/usr/share/psychtoolbox-3/PsychDemos/AlphaRotateDemo.m is in psychtoolbox-3-common 3.0.14.20170103+git6-g605ff5c.dfsg1-1build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 | function AlphaRotateDemo(numFrames, ifis)
% AlphaRotateDemo(numFrames, ifis)
%
% numFrames Number of grating textures to use for the drifting grating...
%
% ifis = Number of monitor refreshes to wait between drawing single
% textures...
%
%
% OS X: ___________________________________________________________________
%
% Display a rotating grating using the new Screen('DrawTexture') command.
% In the OS X Psychtoolbox Screen('DrawTexture') replaces
% Screen('CopyWindow').
%
% This illustrates an application of Alpha blending by masking the rotating
% grating with a gaussian transparency mask.
%
% In each frame, first the grating is drawn. Then a texture acting as a
% transparency mask is drawn "over" the grating, masking out selected
% parts of the grating.
%
% _________________________________________________________________________
%
% see also: PsychDemos, MovieDemo
% HISTORY
% 6/28/04 awi Adapted from Denis Pelli's DriftDemo.m for OS 9
% 7/18/04 awi Added Priority call. Fixed.
% 9/8/04 awi Added Try/Catch, cosmetic changes to comments and see also.
% 1/9/05 mk Adapted from awi's DriftDemoOSX.
% 5/13/05 mk Alpha-Blending reenabled, new VBL-Syncing enabled...
% 5/23/05 mk Bugs fixed that made it fail on Matlab 6
if nargin<2
ifis=2;
end;
if nargin<1
numFrames=1
end;
try
% This script calls Psychtoolbox commands available only in OpenGL-based
% versions of the Psychtoolbox. (So far, the OS X Psychtoolbox is the
% only OpenGL-base Psychtoolbox.) The Psychtoolbox command AssertPsychOpenGL will issue
% an error message if someone tries to execute this script on a computer without
% an OpenGL Psychtoolbox
AssertOpenGL;
% Get the list of screens and choose the one with the highest screen number.
% Screen 0 is, by definition, the display with the menu bar. Often when
% two monitors are connected the one without the menu bar is used as
% the stimulus display. Chosing the display with the highest dislay number is
% a best guess about where you want the stimulus displayed.
screens=Screen('Screens');
screenNumber=max(screens);
% Open a double-buffered fullscreen window:
w=Screen('OpenWindow',screenNumber);
[width, height]=Screen('WindowSize', w);
% Enable alpha blending with proper blend-function. We need it
% for drawing of our alpha-mask (gaussian aperture):
Screen('BlendFunction', w, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
% Find the color values which correspond to white and black. Though on OS
% X we currently only support true color and thus, for scalar color
% arguments,
% black is always 0 and white 255, this rule is not true on other platforms will
% not remain true on OS X after we add other color depth modes.
white=WhiteIndex(screenNumber);
black=BlackIndex(screenNumber);
gray=(white+black)/2;
if round(gray)==white
gray=black;
end
inc=white-gray;
% compute each frame of the grating and convert those frames, stored in
% MATLAB matrices, into Psychtoolbox OpenGL textures using 'MakeTexture';
% numFrames= temporal period, in frames, of the drifting grating
s=min(width, height) / 4;
[x,y]=meshgrid(-s:s-1, -s:s-1);
angle=30*pi/180; % 30 deg orientation.
f=0.01*2*pi; % cycles/pixel
a=cos(angle)*f;
b=sin(angle)*f;
% Build grating textures:
for i=1:numFrames
phase=(i/numFrames)*2*pi;
m=sin(a*x+b*y+phase);
gratingtex=(gray+inc*m);
tex(i)=Screen('MakeTexture', w, gratingtex);
end
tavg=0;
% We create a Luminance+Alpha matrix for use as transparency mask:
% Layer 1 (Luminance) is filled with luminance value 'gray' of the
% background.
maskblob=ones(2*s, 2*s, 2) * gray;
% Layer 2 (Transparency aka Alpha) is filled with gaussian transparency
% mask.
maskblob(:,:,2)=255 - exp(-((x/90).^2)-((y/90).^2))*255;
% Build a single transparency mask texture:
masktex=Screen('MakeTexture', w, maskblob);
% Query the real duration of a monitor refresh interval, gained through
% some measurement during Screen('OpenWindow')...
ifi_duration = Screen('GetFlipInterval', w)
% Run the movie animation for a fixed period of max 20 seconds.
movieDurationSecs=20;
frameRate=Screen('FrameRate',screenNumber);
if(frameRate==0) % if MacOSX does not know the frame rate the 'FrameRate' will return 0.
frameRate=60; % 60 Hz is a good guess for flat-panels...
end
movieDurationFrames=round(movieDurationSecs * frameRate / ifis);
movieFrameIndices=mod(0:(movieDurationFrames-1), numFrames) + 1;
% Switch to realtime:
priorityLevel=MaxPriority(w);
Priority(priorityLevel)
% Prepare screen for animation:
% Draw gray full-screen rectangle to clear to a defined
% background color:
Screen('FillRect',w, gray);
% Show the gray background, return timestamp of flip in 'vbl'
vbl = Screen('Flip', w);
% Animation loop:
for i=1:movieDurationFrames
t1=GetSecs;
% Draw grating for current frame:
% Please note the new (optional) 5th parameter 'i'!
% This specifies the rotation angle (in degree) of the texture.
Screen('DrawTexture', w, tex(movieFrameIndices(i)), [], [], i);
% Overdraw -- and therefore alpha-blend -- with gaussian alpha
% mask:
Screen('DrawTexture', w, masktex);
% Show result on screen: We only want to show a new frame every
% ifis monitor refresh intervals. Therefore we calculate a proper
% presentation time that is '(ifis - 0.5) * ifi_duration' after the
% time 'vbl' when the previous frame was shown.
% This is the equivalent of WaitBlanking on old PTB:
vbl=Screen('Flip', w, vbl + (ifis - 0.5) * ifi_duration);
t1=GetSecs - t1;
if (i>numFrames)
tavg=tavg+t1;
end;
% We also abort on keypress...
if KbCheck
break;
end;
end;
% Shut down realtime-mode:
Priority(0);
tavg=tavg / (movieDurationFrames - numFrames)
% We're done: Close all windows and textures:
sca;
catch
%this "catch" section executes in case of an error in the "try" section
%above. Importantly, it closes the onscreen window if its open.
Priority(0);
sca;
psychrethrow(psychlasterror);
end %try..catch..
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