/usr/share/povray-3.7/include/rad_def.inc is in povray-includes 1:3.7.0.4-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence of Vision Ray Tracer version 3.5 Include File
// File: rad_def.inc
// Last updated: 2010.5.24
// Description: Set some common radiosity settings.
// These settings are extremely general and are intended for
// ease of use, and don't necessarily give the best results.
// Modified 2001.7.26: Made Normal and Media parameters work
// no matter what setting is used. (Chris Huff)
#ifndef(Rad_Def2_Inc_Temp)
#declare Rad_Def2_Inc_Temp = version;
#version 3.5;
#ifdef(View_POV_Include_Stack)
#debug "including rad_def.inc\n"
#end
#declare Radiosity_Default = 0;
#declare Radiosity_Debug = 1;
#declare Radiosity_Fast = 2;
#declare Radiosity_Normal = 3;
#declare Radiosity_2Bounce = 4;
#declare Radiosity_Final = 5;
#declare Radiosity_OutdoorLQ = 6;
#declare Radiosity_OutdoorHQ = 7;
#declare Radiosity_OutdoorLight = 8;
#declare Radiosity_IndoorLQ = 9;
#declare Radiosity_IndoorHQ = 10;
// The correct format for using this file is:
//
// #include "rad_def.inc"
// global_settings {
// radiosity {
// Rad_Settings(Radiosity_Default, off, off)
// }
// }
//
//
// for first parameter use one of the above constants
//
// second parameter for radiosity normal switch
// (turn 'on' if normal should be taken into account when calculating radiosity)
//
// third parameter for radiosity media switch
// (turn 'on' if media should be taken into account when calculating radiosity)
//
#macro Rad_Settings(Nbr, Normal, Media)
#switch(Nbr)
// An empty radiosity block using default settings
#case (Radiosity_Default)
#debug "\nRadiosity_Default in use\n"
#break
// Run it fast, don't try to make it look good, make sure that
// you can actually see where the radiosity boundaries are.
#case (Radiosity_Debug)
pretrace_start 0.08
pretrace_end 0.02
count 10
nearest_count 1
error_bound 0.3
recursion_limit 1
low_error_factor 0.8
gray_threshold 0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_Debug in use\n"
#break
// Make it look as good as you can, but I'm in a hurry
#case (Radiosity_Fast)
pretrace_start 0.08
pretrace_end 0.02
count 80
nearest_count 5
error_bound 0.4
recursion_limit 1
low_error_factor 0.9
gray_threshold 0
minimum_reuse 0.025
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_Fast in use\n"
#break
// Typical values
#case (Radiosity_Normal)
pretrace_start 0.08
pretrace_end 0.01
count 200
nearest_count 7
error_bound 0.3
recursion_limit 1
low_error_factor 0.75
gray_threshold 0
minimum_reuse 0.017
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_Normal in use\n"
#break
// Typical values, but with 2 bounces. Starts slow, but picks up steam!
#case (Radiosity_2Bounce)
pretrace_start 0.08
pretrace_end 0.01
count 200
nearest_count 7
error_bound 0.3
recursion_limit 2
low_error_factor 0.75
gray_threshold 0
minimum_reuse 0.017
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_2Bounce in use\n"
#break
// For patient quality freaks with fast computers about to leave on vacation
#case (Radiosity_Final)
pretrace_start 0.08
pretrace_end 0.004
count 800
nearest_count 9
error_bound 0.2
recursion_limit 1
low_error_factor 0.7
gray_threshold 0
minimum_reuse 0.01
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_Final in use\n"
#break
// For outdoor scenes without light sources
// Low quality being reasonably fast in most scenes
#case (Radiosity_OutdoorLQ)
pretrace_start 0.08
pretrace_end 0.01
count 80
nearest_count 4
error_bound 0.6
recursion_limit 1 // increase this in scenes with complicated geometries when necessary
low_error_factor 0.8
gray_threshold 0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_OutdoorLQ in use\n"
#break
// For outdoor scenes without light sources
// High quality - can be very slow
#case (Radiosity_OutdoorHQ)
pretrace_start 0.08
pretrace_end 0.004
count 500
nearest_count 7
error_bound 0.1
recursion_limit 1 // increase this in scenes with complicated geometries when necessary
low_error_factor 0.5
gray_threshold 0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_OutdoorHQ in use\n"
#break
// Settings for outdoor scenes with (Sun)light
// for getting a general skylight effect
#case (Radiosity_OutdoorLight)
pretrace_start 0.08
pretrace_end 0.01
count 50
nearest_count 4
error_bound 0.8
recursion_limit 1
low_error_factor 0.9
gray_threshold 0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_OutdoorLight in use\n"
#break
// quite fast settings for indoor radiosity
// good values much depend on actual situation
// these settings can be taken as a basis
#case (Radiosity_IndoorLQ)
pretrace_start 0.08
pretrace_end 0.01
count 80
nearest_count 5
error_bound 0.7
recursion_limit 2
low_error_factor 0.8
gray_threshold 0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_IndoorLQ in use\n"
#break
// slower settings for indoor radiosity
// good values much depend on actual situation
// these settings can be taken as a basis
#case (Radiosity_IndoorHQ)
pretrace_start 0.08
pretrace_end 0.004
count 400
nearest_count 8
error_bound 0.15
recursion_limit 3
low_error_factor 0.5
gray_threshold 0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
#debug "\nRadiosity_IndoorHQ in use\n"
#break
#end
normal Normal
media Media
#end
#version Rad_Def2_Inc_Temp;
#end
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