/usr/share/SuperCollider/HelpSource/Classes/Ramp.schelp is in supercollider-common 1:3.8.0~repack-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | class:: Ramp
summary:: Break a continuous signal into line segments
related:: Classes/Lag, Classes/VarLag, Classes/Slew
categories:: UGens>Filters>Linear
Description::
Break a continuous signal into linearly interpolated segments with specific durations.
Feeding Ramp with noise is similar to link::Classes/LFNoise1::
code::
Ramp.kr(WhiteNoise.kr(1),0.5)
::
is equal to:
code::
LFNoise1.kr(1 / 0.5)
::
For smoothing out control signals, take a look at link::Classes/Lag:: and link::Classes/VarLag::
classmethods::
method::ar, kr
argument::in
The input signal.
argument::lagTime
segment duration in seconds.
argument::mul
Output will be multiplied by this value.
argument::add
This value will be added to the output.
Examples::
code::
s.boot;
(
// used to lag pitch
{
SinOsc.ar( // sine wave
Ramp.kr( // lag the modulator
LFPulse.kr(4, 0, 0.5, 50, 400), // frequency modulator
Line.kr(0, 1, 15) // modulate lag time
),
0, // phase
0.3 // sine amplitude
)
}.scope;
)
// Compare
(
var pulse;
{
pulse = LFPulse.kr(8.772);
Out.kr(0,[Ramp.kr(pulse, 0.025), Lag.kr(pulse, 0.025), pulse]);
}.play;
s.scope(3, bufsize: 44100, rate: \control, zoom: 40);
)
::
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