/usr/share/scid/tcl/board.tcl is in scid-data 1:4.6.4+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 | # board.tcl: part of Scid
# Copyright (C) 2001-2003 Shane Hudson. All rights reserved.
# Copyright (C) 2014 Fulvio Benini
# letterToPiece
# Array that maps piece letters to their two-character value.
#
array set ::board::letterToPiece [list \
"R" wr "r" br "N" wn "n" bn "B" wb "b" bb \
"Q" wq "q" bq "K" wk "k" bk "P" wp "p" bp "." e \
]
# List of color schemes: each sublist contains a reference name (not used),
# then lite, dark, highcolor, bestcolor, white, black, w border, b border.
#
set colorSchemes {
{ "Blue-white" "#f3f3f3" "#7389b6" "#f3f484" "#b8cbf8" "#ffffff" "#000000" "#000000" "#ffffff" }
{ "Green-Yellow" "#e0d070" "#70a070" "#b0d0e0" "#bebebe" }
{ "Brown" "#d0c0a0" "#a08050" "#b0d0e0" "#bebebe" }
{ "Blue-ish" "#d0e0d0" "#80a0a0" "#b0d0e0" "#f0f0a0" }
{ "M. Thomas" "#e0d8b8" "#047c24" "#1c80e0" "#fe0000" }
{ "KM. Skontorp" "#ffdb86" "#ffa200" "#b0d0e0" "#bebebe" }
}
array set newColors {}
proc SetBoardTextures {} {
global boardfile_dark boardfile_lite
# handle cases of old configuration files
image create photo bgl20 -height 20 -width 20
image create photo bgd20 -height 20 -width 20
if { [ catch { bgl20 copy $boardfile_lite -from 0 0 20 20 ; bgd20 copy $boardfile_dark -from 0 0 20 20 } ] } {
set boardfile_dark emptySquare
set boardfile_lite emptySquare
bgl20 copy $boardfile_lite -from 0 0 20 20
bgd20 copy $boardfile_dark -from 0 0 20 20
}
set textureSize "[image height $boardfile_lite].0"
foreach size $::boardSizes {
# create lite and dark squares
image create photo bgl$size -width $size -height $size
image create photo bgd$size -width $size -height $size
set z [expr int (ceil ($size / $textureSize))]
bgl$size copy $boardfile_lite -zoom $z
bgd$size copy $boardfile_dark -zoom $z
}
}
# setPieceFont:
# Given a piece font name, resets all piece images in all
# available board sizes to that font.
#
proc setPieceFont {font} {
set ::boardSizes {}
set dname [file join $::scidImgDir pieces $font]
set fnames [glob -nocomplain -directory $dname *.png]
append fnames " " [glob -nocomplain -directory $dname *.gif]
foreach {fname} $fnames {
if {! [catch {image create photo tmpPieces -file "$fname"}]} {
set size [image height tmpPieces]
if {[lsearch -exact $::boardSizes $size] == -1} {
image create photo e$size -height $size -width $size
set x 0
foreach p {wp wn wb wr wq wk bp bn bb br bq bk} {
image create photo $p$size -width $size -height $size
$p$size copy tmpPieces -from $x 0 [expr {$x + $size}] $size
incr x $size
}
lappend ::boardSizes $size
}
image delete tmpPieces
}
}
if {[llength $::boardSizes] == 0 && $::boardStyle != "Merida"} {
set ::boardStyle "Merida"
setPieceFont "$::boardStyle"
return
}
set ::boardSizes [lsort -integer $::boardSizes]
foreach size $::boardSizes {
if {$size >= $::boardSize} { break }
}
set ::boardSize $size
menuUpdateBoardSizes
SetBoardTextures
}
# chooseBoardTextures:
# Dialog for selecting board textures.
#
proc chooseBoardTextures {i} {
global boardfile_dark boardfile_lite
set prefix [lindex $::textureSquare $i]
set boardfile_dark ${prefix}-d
set boardfile_lite ${prefix}-l
SetBoardTextures
}
# chooseBoardColors:
# Dialog for selecting board colors.
#
proc chooseBoardColors {{choice -1}} {
global lite dark highcolor bestcolor
global colorSchemes newColors
set colors {lite dark highcolor bestcolor}
set w .boardColorDialog
if {[winfo exists $w]} {
# Just update the dialog box colors and return:
if {$choice >= 0} {
set list [lindex $colorSchemes $choice]
set newColors(lite) [lindex $list 1]
set newColors(dark) [lindex $list 2]
set newColors(highcolor) [lindex $list 3]
set newColors(bestcolor) [lindex $list 4]
}
set nlite $newColors(lite)
set ndark $newColors(dark)
foreach i {wr bn wb bq wk bp} {
$w.bd.$i configure -background $ndark
}
foreach i {br wn bb wq bk wp} {
$w.bd.$i configure -background $nlite
}
$w.bd.bb configure -background $newColors(highcolor)
$w.bd.wk configure -background $newColors(bestcolor)
foreach i $colors {
$w.select.b$i configure -background $newColors($i)
}
foreach i {0 1 2 3} {
set c $w.border.c$i
$c itemconfigure dark -fill $dark -outline $dark
$c itemconfigure lite -fill $lite -outline $lite
}
return
}
toplevel $w
wm title $w "Scid: [tr OptionsBoardColors]"
foreach i $colors { set newColors($i) [set $i] }
set bd $w.bd
pack [ttk::frame $bd] -side top -expand 1
addHorizontalRule $w
pack [ttk::frame $w.select] -side top -fill x
addHorizontalRule $w
pack [ttk::frame $w.preset] -side top -fill x
pack [ttk::frame $w.texture] -side top -fill x
addHorizontalRule $w
pack [ttk::frame $w.border] -side top
addHorizontalRule $w
pack [ttk::frame $w.buttons] -side top -fill x
foreach psize $::boardSizes {
if {$psize >= 40} { break }
}
set column 0
foreach j {r n b q k p} {
ttk::label $bd.w$j -image w${j}$psize
ttk::label $bd.b$j -image b${j}$psize
grid $bd.b$j -row 0 -column $column
grid $bd.w$j -row 1 -column $column
incr column
}
set f $w.select
foreach row {0 1 0 1} column {0 0 2 2} c {
lite dark highcolor bestcolor
} n {
LightSquares DarkSquares SelectedSquares SuggestedSquares
} {
button $f.b$c -image e20 -background [set $c] -command "
set x \[ tk_chooseColor -initialcolor \$newColors($c) -title Scid \]
if {\$x != \"\"} { set newColors($c) \$x; chooseBoardColors }
"
ttk::label $f.l$c -text "$::tr($n) "
grid $f.b$c -row $row -column $column
grid $f.l$c -row $row -column [expr {$column + 1} ] -sticky w
}
# Border width option:
set f $w.border
foreach i {0 1 2 3} {
if {$i != 0} { pack [ttk::frame $f.gap$i -width 20] -side left -padx 1 }
set b $f.b$i
ttk::radiobutton $b -text "$i:" -variable newborderwidth -value $i
set c $f.c$i
canvas $c -height $psize -width $psize -background black
$c create rectangle 0 0 [expr {20 - $i}] [expr {20 - $i}] -tag dark
$c create rectangle [expr {20 + $i}] [expr {20 + $i}] $psize $psize -tag dark
$c create rectangle 0 [expr {20 + $i}] [expr 20 - $i] $psize -tag lite
$c create rectangle [expr {20 + $i}] 0 $psize [expr {20 - $i}] -tag lite
pack $b $c -side left -padx 1
bind $c <Button-1> "set newborderwidth $i"
}
set ::newborderwidth $::borderwidth
set count 0
foreach list $colorSchemes {
set f $w.preset.p$count
pack [ttk::frame $f] -side left -padx 5
ttk::label $f.blite -image bp$psize -background [lindex $list 1]
ttk::label $f.bdark -image bp$psize -background [lindex $list 2]
ttk::label $f.wlite -image wp$psize -background [lindex $list 1]
ttk::label $f.wdark -image wp$psize -background [lindex $list 2]
ttk::button $f.select -text [expr {$count + 1}] -command "chooseBoardColors $count ; \
set ::boardfile_dark emptySquare ; \
set ::boardfile_lite emptySquare ; \
::SetBoardTextures "
foreach i {blite bdark wlite wdark} {
bind $f.$i <1> "chooseBoardColors $count ; \
set ::boardfile_dark emptySquare ; \
set ::boardfile_lite emptySquare ; \
::SetBoardTextures "
}
grid $f.blite -row 0 -column 0 -sticky e
grid $f.bdark -row 0 -column 1 -sticky w
grid $f.wlite -row 1 -column 1 -sticky w
grid $f.wdark -row 1 -column 0 -sticky e
grid $f.select -row 2 -column 0 -columnspan 2 ; # -sticky we
incr count
}
#########################################################
set f $w.texture
set count 0
set row 0
set col 0
foreach tex $::textureSquare {
set f $w.texture.p$count
grid [ ttk::frame $f ] -row $row -column $col -padx 5
canvas $f.c -width [expr $psize*2] -height [expr $psize*2] -background red
$f.c create image 0 0 -image ${tex}-l -anchor nw
$f.c create image $psize 0 -image ${tex}-d -anchor nw
$f.c create image 0 $psize -image ${tex}-d -anchor nw
$f.c create image $psize $psize -image ${tex}-l -anchor nw
$f.c create image 0 0 -image bp$psize -anchor nw
$f.c create image $psize 0 -image wp$psize -anchor nw
$f.c create image 0 $psize -image wp$psize -anchor nw
$f.c create image $psize $psize -image bp$psize -anchor nw
ttk::button $f.select -text [expr {$count + 1}] -command "chooseBoardTextures $count"
bind $f.c <1> "chooseBoardTextures $count"
pack $f.c $f.select -side top
incr count
incr col
if {$col > 4} { set col 0 ; incr row }
}
dialogbutton $w.buttons.ok -text "OK" -command "
foreach i {lite dark highcolor bestcolor} {
set \$i \$newColors(\$i)
}
set borderwidth \$newborderwidth
::board::border .main.board \$borderwidth
grab release $w
destroy $w
"
dialogbutton $w.buttons.cancel -text $::tr(Cancel) \
-command "catch {grab release $w}; destroy $w"
bind $w <Escape> "catch {grab release $w}; destroy $w"
packbuttons right $w.buttons.cancel $w.buttons.ok
chooseBoardColors
wm resizable $w 0 0
catch {grab $w}
}
namespace eval ::board {
namespace export sq
# List of square names in order; used by sq procedure.
variable squareIndex [list a1 b1 c1 d1 e1 f1 g1 h1 a2 b2 c2 d2 e2 f2 g2 h2 \
a3 b3 c3 d3 e3 f3 g3 h3 a4 b4 c4 d4 e4 f4 g4 h4 \
a5 b5 c5 d5 e5 f5 g5 h5 a6 b6 c6 d6 e6 f6 g6 h6 \
a7 b7 c7 d7 e7 f7 g7 h7 a8 b8 c8 d8 e8 f8 g8 h8]
}
# ::board::sq:
# Given a square name, returns its index as used in board
# representations, or -1 if the square name is invalid.
# Examples: [sq h8] == 63; [sq a1] = 0; [sq notASquare] = -1.
#
proc ::board::sq {sqname} {
variable squareIndex
return [lsearch -exact $squareIndex $sqname]
}
# ::board::san --
#
# Convert a square number (0-63) used in board representations
# to the SAN square name (a1, a2, ..., h8).
#
# Arguments:
# sqno square number 0-63.
# Results:
# Returns square name "a1"-"h8".
#
proc ::board::san {sqno} {
if {($sqno < 0) || ($sqno > 63)} { return }
return [format %c%c \
[expr {($sqno % 8) + [scan a %c]}] \
[expr {($sqno / 8) + [scan 1 %c]}]]
}
# ::board::new
# Creates a new board in the specified frame.
#
proc ::board::new {w {psize 40} } {
if {[winfo exists $w]} { return }
foreach size $::boardSizes {
if {$size >= $psize} { break }
}
set psize $size
set ::board::_size($w) $psize
set ::board::_border($w) $::borderwidth
set ::board::_coords($w) 2
set ::board::_flip($w) 0
set ::board::_data($w) [sc_pos board]
set ::board::_showMarks($w) 0
set ::board::_mark($w) {}
set ::board::_drag($w) -1
set ::board::_showmat($w) 0
set border $::board::_border($w)
set bsize [expr {$psize * 8 + $border * 9} ]
set bgcolor [ttk::style lookup Button.label -background]
ttk::frame $w -class Board
canvas $w.bd -width $bsize -height $bsize -cursor crosshair -background $bgcolor -borderwidth 0 -highlightthickness 0
catch { grid anchor $w center }
set startrow 5
grid $w.bd -row [expr $startrow +1] -column 3 -rowspan 8 -columnspan 8
set bd $w.bd
# Create empty board:
for {set i 0} {$i < 64} {incr i} {
set xi [expr {$i % 8} ]
set yi [expr {int($i/8)} ]
set x1 [expr {$xi * ($psize + $border) + $border } ]
set y1 [expr {(7 - $yi) * ($psize + $border) + $border } ]
set x2 [expr {$x1 + $psize }]
set y2 [expr {$y1 + $psize }]
$bd create rectangle $x1 $y1 $x2 $y2 -tag sq$i -outline ""
}
# Set up coordinate labels:
for {set i 1} {$i <= 8} {incr i} {
ttk::label $w.lrank$i -text [expr {9 - $i}]
grid $w.lrank$i -row [expr $startrow + $i] -column 2 -sticky e -padx 5
ttk::label $w.rrank$i -text [expr {9 - $i}]
grid $w.rrank$i -row [expr $startrow + $i] -column 11 -sticky w -padx 5
}
foreach i {1 2 3 4 5 6 7 8} file {a b c d e f g h} {
ttk::label $w.tfile$file -text $file
grid $w.tfile$file -row $startrow -column [expr $i + 2] -sticky s
ttk::label $w.bfile$file -text $file
grid $w.bfile$file -row [expr $startrow + 9] -column [expr $i + 2] -sticky n
}
canvas $w.mat -width 20 -height $bsize -highlightthickness 0 -background $bgcolor
grid $w.mat -row 6 -column 12 -rowspan 8 -pady 5 -padx 5
grid remove $w.mat
::board::coords $w
::board::update $w
return $w
}
proc ::board::addNamesBar {w {varname}} {
set bgcolor #fbfbfb
frame $w.playerW -background $bgcolor
frame $w.playerW.color -background #EAE0C8 -width 6 -height 6
canvas $w.playerW.tomove -borderwidth 0 -background $bgcolor -highlightthickness 0 -width 9 -height 9
label $w.playerW.name -textvariable ${varname}(nameW) -background $bgcolor -font font_SmallBold
label $w.playerW.elo -textvariable ${varname}(eloW) -background $bgcolor -font font_Small
label $w.playerW.clock -textvariable ${varname}(clockW) -background $bgcolor -font font_Small
grid $w.playerW.color -row 0 -column 0 -sticky news -padx 2 -pady 2
grid $w.playerW.name -row 0 -column 1 -sticky w
grid $w.playerW.elo -row 0 -column 2 -sticky w
grid $w.playerW.clock -row 0 -column 3 -sticky e
grid $w.playerW.tomove -row 0 -column 4 -sticky w -padx 4
grid columnconfigure $w.playerW 3 -weight 1
grid $w.playerW -row 16 -column 3 -columnspan 8 -sticky news -pady 4
frame $w.playerB -background $bgcolor
frame $w.playerB.color -background black -width 6 -height 6
canvas $w.playerB.tomove -borderwidth 0 -background $bgcolor -highlightthickness 0 -width 9 -height 9
label $w.playerB.name -textvariable ${varname}(nameB) -background $bgcolor -font font_SmallBold
label $w.playerB.elo -textvariable ${varname}(eloB) -background $bgcolor -font font_Small
label $w.playerB.clock -textvariable ${varname}(clockB) -background $bgcolor -font font_Small
grid $w.playerB.color -row 0 -column 0 -sticky news -padx 2 -pady 2
grid $w.playerB.name -row 0 -column 1 -sticky w
grid $w.playerB.elo -row 0 -column 2 -sticky w
grid $w.playerB.clock -row 0 -column 3 -sticky e
grid $w.playerB.tomove -row 0 -column 4 -sticky w -padx 4
grid columnconfigure $w.playerB 3 -weight 1
grid $w.playerB -row 3 -column 3 -columnspan 8 -sticky news -pady 4
}
proc ::board::addInfoBar {w varname} {
ttk::frame $w.bar
set $w.bar.info [ttk::frame $w.bar.info]
autoscrollframe $w.bar.info text $w.bar.info.t -relief flat -bg [ttk::style lookup Button.label -background] \
-font font_Regular -cursor arrow -state disabled
$w.bar.info.t tag configure header -font font_Bold
$w.bar.info.t tag bind click <Any-Enter> "$w.bar.info.t configure -cursor hand2"
$w.bar.info.t tag bind click <Any-Leave> "$w.bar.info.t configure -cursor {}"
grid propagate $w.bar.info 0
grid $w.bar.info.t -sticky news
ttk::button $w.bar.back -image tb_BD_Back -style Toolbutton
ttk::button $w.bar.cmd -image tb_BD_ShowToolbar -style Toolbutton -command "::board::toggleInfoBar_ $w"
ttk::button $w.bar.forward -image tb_BD_Forward -style Toolbutton
set bar_tb [::board::newToolBar_ $w $varname]
grid $w.bar.back -row 0 -column 0 -sticky news
grid $w.bar.cmd -in $w.bar -row 0 -column 1 -sticky news -padx 8
grid $bar_tb -in $w.bar -row 0 -column 2 -sticky ew
grid remove $bar_tb
grid $w.bar.info -in $w.bar -row 0 -column 2 -sticky news
grid $w.bar.forward -row 0 -column 4 -sticky news
grid columnconfigure $w.bar 2 -weight 1
grid $w.bar -row 20 -column 3 -columnspan 8 -sticky news -pady 4
}
proc ::board::setInfo {{w} {msg}} {
toggleInfoBar_ $w "tmpRestore"
$w.bar.info.t configure -state normal
$w.bar.info.t delete 1.0 end
$w.bar.info.t insert end "$msg"
$w.bar.info.t configure -state disabled
}
proc ::board::setInfoAlert {{w} {header} {msg} {msgcolor} {cmd}} {
$w.bar.info.t configure -state normal
$w.bar.info.t delete 1.0 end
$w.bar.info.t insert end "$header " {header click}
$w.bar.info.t insert end "$msg" {color click}
$w.bar.info.t configure -state disabled
$w.bar.info.t tag configure color -foreground $msgcolor
$w.bar.info.t tag bind click <ButtonRelease-1> "
if {[winfo exists $cmd]} {
after idle \"tk_popup $cmd %X \[expr -10 + %Y - \[winfo reqheight $cmd\] \]\"
} else {
$cmd
}
"
toggleInfoBar_ $w "tmpInfo"
}
set ::board::repeatCmd 400
proc ::board::setButtonCmd {{w} {button} {cmd}} {
if {$cmd == ""} {
$w.bar.$button configure -state disabled
} else {
$w.bar.$button configure -state normal
::bind $w.bar.$button <ButtonPress-1> "
$cmd
set ::board::repeatCmd \[expr int(\$::board::repeatCmd *0.8)\]
after \$::board::repeatCmd \"event generate $w.bar.$button <ButtonPress-1>\"
"
::bind $w.bar.$button <Any-Leave> "
after cancel \"event generate $w.bar.$button <ButtonPress-1>\"
set ::board::repeatCmd 400
"
::bind $w.bar.$button <ButtonRelease-1> "
after cancel \"event generate $w.bar.$button <ButtonPress-1>\"
set ::board::repeatCmd 400
"
}
}
proc ::board::toggleInfoBar_ {{w} {action "click"}} {
set bstate [$w.bar.cmd state]
if {$action == "tmpInfo" && $bstate == "pressed"} {
grid remove $w.buttons;
grid $w.bar.info
} elseif {($action == "tmpRestore" && $bstate == "pressed") || \
($action == "click" && "$w.bar.info" == [grid slaves $w.bar -column 2])} {
grid remove $w.bar.info;
grid $w.buttons
$w.bar.cmd state pressed
} else {
grid remove $w.buttons;
grid $w.bar.info
$w.bar.cmd state !pressed
}
}
proc ::board::updateToolBar_ {{menu} {varname} {mb ""} } {
global "$varname"
set i [$menu index end]
while {$i >= 0} {
set idx -1
catch { set idx [lindex [$menu entryconfigure $i -image] 4] }
if {[info exists "${varname}($idx)"] } {
$menu entryconfigure $i -foreground black -command "eval \$::${varname}($idx)"
} else {
catch { $menu entryconfigure $i -foreground gray -command "" }
}
incr i -1
}
if {$mb != ""} {
set x [winfo rootx $mb]
set y [winfo rooty $mb]
set bh [winfo height $mb]
set mh [winfo reqheight $menu]
if {$y >= $mh} { incr y -$mh } { incr y $bh }
tk_popup $menu $x $y
}
}
proc ::board::newToolBar_ {{w} {varname}} {
global "$varname"
ttk::frame $w.buttons
set m [menu $w.buttons.menu_back -bg white -font font_Regular]
$m add command -label " Go back to mainline" -image tb_BD_BackToMainline -compound left
$m add command -label " Leave variant" -image tb_BD_VarLeave -compound left
$m add command -label " Go to start" -image tb_BD_Start -compound left -accelerator "<home>"
::bind $w.bar.back <ButtonRelease-$::MB3> "::board::updateToolBar_ $m $varname %W"
set m [menu $w.buttons.menu_forw -bg white -font font_Regular]
$m add command -label " Autoplay" -image tb_BD_Autoplay -compound left
$m add command -label " Go to end" -image tb_BD_End -compound left -accelerator "<end>"
::bind $w.bar.forward <ButtonRelease-$::MB3> "::board::updateToolBar_ $m $varname %W"
set menus { tb_BD_Changes tb_BD_Comment tb_BD_Variations tb_BD_Layout }
set i 0
foreach b $menus {
menu $w.buttons.menu_$b -bg white -font font_Regular -postcommand "::board::updateToolBar_ $w.buttons.menu_$b $varname"
ttk::menubutton $w.buttons.$b -style Toolbutton -image $b -menu "$w.buttons.menu_$b" -direction above
grid $w.buttons.$b -row 0 -column $i -padx 4
incr i
}
set m "$w.buttons.menu_[lindex $menus 0]"
$m add command -label " [tr GameAdd]" -image tb_BD_SaveAs -compound left
$m add command -label " [tr GameReplace]" -image tb_BD_Save -compound left
$m add separator
$m add command -label " Undo all" -image tb_BD_Revert -compound left
$m add command -label " Redo" -image tb_BD_Redo -compound left
$m add command -label " Undo" -image tb_BD_Undo -compound left
set m "$w.buttons.menu_[lindex $menus 1]"
$m add command -label " [tr EditSetup]" -image tb_BD_SetupBoard -compound left
set m "$w.buttons.menu_[lindex $menus 2]"
$m add command -label " Delete variant" -image tb_BD_VarDelete -compound left
$m add command -label " Promote variant" -image tb_BD_VarPromote -compound left
$m add command -label " Leave variant" -image tb_BD_VarLeave -compound left
$m add command -label " Go back to mainline" -image tb_BD_BackToMainline -compound left
$m add separator
$m add command -label " Go to start" -image tb_BD_Start -compound left
$m add command -label " Go to end" -image tb_BD_End -compound left
$m add command -label " Autoplay" -image tb_BD_Autoplay -compound left
set m "$w.buttons.menu_[lindex $menus 3]"
$m add command -label " Rotate" -image tb_BD_Flip -compound left
$m add command -label " Show/hide coord" -image tb_BD_Coords -compound left
$m add command -label " Show/hide material" -image tb_BD_Material -compound left
$m add command -label " Full Screen" -image tb_BD_Fullscreen -compound left
set ${varname}(tb_BD_Flip) "::board::flip $w"
set ${varname}(tb_BD_Coords) "::board::coords $w"
set ${varname}(tb_BD_Material) "::board::toggleMaterial $w"
set ${varname}(tb_BD_Fullscreen) { wm attributes . -fullscreen [expr ![wm attributes . -fullscreen] ] }
return $w.buttons
}
proc ::board::flipNames_ { {w} {white_on_top} } {
if {![winfo exist $w.playerW] } { return }
if {$white_on_top} {
grid $w.playerW -row 3
grid $w.playerB -row 16
} else {
grid configure $w.playerW -row 16
grid configure $w.playerB -row 3
}
}
proc ::board::sideToMove_ { {w} {side} } {
if {![winfo exist $w.playerW] } { return }
if {$side == "w"} {
$w.playerB.tomove delete -tag tomove
$w.playerW.tomove create rectangle 0 0 100 100 -fill blue -tag tomove
} elseif {$side == "b"} {
$w.playerW.tomove delete -tag tomove
$w.playerB.tomove create rectangle 0 0 100 100 -fill blue -tag tomove
}
}
# ::board::defaultColor
# Returns the color (the value of the global
# variable "lite" or "dark") depending on whether the
# specified square number (0=a1, 1=b1, ..., 63=h8) is
# a light or dark square.
#
proc ::board::defaultColor {sq} {
return [expr {($sq + ($sq / 8)) % 2 ? "$::lite" : "$::dark"}]
}
# ::board::size
# Returns the current board size.
#
proc ::board::size {w} {
return $::board::_size($w)
}
proc ::board::resizeAuto {w bbox} {
set availw [lindex $bbox 2]
set availh [lindex $bbox 3]
set extraw [expr [winfo reqwidth $w] - $::board::_size($w) * 8]
set extrah [expr [winfo reqheight $w] - $::board::_size($w) * 8]
set availw [expr $availw - $extraw]
set availh [expr $availh - $extrah]
set maxSize [expr {$availh < $availw ? $availh : $availw}]
set maxSize [expr $maxSize / 8]
set newSize 0
foreach size $::boardSizes {
if {$size <= $maxSize && $size > $newSize} { set newSize $size }
}
return [::board::resize $w $newSize]
}
# ::board::resize
# Resizes the board. Takes a numeric piece size (which should
# be in the global boardSizes list variable), or "-1" or "+1".
# If the size argument is "redraw", the board is redrawn.
# Returns the new size of the board.
#
proc ::board::resize {w psize} {
global boardSizes
set oldsize $::board::_size($w)
if {$psize == $oldsize} { return $oldsize }
if {$psize == "redraw"} { set psize $oldsize }
if {$psize == "-1"} {
set index [lsearch -exact $boardSizes $oldsize]
if {$index == 0} { return $oldsize }
incr index -1
set psize [lindex $boardSizes $index]
} elseif {$psize == "+1"} {
set index [lsearch -exact $boardSizes $oldsize]
incr index
if {$index == [llength $boardSizes]} { return $oldsize }
set psize [lindex $boardSizes $index]
}
# Verify that we have a valid size:
if {[lsearch -exact $boardSizes $psize] < 0} { return $oldsize }
set border $::board::_border($w)
set bsize [expr {$psize * 8 + $border * 9} ]
$w.bd configure -width $bsize -height $bsize
set ::board::_size($w) $psize
# Resize each square:
for {set i 0} {$i < 64} {incr i} {
set xi [expr {$i % 8}]
set yi [expr {int($i/8)}]
set x1 [expr {$xi * ($psize + $border) + $border }]
set y1 [expr {(7 - $yi) * ($psize + $border) + $border }]
set x2 [expr {$x1 + $psize }]
set y2 [expr {$y1 + $psize }]
set pos $i
if {$::board::_flip($w)} { set pos [expr {63 - $i}] }
$w.bd coords sq$pos $x1 $y1 $x2 $y2
}
# resize the material canvas
$w.mat configure -height $bsize
::board::update $w
return $psize
}
# ::board::border
# Get or set the border width.
# If the optional argument is missing or the empty string, returns
# the width of the board.
# Otherwise, the board sqyare borders are set to the specified width.
#
proc ::board::border {w {border ""}} {
if {$border == ""} {
return $::board::_border($w)
} else {
set ::board::_border($w) $border
::board::resize $w redraw
}
}
# ::board::getSquare
# Given a board frame and root-window X and Y screen coordinates,
# returns the square number (0-63) containing that screen location,
# or -1 if the location is outside the board.
#
proc ::board::getSquare {w x y} {
if {[winfo containing $x $y] != "$w.bd"} {
return -1
}
set x [expr {$x - [winfo rootx $w.bd]}]
set y [expr {$y - [winfo rooty $w.bd]}]
set psize $::board::_size($w)
set border $::board::_border($w)
set x [expr {int($x / ($psize+$border))}]
set y [expr {int($y / ($psize+$border))}]
if {$x < 0 || $y < 0 || $x > 7 || $y > 7} {
set sq -1
} else {
set sq [expr {(7-$y)*8 + $x}]
if {$::board::_flip($w)} { set sq [expr {63 - $sq}] }
}
return $sq
}
# ::board::showMarks
# Turns on/off the showing of marks (colored squares).
#
proc ::board::showMarks {w value} {
set ::board::_showMarks($w) $value
}
# ::board::colorSquare
# Colors the specified square (0-63) of the board.
# If the color is the empty string, the appropriate
# color for the square (light or dark) is used.
#
proc ::board::colorSquare {w i {color ""}} {
if {$i < 0 || $i > 63} { return }
if {$color != ""} {
$w.bd itemconfigure br$i -state hidden
} else {
set color [::board::defaultColor $i]
set brstate "normal"
if { $::glossOfDanger } {
array set attacks [sc_pos attacks]
if {[info exists attacks($i)]} {
set color $attacks($i)
}
}
foreach mark $::board::_mark($w) {
if {[lindex $mark 1] == $i && [lindex $mark 0] == "full"} {
set color [lindex $mark 3]
set brstate "hidden"
}
}
$w.bd itemconfigure br$i -state $brstate
}
$w.bd itemconfigure sq$i -fill $color -outline ""
}
# ::board::midSquare
# Given a board and square number, returns the canvas X/Y
# coordinates of the midpoint of that square.
#
proc ::board::midSquare {w sq} {
set c [$w.bd coords sq$sq]
#Klimmek: calculation change, because some sizes are odd and then some squares are shifted by 1 pixel
# set x [expr {([lindex $c 0] + [lindex $c 2]) / 2} ]
# set y [expr {([lindex $c 1] + [lindex $c 3]) / 2} ]
set psize $::board::_size($w)
if { $psize % 2 } { set psize [expr {$psize - 1}] }
set x [expr {[lindex $c 0] + $psize/2} ]
set y [expr {[lindex $c 1] + $psize/2} ]
return [list $x $y]
}
# ::board::setmarks --
#
# Set the marks for the board:
# colored squares, arrows, circles, etc.
#
# Arguments:
# w A frame containing a board '$win.bd'.
# cmds Commands to draw the marks
# Results:
# Sets ::board::_mark($w) with all the right formatted commands.
# Marks will be drawn by ::board::update
# Returns nothing.
#
proc ::board::setmarks {w cmds} {
set ::board::_mark($w) {}
foreach {cmd discard} [mark::getEmbeddedCmds $cmds] {
lset cmd 1 [::board::sq [lindex $cmd 1]]
set dest [::board::sq [lindex $cmd 2]]
if {$dest != -1} {lset cmd 2 $dest}
lappend ::board::_mark($w) $cmd
}
}
### Namespace ::board::mark
namespace eval ::board::mark {
namespace import [namespace parent]::sq
# Regular expression constants for
# matching Scid's embedded commands in PGN files.
variable StartTag {\[%}
variable ScidKey {mark|arrow}
variable Command {draw}
variable Type {full|square|arrow|circle|disk|tux}
variable Text {[-+=?!A-Za-z0-9]}
variable Square {[a-h][1-8]\M}
variable Color {[\w#][^]]*\M} ;# FIXME: too lax for #nnnnnn!
variable EndTag {\]}
# Current (non-standard) version:
variable ScidCmdRegex \
"$StartTag # leading tag
($ScidKey)\\\ + # (old) command name + space chars
($Square) # mandatory square (e.g. 'a4')
(?:\\ +($Square))? # optional: another (destination) square
(?:\\ *($Color))? # optional: color name
$EndTag # closing tag
"
# Proposed new version, according to the
# PGN Specification and Implementation Guide (Supplement):
variable StdCmdRegex \
"${StartTag} # leading tag
${Command} # command name
\\ # a space character
(?:(${Type}|$Text),)? # keyword, e.g. 'arrow' (may be omitted)
# or single char (indicating type 'text')
($Square) # mandatory square (e.g. 'a4')
(?:,($Square))? # optional: (destination) square
(?:,($Color))? # optional: color name
$EndTag # closing tag
"
# ChessBase' syntax for markers and arrows
variable CBSquare {csl}
variable CBarrow {cal}
variable CBColor {[GRY]}
variable Square {[a-h][1-8]\M}
variable sqintern {[a-h][1-8]}
variable CBSquareRegex \
"$StartTag
($CBSquare)\\\ +
($CBColor)
($Square)
(?:,($CBColor)($Square))?
$EndTag
"
variable CBArrowRegex \
"$StartTag
($CBarrow)\\\ +
($CBColor)
($sqintern)
($sqintern)
$EndTag
"
}
# ::board::mark::getEmbeddedCmds --
#
# Scans a game comment string and extracts embedded commands
# used by Scid to mark squares or draw arrows.
#
# Arguments:
# comment The game comment string, containing
# embedded commands, e.g.:
# [%mark e4 green],
# [%arrow c4 f7],
# [%draw e4],
# [%draw circle,f7,blue].
# Results:
# Returns a list of embedded Scid commands,
# {command indices ?command indices...?},
# where 'command' is a list representing the embedded command:
# '{type square ?arg? color}',
# e.g. '{circle f7 red}' or '{arrow c4 f7 green}',
# and 'indices' is a list containing start and end position
# of the command string within the comment.
#
proc ::board::mark::getEmbeddedCmds {comment} {
if {$comment == ""} {return}
variable ScidCmdRegex
variable StdCmdRegex
variable CBSquareRegex
variable CBArrowRegex
set result {}
# Build regex and search script for embedded commands:
set regex ""
foreach r [list $ScidCmdRegex $StdCmdRegex $CBSquareRegex $CBArrowRegex] {
if {[string equal $regex ""]} {set regex $r} else {append regex "|$r"}
}
set locateScript {regexp -expanded -indices -start $start \
$regex $comment indices}
# Loop over all embedded commands contained in comment string:
for {set start 0} {[eval $locateScript]} {incr start} {
foreach {first last} $indices {} ;# just a multi-assign
foreach re [list $ScidCmdRegex $StdCmdRegex $CBSquareRegex $CBArrowRegex] {
# Passing matching subexpressions to variables:
if {![regexp -expanded $re [string range $comment $first $last] \
match type arg1 arg2 color]} {
continue
}
# CB uses rotated arguments. Bring them in order
if {[string equal $type "csl"] || [string equal $type "cal"]} {
set dummy1 $arg1
set dummy2 $arg2
set dummy3 $color
set color $dummy1
set arg1 $dummy2
set arg2 $dummy3
if {[string equal $type "csl"]} {set type "full" }
if {[string equal $type "cal"]} {set type "arrow" }
if {[string equal $color "R"]} {set color "red" }
if {[string equal $color "G"]} {set color "green" }
if {[string equal $color "Y"]} {set color "yellow"}
}
# Settings of (default) type and arguments:
if {[string equal $color ""]} { set color "red" }
switch -glob -- $type {
"" {set type [expr {[string length $arg2] ? "arrow" : "full"}]}
mark {set type "fu" ;# new syntax}
? {if {[string length $arg2]} break else {
set arg2 $type; set type "text"}
}
}
# Construct result list:
lappend result [list $type $arg1 $arg2 $color]
lappend result $indices
set start $last ;# +1 by for-loop
}
}
return $result
}
# ::board::mark::remove --
#
# Removes a specified mark.
#
# Arguments:
# win A frame containing a board '$win.bd'.
# args List of one or two squares.
# Results:
# Appends a dummy mark to the bord's list of marks
# which causes the add routine to delete all marks for
# the specified square(s).
#
proc ::board::mark::remove {win args} {
if {[llength $args] == 2} {
eval add $win arrow $args nocolor 1
} else {
add $win DEL [lindex $args 0] "" nocolor 1
}
}
# ::board::mark::add --
#
# Draws arrow or mark on the specified square(s).
#
# Arguments:
# win A frame containing a board 'win.bd'.
# args What kind of mark:
# type Either type id (e.g., square, circle) or
# a single character, which is of type 'text'.
# square Square number 0-63 (0=a1, 1=a2, ...).
# ?arg2? Optional: additional type-specific parameter.
# color Color to use for marking the square (mandatory).
# ?new? Optional: whether or not this mark should be
# added to the list of marks; defaults to 'true'.
# Results:
# For a given square, mark type, color, and optional (type-specific)
# destination arguments, creates the proper canvas object.
#
proc ::board::mark::add {win args} {
# Rearrange list if "type" is simple character:
if {[string length [lindex $args 0]] == 1} {
# ... e.g., {c e4 red} --> {text e4 c red}
set args [linsert $args 1 "text"]
set args [linsert [lrange $args 1 end] 2 [lindex $args 0]]
}
# Add default arguments:
if {![regexp true|false|1|0 [lindex $args end]]} {
lappend args "true"
}
if {[llength $args] == 4} { set args [linsert $args 2 ""]}
# Here we (should) have: args == <type> <square> ?<arg>? <color> <new>
foreach {type square dest color new} $args {break} ;# assign
if {[llength $args] != 5 } { return }
set board $win.bd
set type [lindex $args 0]
# Remove existing marks:
if {$type == "arrow"} {
$board delete "mark${square}:${dest}" "mark${dest}:${square}"
if {[string equal $color "nocolor"]} { set type DEL }
} else {
$board delete "mark${square}"
#not needed anymore
# ::board::colorSquare $win $square [::board::defaultColor $square]
}
switch -- $type {
full { ::board::colorSquare $win $square $color }
DEL { set new 1 }
default {
# Find a subroutine to draw the canvas object:
set drawingScript "Draw[string totitle $type]"
if {![llength [info procs $drawingScript]]} { return }
# ... and try it:
if {[catch {eval $drawingScript $board $square $dest $color}]} {
return
}
}
}
if {$new} { lappend ::board::_mark($win) [lrange $args 0 end-1] }
}
# ::board::mark::DrawXxxxx --
#
# Draws specified canvas object,
# where "Xxxxx" is some required type, e.g. "Circle".
#
# Arguments:
# pathName Name of the canvas widget.
# args Type-specific arguments, e.g.
# <square> <color>,
# <square> <square> <color>,
# <square> <char> <color>.
# Results:
# Constructs and evaluates the proper canvas command
# "pathName create type coordinates options"
# for the specified object.
#
# ::board::mark::DrawCircle --
#
proc ::board::mark::DrawCircle {pathName square color} {
# Some "constants":
set size 0.6 ;# inner (enclosing) box size, 0.0 < $size < 1.0
set width 0.1 ;# outline around circle, 0.0 < $width < 1.0
set box [GetBox $pathName $square $size]
lappend pathName create oval [lrange $box 0 3] \
-tag [list mark circle mark$square p$square]
if {$width > 0.5} {
;# too thick, draw a disk instead
lappend pathName -fill $color
} else {
set width [expr {[lindex $box 4] * $width}]
if {$width <= 0.0} {set width 1.0}
lappend pathName -fill "" -outline $color -width $width
}
eval $pathName
}
# ::board::mark::DrawDisk --
#
proc ::board::mark::DrawDisk {pathName square color} {
# Size of the inner (enclosing) box within the square:
set size 0.6 ;# 0.0 < $size < 1.0 = size of rectangle
set box [GetBox $pathName $square $size]
eval $pathName \
{create oval [lrange $box 0 3]} \
-fill $color \
{-tag [list mark disk mark$square p$square]}
}
# ::board::mark::DrawText --
# Pascal Georges : if shadow!="", try to make the text visible even if fg and bg colors are close
proc ::board::mark::DrawText {pathName square char color {size 0} {shadowColor ""}} {
set box [GetBox $pathName $square 0.8]
set len [expr {($size > 0) ? $size : int([lindex $box 4])}]
set x [lindex $box 5]
set y [lindex $box 6]
$pathName delete text$square mark$square
if {$shadowColor!=""} {
eval $pathName \
create text [expr $x+1] [expr $y+1] -fill $shadowColor \
{-font [list helvetica $len bold]} \
{-text [string index $char 0]} \
{-anchor c} \
{-tag [list mark text text$square mark$square p$square]}
}
eval $pathName \
create text $x $y -fill $color \
{-font [list helvetica $len bold]} \
{-text [string index $char 0]} \
{-anchor c} \
{-tag [list mark text text$square mark$square p$square]}
}
# ::board::mark::DrawArrow --
#
proc ::board::mark::DrawArrow {pathName from to color} {
if {$from < 0 || $from > 63} { return }
if {$to < 0 || $to > 63} { return }
set coord [GetArrowCoords $pathName $from $to]
eval $pathName \
{create line $coord} \
-fill $color -arrow last -width 2 \
{-tag [list mark arrows "mark${from}:${to}"]}
}
# ::board::mark::DrawRectangle --
# Draws a rectangle surrounding the square
proc ::board::mark::DrawRectangle { pathName square color pattern } {
if {$square < 0 || $square > 63} { return }
set box [::board::mark::GetBox $pathName $square]
$pathName create rectangle [lindex $box 0] [lindex $box 1] [lindex $box 2] [lindex $box 3] \
-outline $color -width $::highlightLastMoveWidth -dash $pattern -tag highlightLastMove
}
# ::board::mark::DrawTux --
#
image create photo tux16x16 -data \
{R0lGODlhEAAQAPUyAAAAABQVFiIcBi0tLTc0Kj4+PkQ3CU9ADVVFD1hJFV1X
P2pXFWJUKHttLnttOERERVVWWWRjYWlqcYNsGJR5GrSUIK6fXsKdGMCdI8er
ItCuNtm2KuS6KebAKufBOvjJIfnNM/3TLP/aMP/lM+/We//lQ//jfoGAgJaU
jpiYmqKipczBmv/wk97e3v//3Ojo6f/96P7+/v///wAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEBADIALAAAAAAQABAAAAbm
QJlMJpMBAAAAQCaTyWQymUwmAwQAAQAAIJPJZDKZTCYDQCInCQAgk8lkMplM
JgMwOBoHACCTyYAymUwmkwEao5IFAADIZDKZTCaTAVQu2GsAAMhkMplMJgMU
YrFY7AQAAGQymUwmA6RisVjsFQAAATKZTCYDBF6xWCwWewAAAJlMJjMoYrFY
LBaDAAAAmUwW+oBWsVgsxlokFgCZTBYChS6oWCxmAn5CHYNMJhOJQiFS7JXS
iEQjCkAmw3BCow0hAMiMNggAQCYDAAyTAwAASEwEAABAJpPJAAAAAACUAQAA
gEwmCwIAOw==}
set ::board::mark::tux16x16 tux16x16
image create photo tux32x32 -data \
{R0lGODlhIAAgAPU0AAAAABANAxERESAaBiwkCDAnCSQkJEM2DEA3GVBBDllJ
EFNKLG5aFHBbFHpkFnZoMkBAQFBQUGBgYHBwcIBpF4xyGZ+DHZ+GKqmKHq+T
Lb+hNsynJNSuJtu0J9+6NeW8Kc+wQPnMLPTJMP7QLv/UO//aVf/dYv/ifIiI
hp+fn6+vr7+/v//lif/ol//rpM/Pz9/f3//22O/u6v/55f///////wAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAEBADUALAAAAAAgACAAAAb+
wFqtVqvVarVarQYAAAAAAABQq9VqtVqtVqvVarVarVar1Wq1Wg0AAAAAAAAA
AKjVarVarVar1YC1Wq1Wq9VqtVqtBgAAAAAAAAAAAGq1Wq1Wq9VqtVqtVqvV
arVaDQAAAAAAAAAAAABqtVqtVqsBa7VarVar1Wq1Wq0GMMgighdtAgAAALVa
rVar1Wq1Wq1Wq9VqtVqtBphEUpCUQQUAAAC1Wq1WA9ZqtVqtVqvVarVarVYD
RBYejwahAgAAgFqtVqvVarVarVar1Wq1Wq1WAxRIIdFolAEAAABArQas1Wq1
Wq1Wq9VqtVqtVqvVGqPRaDTSAAAAAKBWq9VqtVr+rVar1Wq1Wq1Wq9UMp9Fo
xJIJAAAAAFir1Wq1Wq1Wq9VqtVqtVqvVABGaqzWj0SYAAAAAqNVqtVqtVqvV
arVarVarAQQyGo1Go9FgAAAQAAAAarVarVar1Wq1Wq1WqwEAExqNRqPRaDSD
AAAAAGq1Wq1Wq9VqtVqtVqsBAC8ajUaj0Wg0oAoAAAAAgFqtVqvVarVarVar
AQACGo1Go9FoNBpNAAAAAIBarVar1Wq1Wq1WqwEAKhqNRqPRaEAajYYCAAAA
AKBWq9VqtVqtVqvVAAIajUaj0Wg0Go22AgAAAACgVqvVarVarVarAQARGo1G
o9GANBqNRpMBAAAAAAD+qNVqtVqtVqvVAAAUjUaj0Wg0Go1GowkAAAAAAKjV
arVarVar1QgUFI1GowFpNBqNRqPRDAZDAAAA1Gq1Wq1Wq9VGo1HpRaPRaDQa
jUY7iQAAwUMBANRqtVqtVhuFRqPR6LIC0mg0Go1Go5lGiYBlVAEAarVarVar
jUaj0Wg0KqRoNBqNRqOZRqPRaPQBAGq1Wq1Wq41Go9FoBBxtADIajUaj0Uyj
0Wg0Gn0YgFqtVqvVRqPRaDQajVw0Go1Go6VGo9FoNBqNOABArVar1Uaj0Qg4
Go1GoxiNRntFBqPRaDQajT4KAKBWq9Vqo9FoNBqNRiOHASIAAAqj0Wg0CmGW
AAAAoFar1WoYDlAUGo1Go1FFAAAAAInRaDT6EAAAAABQq9VqNQAAAHB0QqNO
AQAAAACA0Gi0AQAAAECtVqvVajUgAAAAAAAAAAAAAAAAAAAAAAAAAIBarVar
1Wq1Wq1WqwEAAAAAAKjVarUaAAAAAAC1Wq1Wq9VqwFqtVqvVarVarVar1Wq1
Wq1Wq9VqtVqtVqvVarUgADs=
}
set ::board::mark::tux32x32 tux32x32
proc ::board::mark::DrawTux {pathName square discard} {
variable tux16x16
variable tux32x32
set box [::board::mark::GetBox $pathName $square]
for {set len [expr {int([lindex $box 4])}]} {$len > 0} {incr len -1} {
if {[info exists tux${len}x${len}]} break
}
if {!$len} return
$pathName create image [lrange $box 5 6] \
-image tux${len}x${len} \
-tag [list mark "mark$square" tux]
}
# ::board::mark::GetArrowCoords --
#
# Auxiliary function:
# Similar to '::board::midSquare', but this function returns
# coordinates of two (optional adjusted) squares.
#
# Arguments:
# board A board canvas ('win.bd' for a frame 'win').
# from Source square number (0-63).
# to Destination square number (0-63).
# shrink Optional shrink factor (0.0 - 1.0):
# 0.0 = no shrink, i.e. just return midpoint coordinates,
# 1.0 = start and end at edge (unless adjacent squares).
# Results:
# Returns a list of coordinates {x1 y1 x2 y2} for drawing
# an arrow "from" --> "to".
#
proc ::board::mark::GetArrowCoords {board from to {shrink 0.6}} {
if {$shrink < 0.0} {set shrink 0.0}
if {$shrink > 1.0} {set shrink 1.0}
# Get left, top, right, bottom, length, midpoint_x, midpoint_y:
set fromXY [GetBox $board $from]
set toXY [GetBox $board $to]
# Get vector (dX,dY) = to(x,y) - from(x,y)
# (yes, misusing the foreach multiple features)
foreach {x0 y0} [lrange $fromXY 5 6] {x1 y1} [lrange $toXY 5 6] {break}
set dX [expr {$x1 - $x0}]
set dY [expr {$y1 - $y0}]
# Check if we have good coordinates and shrink factor:
if {($shrink == 0.0) || ($dX == 0.0 && $dY == 0.0)} {
return [list $x0 $y0 $x1 $y1]
}
# Solve equation: "midpoint + (lambda * vector) = edge point":
if {abs($dX) > abs($dY)} {
set edge [expr {($dX > 0) ? [lindex $fromXY 2] : [lindex $fromXY 0]}]
set lambda [expr {($edge - $x0) / $dX}]
} else {
set edge [expr {($dY > 0) ? [lindex $fromXY 3] : [lindex $fromXY 1]}]
set lambda [expr {($edge - $y0) / $dY}]
}
# Check and adjust shrink factor for adjacent squares
# (i.e. don't make arrows too short):
set maxShrinkForAdjacent 0.667
if {$shrink > $maxShrinkForAdjacent} {
set dFile [expr {($to % 8) - ($from % 8)}]
set dRank [expr {($from / 8) - ($to / 8)}]
if {(abs($dFile) <= 1) && (abs($dRank) <= 1)} {
set shrink $maxShrinkForAdjacent
}
}
# Return shrinked line coordinates {x0', y0', x1', y1'}:
set shrink [expr {$shrink * $lambda}]
return [list [expr {$x0 + $shrink * $dX}] [expr {$y0 + $shrink * $dY}]\
[expr {$x1 - $shrink * $dX}] [expr {$y1 - $shrink * $dY}]]
}
# ::board::mark::GetBox --
#
# Auxiliary function:
# Get coordinates of an inner box for a specified square.
#
# Arguments:
# pathName Name of a canvas widget containing squares.
# square Square number (0..63).
# portion Portion (length inner box) / (length square)
# (1.0 means: box == square).
# Results:
# Returns a list whose elements are upper left and lower right
# corners, length, and midpoint (x,y) of the inner box.
#
proc ::board::mark::GetBox {pathName square {portion 1.0}} {
set coord [$pathName coords sq$square]
set len [expr {[lindex $coord 2] - [lindex $coord 0]}]
if {$portion < 1.0} {
set dif [expr {$len * (1.0 -$portion) * 0.5}]
foreach i {0 1} { lappend box [expr {[lindex $coord $i] + $dif}] }
foreach i {2 3} { lappend box [expr {[lindex $coord $i] - $dif}] }
} else {
set box $coord
}
lappend box [expr { [lindex $box 2] - [lindex $box 0] }]
lappend box [expr {([lindex $box 0] + [lindex $box 2]) / 2}]
lappend box [expr {([lindex $box 1] + [lindex $box 3]) / 2}]
return $box
}
### End of namespace ::board::mark
# ::board::piece {w sq}
# Given a board and square number, returns the piece type
# (e for empty, wp for White Pawn, etc) of the square.
proc ::board::piece {w sq} {
set p [string index $::board::_data($w) $sq]
return $::board::letterToPiece($p)
}
# ::board::setDragSquare
# Sets the square from whose piece should be dragged.
# To drag nothing, the square value should be -1.
# If the previous value is a valid square (0-63), the
# piece being dragged is returned to its home square first.
#
proc ::board::setDragSquare {w sq} {
set oldSq $::board::_drag($w)
if {$oldSq >= 0 && $oldSq <= 63} {
::board::drawPiece $w $oldSq [string index $::board::_data($w) $oldSq]
$w.bd raise arrows
}
set ::board::_drag($w) $sq
return $oldSq
}
proc ::board::getDragSquare {w} {
return $::board::_drag($w)
}
# ::board::dragPiece
# Drags the piece of the drag-square (as set above) to
# the specified global (root-window) screen coordinates.
#
proc ::board::dragPiece {w x y} {
set sq $::board::_drag($w)
if {$sq < 0} { return }
set x [expr {$x - [winfo rootx $w.bd]} ]
set y [expr {$y - [winfo rooty $w.bd]} ]
$w.bd coords p$sq $x $y
$w.bd raise p$sq
}
# ::board::bind
# Binds the given event on the given square number to
# the specified action.
#
proc ::board::bind {w sq event action} {
if {$sq == "all"} {
for {set i 0} {$i < 64} {incr i} {
$w.bd bind p$i $event $action
}
} else {
$w.bd bind p$sq $event $action
}
}
# ::board::drawPiece
# Draws a piece on a specified square.
#
proc ::board::drawPiece {w sq piece} {
set psize $::board::_size($w)
set flip $::board::_flip($w)
# Compute the XY coordinates for the centre of the square:
set midpoint [::board::midSquare $w $sq]
set xc [lindex $midpoint 0]
set yc [lindex $midpoint 1]
# Delete any old image for this square, and add the new one:
$w.bd delete p$sq
$w.bd create image $xc $yc -image $::board::letterToPiece($piece)$psize -tag p$sq
}
# ::board::clearText
# Remove all text annotations from the board.
#
proc ::board::clearText {w} {
$w.bd delete texts
}
# ::board::drawText
# Draws the specified text on the specified square.
# Additional arguments are treated as canvas text parameters.
#
proc ::board::drawText {w sq text color args {shadow ""} } {
mark::DrawText ${w}.bd $sq $text $color \
[expr {[catch {font actual font_Bold -size} size] ? 11 : $size}] \
$shadow
#if {[llength $args] > 0} {
# catch {eval $w.bd itemconfigure text$sq $args}
#}
}
# Highlight last move played by drawing a red rectangle around the two squares
proc ::board::lastMoveHighlight {w} {
$w.bd delete highlightLastMove
if { ! $::highlightLastMove } {return}
set moveuci [ sc_game info previousMoveUCI ]
if {[string length $moveuci] >= 4} {
set moveuci [ string range $moveuci 0 3 ]
set square1 [ ::board::sq [string range $moveuci 0 1 ] ]
set square2 [ ::board::sq [string range $moveuci 2 3 ] ]
::board::mark::DrawRectangle $w.bd $square1 $::highlightLastMoveColor $::highlightLastMovePattern
::board::mark::DrawRectangle $w.bd $square2 $::highlightLastMoveColor $::highlightLastMovePattern
if { ! $::arrowLastMove } {return}
::board::mark::DrawArrow $w.bd $square1 $square2 $::highlightLastMoveColor
}
}
# ::board::update
# Update the board given a 64-character board string as returned
# by the "sc_pos board" command. If the board string is empty, it
# defaults to the previous value for this board.
# If the optional parameter "animate" is 1 and the changes from
# the previous board state appear to be a valid chess move, the
# move is animated.
#
proc ::board::update {w {board ""} {animate 0}} {
set oldboard $::board::_data($w)
if {$board == ""} {
set board $::board::_data($w)
} else {
set ::board::_data($w) $board
}
set psize $::board::_size($w)
# Cancel any current animation:
after cancel "::board::_animate $w"
# Remove all marks (incl. arrows) from the board:
$w.bd delete mark
# Draw each square:
for {set sq 0} { $sq < 64 } { incr sq } {
set piece [string index $board $sq]
# Compute the XY coordinates for the centre of the square:
set midpoint [::board::midSquare $w $sq]
set xc [lindex $midpoint 0]
set yc [lindex $midpoint 1]
#update every square with color and texture
set color [::board::defaultColor $sq]
$w.bd itemconfigure sq$sq -fill $color -outline "" ; #-outline $color
set boc bgd$psize
if { ($sq + ($sq / 8)) % 2 } { set boc bgl$psize }
$w.bd delete br$sq
$w.bd create image $xc $yc -image $boc -tag br$sq
# Delete any old image for this square, and add the new one:
$w.bd delete p$sq
$w.bd create image $xc $yc -image $::board::letterToPiece($piece)$psize -tag p$sq
}
# Update side-to-move icon:
::board::sideToMove_ $w [string index $::board::_data($w) 65]
# Gloss Of Danger:
if { $::glossOfDanger } {
foreach {sq col} [sc_pos attacks] {
::board::colorSquare $w $sq $col
}
}
# Redraw marks and arrows if required:
if {$::board::_showMarks($w)} {
foreach mark $::board::_mark($w) {
set type [lindex $mark 0]
if {$type == "full"} {
::board::colorSquare $w [lindex $mark 1] [lindex $mark 3]
} else {
# Find a subroutine to draw the canvas object:
set drawingScript "mark::Draw[string totitle $type]"
if {[llength [info procs $drawingScript]]} {
catch {eval $drawingScript $w.bd [join [lrange $mark 1 3]]}
}
}
}
}
# Redraw last move highlight if mainboard
if { $w == ".main.board"} {
::board::lastMoveHighlight $w
}
# Redraw material values
if {$::board::_showmat($w)} {
::board::material $w
}
# Animate board changes if requested:
if {$animate && $board != $oldboard} {
::board::animate $w $oldboard $board
}
}
proc ::board::isFlipped {w} {
return $::board::_flip($w)
}
# ::board::flipAuto
# Sometimes SCID wants to automatically rotate the board,
# i.e. when playing a game or loading a game with the "FlipB" flag set.
# This function flip the board, but allow to restore the last state
# (rotated, not rotated) selected by the user
# @newstate: 0 ->white bottom
# 1 ->black bottom
# -1 ->restore previous state
#
proc ::board::flipAuto {w {newstate -1}} {
if {$newstate == -1} {
if {[info exists ::board::flipAuto_($w)]} {::board::flip $w $::board::flipAuto_($w)}
return
}
set tmp $::board::_flip($w)
if {[info exists ::board::flipAuto_($w)]} { set tmp $::board::flipAuto_($w) }
::board::flip $w $newstate
set ::board::flipAuto_($w) $tmp
}
# ::board::flip
# Rotate the board 180 degrees.
#
proc ::board::flip {w {newstate -1}} {
if {! [info exists ::board::_flip($w)]} { return }
catch {unset ::board::flipAuto_($w)}
if {$newstate == $::board::_flip($w)} { return }
set flip [expr {1 - $::board::_flip($w)} ]
set ::board::_flip($w) $flip
# Swap squares:
for {set i 0} {$i < 32} {incr i} {
set swap [expr {63 - $i}]
set coords(South) [$w.bd coords sq$i]
set coords(North) [$w.bd coords sq$swap]
$w.bd coords sq$i $coords(North)
$w.bd coords sq$swap $coords(South)
}
# Change coordinate labels:
for {set i 1} {$i <= 8} {incr i} {
set value [expr {9 - [$w.lrank$i cget -text]} ]
$w.lrank$i configure -text $value
$w.rrank$i configure -text $value
}
if {$flip} {
foreach file {a b c d e f g h} newvalue {h g f e d c b a} {
$w.tfile$file configure -text $newvalue
$w.bfile$file configure -text $newvalue
}
} else {
foreach file {a b c d e f g h} {
$w.tfile$file configure -text $file
$w.bfile$file configure -text $file
}
}
::board::flipNames_ $w $flip
::board::update $w
return $w
}
################################################################################
# ::board::material
# displays material balance
################################################################################
proc ::board::material {w} {
set f $w.mat
$f delete material
set fen [lindex [sc_pos fen] 0]
set p 0
set n 0
set b 0
set r 0
set q 0
for {set i 0} {$i < [string length $fen]} {incr i} {
set ch [string index $fen $i]
switch -- $ch {
p {incr p -1}
P {incr p}
n {incr n -1}
N {incr n}
b {incr b -1}
B {incr b}
r {incr r -1}
R {incr r}
q {incr q -1}
Q {incr q}
}
}
set sum [expr abs($p) + abs($n) +abs($b) +abs($r) +abs($q) ]
set rank 0
foreach pType {q r b n p} {
set count [expr "\$$pType"]
if {$count < 0} {
addMaterial $count $pType $f $rank $sum
incr rank [expr abs($count) ]
}
}
foreach pType {q r b n p} {
set count [expr "\$$pType"]
if {$count > 0} {
addMaterial $count $pType $f $rank $sum
incr rank [expr abs($count) ]
}
}
}
proc ::board::addMaterial {count piece parent rank sum} {
if {$count == 0} {return}
if {$count <0} {
set col "b"
set count [expr 0 - $count ]
} else {
set col "w"
}
set w [$parent cget -width]
set h [$parent cget -height]
set offset [expr ($h - ($sum * 20)) / 2]
if {$offset <0} { set offset 0 }
set x [expr $w / 2]
for {set i 0} {$i<$count} {incr i} {
set y [expr $rank * 20 +10 + $offset + $i * 20]
$parent create image $x $y -image $col${piece}20 -tag material
}
}
proc ::board::toggleMaterial {w} {
set ::board::_showmat($w) [expr {1 - $::board::_showmat($w)}]
if {$::board::_showmat($w)} {
grid $w.mat
} else {
grid remove $w.mat
}
::board::update $w
return $::board::_showmat($w)
}
################################################################################
#
################################################################################
# ::board::coords
# Add or remove coordinates around the edge of the board.
# Toggle between 0,1,2.
proc ::board::coords {w} {
set coords [expr {1 + $::board::_coords($w)} ]
if { $coords > 2 } { set coords 0 }
set ::board::_coords($w) $coords
if {$coords == 0 } {
for {set i 1} {$i <= 8} {incr i} {
grid remove $w.lrank$i
grid remove $w.rrank$i
}
foreach i {a b c d e f g h} {
grid remove $w.tfile$i
grid remove $w.bfile$i
}
} elseif {$coords == 1 } {
for {set i 1} {$i <= 8} {incr i} {
grid configure $w.lrank$i
grid remove $w.rrank$i
}
foreach i {a b c d e f g h} {
grid remove $w.tfile$i
grid configure $w.bfile$i
}
} else { #Klimmek: coords == 2 then show left and bottom
for {set i 1} {$i <= 8} {incr i} {
grid configure $w.lrank$i
grid configure $w.rrank$i
}
foreach i {a b c d e f g h} {
grid configure $w.tfile$i
grid configure $w.bfile$i
}
}
return $coords
}
# ::board::animate
# Check for board changes that appear to be a valid chess move,
# and start animating the move if applicable.
#
proc ::board::animate {w oldboard newboard} {
global animateDelay
if {$animateDelay <= 0} { return }
# Find which squares differ between the old and new boards:
set diffcount 0
set difflist [list]
for {set i 0} {$i < 64} {incr i} {
if {[string index $oldboard $i] != [string index $newboard $i]} {
incr diffcount
lappend difflist $i
}
}
# Check the number of differences could mean a valid move:
if {$diffcount < 2 || $diffcount > 4} { return }
for {set i 0} {$i < $diffcount} {incr i} {
set sq($i) [lindex $difflist $i]
set old($i) [string index $oldboard $sq($i)]
set new($i) [string index $newboard $sq($i)]
}
set from -1
set to -1
set captured -1
set capturedPiece "."
if {$diffcount == 4} {
# Check for making/unmaking a castling move:
set castlingList [list [sq e1] [sq g1] [sq h1] [sq f1] \
[sq e8] [sq g8] [sq h8] [sq f8] \
[sq e1] [sq c1] [sq a1] [sq d1] \
[sq e8] [sq c8] [sq a8] [sq d8]]
foreach {kfrom kto rfrom rto} $castlingList {
if {[lsort $difflist] == [lsort [list $kfrom $kto $rfrom $rto]]} {
if {[string tolower [string index $oldboard $kfrom]] == "k" &&
[string tolower [string index $oldboard $rfrom]] == "r" &&
[string tolower [string index $newboard $kto]] == "k" &&
[string tolower [string index $newboard $rto]] == "r"} {
# A castling move animation.
# Move the rook back to initial square until animation is complete:
# TODO: It may look nicer if the rook was animated as well...
eval $w.bd coords p$rto [::board::midSquare $w $rfrom]
set from $kfrom
set to $kto
} elseif {[string tolower [string index $newboard $kfrom]] == "k" &&
[string tolower [string index $newboard $rfrom]] == "r" &&
[string tolower [string index $oldboard $kto]] == "k" &&
[string tolower [string index $oldboard $rto]] == "r"} {
# An undo-castling animation. No need to move the rook.
set from $kto
set to $kfrom
}
}
}
}
if {$diffcount == 3} {
# Three squares are different, so check for an En Passant capture:
foreach i {0 1 2} {
foreach j {0 1 2} {
foreach k {0 1 2} {
if {$i == $j || $i == $k || $j == $k} { continue }
# Check for an en passant capture from i to j with the enemy
# pawn on k:
if {$old($i) == $new($j) && $old($j) == "." && $new($k) == "." &&
(($old($i) == "p" && $old($k) == "P") ||
($old($i) == "P" && $old($k) == "p"))} {
set from $sq($i)
set to $sq($j)
}
# Check for undoing an en-passant capture from j to i with
# the enemy pawn on k:
if {$old($i) == $new($j) && $old($k) == "." && $new($i) == "." &&
(($old($i) == "p" && $new($k) == "P") ||
($old($i) == "P" && $new($k) == "p"))} {
set from $sq($i)
set to $sq($j)
set captured $sq($k)
set capturedPiece $new($k)
}
}
}
}
}
if {$diffcount == 2} {
# Check for a regular move or capture: one old square should have the
# same (non-empty) piece as the other new square, and at least one
# of the old or new squares should be empty.
if {$old(0) != "." && $old(1) != "." && $new(0) != "." && $new(1) != "."} {
return
}
foreach i {0 1} {
foreach j {0 1} {
if {$i == $j} { continue }
if {$old($i) == $new($j) && $old($i) != "."} {
set from $sq($i)
set to $sq($j)
set captured $sq($j)
set capturedPiece $old($j)
}
# Check for a (white or black) pawn promotion from i to j:
if {($old($i) == "P" && [string is upper $new($j)] &&
$sq($j) >= [sq a8] && $sq($j) <= [sq h8]) ||
($old($i) == "p" && [string is lower $new($j)] &&
$sq($j) >= [sq a1] && $sq($j) <= [sq h1])} {
set from $sq($i)
set to $sq($j)
}
# Check for undoing a pawn promotion from j to i:
if {($new($j) == "P" && [string is upper $old($i)] &&
$sq($i) >= [sq a8] && $sq($i) <= [sq h8]) ||
($new($j) == "p" && [string is lower $old($i)] &&
$sq($i) >= [sq a1] && $sq($i) <= [sq h1])} {
set from $sq($i)
set to $sq($j)
set captured $sq($j)
set capturedPiece $old($j)
}
}
}
}
# Check that we found a valid-looking move to animate:
if {$from < 0 || $to < 0} { return }
# Redraw the captured piece during the animation if necessary:
if {$capturedPiece != "." && $captured >= 0} {
::board::drawPiece $w $from $capturedPiece
eval $w.bd coords p$from [::board::midSquare $w $captured]
}
# Move the animated piece back to its starting point:
eval $w.bd coords p$to [::board::midSquare $w $from]
$w.bd raise p$to
# Start the animation:
set start [clock clicks -milli]
set ::board::_animate($w,start) $start
set ::board::_animate($w,end) [expr {$start + $::animateDelay} ]
set ::board::_animate($w,from) $from
set ::board::_animate($w,to) $to
::board::_animate $w
}
# ::board::_animate
# Internal procedure for updating a board move animation.
#
proc ::board::_animate {w} {
if {! [winfo exists $w]} { return }
set from $::board::_animate($w,from)
set to $::board::_animate($w,to)
set start $::board::_animate($w,start)
set end $::board::_animate($w,end)
set now [clock clicks -milli]
if {$now > $end} {
::board::update $w
return
}
# Compute where the moving piece should be displayed and move it:
set ratio [expr {double($now - $start) / double($end - $start)} ]
set fromMid [::board::midSquare $w $from]
set toMid [::board::midSquare $w $to]
set fromX [lindex $fromMid 0]
set fromY [lindex $fromMid 1]
set toX [lindex $toMid 0]
set toY [lindex $toMid 1]
set x [expr {$fromX + round(($toX - $fromX) * $ratio)} ]
set y [expr {$fromY + round(($toY - $fromY) * $ratio)} ]
$w.bd coords p$to $x $y
$w.bd raise p$to
# Schedule another animation update in a few milliseconds:
after 5 "::board::_animate $w"
}
proc InitBoard {} {
# Ensure that the current board style is valid:
if {[lsearch -exact "$::boardStyles" "$::boardStyle"] == -1} {
set ::boardStyle [lindex $::boardStyles 0]
}
setPieceFont "$::boardStyle"
menuUpdatePieces
}
InitBoard
###
### End of file: board.tcl
###
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