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<?xml version="1.0" encoding="UTF-8"?>
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  <title>QSGDynamicTexture Class | Qt Quick 5.9</title>
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<td >Qt 5.9</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-module.html">C++ Classes</a></td><td >QSGDynamicTexture</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QSGDynamicTexture Class</h1>
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<p>The <a href="qsgdynamictexture.html">QSGDynamicTexture</a> class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QSGDynamicTexture&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qsgtexture.html">QSGTexture</a></td></tr></table></div><ul>
<li><a href="qsgdynamictexture-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qsgdynamictexture.html#updateTexture">updateTexture</a></b>() = 0</td></tr>
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<ul>
<li class="fn">20 public functions inherited from <a href="qsgtexture.html#public-functions">QSGTexture</a></li>
<li class="fn">32 public functions inherited from <a href="../qtcore/qobject.html#public-functions">QObject</a></li>
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<h3>Additional Inherited Members</h3>
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<li class="fn">1 property inherited from <a href="../qtcore/qobject.html#properties">QObject</a></li>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qsgdynamictexture.html">QSGDynamicTexture</a> class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's.</p>
<p>To update the content of the texture, call <a href="qsgdynamictexture.html#updateTexture">updateTexture</a>() explicitly. Simply calling <a href="qsgtexture.html#bind">bind</a>() will not update the texture.</p>
<p><b>Note: </b>All classes with QSG prefix should be used solely on the scene graph's rendering thread. See <a href="qtquick-visualcanvas-scenegraph.html#scene-graph-and-rendering">Scene Graph and Rendering</a> for more information.</p></div>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="updateTexture"><a name="updateTexture"></a><code>[pure virtual] </code><span class="type">bool</span> QSGDynamicTexture::<span class="name">updateTexture</span>()</h3>
<p>Call this function to explicitly update the dynamic texture. Calling <a href="qsgtexture.html#bind">bind</a>() will bind the content that was previously updated.</p>
<p>The function returns true if the texture was changed as a resul of the update; otherwise returns false.</p>
<!-- @@@updateTexture -->
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