/usr/share/psychtoolbox-3/PsychDemos/DrawHighQualityUnicodeTextDemo.m is in psychtoolbox-3-common 3.0.14.20170103+git6-g605ff5c.dfsg1-1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 | % DrawHighQualityUnicodeTextDemo
%
% This demo shows how to draw high-quality, anti-aliased text, and some
% japanese text encoded in Unicode.
%
% MacOS/X has text fonts with support for japanese characters preinstalled,
% so this should just work out of the box. Have a look at the code of the
% demo on how to select a suitable font, and how to read unicode text from
% the filesystem. The (commented out) reading code for SHIFT_JIS -> Unicode
% conversion would only work on recent Matlab releases. Older releases need
% different approaches - also different wrt. PowerPC vs. IntelMac. That's
% why we hard-coded the text in this demo -- Want to have it working even
% on old Matlab 6...
%
% On MS-Windows you will need to install the special east-asian font
% support kit in order to be able to draw japanese text.
% How to do this? See...
%
% http://www.coscom.co.jp/japanesefont/index.html
%
% with some more info here:
% http://www.alanwood.net/unicode/fonts_windows.html#japanese
%
% After that, text drawing seems to "just work" with our "Courier New"
% font. If you don't install the font pack, you'll just see funny little
% squares instead of nice japanese characters...
%
% On MacOS/X you have the choice between three different text
% rendering/layouting methods, as selectable by the Screen preference
% setting 'TextRenderer': The default is 1, which selects Apple's ATSU text
% renderer. A setting of 0 would also select ATSU but would use a different
% method for layout of text. Each method has its own weaknesses in that it
% will have trouble drawing text in some special fonts correctly, so you
% may have to choose the method based on the font to get best results.
% Typical standard fonts are handled correctly by both methods. A setting
% of 2 will use the Linux text rendering plugin (see "help DrawTextPlugin")
% which in our experience handles all fonts well and is of superior
% performance to the OSX ATSU renderer. However, given that historically
% ATSU was used on OSX for many years and each layout and rendering method
% will give slightly different text appearance, for reason of consistency
% we leave the default setting for OSX on 1, instead of using the superior
% setting 2.
%
% 11/26/07 mk Wrote it. Derived from Allens DrawSomeTextDemo.
try
% Choosing the display with the highest display number is
% a best guess about where you want the stimulus displayed.
screens=Screen('Screens');
screenNumber=max(screens);
% These preference setting selects the high quality text renderer on
% each operating system: It is not really needed, as the high quality
% renderer is the default on all operating systems, so this is more of
% a "better safe than sorry" setting.
Screen('Preference', 'TextRenderer', 1);
% This command uncoditionally enables text anti-aliasing for high
% quality text. It is not strictly needed here, because the default
% setting is to let the operating system decide what to use - which is
% usually anti-aliased rendering. This here just to demonstrate the
% switch. On WindowsXP or Vista, there also exists a setting of 2 for
% especially hiqh quality anti-aliasing. However, i couldn't ever see
% any perceptible difference in quality...
Screen('Preference', 'TextAntiAliasing', 1);
% This setting disables user defined alpha-blending for text - not
% strictly needed, alpha blending is disabled by default.
Screen('Preference', 'TextAlphaBlending', 0);
% We want the y-position of the text cursor to define the vertical
% position of the baseline of the text, as opposed to defining the top
% of the bounding box of the text. This command enables that behaviour
% by default. However, the Screen('DrawText') command provides an
% optional flag to override the global default on a case by case basis:
Screen('Preference', 'DefaultTextYPositionIsBaseline', 1);
% Open an onscreen window, fullscreen with default 50% gray background:
w=Screen('OpenWindow', screenNumber, 128);
% Draw some yellow oval, just to make the scene more interesting...
Screen('FillOval', w, [255 255 0], [0 0 400 400]);
% Select 'Arial' as font, choose a text size of 48pts and a
% default text style:
Screen('TextFont',w, 'Arial');
Screen('TextSize',w, 48);
Screen('TextStyle', w, 0);
% The standard 'Hello World' message drawn with the low-level
% Screen('DrawText') command. We start at x=300 and y=100. We draw in
% Red+Blue color:
Screen('DrawText', w, double('Hello '), 300, 100, [255, 0, 255]);
% Add to the text, starting at the last text cursor position. This
% should append the text to the previously drawn text...
Screen('DrawText', w, double('World! Smooth & Funky'));
% Now for some Unicode text rendering...
% The following array of double values encodes some japanese text in
% UTF-16 Unicode. Unicode text must be passed to Screens text drawing
% functions as a row-vector of double type, i.e., a numeric row vector,
% or - if it isn't one already - converted via the double() operator
% etc... Standard text strings are always interpreted as standard 8 bit
% ASCII text.
%
% According to the donor of this text snippet, it says "Thank you in
% japanese" -- let's hope he didn't lie to me ;-)
%
unicodetext = [26085, 26412, 35486, 12391, 12354, 12426, 12364, 12392, 12358, 12372, 12374, 12356, ...
12414, 12375, 12383, 12290, 13, 10];
% The text above is hard-coded. The following *disabled* snippet of code
% would have done the same, reading the text from a text file, encoded
% in so called Shift_JIS encoding, then converting it from Shift_JIS
% into Unicode UTF-16, then into a double matrix. However, this only
% works on recent Matlab releases, e.g, R2007a (V7.4) and later. In
% order to make this demo workable on older Matlabs, we just show you
% the commented code:
if 0
fid = fopen([PsychtoolboxRoot 'PsychDemos/japanese_shiftJIS.txt'], 'r', 'n','Shift_JIS');
unicodetext = native2unicode(fread(fid),'Shift_JIS'); %#ok<N2UNI>
fclose(fid);
disp(unicodetext);
unicodetext = double(transpose(unicodetext));
end
% On MS-Windows you need to install the special east-asian font
% support kit in order to be able to draw japanese text.
% How to do this? See...
% http://www.coscom.co.jp/japanesefont/index.html
%
% with some more info here:
% http://www.alanwood.net/unicode/fonts_windows.html#japanese
%
% After that, text drawing seems to "just work" with our "Courier New"
% font as selected above.
% Under OS/X if the legacy text renderer type 0 is used ...
if IsOSX
% ... we must select a font that supports japanese characters...
Screen('TextFont', w, 'Hiragino Mincho Pro');
end
if Screen('Preference', 'TextRenderer') == 1
% We can auto-select fonts by their supported languages on the
% default cross-platform text renderer plugin (type 1), e.g., we
% simply require a font with...
if 1
% ... support for the 'ja'panese language, whatever fits best:
Screen('TextFont', w, '-:lang=ja');
else
% ... support for the 'he'brew language, whatever fits best:
Screen('TextFont', w, '-:lang=he');
% Of course we also need to supply a text string with some
% hebrew characters (unicode code points) then:
unicodetext = 1488:1514;
end
end
% Let's draw the text once with the low-level Screen command at
% location (20, 300) in color black (==0) ...
y = 200;
Screen('DrawText', w, unicodetext, 20, y, 0);
% Draw some green line at the top of the letters and at the baseline of
% the text, just to show how nicely 'DrawText' now obeys the text size
% settings of 48 pts...
Screen('DrawLine', w, [0 255 0], 100, y - 48, 1400, y - 48);
Screen('DrawLine', w, [0 255 0], 100, y, 1400, y);
% ...and once centered with the convenient high level DrawFormattedText
% command...
DrawFormattedText(w, unicodetext, 'center', 'center');
% Tell user how to exit the demo, this time in the font 'Times' at a
% size of 86pts, in red color:
Screen('TextFont',w, 'Times');
Screen('TextSize',w, 86);
Screen('DrawText', w, 'Hit any key to continue.', 100, 600, [255, 0, 0]);
% Show text slide:
Screen('Flip',w);
% Wait for keypress, then for key release:
KbStrokeWait;
% Some funny little animation loop. Text scrolls down from top to
% bottom of screen - or until key press...
vbl=Screen('Flip',w);
tstart=vbl;
count=-100;
while ~KbCheck && count < 1200
% Test affine text transformations?
if 0
% Yes. Apply some rotation and some translation:
angle = 2 * (GetSecs - tstart) / 360 * 2 * 3.141592654;
delta = 10 * sin((GetSecs - tstart));
newmatrix = [ cos(angle), -sin(angle), delta ; ...
sin(angle), cos(angle), delta ];
oldmatrix = Screen('TextTransform', w, newmatrix)
Screen('TextBackgroundColor', w, [0 255 0 128]);
end
% Draw text baseline in green...
Screen('DrawLine', w, [0 255 0], 100, count, 1400, count);
% Compute texts bounding box...
[normRect realRect, ~, xAdvance] = Screen('TextBounds', w, 'Hit any key to exit.', 100, count);
% Draw the text...
newX = Screen('DrawText', w, 'Hit any key to exit.', 100, count, [255, 0, 0, 255]);
Screen('DrawText', w, 'This is yellow.', [], [], [255, 255, 0, 255]);
% Visualize its bounding box:
Screen('FrameRect', w, [255 0 255], realRect);
% Visualize the horizontal advance to the next text string:
realRect(1) = realRect(3);
% This 100 + xAdvance aka oldX + xAdvance should be the same as newX after text drawing:
realRect(3) = 100 + xAdvance;
Screen('FrameRect', w, [255 255 0], realRect);
% Update count and show frame...
count=count+1;
Screen('Flip',w);
end
Screen('Flip', w);
% Some nice good bye message in blue and at 24 pts text size:
Screen('TextSize',w, 24);
DrawFormattedText(w, 'Hit any key to exit the demo. Bye!', 'center', 'center', [0 0 255]);
Screen('Flip', w);
% Wait for keypress, then flip a last time:
KbStrokeWait;
Screen('Flip', w);
Screen('Preference', 'DefaultTextYPositionIsBaseline', 0);
% Close the screen, we're done...
sca;
catch
% This "catch" section executes in case of an error in the "try" section
% above. Importantly, it closes the onscreen window if it's open.
Screen('Preference', 'DefaultTextYPositionIsBaseline', 0);
sca;
psychrethrow(psychlasterror);
end
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