# In addition to masking all children <TD> and <TH> tags, we have to
# mask the row itself - accessible via the alias().
my $self = shift;
if ($self->alias) {
return $self->alias->mask(@_);
}
$self->SUPER::mask(@_);
}
sub beautify {
# Broadcast beautify to alias
my $self = shift;
if ($self->alias) {
return $self->alias->beautify(@_);
}
$self->SUPER::beautify(@_);
}
sub new {
my $that = shift;
my $class = ref($that) || $that;
my @args = @_ ? @_ : ('table');
my $self = $class->SUPER::new(@args);
bless $self, $class;
$self;
}
# End HTML::ElementTable::RowGlob
}
1;
__END__
=head1 NAME
HTML::ElementTable - Perl extension for manipulating a table composed of HTML::Element style components.
=head1 SYNOPSIS
use HTML::ElementTable;
# Create a table 0..10 x 0..12
$t = new HTML::ElementTable maxrow => 10, maxcol => 12;
# Populate cells with coordinates
$t->table->push_position;
# Manipulate <TABLE> tag
$t->attr('cellspacing',0);
$t->attr('border',1);
$t->attr('bgcolor','#DDBB00');
# Manipulate entire table - optimize on <TR> or pass to all <TD>
$t->table->attr('align','left');
$t->table->attr('valign','top');
# Manipulate rows (optimizes on <TR> if possible)
$t->row(0,2,4,6)->attr('bgcolor','#9999FF');
# Manipulate columns (all go to <TD> tags within column)
$t->col(0,4,8,12)->attr('bgcolor','#BBFFBB');
# Manipulate boxes (all go to <TD> elements
# unless it contains full rows, then <TR>)
$t->box(7,1 => 10,3)->attr('bgcolor','magenta');
$t->box(7,7 => 10,5)->attr('bgcolor','magenta');
$t->box(8,9 => 9,11)->attr('bgcolor','magenta');
$t->box(7,10 => 10,10)->attr('bgcolor','magenta');
# individual <TD> or <TH> attributes
$t->cell(8,6)->attr('bgcolor','#FFAAAA');
$t->cell(9,6)->attr('bgcolor','#FFAAAA');
$t->cell(7,9, 10,9, 7,11, 10,11)->attr('bgcolor','#FFAAAA');
# Take a look
print $t->as_HTML;
=head1 DESCRIPTION
HTML::ElementTable provides a highly enhanced HTML::ElementSuper
structure with methods designed to easily manipulate table elements by
using coordinates. Elements can be manipulated in bulk by individual
cells, arbitrary groupings of cells, boxes, columns, rows, or the
entire table.
=head1 PUBLIC METHODS
Table coordinates start at 0,0 in the upper left cell.
CONSTRUCTORS
=over 4
=item new()
=item new(maxrow => row, maxcol => col)
Return a new HTML::ElementTable object. If the number of rows and
columns were provided, all elements required for the rows and columns
will be initialized as well. See extent().
=item new_from_tree($tree)
Takes an existing top-level HTML::Element representing a table and
converts the entire table structure into a cohesive HTML::ElementTable
construct. (this is potentially useful if you want to use the power of
this module for editing HTML tables I<in situ> within an
HTML::Element tree).
=back
TABLE CONFIGURATION
=over 4
=item extent()
=item extent(maxrow, maxcolumn)
Set or return the extent of the current table. The I<maxrow> and
I<maxcolumn> parameters indicate the maximum row and column
coordinates you desire in the table. These are the coordinates of the
lower right cell in the table, starting from (0,0) at the upper left.
Providing a smaller extent than the current one will shrink the table
with no ill effect, provided you do not mind losing the information in
the clipped cells.
=item maxrow()
Set or return the coordinate of the last row.
=item maxcol()
Set or return the coordinate of the last column.
=back
ELEMENT ACCESS
Unless accessing a single element, most table element access is
accomplished through I<globs>, which are collections of elements that
behave as if they were a single element object.
Whenever possible, globbed operations are optimized into the most
appropriate element. For example, if you set an attribute for a row
glob, the attribute will be set either on the <TR> element or the
collected <TD> elements, whichever is appropriate.
See L<HTML::ElementGlob(3)> for more information on element globs.
=over
=item cell(row,col,[row2,col2],[...])
Access an individual cell or collection of cells by their coordinates.
=item row(row,[row2,...])
Access the contents of a row or collection of rows by row coordinate.
=item col(col,[col2,...])
Access the contents of a column or collection of columns by column
coordinate.
=item box(row_a1,col_a1,row_a2,col_a2,[row_b1,col_b1,row_b2,col_b2],[...])
Access the contents of a span of cells, specified as a box consisting of
two sets of coordinates. Multiple boxes can be specified.
=item table()
Access all cells in the table. This is different from manipulating the
table object itself, which is reserved for such things as CELLSPACING
and other attributes specific to the <TABLE> tag. However, since table()
returns a glob of cells, if the attribute is more appropriate for the
top level <TABLE> tag, it will be placed there rather than in each <TR>
tag or every <TD> tag.
=back
ELEMENT/GLOB METHODS
The interfaces to a single table element or a glob of elements are
identical. All methods available from the HTML::ElementSuper class are
also available to a table element or glob of elements. See
L<HTML::ElementSuper(3)> for details on these methods.
Briefly, here are some of the more useful methods provided by
HTML::ElementSuper:
=over
=item attr()
=item push_content()
=item replace_content()
=item wrap_content()
=item clone([element])
=item mask([mode])
=back
TABLE SPECIFIC EXTENSIONS
=over
=item blank_fill([mode])
Set or return the current fill mode for blank cells. The default is 0
for HTML::Element::Table elements. When most browsers render tables, if
they are empty you will get a box the color of your browser background
color rather than the BGCOLOR of that cell. When enabled, empty cells
are provided with an ' ', or invisible content, which will trigger
the rendering of the BGCOLOR for that cell.
=back
=head1 NOTES ON GLOBS
Globbing was a convenient way to treat arbitrary collections of table
cells as if they were a single HTML element. Methods are generally
passed blindly and sequentially to the elements they contain.
Most of the time, this is fairly intuitive, such as when you are setting
the attributes of the cells.
Other times, it might be problematic, such as with push_content(). Do
you push the same object to all of the cells? HTML::Element based
classes only support one parent, so this breaks if you try to push the
same element into multiple parental hopefuls. In the specific case of
push_content() on globs, the elements that eventually get pushed are
clones of the originally provided content. It works, but it is not
necessarily what you expect. An incestuous HTML element tree is probably
not what you want anyway.
See L<HTML::ElementGlob(3)> for more details on how globs work.
=head1 REQUIRES
HTML::ElementSuper, HTML::ElementGlob
=head1 AUTHOR
Matthew P. Sisk, E<lt>F<sisk@mojotoad.com>E<gt>
=head1 ACKNOWLEDGEMENTS
Thanks to William R. Ward for some conceptual nudging.
=head1 COPYRIGHT
Copyright (c) 1998-2010 Matthew P. Sisk. All rights reserved. All wrongs
revenged. This program is free software; you can redistribute it and/or
modify it under the same terms as Perl itself.
=head1 SEE ALSO
A useful page of HTML::ElementTable examples can be found at
http://www.mojotoad.com/sisk/projects/HTML-Element-Extended/examples.html.
HTML::ElementSuper(3), HTML::ElementGlob(3), HTML::Element(3), HTML::TableExtract(3), perl(1).
=cut
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