This file is indexed.

/usr/share/uranium/resources/shaders/toolhandle.shader is in python3-uranium 3.1.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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[shaders]
vertex =
    uniform highp mat4 u_modelViewProjectionMatrix;

    attribute highp vec4 a_vertex;
    attribute lowp vec4 a_color;

    varying lowp vec4 v_color;

    void main()
    {
        gl_Position = u_modelViewProjectionMatrix * a_vertex;
        v_color = a_color;
    }

fragment =
    uniform lowp vec4 u_disabledColor;
    uniform lowp vec4 u_activeColor;
    uniform lowp float u_disabledMultiplier;

    varying lowp vec4 v_color;

    void main()
    {
        if(u_activeColor == v_color)
        {
            gl_FragColor = v_color;
        }
        else
        {
            gl_FragColor = v_color * u_disabledMultiplier;
        }
    }

vertex41core =
    #version 410
    uniform highp mat4 u_modelViewProjectionMatrix;

    in highp vec4 a_vertex;
    in lowp vec4 a_color;

    out lowp vec4 v_color;

    void main()
    {
        gl_Position = u_modelViewProjectionMatrix * a_vertex;
        v_color = a_color;
    }

fragment41core =
    #version 410
    uniform lowp vec4 u_disabledColor;
    uniform lowp vec4 u_activeColor;
    uniform lowp float u_disabledMultiplier;

    in lowp vec4 v_color;
    out vec4 frag_color;

    void main()
    {
        if(u_activeColor == v_color)
        {
            frag_color = v_color;
        }
        else
        {
            frag_color = v_color * u_disabledMultiplier;
        }
    }

[defaults]
u_disabledColor = [0.5, 0.5, 0.5, 1.0]
u_activeColor = [0.5, 0.5, 0.5, 1.0]
u_disabledMultiplier = 0.75

[bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix

[attributes]
a_vertex = vertex
a_color = color