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<a name="About-sketch"></a>
<div class="header">
<p>
Next: <a href="Introduction-by-example.html#Introduction-by-example" accesskey="n" rel="next">Introduction by example</a>, Previous: <a href="index.html#Top" accesskey="p" rel="prev">Top</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index-of-syntax.html#Index-of-syntax" title="Index" rel="index">Index</a>]</p>
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<a name="About-sketch-1"></a>
<h2 class="chapter">1 About sketch</h2>
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<tr><td align="left" valign="top">• <a href="Reporting-bugs.html#Reporting-bugs" accesskey="1">Reporting bugs</a>:</td><td> </td><td align="left" valign="top">Let use know what’s wrong!
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<tr><td align="left" valign="top">• <a href="Contributions.html#Contributions" accesskey="2">Contributions</a>:</td><td> </td><td align="left" valign="top">How you can help….
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<p><code>Sketch</code> is a small, simple system for producing line drawings of
two- or three-dimensional objects and scenes. It began as a way to
make illustrations for a textbook after we could find no suitable
tool for this purpose. Existing scene processors emphasized GUIs
and/or photo-realism, both un-useful to us. We wanted to produce
finely wrought, mathematically-based illustrations with no extraneous
detail.
</p>
<p><code>Sketch</code> accepts a tiny scene description language and generates
<code>PSTricks</code> or <code>TikZ/PGF</code> code for LaTeX. The
<code>sketch</code> language is similar to <code>PSTricks</code>, making it easy
to learn for current <code>PSTricks</code> users. See
<a name="index-PSTricks"></a>
<tt>www.pstricks.de</tt> for information on <code>PSTricks</code>.
<code>TikZ/PGF</code> is similar.
See
<a name="index-TikZ_002fPGF"></a>
<tt>http://sourceforge.net/projects/pgf</tt>. One can easily include
arbitrary
<code>PSTricks</code> or <code>TikZ/PGF</code> drawings and text
over, in, or under
<code>sketch</code> drawings, providing access to the full power of LaTeX
text and mathematics formatting in a three-dimensional setting.
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