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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | KNOWS BUGS/ISSUES:
-Ring shadow slightly out of place in Uranus
-Random/sporadic Z-fighting when using 16 bits (seems to work fine in 32
bits zbuffers)
-Smooth transitions behave strangely sometimes (especially when current
target is a spaceship).
-Milky Way may look weird on some 3Dfx cards. AFAIK this is a hardware
fault when dealing with large polygons located far away from the camera
-3D models use a binary format (see README.BMF) so i guess it won't work
on big endian computers (i haven't tested though). If you're running it on
such a computer please drop me a note and tell me.
-OU GUI version crashes on Linux when running under the NVIDIA driver
(0.9beta). NoGUI (default on linux) version seems to work fine.
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