/usr/include/gamera/dimensions.hpp is in python-gamera-dev 1:3.4.2+git20160808.1725654-2.
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*
* Copyright (C) 2001-2005 Ichiro Fujinaga, Michael Droettboom, Karl MacMillan
* 2012 Christoph Dalitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef kwm11162001_dimensions_hpp
#define kwm11162001_dimensions_hpp
#include <vector>
#include <iostream>
/*
* This file contains the basic geometric types for Gamera. On one hand it is
* absolutely silly that we have to implement these types of objects instead
* of using something from the C++ 'standard'. On the other hand, some of these
* have methods that are somewhat specific to document recognition.
*/
namespace Gamera {
/**
* The basic type used for all coordinates. An unsigned type is used - this can
* be inconvenient at times, but it makes interaction with the image processing
* layer a little easier.
*/
typedef size_t coord_t;
/**
* Point
*
* This is a simple class to hold a single coordinate on a plane (x/y value pair).
*/
class Point {
private:
coord_t m_x, m_y;
public:
/**
* Default constructor - x and y are 0
*/
Point() : m_x(0), m_y(0) { }
/**
* Construct a point for the given x and y coordinates.
*/
Point(coord_t x, coord_t y) : m_x(x), m_y(y) {}
/// Return the x coordinate.
coord_t x() const {
return m_x;
}
/// Return the y coordinate.
coord_t y() const {
return m_y;
}
/// Set the x coordinate.
void x(coord_t x) {
m_x = x;
}
/// Set the y coordinate.
void y(coord_t y) {
m_y = y;
}
/// Move this point by the coordinates x and y (i.e. add (x,y))
void move(int x, int y) {
m_x += x;
m_y += y;
}
/// Equality operator
bool operator==(const Point& x) const {
return (m_x == x.m_x && m_y == x.m_y);
}
/// Inequality operator
bool operator!=(const Point& x) const {
return (m_x != x.m_x || m_y != x.m_y);
}
/// Less Than operator
/// (this does not make real sense, but allows Points to be keys in Maps)
bool operator<(const Point& x) const {
if (m_x < x.m_x) return true;
if (m_y < x.m_y) return true;
return false;
}
/// Addition
const Point operator+(const Point& p) const {
return Point(m_x + p.m_x, m_y + p.m_y);
}
Point operator+=(const Point& p) {
m_x += p.m_x;
m_y += p.m_y;
return *this;
}
};
/*
* There are size _and_ dimension objects so that users can use
* whichever coordinate system is most natural.
*
* A single point Point(0,0) and Size(0, 0) or Dimensions(1, 1)
*/
/*
* Size
*
* A simple class that holds width and height. These dimensions are
* refer to nrows - 1 or ncols - 1.
*/
class Size {
private:
coord_t m_width, m_height;
public:
/// Default constructor - set width and height to 0
Size() : m_width(1), m_height(1) { }
/// Construct a size object from width and height.
Size(coord_t width, coord_t height) : m_width(width), m_height(height) {}
/// Return the width
coord_t width() const {
return m_width;
}
/// Return the height
coord_t height() const {
return m_height;
}
/// Set the width
void width(coord_t width) {
m_width = width;
}
/// Set the height
void height(coord_t height) {
m_height = height;
}
/// Equality operator
bool operator==(const Size& other) const {
if (m_width == other.width() && m_height == other.height())
return true;
else
return false;
}
/// Inequality operator
bool operator!=(const Size& other) const {
if (m_width != other.width() || m_height != other.height())
return true;
else
return false;
}
};
/*
* Dim
*
* A simple class that holds nrows and ncols. These dimensions are
* refer to width or height + 1.
*/
class Dim {
private:
coord_t m_ncols, m_nrows;
public:
Dim() : m_ncols(1), m_nrows(1) { }
Dim(coord_t cols, coord_t rows) : m_ncols(cols), m_nrows(rows) { }
coord_t ncols() const { return m_ncols; }
coord_t nrows() const { return m_nrows; }
void ncols(coord_t ncols) { m_ncols = ncols; }
void nrows(coord_t nrows) { m_nrows = nrows; }
template<class Other>
bool operator==(const Other& other) const {
if (m_ncols == other.ncols() && m_nrows == other.nrows())
return true;
else
return false;
}
template<class Other>
bool operator!=(const Other& other) const {
if (m_ncols != other.ncols() || m_nrows != other.nrows())
return true;
else
return false;
}
};
/*
* Rect
*
* A rectangle class
*/
class Rect {
public:
typedef Rect self;
Rect() : m_origin(0, 0), m_lr(1, 1) { }
Rect(const Point& upper_left, const Point& lower_right)
: m_origin(upper_left), m_lr(lower_right) { }
Rect(const Point& upper_left, const Size& size)
: m_origin(upper_left), m_lr(upper_left.x() + size.width(),
upper_left.y() + size.height()) { }
Rect(const Point& upper_left, const Dim& dim)
: m_origin(upper_left), m_lr(upper_left.x() + dim.ncols() - 1,
upper_left.y() + dim.nrows() - 1) { }
virtual ~Rect() { }
// Get
Point origin() const { return m_origin; }
Point ul() const { return m_origin; }
coord_t ul_x() const { return m_origin.x(); }
coord_t ul_y() const { return m_origin.y(); }
Point ur() const { return Point(m_lr.x(), m_origin.y()); }
coord_t ur_x() const { return m_lr.x(); }
coord_t ur_y() const { return m_origin.y(); }
Point lr() const { return m_lr; }
coord_t lr_x() const { return m_lr.x(); }
coord_t lr_y() const { return m_lr.y(); }
Point ll() const { return Point(m_origin.x(), m_lr.y()); }
coord_t ll_x() const { return m_origin.x(); }
coord_t ll_y() const { return m_lr.y(); }
Dim dim() const { return Dim(ncols(), nrows()); }
Size size() const { return Size(width(), height()); }
coord_t ncols() const { return m_lr.x() - m_origin.x() + 1; }
coord_t nrows() const { return m_lr.y() - m_origin.y() + 1; }
coord_t width() const { return m_lr.x() - m_origin.x(); }
coord_t height() const { return m_lr.y() - m_origin.y(); }
coord_t offset_x() const { return m_origin.x(); }
coord_t offset_y() const { return m_origin.y(); }
Point center() const { return Point(center_x(), center_y()); }
coord_t center_x() const { return m_origin.x() + width() / 2; }
coord_t center_y() const { return m_origin.y() + height() / 2; }
// Set
void ul(const Point& ul) { m_origin = ul; dimensions_change(); }
void ul_x(coord_t v) { m_origin.x(v); dimensions_change(); }
void ul_y(coord_t v) { m_origin.y(v); dimensions_change(); }
void ur(const Point& ur) {
m_lr.x(ur.x()); m_origin.y(ur.y()); dimensions_change();
}
void ur_x(coord_t v) { m_lr.x(v); dimensions_change(); }
void ur_y(coord_t v) { m_origin.y(v); dimensions_change(); }
void lr(const Point& lr) { m_lr = lr; dimensions_change(); }
void lr_x(coord_t v) { m_lr.x(v); dimensions_change(); }
void lr_y(coord_t v) { m_lr.y(v); dimensions_change(); }
void ll(const Point& ll) {
m_origin.x(ll.x());
m_lr.y(ll.y());
dimensions_change();
}
void ll_x(coord_t v) { m_origin.x(v); dimensions_change(); }
void ll_y(coord_t v) { m_lr.y(v); dimensions_change(); }
void dim(const Dim& dim) {
nrows(dim.nrows());
ncols(dim.ncols());
dimensions_change();
}
void ncols(coord_t v) {
m_lr.x(m_origin.x() + v - 1);
dimensions_change();
}
void nrows(coord_t v) {
m_lr.y(m_origin.y() + v - 1);
dimensions_change();
}
void size(const Size& size) {
width(size.width());
height(size.height());
dimensions_change();
}
void size(coord_t width, coord_t height) {
this->width(width);
this->height(height);
dimensions_change();
}
void width(coord_t width) {
m_lr.x(m_origin.x() + width);
dimensions_change();
}
void height(coord_t height) {
m_lr.y(m_origin.y() + height);
dimensions_change();
}
void rect_set(const Point& upper_left, const Point& lower_right) {
m_origin = upper_left;
m_lr = lower_right;
dimensions_change();
}
void rect_set(const Point& upper_left, const Size& size) {
m_origin = upper_left;
this->size(size);
dimensions_change();
}
void rect_set(const Point& upper_left, const Dim& dim_) {
m_origin = upper_left;
dim(dim_);
dimensions_change();
}
void offset_x(coord_t v) { m_origin.x(v); dimensions_change(); }
void offset_y(coord_t v) { m_origin.y(v); dimensions_change(); }
void move(int x, int y) {
m_origin.move(x, y);
m_lr.move(x, y);
}
// containment
bool contains_x(coord_t v) const {
if (v >= ul_x() && v <= lr_x())
return true;
else
return false;
}
bool contains_y(coord_t v) const {
if (v >= ul_y() && v <= lr_y())
return true;
else
return false;
}
bool contains_point(const Point& v) const {
if (contains_x(v.x()) && contains_y(v.y()))
return true;
else
return false;
}
bool contains_rect(const self& v) const {
if (contains_point(v.ul()) && contains_point(v.lr()))
return true;
else
return false;
}
Rect expand(size_t expansion) const {
return Rect(Point(size_t(std::max((long)ul_x() - (long)expansion, 0l)),
size_t(std::max((long)ul_y() - (long)expansion, 0l))),
Point(size_t((long)lr_x() + expansion + 1),
size_t((long)lr_y() + expansion + 1)));
}
// intersection
bool intersects_x(const self& v) const {
coord_t sul = ul_x();
coord_t slr = lr_x();
coord_t vul = v.ul_x();
coord_t vlr = v.lr_x();
return (((vul >= sul) && (vul <= slr)) ||
((vlr >= sul) && (vlr <= slr)) ||
((sul >= vul) && (sul <= vlr)) ||
((slr >= vul) && (slr <= vlr)));
}
bool intersects_y(const self& v) const {
coord_t sul = ul_y();
coord_t slr = lr_y();
coord_t vul = v.ul_y();
coord_t vlr = v.lr_y();
return (((vul >= sul) && (vul <= slr)) ||
((vlr >= sul) && (vlr <= slr)) ||
((sul >= vul) && (sul <= vlr)) ||
((slr >= vul) && (slr <= vlr)));
}
bool intersects(const self& v) const {
return (intersects_x(v) && intersects_y(v));
}
Rect intersection(const self& other) const {
size_t ulx = std::max(ul_x(), other.ul_x());
size_t uly = std::max(ul_y(), other.ul_y());
size_t lrx = std::min(lr_x(), other.lr_x());
size_t lry = std::min(lr_y(), other.lr_y());
return Rect(Point(ulx, uly), Point(lrx, lry));
}
// Equality
bool operator==(const Rect& other) const {
if (m_origin == other.m_origin && m_lr == other.m_lr)
return true;
else
return false;
}
bool operator!=(const Rect& other) const {
if (m_origin != other.m_origin || m_lr != other.m_lr)
return true;
else
return false;
}
// union
static Rect* union_rects(std::vector<Rect*> &rects) {
size_t min_x, min_y, max_x, max_y;
min_x = min_y = std::numeric_limits<size_t>::max();
max_x = max_y = 0;
for (std::vector<Rect*>::iterator i = rects.begin();
i != rects.end(); ++i) {
Rect* rect = (*i);
min_x = std::min(min_x, rect->ul_x());
min_y = std::min(min_y, rect->ul_y());
max_x = std::max(max_x, rect->lr_x());
max_y = std::max(max_y, rect->lr_y());
}
return new Rect(Point(min_x, min_y), Point(max_x, max_y));
}
void union_rect(const self& other) {
ul_y(std::min(ul_y(), other.ul_y()));
lr_y(std::max(lr_y(), other.lr_y()));
ul_x(std::min(ul_x(), other.ul_x()));
lr_x(std::max(lr_x(), other.lr_x()));
}
// distance
double distance_euclid(const self& other) {
return euclid(center_x(), center_y(), other.center_x(), other.center_y());
}
coord_t distance_cx(const self& other) {
coord_t cx = center_x();
coord_t other_cx = other.center_x();
if (cx > other_cx)
return cx - other_cx;
else
return other_cx - cx;
}
coord_t distance_cy(const self& other) {
coord_t cy = center_y();
coord_t other_cy = other.center_y();
if (cy > other_cy)
return cy - other_cy;
else
return other_cy - cy;
}
double distance_bb(const self& other) {
double min_y = (double)std::min
(std::min(abs((long)ul_y() - (long)other.ul_y()),
abs((long)ul_y() - (long)other.lr_y())),
std::min(abs((long)lr_y() - (long)other.ul_y()),
abs((long)lr_y() - (long)other.lr_y())));
double min_x = (double)std::min
(std::min(abs((long)ul_x() - (long)other.ul_x()),
abs((long)ul_x() - (long)other.lr_x())),
std::min(abs((long)lr_x() - (long)other.ul_x()),
abs((long)lr_x() - (long)other.lr_x())));
return std::sqrt(min_y*min_y + min_x*min_x);
}
private:
double euclid(coord_t x1, coord_t y1, coord_t x2, coord_t y2) {
double dx1 = (double)x1;
double dy1 = (double)y1;
double dx2 = (double)x2;
double dy2 = (double)y2;
double a = std::pow(std::abs(dx1 - dx2), 2);
double b = std::pow(std::abs(dy1 - dy2), 2);
return std::sqrt(a + b);
}
protected:
virtual void dimensions_change() { }
private:
Point m_origin, m_lr;
};
};
#endif
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