/usr/lib/python3/dist-packages/sgtlauncher/SgtLauncher.py is in sgt-launcher 0.2.4-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# This program is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranties of
# MERCHANTABILITY, SATISFACTORY QUALITY, or FITNESS FOR A PARTICULAR
# PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <http://www.gnu.org/licenses/>.
import gi
import os
from locale import gettext as _
gi.require_version('Gtk', '3.0')
gi.require_version('Gdk', '3.0')
from gi.repository import Gdk # nopep8
from gi.repository import GdkPixbuf # nopep8
from gi.repository import Gtk # nopep8
from gi.repository import Gio # nopep8
from gi.repository import GLib # nopep8
from gi.repository import Pango # nopep8
from . import SgtSocketLauncher # nopep8
import sgtlauncher_lib # nopep8
class MyWindow(Gtk.ApplicationWindow):
def __init__(self, app, appname, launchers):
self.appname = appname
self.title = _("SGT Puzzles Collection")
Gtk.Window.__init__(self, title=self.title, application=app)
self.set_title(self.title)
self.set_role(self.title)
self.set_startup_id("sgt-launcher")
self.set_default_icon_name(appname)
self.set_default_size(800, 600)
self.set_position(Gtk.WindowPosition.CENTER)
self.launcher = SgtSocketLauncher.SgtSocketLauncher()
self.loading = False
self.load_id = 0
self.load_retry = 0
self.load_title = ""
self.socket = self.launcher.get_socket()
self.socket.connect("plug_removed", self.socket_disconnect)
self.socket.connect("plug_added", self.socket_connect)
display = Gdk.Display.get_default()
seat = display.get_default_seat()
self.keyboard = seat.get_keyboard()
self.setup_ui(launchers)
def setup_ui(self, launchers):
"""Initialize the headerbar, actions, and individual views"""
self.hb = Gtk.HeaderBar()
self.hb.props.show_close_button = True
self.hb.props.title = self.title
self.set_titlebar(self.hb)
self.stack = Gtk.Stack.new()
self.add(self.stack)
self.setup_action_buttons()
self.setup_launcher_view(launchers)
self.setup_loading_view()
self.setup_game_view()
def setup_action_buttons(self):
"""Initialize the in-game action buttons"""
# Button definitions
buttons = {
"new-game": (_("New Game"), "document-new-symbolic", 57,
Gdk.KEY_n),
"undo": (_("Undo"), "edit-undo-symbolic", 30, Gdk.KEY_u),
"redo": (_("Redo"), "edit-redo-symbolic", 27, Gdk.KEY_r)
}
# Setup Action buttons
self.action_buttons = {}
for key in list(buttons.keys()):
# Create the button
self.action_buttons[key] = Gtk.Button.new_from_icon_name(
buttons[key][1], Gtk.IconSize.LARGE_TOOLBAR)
# Add a tooltip
self.action_buttons[key].set_tooltip_text(buttons[key][0])
# Enable hiding
self.action_buttons[key].set_no_show_all(True)
# Connect the clicked event
self.action_buttons[key].connect("clicked",
self.on_keyboard_button_click,
buttons[key][2], buttons[key][3])
# Add the buttons
self.hb.pack_start(self.action_buttons["new-game"])
buttonbox = Gtk.Box.new(Gtk.Orientation.HORIZONTAL, 0)
ctx = buttonbox.get_style_context()
ctx.add_class("linked")
buttonbox.pack_start(self.action_buttons["undo"], False, False, 0)
buttonbox.pack_start(self.action_buttons["redo"], False, False, 0)
self.hb.pack_start(buttonbox)
def setup_launcher_view(self, launchers):
"""Initialize the launcher view with the games"""
# Populate the model (name, comment, icon_name, exe)
listmodel = Gtk.ListStore(str, str, str, str)
for launcher in launchers:
listmodel.append(launcher)
# Initialize the treeview
view = Gtk.TreeView(model=listmodel)
view.set_headers_visible(False)
# Create and pack the custom column
col = Gtk.TreeViewColumn.new()
# Pixbuf: icon renderer
pixbuf = Gtk.CellRendererPixbuf()
pixbuf.props.stock_size = Gtk.IconSize.DIALOG
col.pack_start(pixbuf, False)
col.add_attribute(pixbuf, "icon-name", 2)
# Text: label renderer
text = Gtk.CellRendererText()
text.props.wrap_mode = Pango.WrapMode.WORD
col.pack_start(text, True)
col.add_attribute(text, "text", 0)
# Draw custom cell
col.set_cell_data_func(text, self.treeview_cell_text_func, None)
col.set_cell_data_func(pixbuf, self.treeview_cell_pixbuf_func, None)
# Add the column and enable typeahead
view.append_column(col)
view.set_search_column(1)
view.connect("row-activated", self.on_activated)
# Add the treeview to a scrolled window
scrolled = Gtk.ScrolledWindow.new()
scrolled.add(view)
self.stack.add_named(scrolled, "launcher")
def setup_loading_view(self):
"""Initialize the loading view used to correctly embed the window"""
parent_box = Gtk.Box.new(Gtk.Orientation.VERTICAL, 0)
child_box = Gtk.Box.new(Gtk.Orientation.VERTICAL, 6)
self.launching_image = Gtk.Image.new()
self.launching_title = Gtk.Label.new()
self.launching_label = Gtk.Label.new(_("Please wait..."))
spinner = Gtk.Spinner.new()
spinner.start()
child_box.pack_start(self.launching_image, False, False, 0)
child_box.pack_start(self.launching_title, False, False, 0)
child_box.pack_start(self.launching_label, False, False, 0)
child_box.pack_start(spinner, False, False, 0)
parent_box.set_center_widget(child_box)
self.stack.add_named(parent_box, "loading")
def setup_game_view(self):
"""Initialize the game view where the game is embedded"""
self.stack.add_named(self.socket, "game")
# Callables
def hide_actions(self):
"""Hide the in-game action buttons"""
for key in list(self.action_buttons.keys()):
self.action_buttons[key].hide()
def show_actions(self):
"""Show the in-game action buttons"""
for key in list(self.action_buttons.keys()):
self.action_buttons[key].show()
def set_subtitle(self, title):
"""Set the window subtitle"""
self.hb.set_subtitle(title)
def launch(self, title, icon_name, path):
"""Launch the specified application"""
subtitle = _("Loading %s") % title
if os.path.isfile(icon_name):
self.launching_image.set_from_file(icon_name)
else:
self.launching_image.set_from_icon_name(icon_name,
Gtk.IconSize.DIALOG)
self.launching_title.set_markup("<b>%s</b>" % title)
self.set_view("loading", icon_name, subtitle)
self.load_icon = icon_name
self.load_title = title
self.load_retry = 0
self.loading_path = path
self.threaded_launch()
def threaded_launch(self):
"""
Run the application launch in a separate thread, ensuring the window
is correctly embedded
"""
if self.loading:
# Application is successfully launched, switch to the game view
self.loading = False
self.load_retry = 0
# Stop the load thread
GLib.source_remove(self.load_id)
self.load_id = 0
self.set_view("game", self.load_icon, self.load_title)
self.grab_focus()
return True
if self.load_retry < 10:
# Application is not fully launched yet
self.loading = True
self.launcher.launch(self.loading_path)
self.load_id = GLib.timeout_add(1000, self.threaded_launch)
self.grab_focus()
else:
# Application failed to load, return to the launcher
self.loading = False
self.load_retry = 0
self.set_view("launcher")
self.grab_focus()
return True
return False
def set_view(self, name, icon_name=None, subtitle=None):
"""Change the view, setting the icon name and subtitle"""
if name is "launcher":
self.stack.set_transition_type(Gtk.StackTransitionType.OVER_RIGHT)
self.hide_actions()
if name is "loading":
self.stack.set_transition_type(Gtk.StackTransitionType.OVER_LEFT)
self.hide_actions()
if name is "game":
self.stack.set_transition_type(Gtk.StackTransitionType.OVER_LEFT)
self.show_actions()
title = self.title
if icon_name is None:
icon_name = self.appname
if subtitle is None:
subtitle = ""
else:
title = "%s - %s" % (title, subtitle)
if os.path.isfile(icon_name):
self.set_default_icon_from_file(icon_name)
else:
self.set_default_icon_name(icon_name)
self.set_subtitle(subtitle)
self.stack.set_visible_child_name(name)
self.get_window().set_title(title)
if name is "game":
self.socket.grab_focus()
# Events
def socket_connect(self, socket):
"""Embedded window connected"""
self.socket = self.launcher.get_socket()
return True
def socket_disconnect(self, socket):
"""Embedded window disconnected"""
if self.loading:
self.loading = False
self.load_retry += 1
GLib.source_remove(self.load_id)
self.load_id = GLib.timeout_add(1000, self.threaded_launch)
else:
self.set_view("launcher")
return True
def on_keyboard_button_click(self, button, keycode, keyval):
"""Send keypress to embedded window on button click"""
self.socket.grab_focus()
event = Gdk.Event.new(Gdk.EventType.KEY_PRESS)
event.keyval = keyval
event.hardware_keycode = keycode
event.window = self.get_window()
event.set_device(self.keyboard)
event.put()
def treeview_cell_text_func(self, col, renderer, model, treeiter, data):
"""Render the treeview row"""
name, comment, icon_name, exe = model[treeiter][:]
markup = "<b>%s</b>\n%s" % (name, comment)
renderer.set_property('markup', markup)
return
def treeview_cell_pixbuf_func(self, col, renderer, model, treeiter, data):
"""Render the treeview row"""
name, comment, icon_name, exe = model[treeiter][:]
if os.path.isfile(icon_name):
pixbuf = GdkPixbuf.Pixbuf.new_from_file_at_size(icon_name, 48, 48)
renderer.set_property("pixbuf", pixbuf)
return
def on_activated(self, widget, treeiter, col):
"""Launch the selected application"""
model = widget.get_model()
name, comment, icon_name, exe = model[treeiter][:]
self.launch(name, icon_name, exe)
class MyAboutDialog(Gtk.AboutDialog):
def __init__(self, appname, title, parent):
Gtk.AboutDialog.__init__(self)
self.set_program_name(title)
self.set_transient_for(parent)
self.set_logo_icon_name(appname)
self.set_modal(True)
self.set_authors([
"Sean Davis (SGT Puzzles)",
"Simon Tatham (Simon Tatham's Portable Puzzle Collection)"
])
self.set_copyright(
"SGT Puzzles\n"
"© 2016-2017 Sean Davis\n"
"\n"
"Simon Tatham's Portable Puzzle Collection\n"
"© 2004-2012 Simon Tatham"
)
self.set_artists([
"Pasi Lallinaho"
])
self.set_website("https://launchpad.net/sgt-launcher")
self.set_website_label("SGT Puzzle Launcher on Launchpad")
self.set_license_type(Gtk.License.GPL_3_0)
self.set_version(sgtlauncher_lib.get_version())
self.connect("response", self.on_response)
def on_response(self, dialog, response):
self.hide()
self.destroy()
class MyApplication(Gtk.Application):
APPNAME = "sgt-launcher"
TITLE = _("SGT Puzzles Collection")
GAMES = [
'blackbox',
'bridges',
'cube',
'dominosa',
'fifteen',
'filling',
'flip',
'flood',
'galaxies',
'guess',
'inertia',
'keen',
'lightup',
'loopy',
'magnets',
'map',
'mines',
'net',
'netslide',
'palisade',
'pattern',
'pearl',
'pegs',
'range',
'rect',
'samegame',
'signpost',
'singles',
'sixteen',
'slant',
'solo',
'tents',
'towers',
'tracks',
'twiddle',
'undead',
'unequal',
'unruly',
'untangle'
]
def __init__(self):
Gtk.Application.__init__(self)
def do_activate(self):
launchers = self.get_launchers()
self.win = MyWindow(self, self.APPNAME, launchers)
self.win.show_all()
def do_startup(self):
Gtk.Application.do_startup(self)
menu = Gio.Menu()
# menu.append(_("Preferences"), "app.show-preferences")
menu.append(_("About"), "app.about")
menu.append(_("Quit"), "app.quit")
self.set_app_menu(menu)
prefs_action = Gio.SimpleAction.new("show-preferences", None)
prefs_action.connect("activate", self.prefs_cb)
self.add_action(prefs_action)
about_action = Gio.SimpleAction.new("about", None)
about_action.connect("activate", self.about_cb)
self.add_action(about_action)
quit_action = Gio.SimpleAction.new("quit", None)
quit_action.connect("activate", self.quit_cb)
self.add_action(quit_action)
def prefs_cb(self, action, parameter):
print("Not implemented")
def about_cb(self, action, parameter):
"""Show the about dialog"""
about = MyAboutDialog(self.APPNAME, self.TITLE, self.win)
about.run()
def quit_cb(self, action, parameter):
"""Exit application"""
self.quit()
def exists_in_path(self, binary):
realpath = os.path.realpath(binary)
if os.path.exists(realpath):
return True
paths = (os.environ.get("PATH")).split(":")
paths.reverse()
for path in paths:
fullpath = os.path.join(path, binary)
if (os.path.exists(fullpath)):
return True
return False
def get_launchers(self):
"""Get localized launcher contents"""
flags = GLib.KeyFileFlags.NONE
launchers = []
for game in self.GAMES:
for prefix in ["sgt", "puzzle"]:
launcher = "applications/%s-%s.desktop" % (prefix, game)
keyfile = GLib.KeyFile.new()
try:
if (keyfile.load_from_data_dirs(launcher, flags)):
data = [
keyfile.get_value("Desktop Entry", "Name"),
keyfile.get_value("Desktop Entry", "Comment"),
keyfile.get_value("Desktop Entry", "Icon"),
keyfile.get_value("Desktop Entry", "Exec"),
]
if self.exists_in_path(data[3]):
launchers.append(data)
break
except GLib.Error:
pass
launchers.sort()
return launchers
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