/usr/share/perl5/Math/Polygon/Convex.pm is in libmath-polygon-perl 1.10-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | # Copyrights 2004-2018 by [Mark Overmeer].
# For other contributors see ChangeLog.
# See the manual pages for details on the licensing terms.
# Pod stripped from pm file by OODoc 2.02.
# This code is part of distribution Math::Polygon. Meta-POD processed with
# OODoc into POD and HTML manual-pages. See README.md
# Copyright Mark Overmeer. Licensed under the same terms as Perl itself.
# Algorithm by Dan Sunday
# - http://geometryalgorithms.com/Archive/algorithm_0109/algorithm_0109.htm
# Original implementation in Perl by Jari Turkia.
package Math::Polygon::Convex;
use vars '$VERSION';
$VERSION = '1.10';
use base 'Exporter';
use strict;
use warnings;
use Math::Polygon;
our @EXPORT = qw/
chainHull_2D
/;
# is_left(): tests if a point is Left|On|Right of an infinite line.
# >0 for P2 left of the line through P0 and P1
# =0 for P2 on the line
# <0 for P2 right of the line
# See: the January 2001 Algorithm on Area of Triangles
# http://geometryalgorithms.com/Archive/algorithm_0101/algorithm_0101.htm
sub is_left($$$)
{ my ($P0, $P1, $P2) = @_;
($P1->[0] - $P0->[0]) * ($P2->[1] - $P0->[1])
- ($P2->[0] - $P0->[0]) * ($P1->[1] - $P0->[1]);
}
sub chainHull_2D(@)
{ my @P = sort { $a->[0] <=> $b->[0] || $a->[1] <=> $b->[1] } @_;
my @H; # output poly
# Get the indices of points with min x-coord and min|max y-coord
my $xmin = $P[0][0];
my ($minmin, $minmax) = (0, 0);
$minmax++ while $minmax < @P-1 && $P[$minmax+1][0]==$xmin;
if($minmax == @P-1) # degenerate case: all x-coords == xmin
{ push @H, $P[$minmin];
push @H, $P[$minmax] if $P[$minmax][1] != $P[$minmin][1];
push @H, $P[$minmin];
return Math::Polygon->new(@H);
}
push @H, $P[$minmin];
# Get the indices of points with max x-coord and min|max y-coord
my $maxmin = my $maxmax = @P-1;
my $xmax = $P[$maxmax][0];
$maxmin-- while $maxmin >= 1 && $P[$maxmin-1][0]==$xmax;
# Compute the lower hull
for(my $i = $minmax+1; $i <= $maxmin; $i++)
{ # the lower line joins P[minmin] with P[maxmin]
# ignore P[i] above or on the lower line
next if $i < $maxmin
&& is_left($P[$minmin], $P[$maxmin], $P[$i]) >= 0;
pop @H
while @H >= 2 && is_left($H[-2], $H[-1], $P[$i]) < 0;
push @H, $P[$i];
}
push @H, $P[$maxmax]
if $maxmax != $maxmin;
# Next, compute the upper hull on the stack H above the bottom hull
my $bot = @H-1; # the bottom point of the upper hull stack
for(my $i = $maxmin-1; $i >= $minmax; --$i)
{ # the upper line joins P[maxmax] with P[minmax]
# ignore P[i] below or on the upper line
next if $i > $minmax
&& is_left($P[$maxmax], $P[$minmax], $P[$i]) >= 0;
pop @H
while @H-1 > $bot && is_left($H[-2], $H[-1], $P[$i]) < 0;
push @H, $P[$i];
}
push @H, $P[$minmin]
if $minmax != $minmin; # joining endpoint onto stack
# Remove duplicate points.
for(my $i = @H-1; $i > 1; $i--)
{ splice @H, $i, 1
while $H[$i][0]==$H[$i-1][0] && $H[$i][1]==$H[$i-1][1];
}
Math::Polygon->new(@H);
}
1;
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