/usr/share/SuperCollider/HelpSource/Classes/Gate.schelp is in supercollider-common 1:3.8.0~repack-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | class:: Gate
summary:: Gate or hold.
related:: Classes/Latch
categories:: UGens>Triggers
Description::
Allows input signal value to pass when gate is positive, otherwise holds last value.
classmethods::
method::ar, kr
argument::in
The input signal.
argument::trig
Gate - can be any signal. The output is held fixed when this is non-positive.
Examples::
code::
s.boot;
// Control rate so as not to whack your speakers with DC
{ Gate.kr(WhiteNoise.kr(1, 0), LFPulse.kr(1.333, 0.5))}.scope(zoom: 20);
::
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