This file is indexed.

/usr/share/uranium/resources/shaders/default.shader is in python3-uranium 3.1.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
[shaders]
vertex =
    uniform highp mat4 u_modelViewProjectionMatrix;

    attribute highp vec4 a_vertex;
    attribute lowp vec4 a_color;
    varying lowp vec4 v_color;
    void main()
    {
        gl_Position = u_modelViewProjectionMatrix * a_vertex;
        v_color = a_color;
    }

fragment =
    uniform lowp vec4 u_color;
    varying lowp vec4 v_color;

    void main()
    {
        if(v_color != vec4(0.0, 0.0, 0.0, 1.0))
        {
            gl_FragColor = v_color;
        }
        else
        {
            gl_FragColor = u_color;
        }
    }

vertex41core =
    #version 410
    uniform highp mat4 u_modelViewProjectionMatrix;

    in highp vec4 a_vertex;
    in lowp vec4 a_color;
    out lowp vec4 v_color;
    void main()
    {
        gl_Position = u_modelViewProjectionMatrix * a_vertex;
        v_color = a_color;
    }

fragment41core =
    #version 410
    uniform lowp vec4 u_color;
    in lowp vec4 v_color;
    out vec4 frag_color;

    void main()
    {
        if(v_color != vec4(0.0, 0.0, 0.0, 1.0))
        {
            frag_color = v_color;
        }
        else
        {
            frag_color = u_color;
        }
    }

[defaults]
u_color = [0.5, 0.5, 0.5, 1.0]

[bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix

[attributes]
a_vertex = vertex
a_color = color