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<h1 class="title">Measure.qml Example File</h1>
<span class="subtitle">heartrate-game/qml/Measure.qml</span>
<!-- $$$heartrate-game/qml/Measure.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml">
<span class="comment">/***************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the QtBluetooth module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>
import QtQuick 2.5
<span class="type">GamePage</span> {
<span class="name">id</span>: <span class="name">measurePage</span>
<span class="name">errorMessage</span>: <span class="name">deviceHandler</span>.<span class="name">error</span>
<span class="name">infoMessage</span>: <span class="name">deviceHandler</span>.<span class="name">info</span>
property <span class="type">real</span> <span class="name">__timeCounter</span>: <span class="number">0</span>;
property <span class="type">real</span> <span class="name">__maxTimeCount</span>: <span class="number">60</span>
property <span class="type">string</span> <span class="name">relaxText</span>: <span class="name">qsTr</span>(<span class="string">"Relax!\nWhen you are ready, press Start. You have %1s time to increase heartrate so much as possible.\nGood luck!"</span>).<span class="name">arg</span>(<span class="name">__maxTimeCount</span>)
<span class="keyword">function</span> <span class="name">close</span>()
{
<span class="name">deviceHandler</span>.<span class="name">stopMeasurement</span>();
<span class="name">deviceHandler</span>.<span class="name">disconnectService</span>();
<span class="name">app</span>.<span class="name">prevPage</span>();
}
<span class="keyword">function</span> <span class="name">start</span>()
{
<span class="keyword">if</span> (!<span class="name">deviceHandler</span>.<span class="name">measuring</span>) {
<span class="name">__timeCounter</span> <span class="operator">=</span> <span class="number">0</span>;
<span class="name">deviceHandler</span>.<span class="name">startMeasurement</span>()
}
}
<span class="keyword">function</span> <span class="name">stop</span>()
{
<span class="keyword">if</span> (<span class="name">deviceHandler</span>.<span class="name">measuring</span>) {
<span class="name">deviceHandler</span>.<span class="name">stopMeasurement</span>()
}
<span class="name">app</span>.<span class="name">showPage</span>(<span class="string">"Stats.qml"</span>)
}
<span class="type">Timer</span> {
<span class="name">id</span>: <span class="name">measureTimer</span>
<span class="name">interval</span>: <span class="number">1000</span>
<span class="name">running</span>: <span class="name">deviceHandler</span>.<span class="name">measuring</span>
<span class="name">repeat</span>: <span class="number">true</span>
<span class="name">onTriggered</span>: {
__timeCounter++;
<span class="keyword">if</span> (<span class="name">__timeCounter</span> <span class="operator">>=</span> <span class="name">__maxTimeCount</span>)
<span class="name">measurePage</span>.<span class="name">stop</span>()
}
}
<span class="type">Column</span> {
<span class="name">anchors</span>.centerIn: <span class="name">parent</span>
<span class="name">spacing</span>: <span class="name">GameSettings</span>.<span class="name">fieldHeight</span> <span class="operator">*</span> <span class="number">0.5</span>
<span class="type">Rectangle</span> {
<span class="name">id</span>: <span class="name">circle</span>
<span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span>
<span class="name">width</span>: <span class="name">Math</span>.<span class="name">min</span>(<span class="name">measurePage</span>.<span class="name">width</span>, <span class="name">measurePage</span>.<span class="name">height</span><span class="operator">-</span><span class="name">GameSettings</span>.<span class="name">fieldHeight</span><span class="operator">*</span><span class="number">4</span>) <span class="operator">-</span> <span class="number">2</span><span class="operator">*</span><span class="name">GameSettings</span>.<span class="name">fieldMargin</span>
<span class="name">height</span>: <span class="name">width</span>
<span class="name">radius</span>: <span class="name">width</span><span class="operator">*</span><span class="number">0.5</span>
<span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">viewColor</span>
<span class="type">Text</span> {
<span class="name">id</span>: <span class="name">hintText</span>
<span class="name">anchors</span>.centerIn: <span class="name">parent</span>
<span class="name">anchors</span>.verticalCenterOffset: -<span class="name">parent</span>.<span class="name">height</span><span class="operator">*</span><span class="number">0.1</span>
<span class="name">horizontalAlignment</span>: <span class="name">Text</span>.<span class="name">AlignHCenter</span>
<span class="name">verticalAlignment</span>: <span class="name">Text</span>.<span class="name">AlignVCenter</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">*</span> <span class="number">0.8</span>
<span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">*</span> <span class="number">0.6</span>
<span class="name">wrapMode</span>: <span class="name">Text</span>.<span class="name">WordWrap</span>
<span class="name">text</span>: <span class="name">measurePage</span>.<span class="name">relaxText</span>
<span class="name">visible</span>: !<span class="name">deviceHandler</span>.<span class="name">measuring</span>
<span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">textColor</span>
<span class="name">fontSizeMode</span>: <span class="name">Text</span>.<span class="name">Fit</span>
<span class="name">minimumPixelSize</span>: <span class="number">10</span>
<span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">mediumFontSize</span>
}
<span class="type">Text</span> {
<span class="name">id</span>: <span class="name">text</span>
<span class="name">anchors</span>.centerIn: <span class="name">parent</span>
<span class="name">anchors</span>.verticalCenterOffset: -<span class="name">parent</span>.<span class="name">height</span><span class="operator">*</span><span class="number">0.15</span>
<span class="name">font</span>.pixelSize: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">*</span> <span class="number">0.45</span>
<span class="name">text</span>: <span class="name">deviceHandler</span>.<span class="name">hr</span>
<span class="name">visible</span>: <span class="name">deviceHandler</span>.<span class="name">measuring</span>
<span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">textColor</span>
}
<span class="type">Item</span> {
<span class="name">id</span>: <span class="name">minMaxContainer</span>
<span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span><span class="operator">*</span><span class="number">0.7</span>
<span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span> <span class="operator">*</span> <span class="number">0.15</span>
<span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span>
<span class="name">anchors</span>.bottomMargin: <span class="name">parent</span>.<span class="name">height</span><span class="operator">*</span><span class="number">0.16</span>
<span class="name">visible</span>: <span class="name">deviceHandler</span>.<span class="name">measuring</span>
<span class="type">Text</span> {
<span class="name">anchors</span>.left: <span class="name">parent</span>.<span class="name">left</span>
<span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span>
<span class="name">text</span>: <span class="name">deviceHandler</span>.<span class="name">minHR</span>
<span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">textColor</span>
<span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">hugeFontSize</span>
<span class="type">Text</span> {
<span class="name">anchors</span>.left: <span class="name">parent</span>.<span class="name">left</span>
<span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">top</span>
<span class="name">font</span>.pixelSize: <span class="name">parent</span>.<span class="name">font</span>.<span class="name">pixelSize</span><span class="operator">*</span><span class="number">0.8</span>
<span class="name">color</span>: <span class="name">parent</span>.<span class="name">color</span>
<span class="name">text</span>: <span class="string">"MIN"</span>
}
}
<span class="type">Text</span> {
<span class="name">anchors</span>.right: <span class="name">parent</span>.<span class="name">right</span>
<span class="name">anchors</span>.verticalCenter: <span class="name">parent</span>.<span class="name">verticalCenter</span>
<span class="name">text</span>: <span class="name">deviceHandler</span>.<span class="name">maxHR</span>
<span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">textColor</span>
<span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">hugeFontSize</span>
<span class="type">Text</span> {
<span class="name">anchors</span>.right: <span class="name">parent</span>.<span class="name">right</span>
<span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">top</span>
<span class="name">font</span>.pixelSize: <span class="name">parent</span>.<span class="name">font</span>.<span class="name">pixelSize</span><span class="operator">*</span><span class="number">0.8</span>
<span class="name">color</span>: <span class="name">parent</span>.<span class="name">color</span>
<span class="name">text</span>: <span class="string">"MAX"</span>
}
}
}
<span class="type">Image</span> {
<span class="name">id</span>: <span class="name">heart</span>
<span class="name">anchors</span>.horizontalCenter: <span class="name">minMaxContainer</span>.<span class="name">horizontalCenter</span>
<span class="name">anchors</span>.verticalCenter: <span class="name">minMaxContainer</span>.<span class="name">bottom</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span> <span class="operator">*</span> <span class="number">0.2</span>
<span class="name">height</span>: <span class="name">width</span>
<span class="name">source</span>: <span class="string">"images/heart.png"</span>
<span class="name">smooth</span>: <span class="number">true</span>
<span class="name">antialiasing</span>: <span class="number">true</span>
<span class="type">SequentialAnimation</span>{
<span class="name">id</span>: <span class="name">heartAnim</span>
<span class="name">running</span>: <span class="name">deviceHandler</span>.<span class="name">alive</span>
<span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
<span class="name">alwaysRunToEnd</span>: <span class="number">true</span>
<span class="type">PropertyAnimation</span> { <span class="name">target</span>: <span class="name">heart</span>; <span class="name">property</span>: <span class="string">"scale"</span>; <span class="name">to</span>: <span class="number">1.2</span>; <span class="name">duration</span>: <span class="number">500</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">InQuad</span> }
<span class="type">PropertyAnimation</span> { <span class="name">target</span>: <span class="name">heart</span>; <span class="name">property</span>: <span class="string">"scale"</span>; <span class="name">to</span>: <span class="number">1.0</span>; <span class="name">duration</span>: <span class="number">500</span>; <span class="name">easing</span>.type: <span class="name">Easing</span>.<span class="name">OutQuad</span> }
}
}
}
<span class="type">Rectangle</span> {
<span class="name">id</span>: <span class="name">timeSlider</span>
<span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">viewColor</span>
<span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span>
<span class="name">width</span>: <span class="name">circle</span>.<span class="name">width</span>
<span class="name">height</span>: <span class="name">GameSettings</span>.<span class="name">fieldHeight</span>
<span class="name">radius</span>: <span class="name">GameSettings</span>.<span class="name">buttonRadius</span>
<span class="type">Rectangle</span> {
<span class="name">height</span>: <span class="name">parent</span>.<span class="name">height</span>
<span class="name">radius</span>: <span class="name">parent</span>.<span class="name">radius</span>
<span class="name">color</span>: <span class="name">GameSettings</span>.<span class="name">sliderColor</span>
<span class="name">width</span>: <span class="name">Math</span>.<span class="name">min</span>(<span class="number">1.0</span>,<span class="name">__timeCounter</span> <span class="operator">/</span> <span class="name">__maxTimeCount</span>) <span class="operator">*</span> <span class="name">parent</span>.<span class="name">width</span>
}
<span class="type">Text</span> {
<span class="name">anchors</span>.centerIn: <span class="name">parent</span>
<span class="name">color</span>: <span class="string">"gray"</span>
<span class="name">text</span>: (<span class="name">__maxTimeCount</span> <span class="operator">-</span> <span class="name">__timeCounter</span>).<span class="name">toFixed</span>(<span class="number">0</span>) <span class="operator">+</span> <span class="string">" s"</span>
<span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">bigFontSize</span>
}
}
}
<span class="type">GameButton</span> {
<span class="name">id</span>: <span class="name">startButton</span>
<span class="name">anchors</span>.horizontalCenter: <span class="name">parent</span>.<span class="name">horizontalCenter</span>
<span class="name">anchors</span>.bottom: <span class="name">parent</span>.<span class="name">bottom</span>
<span class="name">anchors</span>.bottomMargin: <span class="name">GameSettings</span>.<span class="name">fieldMargin</span>
<span class="name">width</span>: <span class="name">circle</span>.<span class="name">width</span>
<span class="name">height</span>: <span class="name">GameSettings</span>.<span class="name">fieldHeight</span>
<span class="name">enabled</span>: !<span class="name">deviceHandler</span>.<span class="name">measuring</span>
<span class="name">radius</span>: <span class="name">GameSettings</span>.<span class="name">buttonRadius</span>
<span class="name">onClicked</span>: <span class="name">start</span>()
<span class="type">Text</span> {
<span class="name">anchors</span>.centerIn: <span class="name">parent</span>
<span class="name">font</span>.pixelSize: <span class="name">GameSettings</span>.<span class="name">tinyFontSize</span>
<span class="name">text</span>: <span class="name">qsTr</span>(<span class="string">"START"</span>)
<span class="name">color</span>: <span class="name">startButton</span>.<span class="name">enabled</span> ? <span class="name">GameSettings</span>.<span class="name">textColor</span> : <span class="name">GameSettings</span>.<span class="name">disabledTextColor</span>
}
}
}
</pre>
</div>
<!-- @@@heartrate-game/qml/Measure.qml -->
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