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<!-- Copyright (C) 2005 to 2012 Eugene K. Ressler.

This manual is for sketch, version 0.3 (build 7),
Wednesday, August 23, 2017, a program that converts descriptions of simple
three-dimensional scenes into line drawings. This version generates
PSTricks or PGF/TikZ code suitable for use with the
TeX document processing system.

Sketch is free software. You can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.

Sketch is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
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<body lang="en">
<a name="About-sketch"></a>
<div class="header">
<p>
Next: <a href="Introduction-by-example.html#Introduction-by-example" accesskey="n" rel="next">Introduction by example</a>, Previous: <a href="index.html#Top" accesskey="p" rel="prev">Top</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index-of-syntax.html#Index-of-syntax" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="About-sketch-1"></a>
<h2 class="chapter">1 About sketch</h2>

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<tr><td align="left" valign="top">&bull; <a href="Reporting-bugs.html#Reporting-bugs" accesskey="1">Reporting bugs</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Let use know what&rsquo;s wrong!
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<tr><td align="left" valign="top">&bull; <a href="Contributions.html#Contributions" accesskey="2">Contributions</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">How you can help&hellip;.
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<p><code>Sketch</code> is a small, simple system for producing line drawings of
two- or three-dimensional objects and scenes.  It began as a way to
make illustrations for a textbook after we could find no suitable
tool for this purpose.  Existing scene processors emphasized GUIs
and/or photo-realism, both un-useful to us.  We wanted to produce
finely wrought, mathematically-based illustrations with no extraneous
detail.
</p>
<p><code>Sketch</code> accepts a tiny scene description language and generates
<code>PSTricks</code> or <code>TikZ/PGF</code> code for LaTeX.  The
<code>sketch</code> language is similar to <code>PSTricks</code>, making it easy
to learn for current <code>PSTricks</code> users.  See
<a name="index-PSTricks"></a>
<tt>www.pstricks.de</tt> for information on <code>PSTricks</code>.
<code>TikZ/PGF</code> is similar.
See
<a name="index-TikZ_002fPGF"></a>
<tt>http://sourceforge.net/projects/pgf</tt>.  One can easily include
arbitrary
<code>PSTricks</code> or <code>TikZ/PGF</code> drawings and text 
over, in, or under
<code>sketch</code> drawings, providing access to the full power of LaTeX
text and mathematics formatting in a three-dimensional setting.
</p>



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