This file is indexed.

/usr/lib/python2.7/dist-packages/pyngus/sockets.py is in python-pyngus 2.2.1-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
#    Licensed to the Apache Software Foundation (ASF) under one
#    or more contributor license agreements.  See the NOTICE file
#    distributed with this work for additional information
#    regarding copyright ownership.
#
#    Licensed under the Apache License, Version 2.0 (the "License"); you may
#    not use this file except in compliance with the License. You may obtain
#    a copy of the License at
#
#         http://www.apache.org/licenses/LICENSE-2.0
#
#    Unless required by applicable law or agreed to in writing, software
#    distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
#    WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
#    License for the specific language governing permissions and limitations
#    under the License.
"""helper methods that provide boilerplate socket I/O and Connection
    processing.
"""

__all__ = [
    "read_socket_input",
    "write_socket_output"
]

import errno
import logging
import socket

from pyngus.connection import Connection

LOG = logging.getLogger(__name__)


def read_socket_input(connection, socket_obj):
    """Read from the network layer and processes all data read.  Can
    support both blocking and non-blocking sockets.
    Returns the number of input bytes processed, or EOS if input processing
    is done.  Any exceptions raised by the socket are re-raised.
    """
    count = connection.needs_input
    if count <= 0:
        return count  # 0 or EOS

    while True:
        try:
            sock_data = socket_obj.recv(count)
            break
        except socket.timeout as e:
            LOG.debug("Socket timeout exception %s", str(e))
            raise  # caller must handle
        except socket.error as e:
            err = e.errno
            if err in [errno.EAGAIN,
                       errno.EWOULDBLOCK,
                       errno.EINTR]:
                # try again later
                return 0
            # otherwise, unrecoverable, caller must handle
            LOG.debug("Socket error exception %s", str(e))
            raise
        except Exception as e:  # beats me... assume fatal
            LOG.debug("unknown socket exception %s", str(e))
            raise  # caller must handle

    if len(sock_data) > 0:
        count = connection.process_input(sock_data)
    else:
        LOG.debug("Socket closed")
        count = Connection.EOS
        connection.close_input()
        connection.close_output()
    return count


def write_socket_output(connection, socket_obj):
    """Write data to the network layer.  Can support both blocking and
    non-blocking sockets.
    Returns the number of output bytes sent, or EOS if output processing
    is done.  Any exceptions raised by the socket are re-raised.
    """
    count = connection.has_output
    if count <= 0:
        return count  # 0 or EOS

    data = connection.output_data()
    if not data:
        # error - has_output > 0, but no data?
        return Connection.EOS

    while True:
        try:
            count = socket_obj.send(data)
            break
        except socket.timeout as e:
            LOG.debug("Socket timeout exception %s", str(e))
            raise  # caller must handle
        except socket.error as e:
            err = e.errno
            if err in [errno.EAGAIN,
                       errno.EWOULDBLOCK,
                       errno.EINTR]:
                # try again later
                return 0
            # else assume fatal let caller handle it:
            LOG.debug("Socket error exception %s", str(e))
            raise
        except Exception as e:  # beats me... assume fatal
            LOG.debug("unknown socket exception %s", str(e))
            raise

    if count > 0:
        connection.output_written(count)
    elif data:
        LOG.debug("Socket closed")
        count = Connection.EOS
        connection.close_output()
        connection.close_input()
    return count