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<h2>Object Types as Screen Regions</h2>
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Once an object type has been defined it can be represented by a region of the screen. Screen regions do not need to be defined in order for the background image to animate - this can be achieved through repeated calls to the <a href="addOverlay.html">addOverlay</a> command. Rather, screen regions are used purely to enable a user's interaction with buttons on their screen, or with items in a scene in a game.
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<H3>Functions for working with a specific screen region:</H3>
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<a href="addScreenRegion.html">addScreenRegion</a>
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<a href="isScreenRegion.html">isScreenRegion</a>
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<a href="removeScreenRegion.html">removeScreenRegion</a>
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<H3>See also:</H3>
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<a href="forceCharacter.html">forceCharacter</a>
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<a href="getOverObject.html">getOverObject</a>
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<a href="jumpCharacter.html">jumpCharacter</a>
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<a href="moveCharacter.html">moveCharacter</a>
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<a href="onFocusChange.html">onFocusChange</a>
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<a href="removeAllScreenRegions.html">removeAllScreenRegions</a>
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<a href="say_and_think.html">say and think</a>
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<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
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