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<h1>RSL_free_...</h1>
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<h3>Synopsis</h3>
<b>#include "rsl.h"</b> <br>
<b>void RSL_free_ray(<a href=RSL_ray_struct.html>Ray</a> *r);<br>
void RSL_free_sweep(<a href=RSL_sweep_struct.html>Sweep</a> *s);<br>
void RSL_free_volume(<a href=RSL_volume_struct.html>Volume</a> *v);</b>
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<hr>Description</h3>
<b>RSL_free_volume</b> calls <b>RSL_free_sweep</b> for the number of sweeps, then frees the array of <b>Sweep</b> pointers, then frees itself. <b>RSL_free_sweep</b> calls <b>RSL_free_ray</b> for the number of rays, then frees the array of <b>Ray</b> pointers, then frees itself. Finally, <b>RSL_free_ray</b> frees the array of <b>Range</b>, then frees itself. Checks are made that non NULL pointers are freed.
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<h3>Return value</h3>
None.
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<h3>See also</h3>
<a href=RSL_clear.html>RSL_clear_volume</a>, <a href=RSL_clear.html>RSL_clear_sweep</a>, <a href=RSL_clear.html>RSL_clear_ray</a>.
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<p>Author: <a href=john.merritt.html>John H. Merritt</a>
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