/usr/share/SuperCollider/HelpSource/Classes/TdefGui.schelp is in supercollider-common 1:3.8.0~repack-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | class:: TdefGui
summary:: a line of editing controls for a Tdef, and optionally its envir
categories:: Libraries>JITLib>GUI, Live Coding
related:: Classes/TdefAllGui, Classes/PdefGui, Classes/PdefAllGui, Classes/EnvirGui
description::
A gui showing the link::Classes/Tdef::'s name, playing state, source state, and envir state. Optionally, its envir can also be edited.
subsection::First example
code::
g = TdefGui(); // make a TdefGui
g.object = Tdef(\a); // show when a Tdef is put in
Tdef(\a, { "boing".postln }); // show whether it has a source
Tdef(\a).play; // show whether playing, stopped, or ended, and pausable
Tdef(\a).set(\abc, 123); // show whether the tdef has an envir
g = TdefGui(Tdef(\a), 3); // with an envirgui for 3 items
Tdef(\a).set(\a, 12, \lofreq, [1, 10], \str, "someString", \oops, \oneSymbolTooMany);
( // put it in an existing window - margin becomes 0@0
w = Window().front; w.addFlowLayout;
TdefGui(Tdef(\a), 0, w);
TdefGui(Tdef(\a), 3, w);
)
::
subsection::Details on the GUI elements
definitionList::
## name button
|| when selected, typing the delete key will delete its Tdef.
## play/stop button
|| indicates whether the tdef is playing:
table::
## " >" || if stopped,
## " _" || if playing and active,
## " |" || if it is playing, but the stream has ended.
::
## pause/resume button
|| only visible if one can pause or resume the Tdef, i.e. while it is playing.
table::
## "paus" || shown when you can pause it,
## "rsum" || shown when you can resume it.
::
## src button
|| opens a document to edit the source (function) of the Tdef.
table::
## green || a source exists,
## white || the source is nil.
::
## env button
|| strong::click:: opens a document to edit the envir of the Tdef, strong::option-click:: opens a new TdefGui with a big enough link::Classes/EnvirGui:: for the Tdef's envir.
table::
## green || the Tdef has an envir,
## white || the envir is nil.
::
::
ClassMethods::
subsection::Creation Methods
method::new
Create a new link::Classes/JITGui:: that will be watching an object and display its state.
argument::object
the object to watch
argument::numItems
the number of display items to use, e.g. how many fields for text, or how many EZSliders for single-number parameters.
argument::parent
a parent view on which to display. If nil, a new window is created; strong::parent:: can also be an existing window or a composite view.
argument::bounds
a desired size and position where to display a JITGui. can be nil, a link::Classes/Point::, or a link::Classes/Rect::. JITGuis know their minimum size ( strong::minSize:: ), and if bounds is nil, minSize is used. if bounds is a point or rect, it will be set to at least minSize. With a rect one can also supply a position where to display. If a point,shown size is the maximum of bounds and minSize
argument::makeSkip
A flag whether to make a skipjack. If one uses a TdefGui as part of a larger gui ensemble, one may want to call checkUpdate on all of them together, not with separate skipJacks.
argument::options
a list of additional information, e.g. flags about optional buttons. (this is used is some subclasses)
InstanceMethods::
method::object
a link::Classes/Tdef::, or nil
method::numItems
the number of items in the envirGui
method::parent
the parent view
method::bounds
the bounds of the link::#-zone::
method::zone
the link::Classes/CompositeView:: within which the TdfGui is shown
method::nameBut, playBut, pauseBut, srcBut, envBut
the buttons
method::envirGui
the gui for the Tdef's envir - if numItems > 0.
method::object
put an object in the gui.
method::moveTo
(if the jitGui is in its own window)
move it to some specific location.
method::clear
(if the jitGui is in its own window)
set the TdefGui's object to nil
method::close
(if the jitGui is in its own window)
and close its window.
subsection::Internal methods
method::srcString
a compileString that recreates the Tdef.
code::
// assume g from above is still there
g.srcString;
::
method::editString
a compileString that recreates the Tdef's envir at edKey.
method::editStrings
a compileString that recreates the Tdef's envir at edKeys.
argument::edKey
Default value is nil.
code::
// assume g from above is still there
g.editString;
Tdef(\a).set(\foo, \bar);
g.editString(\foo);
g.editStrings;
::
method::getUsedKeys
the keys in use in the envir
code::
g.getUsedKeys;
::
method::openDoc
open a document with some strings at some location. used with src button, env button.
code::
g.openDoc(g.editStrings);
::
method::makeEnvirGui
make an envirGui within zone.
Examples::
code::
(
Tdef(\a, { |e| 100.do { |i| i.postln; 0.5.wait } });
t = TdefGui(Tdef(\a), 4);
Tdef(\a).set(\freq, 200, \dur, 0.1, \otto, 12, \ann, 1234);
)
Tdef(\a).stop;
Tdef(\a).play;
Tdef(\a).pause;
Tdef(\a).resume;
t.object_(nil);
t.object_(Tdef(\a));
(
w = Window("put it in a selfmade window").front;
w.addFlowLayout;
w.view.decorator.shift(50, 50);
TdefGui(Tdef(\a), 12, w)
)
Tdef(\b, { |e| 100.do { |i| Tdef(\a).set(\otto, 8.rand); exprand(0.1, 3.0).wait } });
Tdef(\b).play;
TdefGui(Tdef(\b));
// see all Tdefs:
TdefAllGui(16);
::
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