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# Copyright 2012, 2013, 2014, 2015, 2016, 2017 Kevin Ryde

# This file is part of Math-PlanePath.
#
# Math-PlanePath is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 3, or (at your option) any later
# version.
#
# Math-PlanePath is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
# or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
# for more details.
#
# You should have received a copy of the GNU General Public License along
# with Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.

# area

package Math::PlanePath::PowerArray;
use 5.004;
use strict;
use List::Util 'max';

use vars '$VERSION', '@ISA';
$VERSION = 125;
use Math::PlanePath;
@ISA = ('Math::PlanePath');

use Math::PlanePath::Base::Generic
  'is_infinite',
  'round_nearest';
use Math::PlanePath::Base::Digits
  'parameter_info_array';

# uncomment this to run the ### lines
#use Smart::Comments;

use constant class_x_negative => 0;
use constant class_y_negative => 0;
*xy_is_visited = \&Math::PlanePath::Base::Generic::xy_is_visited_quad1;

sub absdx_minimum {
  my ($self) = @_;
  return ($self->{'radix'} == 2
          ? 1
          : 0); # at N=1 dX=0,dY=1
}
sub absdy_minimum {
  my ($self) = @_;
  return ($self->{'radix'} == 2
          ? 0   # at N=1 dX=1,dY=0
          : 1); # always different Y
}

sub dir_minimum_dxdy {
  my ($self) = @_;
  return ($self->{'radix'} == 2
          ? (1,0)   # East
          : (0,1)); # North
}
sub dir_maximum_dxdy {
  my ($self) = @_;
  my $radix = $self->{'radix'};
  return $self->n_to_dxdy($radix==2 ? 3 : $radix-1);
}

sub turn_any_straight {
  my ($self) = @_;
  return ($self->{'radix'} != 3);  # radix=3 never straight
}


#------------------------------------------------------------------------------
sub new {
  my $self = shift->SUPER::new (@_);
  $self->{'radix'} = max ($self->{'radix'} || 0, 2); # default 2
  return $self;
}

sub n_to_xy {
  my ($self, $n) = @_;
  ### PowerArray n_to_xy(): $n

  if ($n < 1) { return; }
  if (is_infinite($n) || $n == 0) { return ($n,$n); }

  {
    # fractions on straight line ?
    my $int = int($n);
    if ($n != $int) {
      my $frac = $n - $int;  # inherit possible BigFloat/BigRat
      my ($x1,$y1) = $self->n_to_xy($int);
      my ($x2,$y2) = $self->n_to_xy($int+1);
      my $dx = $x2-$x1;
      my $dy = $y2-$y1;
      return ($frac*$dx + $x1, $frac*$dy + $y1);
    }
    $n = $int;
  }

  my $x = $n*0;
  my $radix = $self->{'radix'};
  until ($n % $radix) {
    $x++;
    $n /= $radix;
  }
  ### $x
  ### $n

  return ($x,
          $n - int($n/$radix) - 1); # collapse out multiples of radix
}

#   | 9
#   | 8
#   | 7
# 4 | 6 30
# 3 | 4 20
# 2 | 3 15
# 1 | 2 10
# 0 | 1  5 25 125
#   +------------
#
sub xy_to_n {
  my ($self, $x, $y) = @_;
  ### PowerArray xy_to_n(): "$x, $y"

  $x = round_nearest ($x);
  $y = round_nearest ($y);
  if ($x < 0 || $y < 0) {
    return undef;
  }
  my $radix = $self->{'radix'};
  return ($radix + 0*$y) ** $x      # $y*0 to inherit bignum in power
    * ($y+1 + int($y/($radix-1)));  # stretch multiples of radix
}

# N=..004  X=0 Y=N-floor(N/5)
# N=..010  X=1 Y=N/5-floor(N/25)   dX=1 dY=...
# N=..011  X=0 Y=(N-1)/5-floor((N-1)/25)   dX=-1 dY=0
# sub n_to_dxdy {
#   my ($self, $n) = @_;
# }

# exact
sub rect_to_n_range {
  my ($self, $x1,$y1, $x2,$y2) = @_;
  ### PowerArray rect_to_n_range(): "$x1,$y1  $x2,$y2"

  $x1 = round_nearest ($x1);
  $y1 = round_nearest ($y1);
  $x2 = round_nearest ($x2);
  $y2 = round_nearest ($y2);

  ($x1,$x2) = ($x2,$x1) if $x1 > $x2;
  ($y1,$y2) = ($y2,$y1) if $y1 > $y2;

  if ($x2 < 0 || $y2 < 0) {
    ### all outside first quadrant ...
    return (1, 0);
  }

  # bottom left into first quadrant
  if ($x1 < 0) { $x1 *= 0; }  # *=0 to preserve bigint
  if ($y1 < 0) { $y1 *= 0; }

  return ($self->xy_to_n($x1,$y1),    # bottom left
          $self->xy_to_n($x2,$y2));   # top right
}

1;
__END__

=for stopwords Ryde Math-PlanePath Radix radix ie OEIS DOI

=head1 NAME

Math::PlanePath::PowerArray -- array by powers

=head1 SYNOPSIS

 use Math::PlanePath::PowerArray;
 my $path = Math::PlanePath::PowerArray->new (radix => 2);
 my ($x, $y) = $path->n_to_xy (123);

=head1 DESCRIPTION

This is a split of N into an odd part and power of 2,

=cut

# math-image  --path=PowerArray --output=numbers --all --size=60x15

=pod

     14  |   29    58   116   232   464   928  1856  3712  7424 14848
     13  |   27    54   108   216   432   864  1728  3456  6912 13824
     12  |   25    50   100   200   400   800  1600  3200  6400 12800
     11  |   23    46    92   184   368   736  1472  2944  5888 11776
     10  |   21    42    84   168   336   672  1344  2688  5376 10752
      9  |   19    38    76   152   304   608  1216  2432  4864  9728
      8  |   17    34    68   136   272   544  1088  2176  4352  8704
      7  |   15    30    60   120   240   480   960  1920  3840  7680
      6  |   13    26    52   104   208   416   832  1664  3328  6656
      5  |   11    22    44    88   176   352   704  1408  2816  5632
      4  |    9    18    36    72   144   288   576  1152  2304  4608
      3  |    7    14    28    56   112   224   448   896  1792  3584
      2  |    5    10    20    40    80   160   320   640  1280  2560
      1  |    3     6    12    24    48    96   192   384   768  1536
    Y=0  |    1     2     4     8    16    32    64   128   256   512
         +-----------------------------------------------------------
            X=0     1     2     3     4     5     6     7     8     9

For N=odd*2^k the coordinates are X=k, Y=(odd-1)/2.  The X coordinate is how
many factors of 2 can be divided out.  The Y coordinate counts odd integers
1,3,5,7,etc as 0,1,2,3,etc.  This is clearer by writing N values in binary,

    N values in binary

      6  |  1101     11010    110100   1101000  11010000 110100000
      5  |  1011     10110    101100   1011000  10110000 101100000
      4  |  1001     10010    100100   1001000  10010000 100100000
      3  |   111      1110     11100    111000   1110000  11100000
      2  |   101      1010     10100    101000   1010000  10100000
      1  |    11       110      1100     11000    110000   1100000
    Y=0  |     1        10       100      1000     10000    100000
         +----------------------------------------------------------
             X=0         1         2         3         4         5

=head2 Radix

The C<radix> parameter can do the same dividing out in a higher base.  For
example radix 3 divides out factors of 3,

=cut

# math-image  --path=PowerArray --output=numbers --all --size=50x10

=pod

     radix => 3

      9  |   14    42   126   378  1134  3402 10206 30618
      8  |   13    39   117   351  1053  3159  9477 28431
      7  |   11    33    99   297   891  2673  8019 24057
      6  |   10    30    90   270   810  2430  7290 21870
      5  |    8    24    72   216   648  1944  5832 17496
      4  |    7    21    63   189   567  1701  5103 15309
      3  |    5    15    45   135   405  1215  3645 10935
      2  |    4    12    36   108   324   972  2916  8748
      1  |    2     6    18    54   162   486  1458  4374
    Y=0  |    1     3     9    27    81   243   729  2187
         +------------------------------------------------
            X=0     1     2     3     4     5     6     7

N=1,3,9,27,etc on the X axis is the powers of 3.

N=1,2,4,5,7,etc on the Y axis is the integers N=1or2 mod 3, ie. those not a
multiple of 3.  Notice if Y=1or2 mod 4 then the N values in that row are all
even, or if Y=0or3 mod 4 then the N values are all odd.

    radix => 3,  N values in ternary

      6  |   101     1010    10100   101000  1010000 10100000
      5  |    22      220     2200    22000   220000  2200000
      4  |    21      210     2100    21000   210000  2100000
      3  |    12      120     1200    12000   120000  1200000
      2  |    11      110     1100    11000   110000  1100000
      1  |     2       20      200     2000    20000   200000
    Y=0  |     1       10      100     1000    10000   100000
         +----------------------------------------------------
             X=0        1        2        3        4        5

=head2 Boundary Length

The points N=1 to N=2^k-1 inclusive have a boundary length

    boundary = 2^k + 2k

For example N=1 to N=7 is

    +---+
    | 7 |
    +   +
    | 5 |
    +   +---+
    | 3   6 |
    +       +---+
    | 1   2   4 |
    +---+---+---+

The height is the odd numbers, so 2^(k-1).  The width is the power k.  So
total boundary 2*height+2*width = 2^k + 2k.

If N=2^k is included then it's on the X axis and so add 2, for boundary =
2^k + 2k + 2.

For other radix the calculation is similar

    boundary = 2 * (radix-1) * radix^(k-1) + 2*k

For example radix=3, N=1 to N=8 is

    8 
    7 
    5 
    4 
    2  6
    1  3

The height is the non-multiples of the radix, so (radix-1)/radix * radix^k.
The width is the power k again.  So total boundary = 2*height+2*width.

=head1 FUNCTIONS

See L<Math::PlanePath/FUNCTIONS> for the behaviour common to all path
classes.

=over 4

=item C<$path = Math::PlanePath::PowerArray-E<gt>new ()>

Create and return a new path object.

=item C<($x,$y) = $path-E<gt>n_to_xy ($n)>

Return the X,Y coordinates of point number C<$n> on the path.  Points begin
at 1 and if C<$n E<lt> 0> then the return is an empty list.

=item C<$n = $path-E<gt>xy_to_n ($x,$y)>

Return the N point number at coordinates C<$x,$y>.  If C<$xE<lt>0> or
C<$yE<lt>0> then there's no N and the return is C<undef>.

N values grow rapidly with C<$x>.  Pass in a number type such as
C<Math::BigInt> to preserve precision.

=item C<($n_lo, $n_hi) = $path-E<gt>rect_to_n_range ($x1,$y1, $x2,$y2)>

The returned range is exact, meaning C<$n_lo> and C<$n_hi> are the smallest
and biggest in the rectangle.

=back

=head1 FORMULAS

=head2 Rectangle to N Range

Within each row increasing X is increasing N, and in each column increasing
Y is increasing N.  So in a rectangle the lower left corner is the minimum N
and the upper right is the maximum N.

    |               N max
    |     ----------+
    |    |  ^       |
    |    |  |       |
    |    |   ---->  |
    |    +----------
    |   N min
    +-------------------

=head2 N to Turn Left or Right

The turn left or right is given by

    radix = 2     left at N==0 mod radix and N==1mod4, right otherwise

    radix >= 3    left at N==0 mod radix
                  right at N=1 or radix-1 mod radix
                  straight otherwise

The points N!=0 mod radix are on the Y axis and those N==0 mod radix are off
the axis.  For that reason the turn at N==0 mod radix is to the left,

    |
    C--
       ---
    A--__ --        point B is N=0 mod radix,
    |    --- B      turn left A-B-C is left

For radix>=3 the turns at A and C are to the right, since the point before A
and after C is also on the Y axis.  For radix>=4 there's of run of points on
the Y axis which are straight.

For radix=2 the "B" case N=0 mod 2 applies, but for the A,C points in
between the turn alternates left or right.

    1--     N=1 mod 4             3--      N=3 mod 4
     \ --   turn left              \ --    turn right
      \  --                         \  --
       2   --                        2   --
             --                            --
               --                            --
                 0                             4

Points N=2 mod 4 are X=1 and Y=N/2 whereas N=0 mod 4 has 2 or more trailing
0 bits so XE<gt>1 and YE<lt>N/2.

    N mod 4      turn
    -------     ------
       0        left         for radix=2
       1         left
       2        left
       3         right
                
=head1 OEIS

Entries in Sloane's Online Encyclopedia of Integer Sequences related to this
path include

=over

L<http://oeis.org/A007814> (etc)

=back

    radix=2
      A007814    X coordinate, count low 0-bits of N
      A006519    2^X

      A025480    Y coordinate of N-1, ie. seq starts from N=0
      A003602    Y+1, being k for which N=(2k-1)*2^m
      A153733    2*Y of N-1, strip low 1 bits
      A000265    2*Y+1, strip low 0 bits

      A094267    dX, change count low 0-bits
      A050603    abs(dX)
      A108715    dY, change in Y coordinate

      A000079    N on X axis, powers 2^X
      A057716    N not on X axis, the non-powers-of-2

      A005408    N on Y axis (X=0), the odd numbers
      A003159    N in X=even columns, even trailing 0 bits
      A036554    N in X=odd columns

      A014480    N on X=Y diagonal, (2n+1)*2^n
      A118417    N on X=Y+1 diagonal, (2n-1)*2^n
                   (just below X=Y diagonal)

      A054582    permutation N by diagonals, upwards
      A135764    permutation N by diagonals, downwards
      A075300    permutation N-1 by diagonals, upwards
      A117303    permutation N at transpose X,Y

      A100314    boundary length for N=1 to N=2^k-1 inclusive
                   being  2^k+2k
      A131831      same, after initial 1
      A052968    half boundary length N=1 to N=2^k inclusive
                   being  2^(k-1)+k+1

    radix=3
      A007949    X coordinate, power-of-3 dividing N
      A000244    N on X axis, powers 3^X
      A001651    N on Y axis (X=0), not divisible by 3
      A007417    N in X=even columns, even trailing 0 digits
      A145204    N in X=odd columns (extra initial 0)
      A141396    permutation, N by diagonals down from Y axis
      A191449    permutation, N by diagonals up from X axis
      A135765    odd N by diagonals, deletes the Y=1,2mod4 rows
      A000975    Y at N=2^k, being binary "10101..101"

    radix=4
      A000302    N on X axis, powers 4^X

    radix=5
      A112765    X coordinate, power-of-5 dividing N
      A000351    N on X axis, powers 5^X

    radix=6
      A122841    X coordinate, power-of-6 dividing N

    radix=10
      A011557    N on X axis, powers 10^X
      A067251    N on Y axis, not a multiple of 10
      A151754    Y coordinate of N=2^k, being floor(2^k*9/10)

=head1 SEE ALSO

L<Math::PlanePath>,
L<Math::PlanePath::WythoffArray>,
L<Math::PlanePath::ZOrderCurve>

David M. Bradley "Counting Ordered Pairs", Mathematics Magazine, volume 83,
number 4, October 2010, page 302, DOI 10.4169/002557010X528032.
L<http://www.math.umaine.edu/~bradley/papers/JStor002557010X528032.pdf>

=head1 HOME PAGE

L<http://user42.tuxfamily.org/math-planepath/index.html>

=head1 LICENSE

Copyright 2012, 2013, 2014, 2015, 2016, 2017 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 3, or (at your option) any later
version.

Math-PlanePath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

You should have received a copy of the GNU General Public License along with
Math-PlanePath.  If not, see <http://www.gnu.org/licenses/>.

=cut