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<link title="Mlpost_lablgtk" rel="Chapter" href="Mlpost_lablgtk.html"><link title="Drawing Arrows" rel="Section" href="#2_DrawingArrows">
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<h1>Module <a href="type_Mlpost.Arrow.html">Mlpost.Arrow</a></h1>
<pre><span class="keyword">module</span> Arrow: <code class="code">sig</code> <a href="Mlpost.Arrow.html">..</a> <code class="code">end</code></pre><div class="info module top">
Draw arrows and build new forms of arrows.<br>
</div>
<hr width="100%">
<br>
Draw simple or complex arrows.<br>
<br>
To draw an arrow, choose your arrow <code class="code">kind</code>, then call the <code class="code">draw</code> function
(giving the path that the arrow will follow) or the <code class="code">draw2</code> function
(giving the starting and ending points of the arrow). If your favorite
arrow <code class="code">kind</code> does not exist, use the tools from this module to build your
own!<br>
<pre><span id="TYPEkind"><span class="keyword">type</span> <code class="type"></code>kind</span> </pre>
<div class="info ">
The abstract type for arrow kinds.<br>
</div>
<br>
<h2 id="2_DrawingArrows">Drawing Arrows</h2><br>
<br>
If you need to place a label which is not TeX but any picture, if
you need to place it at a symbolic position on the path,
or if you need to place more than one label, you cannot do it directly
using the <code class="code">draw</code> commands. First draw the arrow, then use functions such
as <a href="Mlpost.Command.html#VALlabel"><code class="code">Command.label</code></a>.<br>
<pre><span id="VALsimple"><span class="keyword">val</span> simple</span> : <code class="type">?color:<a href="Mlpost.Color.html#TYPEt">Color.t</a> -><br> ?brush:<a href="Mlpost.Brush.html#TYPEt">Brush.t</a> -><br> ?pen:Pen.t -><br> ?dashed:Dash.t -> <a href="Mlpost.Path.html#TYPEt">Path.t</a> -> <a href="Mlpost.Command.html#TYPEt">Command.t</a></code></pre><div class="info ">
Draw a simple arrow following the given path.<br>
</div>
<div class="param_info"><code class="code">color</code> : the color of the arrow</div>
<div class="param_info"><code class="code">pen</code> : the pen to use to draw the body of the arrow</div>
<div class="param_info"><code class="code">dashed</code> : the dash pattern to use to draw the body of the arrow</div>
<pre><span id="VALdraw"><span class="keyword">val</span> draw</span> : <code class="type">?kind:<a href="Mlpost.Arrow.html#TYPEkind">kind</a> -><br> ?tex:string -><br> ?pos:float -><br> ?anchor:<a href="Mlpost.Command.html#TYPEposition">Command.position</a> -> <a href="Mlpost.Path.html#TYPEt">Path.t</a> -> <a href="Mlpost.Command.html#TYPEt">Command.t</a></code></pre><div class="info ">
Draw an arrow following the given path.<br>
</div>
<div class="param_info"><code class="code">kind</code> : the kind of arrow (default is <a href="Mlpost.Arrow.html#VALtriangle_full"><code class="code">Arrow.triangle_full</code></a>)</div>
<div class="param_info"><code class="code">tex</code> : add a LaTeX label</div>
<div class="param_info"><code class="code">pos</code> : label position on the path</div>
<div class="param_info"><code class="code">anchor</code> : label anchor</div>
<pre><span id="VALpoint_to_point"><span class="keyword">val</span> point_to_point</span> : <code class="type">?kind:<a href="Mlpost.Arrow.html#TYPEkind">kind</a> -><br> ?tex:string -><br> ?pos:float -><br> ?anchor:<a href="Mlpost.Command.html#TYPEposition">Command.position</a> -><br> ?outd:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> ?ind:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> <a href="Mlpost.Point.html#TYPEt">Point.t</a> -> <a href="Mlpost.Point.html#TYPEt">Point.t</a> -> <a href="Mlpost.Command.html#TYPEt">Command.t</a></code></pre><div class="info ">
Use <code class="code">point_to_point a b</code> to draw an arrow from <code class="code">a</code> to <code class="code">b</code>.<br>
</div>
<div class="param_info"><code class="code">kind</code> : the kind of arrow (default is <a href="Mlpost.Arrow.html#VALtriangle_full"><code class="code">Arrow.triangle_full</code></a>)</div>
<div class="param_info"><code class="code">tex</code> : add a LaTeX label</div>
<div class="param_info"><code class="code">pos</code> : label position on the path</div>
<div class="param_info"><code class="code">anchor</code> : label anchor</div>
<div class="param_info"><code class="code">outd</code> : the outgoing direction, at the beginning of the arrow</div>
<div class="param_info"><code class="code">ind</code> : the ingoing direction, at the end of the arrow</div>
<pre><span id="VALbox_to_box"><span class="keyword">val</span> box_to_box</span> : <code class="type">?kind:<a href="Mlpost.Arrow.html#TYPEkind">kind</a> -><br> ?tex:string -><br> ?pos:float -><br> ?anchor:<a href="Mlpost.Command.html#TYPEposition">Command.position</a> -><br> ?outd:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> ?ind:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> <a href="Mlpost.Box.html#TYPEt">Box.t</a> -> <a href="Mlpost.Box.html#TYPEt">Box.t</a> -> <a href="Mlpost.Command.html#TYPEt">Command.t</a></code></pre><div class="info ">
Use <code class="code">box_to_box</code> to draw an arrow from <code class="code">a</code> to <code class="code">b</code>, stopping at the
box boundaries. The arguments are the same as those of
<code class="code">point_to_point</code>.<br>
</div>
<pre><span id="VALpoint_to_box"><span class="keyword">val</span> point_to_box</span> : <code class="type">?kind:<a href="Mlpost.Arrow.html#TYPEkind">kind</a> -><br> ?tex:string -><br> ?pos:float -><br> ?anchor:<a href="Mlpost.Command.html#TYPEposition">Command.position</a> -><br> ?outd:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> ?ind:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> <a href="Mlpost.Point.html#TYPEt">Point.t</a> -> <a href="Mlpost.Box.html#TYPEt">Box.t</a> -> <a href="Mlpost.Command.html#TYPEt">Command.t</a></code></pre><div class="info ">
Use <code class="code">point_to_box</code> to draw an arrow from <code class="code">a</code> to <code class="code">b</code>, stopping at the
box boundaries. The arguments are the same as those of
<code class="code">point_to_point</code>.<br>
</div>
<pre><span id="VALbox_to_point"><span class="keyword">val</span> box_to_point</span> : <code class="type">?kind:<a href="Mlpost.Arrow.html#TYPEkind">kind</a> -><br> ?tex:string -><br> ?pos:float -><br> ?anchor:<a href="Mlpost.Command.html#TYPEposition">Command.position</a> -><br> ?outd:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> ?ind:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> <a href="Mlpost.Box.html#TYPEt">Box.t</a> -> <a href="Mlpost.Point.html#TYPEt">Point.t</a> -> <a href="Mlpost.Command.html#TYPEt">Command.t</a></code></pre><div class="info ">
Use <code class="code">box_to_point</code> to draw an arrow from <code class="code">a</code> to <code class="code">b</code>, stopping at the
box boundaries. The arguments are the same as those of
<code class="code">point_to_point</code>.<br>
</div>
<br>
<h2 id="2_BuiltinKinds">Built-in Kinds</h2><br>
<pre><span id="VALclassic"><span class="keyword">val</span> classic</span> : <code class="type"><a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
A simple arrow with one line and two straight lines for the head.<br>
</div>
<pre><span id="VALtriangle"><span class="keyword">val</span> triangle</span> : <code class="type"><a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
A simple arrow with a triangular head. Same as <code class="code">classic</code> but with an
extra line and some clipping.<br>
</div>
<pre><span id="VALtriangle_full"><span class="keyword">val</span> triangle_full</span> : <code class="type"><a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
A simple arrow with a triangular head filled with black.<br>
</div>
<pre><span id="VALimplies"><span class="keyword">val</span> implies</span> : <code class="type"><a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
An arrow made of two parallel lines and a classic head.<br>
</div>
<pre><span id="VALiff"><span class="keyword">val</span> iff</span> : <code class="type"><a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
An arrow made of two parallel lines, a classic head and a classic
foot.<br>
</div>
<br>
<h2 id="2_Heads">Heads</h2><br>
<pre><span id="TYPEhead_description"><span class="keyword">type</span> <code class="type"></code>head_description</span> </pre>
<div class="info ">
The type of head descriptions (see <code class="code">make_head</code> and <code class="code">head</code> below).<br>
</div>
<pre><span id="VALmake_head"><span class="keyword">val</span> make_head</span> : <code class="type">?cut:<a href="Mlpost.Path.html#TYPEt">Path.t</a> -> <a href="Mlpost.Command.html#TYPEt">Command.t</a> -> <a href="Mlpost.Arrow.html#TYPEhead_description">head_description</a></code></pre><div class="info ">
Head description constructor. The command parameter is used to draw
the head.<br>
</div>
<div class="param_info"><code class="code">cut</code> : a path that can be used to cut the arrow body lines
(only used by heads and feet, not by belts)</div>
<pre><span id="TYPEhead"><span class="keyword">type</span> <code class="type"></code>head</span> = <code class="type"><a href="Mlpost.Point.html#TYPEt">Point.t</a> -> <a href="Mlpost.Point.html#TYPEt">Point.t</a> -> <a href="Mlpost.Arrow.html#TYPEhead_description">head_description</a></code> </pre>
<div class="info ">
If <code class="code">h</code> is a head, <code class="code">h p d</code> returns a head description used to
draw the head at point <code class="code">p</code> with direction <code class="code">d</code>. Direction <code class="code">d</code>
is normalized before being given to the function.<br>
</div>
<pre><span id="VALhead_classic"><span class="keyword">val</span> head_classic</span> : <code class="type">?color:<a href="Mlpost.Color.html#TYPEt">Color.t</a> -><br> ?brush:<a href="Mlpost.Brush.html#TYPEt">Brush.t</a> -><br> ?pen:Pen.t -><br> ?dashed:Dash.t -><br> ?angle:float -> ?size:<a href="Mlpost.Num.html#TYPEt">Num.t</a> -> <a href="Mlpost.Arrow.html#TYPEhead">head</a></code></pre><div class="info ">
A simple head with two straight lines.<br>
</div>
<div class="param_info"><code class="code">color</code> : the color of the head; default is black</div>
<div class="param_info"><code class="code">pen</code> : the pen used to draw the head; default is
<code class="code">Brush.Pen.default</code></div>
<div class="param_info"><code class="code">dashed</code> : if given, the head is drawn using that dash_style</div>
<div class="param_info"><code class="code">angle</code> : the angle between the two lines in degrees, default is 60
degrees</div>
<div class="param_info"><code class="code">size</code> : the length of the two lines, default is 4bp</div>
<pre><span id="VALhead_triangle"><span class="keyword">val</span> head_triangle</span> : <code class="type">?color:<a href="Mlpost.Color.html#TYPEt">Color.t</a> -><br> ?brush:<a href="Mlpost.Brush.html#TYPEt">Brush.t</a> -><br> ?pen:Pen.t -><br> ?dashed:Dash.t -><br> ?angle:float -> ?size:<a href="Mlpost.Num.html#TYPEt">Num.t</a> -> <a href="Mlpost.Arrow.html#TYPEhead">head</a></code></pre><div class="info ">
Same as <code class="code">head_classic</code> except that the two lines are joined together
to form a triangle.<br>
</div>
<pre><span id="VALhead_triangle_full"><span class="keyword">val</span> head_triangle_full</span> : <code class="type">?color:<a href="Mlpost.Color.html#TYPEt">Color.t</a> -><br> ?angle:float -> ?size:<a href="Mlpost.Num.html#TYPEt">Num.t</a> -> <a href="Mlpost.Arrow.html#TYPEhead">head</a></code></pre><div class="info ">
Same as <code class="code">head_triangle</code> except that the triangle is not drawn (hence the
absence of pen properties) but is filled with the given <code class="code">color</code>.<br>
</div>
<br>
<h2 id="2_BuildingYourOwnKinds">Building Your Own Kinds</h2><br>
<br>
Start from the empty kind <code class="code">empty</code> and add features to it using
<code class="code">add_line</code>, <code class="code">add_head</code>, ...<br>
<pre><span id="VALempty"><span class="keyword">val</span> empty</span> : <code class="type"><a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
The empty kind with no line nor head.<br>
</div>
<pre><span id="VALadd_line"><span class="keyword">val</span> add_line</span> : <code class="type">?brush:<a href="Mlpost.Brush.html#TYPEt">Brush.t</a> -><br> ?dashed:Dash.t -><br> ?color:<a href="Mlpost.Color.html#TYPEt">Color.t</a> -><br> ?pen:Pen.t -><br> ?from_point:float -><br> ?to_point:float -><br> ?dist:<a href="Mlpost.Num.html#TYPEt">Num.t</a> -> <a href="Mlpost.Arrow.html#TYPEkind">kind</a> -> <a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
Add a line to a body. The line will be parallel to the path used
to draw the arrow.<br>
</div>
<div class="param_info"><code class="code">dashed</code> : the dash style used to draw the line (default is plain)</div>
<div class="param_info"><code class="code">color</code> : the color of the line (default is black)</div>
<div class="param_info"><code class="code">pen</code> : the pen used to draw the line
(default is <code class="code">Brush.Pen.default</code>)</div>
<div class="param_info"><code class="code">from_point</code> : from <code class="code">0.</code> (foot of the arrow) to <code class="code">1.</code> (head of the
arrow), the line will start from this point</div>
<div class="param_info"><code class="code">to_point</code> : from <code class="code">0.</code> (foot of the arrow) to <code class="code">1.</code> (head of the
arrow), the line will end at this point</div>
<div class="param_info"><code class="code">dist</code> : the distance between the path of the arrow and this line
(positive values are on the right of the arrows)</div>
<pre><span id="VALadd_head"><span class="keyword">val</span> add_head</span> : <code class="type">?head:<a href="Mlpost.Arrow.html#TYPEhead">head</a> -> <a href="Mlpost.Arrow.html#TYPEkind">kind</a> -> <a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
Add a head at the end of the arrow.<br>
</div>
<div class="param_info"><code class="code">head</code> : the kind of head to add (default is <a href="Mlpost.Arrow.html#VALhead_classic"><code class="code">Arrow.head_classic</code></a>)</div>
<pre><span id="VALadd_foot"><span class="keyword">val</span> add_foot</span> : <code class="type">?head:<a href="Mlpost.Arrow.html#TYPEhead">head</a> -> <a href="Mlpost.Arrow.html#TYPEkind">kind</a> -> <a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
Add a foot (an inverted head) at the beginning of the arrow.<br>
</div>
<div class="param_info"><code class="code">head</code> : the kind of head to add (default is <a href="Mlpost.Arrow.html#VALhead_classic"><code class="code">Arrow.head_classic</code></a>)</div>
<pre><span id="VALadd_belt"><span class="keyword">val</span> add_belt</span> : <code class="type">?clip:bool -><br> ?rev:bool -><br> ?point:float -><br> ?head:<a href="Mlpost.Arrow.html#TYPEhead">head</a> -> <a href="Mlpost.Arrow.html#TYPEkind">kind</a> -> <a href="Mlpost.Arrow.html#TYPEkind">kind</a></code></pre><div class="info ">
Add an arrow head at any point of an arrow.<br>
</div>
<div class="param_info"><code class="code">clip</code> : if <code class="code">true</code>, the arrow lines will be clipped after the belt
(or before if the <code class="code">rev</code> is <code class="code">true</code>) (default is <code class="code">false</code>)</div>
<div class="param_info"><code class="code">rev</code> : if <code class="code">true</code>, the head will be drawn in the opposite direction
(default is <code class="code">false</code>)</div>
<div class="param_info"><code class="code">point</code> : the point where to draw the arrow (<code class="code">0.</code> for the beginning,
and <code class="code">1.</code> for the end, or any number in-between) (default is <code class="code">0.5</code>)</div>
<div class="param_info"><code class="code">head</code> : the kind of head to add (default is <a href="Mlpost.Arrow.html#VALhead_classic"><code class="code">Arrow.head_classic</code></a>)</div>
<br>
<h2 id="2_Miscellaneous">Miscellaneous</h2><br>
<br>
Warning: the following functions might be either deleted, modified
and / or moved somewhere else. Don't use them if you need some backward
compatibility.<br>
<pre><span id="VALdraw_thick"><span class="keyword">val</span> draw_thick</span> : <code class="type">?style:<a href="Mlpost.Path.html#TYPEjoint">Path.joint</a> -><br> ?boxed:bool -><br> ?line_color:<a href="Mlpost.Color.html#TYPEt">Color.t</a> -><br> ?fill_color:<a href="Mlpost.Color.html#TYPEt">Color.t</a> -><br> ?outd:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> ?ind:<a href="Mlpost.Path.html#TYPEdirection">Path.direction</a> -><br> ?width:<a href="Mlpost.Num.html#TYPEt">Num.t</a> -><br> ?head_length:<a href="Mlpost.Num.html#TYPEt">Num.t</a> -><br> ?head_width:<a href="Mlpost.Num.html#TYPEt">Num.t</a> -><br> <a href="Mlpost.Point.html#TYPEt">Point.t</a> -> <a href="Mlpost.Point.html#TYPEt">Point.t</a> -> <a href="Mlpost.Command.html#TYPEt">Command.t</a></code></pre><div class="info ">
Draw a thick arrow.<br>
</div>
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