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<H2><A NAME="SECTION000510000000000000000"></A><A NAME="ss:unitmapexample"></A>
<BR>
Example--the UnitMap
</H2>

<P>
The UnitMapUnitMap is the simplest of Mappings. It is a null MappingMapping. Its
purpose is simply to copy coordinate values, unaltered, from its input
to its output and <SPAN  CLASS="textit">vice versa</SPAN>.

<P>
A UnitMap has no additional attributes beyond those of a basic
Mapping. Its NinNin and NoutNout attributes are always equal and are
specified by the first argument supplied to its constructor. For
example:

<P>
<SMALL CLASS="SMALL">
<BR>
<IMG
 WIDTH="248" HEIGHT="91" ALIGN="BOTTOM" BORDER="0"
 SRC="img78.png"
 ALT="\begin{terminalv}
AstUnitMap *unitmap;
\par
...
\par
unitmap = astUnitMap( 2, '''' );
\end{terminalv}">
<BR>
</SMALL>
<P>
will create a UnitMap that copies 2-dimensional coordinates. Inverting
a UnitMap has no effect beyond changing the value of its InvertInvert
attribute.

<P>
The main use of a UnitMap is to allow a Mapping to be supplied when one
is required (as an argument to a function, for example) but you wish
it to leave coordinate values unchanged.

<P>
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