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<td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-qmlmodule.html">QML Types</a></td><td >TouchEventSequence QML Type</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#methods">Methods</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">TouchEventSequence QML Type</h1>
<span class="subtitle"></span>
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<p><a href="qml-qttest-toucheventsequence.html">TouchEventSequence</a> is used to build and dispatch touch events for testing. <a href="#details">More...</a></p>
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<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtTest 1.1</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.9</td></tr></table></div><ul>
<li><a href="qml-qttest-toucheventsequence-members.html">List of all members, including inherited members</a></li>
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<h2 id="methods">Methods</h2>
<ul>
<li class="fn">TouchEventSequence <b><b><a href="qml-qttest-toucheventsequence.html#commit-method">commit</a></b></b>()</li>
<li class="fn">TouchEventSequence <b><b><a href="qml-qttest-toucheventsequence.html#move-method">move</a></b></b>(int <i>touchId</i>, object <i>item</i>, real <i>x</i>, real <i>y</i>)</li>
<li class="fn">TouchEventSequence <b><b><a href="qml-qttest-toucheventsequence.html#press-method">press</a></b></b>(int <i>touchId</i>, object <i>item</i>, real <i>x</i>, real <i>y</i>)</li>
<li class="fn">TouchEventSequence <b><b><a href="qml-qttest-toucheventsequence.html#release-method">release</a></b></b>(int <i>touchId</i>, object <i>item</i>, real <i>x</i>, real <i>y</i>)</li>
<li class="fn">TouchEventSequence <b><b><a href="qml-qttest-toucheventsequence.html#stationary-method">stationary</a></b></b>(int <i>touchId</i>)</li>
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<h2 id="details">Detailed Description</h2>
<p>A <a href="qml-qttest-toucheventsequence.html">TouchEventSequence</a> is created by calling <a href="qml-qttest-testcase.html#touchEvent-method">TestCase.touchEvent()</a>. The type can not be directly instantiated. Each method provided by the type returns the same object, allowing chained calls.</p>
<p>For example:</p>
<pre class="cpp">
touchEvent(item)<span class="operator">.</span>press(<span class="number">0</span>)<span class="operator">.</span>commit();
</pre>
<p>is equivalent to:</p>
<pre class="cpp">
var sequence <span class="operator">=</span> touchEvent(item);
sequence<span class="operator">.</span>press(<span class="number">0</span>);
sequence<span class="operator">.</span>commit();
</pre>
<p>Events are delivered to the window which contains the item specified in touchEvent.</p>
<p><b>See also </b><a href="qml-qttest-testcase.html#touchEvent-method">TestCase::touchEvent()</a> and QTest::QTouchEventSequence.</p>
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<h2>Method Documentation</h2>
<!-- $$$commit -->
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<a name="commit-method"></a><span class="type"><a href="qml-qttest-toucheventsequence.html">TouchEventSequence</a></span> <span class="name">commit</span>()</p></td></tr>
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</div><div class="qmldoc"><p>Sends the touch event composed by prior use of <a href="qml-qttest-toucheventsequence.html#press-method">press()</a>, <a href="qml-qttest-toucheventsequence.html#move-method">move()</a>, <a href="qml-qttest-toucheventsequence.html#release-method">release()</a>, and <a href="qml-qttest-toucheventsequence.html#stationary-method">stationary()</a>. Following commit's return, the <a href="qml-qttest-toucheventsequence.html">TouchEventSequence</a> can be used to compose a new event.</p>
<pre class="cpp">
var sequence <span class="operator">=</span> touchEvent(target);
<span class="comment">// Touch the middle of target with 1 point</span>
sequence<span class="operator">.</span>press(<span class="number">1</span>);
sequence<span class="operator">.</span>commit();
<span class="comment">// Begin a new event</span>
<span class="comment">// Move the point to target's upper left corner</span>
sequence<span class="operator">.</span>move(<span class="number">1</span><span class="operator">,</span> target<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span>);
sequence<span class="operator">.</span>commit();
</pre>
<p>Commit is automatically invoked when the <a href="qml-qttest-toucheventsequence.html">TouchEventSequence</a> object is destroyed.</p>
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<a name="move-method"></a><span class="type"><a href="qml-qttest-toucheventsequence.html">TouchEventSequence</a></span> <span class="name">move</span>(<span class="type">int</span> <i>touchId</i>, <span class="type">object</span> <i>item</i>, <span class="type">real</span> <i>x</i> = item.width / 2, <span class="type">real</span> <i>y</i> = item.height / 2)</p></td></tr>
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</div><div class="qmldoc"><p>Moves <i>touchId</i> to the point indicated by <i>x</i> and <i>y</i> relative to <i>item</i>.</p>
<p>Item defaults to the value provided via touchEvent(). X and y default to the midpoint of the item.</p>
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<a name="press-method"></a><span class="type"><a href="qml-qttest-toucheventsequence.html">TouchEventSequence</a></span> <span class="name">press</span>(<span class="type">int</span> <i>touchId</i>, <span class="type">object</span> <i>item</i>, <span class="type">real</span> <i>x</i> = item.width / 2, <span class="type">real</span> <i>y</i> = item.height / 2)</p></td></tr>
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</div><div class="qmldoc"><p>Creates a new point identified as <i>touchId</i>, at the point indicated by <i>x</i> and <i>y</i> relative to <i>item</i>. Further use of the same touch point should maintain the same touchId.</p>
<p>Item defaults to the value provided via touchEvent(). X and y default to the midpoint of the item.</p>
</div></div><!-- @@@press -->
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<!-- $$$release -->
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<a name="release-method"></a><span class="type"><a href="qml-qttest-toucheventsequence.html">TouchEventSequence</a></span> <span class="name">release</span>(<span class="type">int</span> <i>touchId</i>, <span class="type">object</span> <i>item</i>, <span class="type">real</span> <i>x</i> = item.width / 2, <span class="type">real</span> <i>y</i> = item.height / 2)</p></td></tr>
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</div><div class="qmldoc"><p>Removes <i>touchId</i> at the point indicated by <i>x</i> and <i>y</i> relative to <i>item</i>.</p>
<p>Item defaults to the value provided via touchEvent(). X and y default to the midpoint of the item.</p>
</div></div><!-- @@@release -->
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<a name="stationary-method"></a><span class="type"><a href="qml-qttest-toucheventsequence.html">TouchEventSequence</a></span> <span class="name">stationary</span>(<span class="type">int</span> <i>touchId</i>)</p></td></tr>
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</div><div class="qmldoc"><p>Indicates that <i>touchId</i> is present but otherwise unchanged from prior events.</p>
</div></div><!-- @@@stationary -->
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