/usr/share/SuperCollider/HelpSource/Classes/SystemClock.schelp is in supercollider-common 1:3.8.0~repack-2.
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categories::Scheduling>Clocks
summary:: Clock running on separate accurately timed thread
related::Classes/AppClock, Classes/TempoClock
DESCRIPTION::
SystemClock is more accurate than AppClock, but cannot call GUI primitives.
See link::Classes/Clock:: for general explanation of how clocks operate.
CLASSMETHODS::
private::prClear
method::sched
The float you return specifies the delta to resched the function for. Returning nil will stop the task from being rescheduled.
code::
(
SystemClock.sched(0.0,{ arg time;
time.postln;
rrand(0.1,0.9);
});
)
::
code::
(
SystemClock.sched(2.0,{
"2.0 seconds later".postln;
nil;
});
)
::
method::clear
Clear the SystemClock's scheduler to stop it.
code::
SystemClock.clear;
::
method::schedAbs
code::
(
SystemClock.schedAbs( (thisThread.seconds + 4.0).round(1.0),{ arg time;
("the time is exactly " ++ time.asString
++ " seconds since starting SuperCollider").postln;
});
)
::
method::play
Calls to the GUI may not be made directly from actions triggered by SystemClock or incoming socket messages (OSCFunc).
To get around this, use code::{ }.defer ::. This will execute the function using the AppClock and is equivalent to code::AppClock.sched(0, function)::
code::
(
var w, r;
w = Window.new("trem", Rect(512, 256, 360, 130));
w.front;
r = Routine({ arg time;
60.do({ arg i;
0.05.yield;
{
w.bounds = w.bounds.moveBy(10.rand2, 10.rand2);
w.alpha = cos(i*0.1pi)*0.5+0.5;
}.defer;
});
1.yield;
w.close;
});
SystemClock.play(r);
)
::
This example is only to show how to make calls to Cocoa/GUI when scheduling with the SystemClock. If you only wish to control the GUI, use AppClock.
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