/usr/i686-w64-mingw32/include/d3d11_1.idl is in mingw-w64-i686-dev 5.0.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2014 Jacek Caban for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi1_2.idl";
import "d3dcommon.idl";
import "d3d11.idl";
typedef enum D3D11_LOGIC_OP {
D3D11_LOGIC_OP_CLEAR = 0,
D3D11_LOGIC_OP_SET,
D3D11_LOGIC_OP_COPY,
D3D11_LOGIC_OP_COPY_INVERTED,
D3D11_LOGIC_OP_NOOP,
D3D11_LOGIC_OP_INVERT,
D3D11_LOGIC_OP_AND,
D3D11_LOGIC_OP_NAND,
D3D11_LOGIC_OP_OR,
D3D11_LOGIC_OP_NOR,
D3D11_LOGIC_OP_XOR,
D3D11_LOGIC_OP_EQUIV,
D3D11_LOGIC_OP_AND_REVERSE,
D3D11_LOGIC_OP_AND_INVERTED,
D3D11_LOGIC_OP_OR_REVERSE,
D3D11_LOGIC_OP_OR_INVERTED
} D3D11_LOGIC_OP;
typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 {
BOOL BlendEnable;
BOOL LogicOpEnable;
D3D11_BLEND SrcBlend;
D3D11_BLEND DestBlend;
D3D11_BLEND_OP BlendOp;
D3D11_BLEND SrcBlendAlpha;
D3D11_BLEND DestBlendAlpha;
D3D11_BLEND_OP BlendOpAlpha;
D3D11_LOGIC_OP LogicOp;
UINT8 RenderTargetWriteMask;
} D3D11_RENDER_TARGET_BLEND_DESC1;
typedef struct _D3D11_BLEND_DESC1 {
BOOL AlphaToCoverageEnable;
BOOL IndependentBlendEnable;
D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D11_BLEND_DESC1;
typedef struct _D3D11_RASTERIZER_DESC1 {
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
} D3D11_RASTERIZER_DESC1;
[
uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9),
object,
local,
pointer_default(unique)
]
interface ID3D11BlendState1 : ID3D11BlendState
{
void GetDesc1(D3D11_BLEND_DESC1 *pDesc);
}
[
uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11),
object,
local,
pointer_default(unique)
]
interface ID3DDeviceContextState : ID3D11DeviceChild
{
}
[
uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1),
object,
local,
pointer_default(unique)
]
interface ID3D11DeviceContext1 : ID3D11DeviceContext
{
void CopySubresourceRegion1(
ID3D11Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D11Resource *pSrcResource,
UINT SrcSubresource,
const D3D11_BOX *pSrcBox,
UINT CopyFlags);
void UpdateSubresource1(
ID3D11Resource *pDstResource,
UINT DstSubresource,
const D3D11_BOX *pDstBox,
const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch,
UINT CopyFlags);
void DiscardResource(ID3D11Resource *pResource);
void DiscardView(ID3D11View *pResourceView);
void VSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void HSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void DSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void GSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void PSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void CSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer *const *ppConstantBuffers,
const UINT *pFirstConstant,
const UINT *pNumConstants);
void VSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void HSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void DSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void GSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void PSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void CSGetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer **ppConstantBuffers,
UINT *pFirstConstant,
UINT *pNumConstants);
void SwapDeviceContextState(
ID3DDeviceContextState *pState,
ID3DDeviceContextState **ppPreviousState);
void ClearView(
ID3D11View *pView,
const FLOAT Color[4],
const D3D11_RECT *pRect,
UINT NumRects);
void DiscardView1(
ID3D11View *pResourceView,
const D3D11_RECT *pRects,
UINT NumRects);
}
[
uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab),
object,
local,
pointer_default(unique)
]
interface ID3DUserDefinedAnnotation : IUnknown
{
INT BeginEvent(LPCWSTR Name);
INT EndEvent();
void SetMarker(LPCWSTR Name);
BOOL GetStatus();
}
[
uuid(1217d7a6-5039-418c-b042-9cbe256afd6e),
object,
local,
pointer_default(unique)
]
interface ID3D11RasterizerState1 : ID3D11RasterizerState
{
void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc);
}
[
uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686),
object,
local,
pointer_default(unique)
]
interface ID3D11Device1 : ID3D11Device
{
void GetImmediateContext1(
ID3D11DeviceContext1 **ppImmediateContext);
HRESULT CreateDeferredContext1(
UINT ContextFlags,
ID3D11DeviceContext1 **ppDeferredContext);
HRESULT CreateBlendState1(
const D3D11_BLEND_DESC1 *pBlendStateDesc,
ID3D11BlendState1 **ppBlendState);
HRESULT CreateRasterizerState1(
const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
ID3D11RasterizerState1 **ppRasterizerState);
HRESULT CreateDeviceContextState(
UINT Flags,
const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
REFIID EmulatedInterface,
D3D_FEATURE_LEVEL *pChosenFeatureLevel,
ID3DDeviceContextState **ppContextState);
HRESULT OpenSharedResource1(
HANDLE hResource,
REFIID returnedInterface,
void **ppResource);
HRESULT OpenSharedResourceByName(
LPCWSTR lpName,
DWORD dwDesiredAccess,
REFIID returnedInterface,
void **ppResource);
}
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