/usr/share/SuperCollider/HelpSource/Reference/play.schelp is in supercollider-common 1:3.8.0~repack-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | title:: play
summary:: Start a process
categories:: Common methods
method:: play
The code::play:: message is of common use in sc. Different objects respond to it in various
ways, but the simple meaning is: strong::start a process::.
It is usually implemented by objects in contributed libraries as well.
play usually returns the playing object which might not be the same as the one
the message was sent to.
opposite: code::stop::
section:: Clocks, Routines, Streams and Patterns
For a full list of which classes that implements code::play::, see link::Overviews/Methods#play::
subsection:: clock.play (stream)
returns: the clock
code::
(
r = Routine.new({ "...playing".postln; 1.wait; "ok, that was it".postln });
SystemClock.play(r);
)
::
See link::Classes/Clock#*play::
subsection:: routine.play (clock)
returns: the routine
code::
Routine.new({ "...playing".postln; 1.wait; "ok, that was it".postln }).play;
::
See link::Classes/Routine#-play::
subsection:: stream.play (clock)
returns: the stream
the stream will loop until it returns nil
code::
FuncStream({ "ok, that was it".postln; 1 }).play;
::
See link::Classes/FuncStream#-play::
subsection:: pausestream.play (clock) / task.play (clock)
returns: the stream
code::
a = PauseStream.new(FuncStream.new({ "ok, that was it".postln; 1 }));
a.play;
a.stop;
a.play;
a.stop;
a = Task.new({ loop({ "ok, that was it".postln; 1.wait; }) });
a.play;
a.stop;
::
See link::Classes/Stream#-play:: and link::Classes/Task#-play::
subsection:: pattern.play (clock, protoEvent)
returns: an link::Classes/EventStreamPlayer::
code::
(
Pseq([
Pbind(\freq, Pn(500, 1)),
Pbind(\dur, Pn(0.1, 1))
], 2).play;
)
::
See link::Classes/Pattern#-play::
section:: Playing single Synths from SynthDefs on the server
The following play messages both cause a SynthDef to be written, send it to the server
and start a synth with it there.
Note that they should not be used in quickly running automated processes,
as there are more efficient alternatives ( see link::Guides/SynthDefsVsSynths:: )
subsection:: function.play (target, outbus, fadeTime, addAction, args)
returns: a link::Classes/Synth::
table::
## outbus || on what bus to play (default: 0)
## fadeTime || in what time to fade out when released (default: 0.02)
## addAction || where to add the node (\addToHead by default)
## args || controls to set when starting the synth
::
See link::Classes/Function#-play::
code::
a = { PinkNoise.ar([0.1, 0.1]) }.play;
a.release;
// setting argument
a = { |freq = 500| HPF.ar(PinkNoise.ar([1, 1] * 0.4), freq) }.play;
a.set(\freq, 1000)
a.release;
// passing argument with play:
a = { |freq = 500| HPF.ar(PinkNoise.ar([1, 1] * 0.4), freq) }.play(args: [\freq, 10000]);
// note that you can use Out ugens but you do not need to
{ Out.ar(1, PinkNoise.ar(0.1)) }.play;
{ XOut.ar(0, MouseX.kr(0,1), PinkNoise.ar(0.1*[1,1])) }.play; // mouse x controls level
::
subsection:: synthDef.play (target, args, addAction)
returns: a link::Classes/Synth::
Note that you need an out ugen to hear the result.
Examples of how to write to the busses in the helpfiles: link::Classes/Out:: / link::Classes/ReplaceOut:: / link::Classes/XOut:: / link::Classes/OffsetOut::
Nevertheless, synths can also run without any writing activity: (see e.g. link::Classes/SendTrig::)
Some operations provide an out ugen internally: see for example code::function.play::, which plays out
to a bus number provided in the argument passed to code::.play::
code::
(
x = SynthDef("test", { arg out, amp=0.1;
var sound;
sound = PinkNoise.ar(amp * [1,1]);
Out.ar(out, sound);
}).play;
)
//set the synth
x.set(\amp, 0.2);
//free the synth
x.free;
::
See link::Classes/SynthDef#-play::
note:: code::Synth.play(function):: is synonymous, for backwards compatibility with sc2 ::
|