/usr/share/perl5/PPI/Token/Unknown.pm is in libppi-perl 1.236-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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=pod
=head1 NAME
PPI::Token::Unknown - Token of unknown or as-yet undetermined type
=head1 INHERITANCE
PPI::Token::Unknown
isa PPI::Token
isa PPI::Element
=head1 DESCRIPTION
Object of the type C<PPI::Token::Unknown> exist primarily inside the
tokenizer, where they are temporarily brought into existing for a very
short time to represent a token that could be one of a number of types.
Generally, they only exist for a character or two, after which they are
resolved and converted into the correct type. For an object of this type
to survive the parsing process is considered a major bug.
Please report any C<PPI::Token::Unknown> you encounter in a L<PPI::Document>
object as a bug.
=cut
use strict;
use PPI::Token ();
use PPI::Exception ();
use vars qw{$VERSION @ISA $CURLY_SYMBOL};
BEGIN {
$VERSION = '1.236';
@ISA = 'PPI::Token';
$CURLY_SYMBOL = qr{\G\^[[:upper:]_]\w+\}};
}
#####################################################################
# Tokenizer Methods
sub __TOKENIZER__on_char {
my ( $self, $t ) = @_; # Self and Tokenizer
my $c = $t->{token}->{content}; # Current token
my $char = substr( $t->{line}, $t->{line_cursor}, 1 ); # Current character
# Now, we split on the different values of the current content
if ( $c eq '*' ) {
# Is it a number?
if ( $char =~ /\d/ ) {
# bitwise operator
$t->{class} = $t->{token}->set_class( 'Operator' );
return $t->_finalize_token->__TOKENIZER__on_char( $t );
}
if ( $char =~ /[\w:]/ ) {
# Symbol (unless the thing before it is a number
my ( $prev ) = $t->_previous_significant_tokens(1);
if ( not $prev or not $prev->isa('PPI::Token::Number') ) {
$t->{class} = $t->{token}->set_class( 'Symbol' );
return 1;
}
}
if ( $char eq '{' ) {
# Get rest of line
pos $t->{line} = $t->{line_cursor} + 1;
if ( $t->{line} =~ m/$CURLY_SYMBOL/gc ) {
# control-character symbol (e.g. *{^_Foo})
$t->{class} = $t->{token}->set_class( 'Magic' );
return 1;
}
}
if ( $char eq '*' || $char eq '=' ) {
# Power operator '**' or mult-assign '*='
$t->{class} = $t->{token}->set_class( 'Operator' );
return 1;
}
return $self->_as_cast_or_op($t) if $self->_is_cast_or_op($char);
$t->{class} = $t->{token}->set_class( 'Operator' );
return $t->_finalize_token->__TOKENIZER__on_char( $t );
} elsif ( $c eq '$' ) {
if ( $char =~ /[a-z_]/i ) {
# Symbol
$t->{class} = $t->{token}->set_class( 'Symbol' );
return 1;
}
if ( $PPI::Token::Magic::magic{ $c . $char } ) {
# Magic variable
$t->{class} = $t->{token}->set_class( 'Magic' );
return 1;
}
if ( $char eq '{' ) {
# Get rest of line
pos $t->{line} = $t->{line_cursor} + 1;
if ( $t->{line} =~ m/$CURLY_SYMBOL/gc ) {
# control-character symbol (e.g. ${^MATCH})
$t->{class} = $t->{token}->set_class( 'Magic' );
return 1;
}
}
# Must be a cast
$t->{class} = $t->{token}->set_class( 'Cast' );
return $t->_finalize_token->__TOKENIZER__on_char( $t );
} elsif ( $c eq '@' ) {
if ( $char =~ /[\w:]/ ) {
# Symbol
$t->{class} = $t->{token}->set_class( 'Symbol' );
return 1;
}
if ( $PPI::Token::Magic::magic{ $c . $char } ) {
# Magic variable
$t->{class} = $t->{token}->set_class( 'Magic' );
return 1;
}
if ( $char eq '{' ) {
# Get rest of line
pos $t->{line} = $t->{line_cursor} + 1;
if ( $t->{line} =~ m/$CURLY_SYMBOL/gc ) {
# control-character symbol (e.g. @{^_Foo})
$t->{class} = $t->{token}->set_class( 'Magic' );
return 1;
}
}
# Must be a cast
$t->{class} = $t->{token}->set_class( 'Cast' );
return $t->_finalize_token->__TOKENIZER__on_char( $t );
} elsif ( $c eq '%' ) {
# Is it a number?
if ( $char =~ /\d/ ) {
# bitwise operator
$t->{class} = $t->{token}->set_class( 'Operator' );
return $t->_finalize_token->__TOKENIZER__on_char( $t );
}
# Is it a magic variable?
if ( $char eq '^' || $PPI::Token::Magic::magic{ $c . $char } ) {
$t->{class} = $t->{token}->set_class( 'Magic' );
return 1;
}
if ( $char =~ /[\w:]/ ) {
# Symbol (unless the thing before it is a number
my ( $prev ) = $t->_previous_significant_tokens(1);
if ( not $prev or not $prev->isa('PPI::Token::Number') ) {
$t->{class} = $t->{token}->set_class( 'Symbol' );
return 1;
}
}
if ( $char eq '{' ) {
# Get rest of line
pos $t->{line} = $t->{line_cursor} + 1;
if ( $t->{line} =~ m/$CURLY_SYMBOL/gc ) {
# control-character symbol (e.g. %{^_Foo})
$t->{class} = $t->{token}->set_class( 'Magic' );
return 1;
}
}
return $self->_as_cast_or_op($t) if $self->_is_cast_or_op($char);
# Probably the mod operator
$t->{class} = $t->{token}->set_class( 'Operator' );
return $t->{class}->__TOKENIZER__on_char( $t );
} elsif ( $c eq '&' ) {
# Is it a number?
if ( $char =~ /\d/ ) {
# bitwise operator
$t->{class} = $t->{token}->set_class( 'Operator' );
return $t->_finalize_token->__TOKENIZER__on_char( $t );
}
if ( $char =~ /[\w:]/ ) {
# Symbol (unless the thing before it is a number
my ( $prev ) = $t->_previous_significant_tokens(1);
if ( not $prev or not $prev->isa('PPI::Token::Number') ) {
$t->{class} = $t->{token}->set_class( 'Symbol' );
return 1;
}
}
return $self->_as_cast_or_op($t) if $self->_is_cast_or_op($char);
# Probably the binary and operator
$t->{class} = $t->{token}->set_class( 'Operator' );
return $t->{class}->__TOKENIZER__on_char( $t );
} elsif ( $c eq '-' ) {
if ( $char =~ /\d/o ) {
# Number
$t->{class} = $t->{token}->set_class( 'Number' );
return 1;
}
if ( $char eq '.' ) {
# Number::Float
$t->{class} = $t->{token}->set_class( 'Number::Float' );
return 1;
}
if ( $char =~ /[a-zA-Z]/ ) {
$t->{class} = $t->{token}->set_class( 'DashedWord' );
return 1;
}
# The numeric negative operator
$t->{class} = $t->{token}->set_class( 'Operator' );
return $t->{class}->__TOKENIZER__on_char( $t );
} elsif ( $c eq ':' ) {
if ( $char eq ':' ) {
# ::foo style bareword
$t->{class} = $t->{token}->set_class( 'Word' );
return 1;
}
# Now, : acts very very differently in different contexts.
# Mainly, we need to find out if this is a subroutine attribute.
# We'll leave a hint in the token to indicate that, if it is.
if ( $self->__TOKENIZER__is_an_attribute( $t ) ) {
# This : is an attribute indicator
$t->{class} = $t->{token}->set_class( 'Operator' );
$t->{token}->{_attribute} = 1;
return $t->_finalize_token->__TOKENIZER__on_char( $t );
}
# It MIGHT be a label, but it's probably the ?: trinary operator
$t->{class} = $t->{token}->set_class( 'Operator' );
return $t->{class}->__TOKENIZER__on_char( $t );
}
# erm...
PPI::Exception->throw('Unknown value in PPI::Token::Unknown token');
}
sub _is_cast_or_op {
my ( $self, $char ) = @_;
return 1 if $char eq '$';
return 1 if $char eq '@';
return 1 if $char eq '%';
return 1 if $char eq '*';
return 1 if $char eq '{';
return;
}
sub _as_cast_or_op {
my ( $self, $t ) = @_;
my $class = _cast_or_op( $t );
$t->{class} = $t->{token}->set_class( $class );
return $t->_finalize_token->__TOKENIZER__on_char( $t );
}
sub _prev_significant_w_cursor {
my ( $tokens, $cursor, $extra_check ) = @_;
while ( $cursor >= 0 ) {
my $token = $tokens->[ $cursor-- ];
next if !$token->significant;
next if $extra_check and !$extra_check->($token);
return ( $token, $cursor );
}
return ( undef, $cursor );
}
# Operator/operand-sensitive, multiple or GLOB cast
sub _cast_or_op {
my ( $t ) = @_;
my $tokens = $t->{tokens};
my $cursor = scalar( @$tokens ) - 1;
my $token;
( $token, $cursor ) = _prev_significant_w_cursor( $tokens, $cursor );
return 'Cast' if !$token; # token was first in the document
if ( $token->isa( 'PPI::Token::Structure' ) and $token->content eq '}' ) {
# Scan the token stream backwards an arbitrarily long way,
# looking for the matching opening curly brace.
my $structure_depth = 1;
( $token, $cursor ) = _prev_significant_w_cursor(
$tokens, $cursor,
sub {
my ( $token ) = @_;
return if !$token->isa( 'PPI::Token::Structure' );
if ( $token eq '}' ) {
$structure_depth++;
return;
}
if ( $token eq '{' ) {
$structure_depth--;
return if $structure_depth;
}
return 1;
}
);
return 'Operator' if !$token; # no matching '{', probably an unbalanced '}'
# Scan past any whitespace
( $token, $cursor ) = _prev_significant_w_cursor( $tokens, $cursor );
return 'Operator' if !$token; # Document began with what must be a hash constructor.
return 'Operator' if $token->isa( 'PPI::Token::Symbol' ); # subscript
my %meth_or_subscript_end = map { $_ => 1 } qw@ -> } ] @;
return 'Operator' if $meth_or_subscript_end{ $token->content }; # subscript
my $content = $token->content;
my $produces_or_wants_value =
( $token->isa( 'PPI::Token::Word' ) and ( $content eq 'do' or $content eq 'eval' ) );
return $produces_or_wants_value ? 'Operator' : 'Cast';
}
my %list_start_or_term_end = map { $_ => 1 } qw@ ; ( { [ @;
return 'Cast'
if $token->isa( 'PPI::Token::Structure' ) and $list_start_or_term_end{ $token->content }
or $token->isa( 'PPI::Token::Cast' )
or $token->isa( 'PPI::Token::Operator' )
or $token->isa( 'PPI::Token::Label' );
return 'Operator' if !$token->isa( 'PPI::Token::Word' );
( $token, $cursor ) = _prev_significant_w_cursor( $tokens, $cursor );
return 'Cast' if !$token || $token->content ne '->';
return 'Operator';
}
# Are we at a location where a ':' would indicate a subroutine attribute
sub __TOKENIZER__is_an_attribute {
my $t = $_[1]; # Tokenizer object
my @tokens = $t->_previous_significant_tokens(3);
my $p0 = $tokens[0];
return '' if not $p0;
# If we just had another attribute, we are also an attribute
return 1 if $p0->isa('PPI::Token::Attribute');
# If we just had a prototype, then we are an attribute
return 1 if $p0->isa('PPI::Token::Prototype');
# Other than that, we would need to have had a bareword
return '' unless $p0->isa('PPI::Token::Word');
# We could be an anonymous subroutine
if ( $p0->isa('PPI::Token::Word') and $p0->content eq 'sub' ) {
return 1;
}
# Or, we could be a named subroutine
my $p1 = $tokens[1];
my $p2 = $tokens[2];
if (
$p1
and
$p1->isa('PPI::Token::Word')
and
$p1->content eq 'sub'
and (
not $p2
or
$p2->isa('PPI::Token::Structure')
or (
$p2->isa('PPI::Token::Whitespace')
and
$p2->content eq ''
)
)
) {
return 1;
}
# We aren't an attribute
'';
}
1;
=pod
=head1 SUPPORT
See the L<support section|PPI/SUPPORT> in the main module.
=head1 AUTHOR
Adam Kennedy E<lt>adamk@cpan.orgE<gt>
=head1 COPYRIGHT
Copyright 2001 - 2011 Adam Kennedy.
This program is free software; you can redistribute
it and/or modify it under the same terms as Perl itself.
The full text of the license can be found in the
LICENSE file included with this module.
=cut
|