/usr/share/SuperCollider/HelpSource/Classes/LinRand.schelp is in supercollider-common 1:3.8.0~repack-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | class:: LinRand
summary:: Skewed random number generator.
related:: Classes/ExpRand, Classes/IRand, Classes/NRand, Classes/Rand, Classes/TExpRand, Classes/TIRand, Classes/TRand
categories:: UGens>Random
Description::
Generates a single random float value in linear distribution from
code::lo:: to code::hi:: , skewed towards
code::lo:: if code::minmax:: < 0, otherwise
skewed towards code::hi:: .
classmethods::
method::new
argument::lo
Lower limit of the output range.
argument::hi
Upper limit of the output range.
argument::minmax
The output is skewed towards code::lo:: if code::minmax:: < 0, otherwise skewed towards code::hi::.
Examples::
code::
(
SynthDef("help-LinRand", { arg out=0, minmax=1;
Out.ar(out,
FSinOsc.ar(
LinRand(200.0, 10000.0, minmax),
0, Line.kr(0.2, 0, 0.01, doneAction:2))
)
}).add;
)
//towards hi
(
Routine({
loop({
Synth.new("help-LinRand"); 0.04.wait;
})
}).play;
)
//towards lo (doesn't work like that yet)
(
Routine({
loop({
Synth.new("help-LinRand", [\minmax, -1]); 0.04.wait;
})
}).play;
)
::
|