/usr/include/wx-3.0/wx/wxPython/i_files/_uiaction.i is in python-wxgtk3.0-dev 3.0.2.0+dfsg-7.
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// Name: _uiaction.i
// Purpose: SWIG interface for wxUIActionSimulator
//
// Author: Robin Dunn
//
// Created: 30-Mar-2010
// RCS-ID: $Id: $
// Copyright: (c) 2010 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
%{
#include <wx/uiaction.h>
%}
//---------------------------------------------------------------------------
// Empty implementation of the class if wxWidgets doesn't have it
%{
#if !wxUSE_UIACTIONSIMULATOR
class wxUIActionSimulator
{
public:
wxUIActionSimulator() {
wxPyRaiseNotImplementedMsg(
"wx.UIActionSimulator is not available in this build of wxWidgets.");
}
~wxUIActionSimulator() {}
bool MouseMove(long, long) { return false; }
bool MouseDown(int) { return false; }
bool MouseUp(int) { return false; }
bool MouseClick(int) { return false; }
bool MouseDblClick(int) { return false; }
bool MouseDragDrop(long, long, long, long, int) { return false; }
bool KeyDown(int, int) { return false; }
bool KeyUp(int, int) { return false; }
bool Char(int, int) { return false; }
bool Text(const char *) { return false; }
};
#endif
%}
//---------------------------------------------------------------------------
%newgroup
class wxUIActionSimulator
{
public:
wxUIActionSimulator();
~wxUIActionSimulator();
// Mouse simulation
%nokwargs MouseMove;
bool MouseMove(long x, long y);
bool MouseMove(const wxPoint& point);
bool MouseDown(int button = wxMOUSE_BTN_LEFT);
bool MouseUp(int button = wxMOUSE_BTN_LEFT);
bool MouseClick(int button = wxMOUSE_BTN_LEFT);
bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
bool MouseDragDrop(long x1, long y1, long x2, long y2,
int button = wxMOUSE_BTN_LEFT);
// Keyboard simulation
// Low level methods for generating key presses and releases
bool KeyDown(int keycode, int modifiers = wxMOD_NONE);
bool KeyUp(int keycode, int modifiers = wxMOD_NONE);
// Higher level methods for generating both the key press and release for a
// single key or for all characters in the ASCII string "text" which can
// currently contain letters only (no digits, no punctuation).
bool Char(int keycode, int modifiers = wxMOD_NONE);
bool Text(const char *text);
};
//---------------------------------------------------------------------------
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