This file is indexed.

/usr/share/SuperCollider/HelpSource/Classes/ScopeView.schelp is in supercollider-common 1:3.8.0~repack-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
CLASS:: ScopeView
summary:: A buffer plotting view.
categories:: GUI>Views
related:: Classes/Stethoscope, Classes/FreqScopeView, Classes/FreqScope

DESCRIPTION::

ScopeView is mainly intended to support the implementation of link::Classes/Stethoscope:: (an oscilloscope), link::Classes/FreqScopeView:: (a basic frequency spectrum plotting view) and link::Classes/FreqScope:: (a frequency spectrum analyzer tool).

It is optimized to efficiently perform frequent plotting of the contents of a link::Classes/Buffer:: into which a link::Classes/ScopeOut:: UGen is writing. It will periodically poll the buffer for data and update the plot, as long as the ScopeOut UGen is writing into it; the buffer will not be plotted otherwise.


CLASSMETHODS::

PRIVATE:: key


INSTANCEMETHODS::

METHOD:: bufnum
    The number of the Buffer to plot.

    As soon as a valid buffer number is set and a link::Classes/ScopeOut:: UGen is writing into it, the view starts periodically plotting the buffer. If the ScopeOut UGen stops writing, or an invalid buffer number is set, the plotting will pause.

    argument::
        An integer.

METHOD:: style
    The plotting style:
    list::
    ## 0 = the channels are vertically spaced
    ## 1 = the channels are overlaid
    ## 2 = lissajou; the first two channels are used for 2D plotting (as streams of x and y coordinates).
    ::

    argument::
        One of the above Integers.

METHOD:: xZoom
    The scaling factor on the horizontal axis.

    argument::
        A Float.

METHOD:: yZoom
    The scaling factor on the vertical axis.

    argument::
        A Float.

METHOD:: x
    The horizontal offset.
    argument::
        A Float.

METHOD:: y
    The vertical offset.
    argument::
        A Float.

METHOD:: fill
    Fill area under scope.
    argument::
        A Boolean.

METHOD:: waveColors
    The colors used to plot each of the channels.

    argument::
        An Array of Colors, one per channel.

EXAMPLES::

SUBSECTION:: A step-by-step example

code::
// execute these in succession
(
s.boot;
)
(
f = Buffer.alloc(s,1024,2);
b = Bus.audio(s,1);

w=Window.new.front;
c = ScopeView(w.view,w.view.bounds.insetAll(10,10,10,10));
c.bufnum = f.bufnum;
)
(
// listening to the bus, using ScopeOut to write it to the buffer
a=SynthDef("monoscope", { arg bus, bufnum;
                var z;
                z = In.ar(bus,2);
                // ScopeOut writes the audio to the buffer
                ScopeOut.ar(z, bufnum);
            }).play(
                RootNode(s),
                [\bus,b.index, \bufnum, f.bufnum] ,
                \addToTail // make sure it goes after what you are scoping
            );

// making noise onto the buffer
d=SynthDef("noise", { arg bus;
                var z;
                z = LFSaw.ar(SinOsc.kr(0.1).range(300,1000),[0,1]*pi) * 0.1;
                Out.ar(bus, z);
            }).play(
                s,
                [\bus,b.index]
            );
)

c.style = 0 // vertically spaced
c.style = 1 // overlapped
c.style = 2 // x/y

(
//remember to free your stuff when finished
a.free;
d.free;
f.free;
b.free;
w.close;
)
::

SUBSECTION:: An interactive example with sound

This explains all the options:

code::
(
s.waitForBoot(
{

    var func, sdef1, sdef2, syn1, syn2,startButton ;
    f = Buffer.alloc(s,1024,2);
    b = Bus.audio(s,1);

    w=Window("Scope", Rect(150, Window.screenBounds.height-500,790,400)).front;
    c = ScopeView(w,Rect(10,10,380,380)); // this is SCScope
    c.bufnum = f.bufnum;

	// IMPORTANT
	c.server_(s);

    v=CompositeView(w,Rect(400,10,380,380)).background_(Color.rand(0.7));
    v.decorator = n = FlowLayout(v.bounds, margin: 0@0, gap: 5@5);

    a = StaticText(v, Rect(20, 70, 90, 20)).string_(" xZoom = 1").background_(Color.rand);
    m = Slider(v, Rect(20, 60, 285, 20)).background_(a.background).action_({func.value}).value_(0.5);
    d = StaticText(v, Rect(20, 70, 90, 20)).string_(" yZoom = 1").background_(Color.rand);
    g = Slider(v, Rect(20, 60, 285, 20)).background_(d.background).action_({func.value}).value_(0.5);

    h = StaticText(v, Rect(20, 70, 90, 20)).string_(" x = 0").background_(Color.rand);
    i = Slider(v, Rect(20, 60, 285, 20)).background_(h.background).action_({func.value}).value_(0.5);

    Button(v, Rect(0,0,380, 20))
        .states_([["waveColors = [ Color.rand, ... ]",Color.black,Color.rand]])
        .action_({c.waveColors = [Color.rand,Color.rand]});

    Button(v, Rect(0,0,380, 20))
        .states_([[" background = Color.rand(0.1,0.3) ",Color.black,Color.rand]])
        .action_({c.background = Color.rand(0.1,0.3) });

    t= Button(v, Rect(0,0,380, 20))
        .states_([["Current style is 0",Color.black,Color.rand],
            ["Current style is 1",Color.black,Color.rand],
            ["Current style is 2",Color.black,Color.rand]])
        .action_({func.value});

    func={
        c.xZoom = ([0.25, 10, \exp, 1/8, 1].asSpec.map(m.value)); a.string = " xZoom = %".format(c.xZoom);
        c.yZoom = ([0.25, 10, \exp, 1/8, 1].asSpec.map(g.value)); d.string = " yZoom = %".format(c.yZoom);
        c.x = ([ -1024,1024, \linear, 1/8, 1].asSpec.map(i.value)); h.string = " x = %".format(c.x);
        c.style=t.value
        };

    startButton = Button.new(v, Rect(0,0,380, 50))
        .states_([["Start Sound",Color.black,Color.green],["Stop Sound",Color.black,Color.red]]).action_({});


    startButton.action_{
        (startButton.value==1).if{
    syn1=SynthDef("test1", { arg bus, bufnum;
                    var z;
                    z = In.ar(bus,2);
                    // ScopeOut writes the audio to the buffer
				//                     ScopeOut.ar(z, bufnum);
				// IMPORTANT - ScopeOut2, not ScopeOut
                    ScopeOut2.ar(z, bufnum);
                    Out.ar(0,z);
                }).play(
                    RootNode(s),
                    [\bus,b.index, \bufnum, f.bufnum] ,
                    \addToTail // make sure it goes after what you are scoping
                );

    // making noise onto the buffer
    syn2=SynthDef("test2", { arg bus;
                    var z;
                    z = PMOsc.ar([300,250],*SinOsc.ar([0.027,0.017])*pi) * 0.1;
                    Out.ar(bus, z);
                }).play(s,[\bus,b.index]);



        }{syn1.free; syn2.free};

    };

	// IMPORTANT
	c.start;

    w.onClose={syn1.free; syn2.free; b.free; f.free};
    CmdPeriod.doOnce({w.close});
})
)
::