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<H2><![section=4]>4. HDL Modules</H2>

<div class=rfig>
<a name=hdleditor>
<a href="fig/hdl_main.gif" type="image/gif" target=_blank><IMG SRC="fig/small-hdl_main.gif"><br>
(click to enlarge)</a><br><br>
<b>Figure <![figure:hdleditor]>4.1: HDL Editor Window</b>
</div>

Verilog is a widely-used textual language for specifying high-level
designs for simulation, synthesis and verification.  It is an example
of a Hardware Description Language (HDL).  It is quite versatile
allowing specification from CMOS transistor level, up to high-level
algorithmic specifications.  TkGate supports a subset of the complete
Verilog specification.  This chapter assumes that the reader is
already familiar with Verilog, and is not intended to be a complete
description of Verilog and its features.  The reader is directed to
one of the many books on Verilog for this purpose.  Instead, this
chapter is intended to document the features of Verilog that are
supported in TkGate's implementation.
<p>
The TkGate simulator, called Verga (VERilog simulator for GAte), is a
discrete time simulator with time advancing in discrete units called
"epochs".  All delay must be an integer number of epochs.  The Verga
simulator is normally used through the TkGate interface, but it can
also be run by itself directly on text Verilog files.

<a name=hdlmain>
<h3><![subsection]>4.1 HDL Editor Window</h3>


When you open a module that you have designated as an HDL module, the
HDL editor window will appear as shown in <a href="#hdleditor">Figure
<![#hdleditor]>4.1</a>.  This window is essentially a text editor, and you can edit
the Verilog text directly in this window.  The editing commands that
are available depend on which key-binding style you have selected
through the <a href="gateOptions.html#interface">Interface Options</a>
dialog box.  Additional editor options controlling indentation and
colorization can be set through the <a href="gateOptions.html#hdl">HDL
Options</a> dialog box.

<h4><![subsubsection]>4.1.1 Net List</h4>

The nets in your module are shown in the "Nets" list in the lower left
corner.  The nets list is updated when you open the module, but may
not display correctly if there are too many syntax errors in your
module.

<h4><![subsubsection]>4.1.2 Cut/Paste</h4>

<div class=rfig>
<a name=fullAdder>
<IMG SRC="fig/adder_circuit.gif"><br><br>
<b>Figure <![figure:fullAdder]>4.2: Full Adder</b>
</div>

You can use the cut <img class=tool src="fig/edit_cut.gif"> and paste
<img class=tool src="fig/edit_paste.gif"> tools to cut and paste
blocks of text that you select with the mouse.  You can also drag the
selected block of text with the mouse to a new location if you have
that option enabled in the <a href="gateOptions.html#hdl">HDL
Options</a> dialog box.
<p>
It is also possible to paste chunks of gates that you have cut or
copied from a graphical module.  When you paste such modules into a
text HDL module, TkGate will convert that chunk into Verilog netlist
format.  For example, if you cut or copied the full adder shown in <a
href="#fullAdder">Figure 4.2</a>, pasting it into an HDL module would
result in the following Verilog code being generated:

<pre>
  _GGOR2 #(6) g34 (.I0(w3), .I1(w4), .Z(co));   //: @(216,139) /sn:0 /w:[ 0 0 1 ] /eb:0
  _GGAND2 #(6) g28 (.I0(a), .I1(b), .Z(w4));   //: @(150,141) /sn:0 /w:[ 5 5 1 ] /eb:0
  //: joint g32 (w8) @(172, 65) /w:[ 1 -1 2 4 ]
  //: SWITCH g27 (ci) @(56,26) /sn:0 /w:[ 0 ] /st:0
  _GGAND2 #(6) g31 (.I0(w8), .I1(ci), .Z(w3));   //: @(175,110) /sn:0 /R:3 /w:[ 5 5 1 ] /eb:0
  //: LED g15 (s) @(246,87) /sn:0 /R:2 /w:[ 0 ] /type:0
  //: joint g29 (a) @(117, 62) /w:[ 2 -1 1 4 ]
  //: SWITCH g25 (a) @(56,62) /sn:0 /w:[ 0 ] /st:0
  //: LED g14 (co) @(245,122) /sn:0 /w:[ 0 ] /type:0
  _GGXOR2 #(8) g24 (.I0(w8), .I1(ci), .Z(s));   //: @(213,68) /sn:0 /w:[ 0 3 1 ] /eb:0
  _GGXOR2 #(8) g23 (.I0(a), .I1(b), .Z(w8));   //: @(138,65) /sn:0 /w:[ 3 3 3 ] /eb:0
  //: SWITCH g26 (b) @(56,97) /sn:0 /w:[ 0 ] /st:1
  //: joint g33 (ci) @(177, 70) /w:[ 2 1 -1 4 ]
  //: joint g30 (b) @(111, 97) /w:[ -1 2 1 4 ]
</pre>

The generated code includes comments (positions starting with "//")
that are included as part of TkGate save files indicating the position
information for that circuit element.  For circuit elements that do
not have direct Verilog counter-parts, such as the LEDs and switches,
pure comments are generated.  In this example, the only actual Verilog
code generated is for the five gates.  These are represented in terms
of TkGate cells with names beginning in "_GG".

<h4><![subsubsection]>4.1.3 Module Navigation</h4>

Just as you can open a module in the graphical editor by right
clicking on a module and selecting "<img class=tool
src=fig/blk_open.gif>Open", you can do the same thing with modules in
the Verilog text.  Right click on the text with the name of the module
and select "<img class=tool src=fig/blk_open.gif>Open".  Right click
and select "<img class=tool src=fig/blk_close.gif>Close" to close the
current module and reopen the next one on the stack.  In TkGate, each
Verilog module should be opened individually.  If you define more than
one module, or you change the name in the text description so that it
no longer matches the name of the module you have open, TkGate will
complain and give you options on how to resolve the problem.

<br style="clear: right;">

<a name=basics>
<h3><![subsection]>4.2 Verilog Basics</h3>

This section gives a very brief overview of Verilog.


<h4><![subsubsection]>4.2.1 Comments</h4>

Comments in Verilog follow the same rules as in C.  Block comments are
enclosed between "<tt>/*</tt>" and "<tt>*/</tt>".  Line comments begin with "<tt>//</tt>" and run
to the end of the line.

<h4><![subsubsection]>4.2.2 Literals</h4>

Verilog literals begin with a letter or a "<tt>_</tt>" character.  The
subsequent characters can be letters, digits or "<tt>_</tt>" characters.
TkGate supports escaped literals, but their use is discouraged.
Escaped literals begin with a backslash "<tt>\</tt>" and continue to the next
white-space character.  "<tt>\3+4jk</tt>", "<tt>\u8[]*9</tt>" and "<tt>\3342</tt>" are examples of
escaped literal.

<h4><![subsubsection]>4.2.3 Numbers and Values</h4>

<h5>Sized Numbers</h5>

Verilog numbers can be sized or unsized.  Sized numbers have the
general form:<br><br>
<div>
&nbsp;&nbsp;&nbsp;  &lt;<i>size</i>>'&lt;<i>base</i>>&lt;value>
</div><br>

where &lt;<i>size</i>> is the number of bits, &lt;<i>base</i>> is a
single letter indicating the number base, and &lt;value> is the actual
value of the number.  The possible bases are <tt>'d</tt> for decimal,
<tt>'h</tt> for hexadecimal, <tt>'o</tt> for octal and <tt>'b</tt> for
binary.  Examples of sized numbers include:
<pre>
   8'd42        // The 8-bit decimal number 42
   16'h4fe3     // The 16-bit hexadecimal number 4fe3
   8'b10010011  // The 8-bit binary number 10010011
</pre>

<h5>Unsized Numbers</h5>

Unsized numbers can be those that still include the base, or plain
numbers with an implied decimal base such as:
<pre>
   83           // The decimal number 83
   'd42         // The decimal number 42
   'o53         // The octal number 53
   'b11         // The binary number 11
</pre>
The actual size used to represent unsized numbers is machine
dependent, but is guaranteed to be at least 32 bit.

<h5>Special digit values</h5>

Binary, octal and hexadecimal number may also use a "<tt>z</tt>" digit
to indicate the floating or high impedance state in one or more
digits.  Similarly an "<tt>x</tt>" or <tt>?</tt> digit can be used to
indicate an unknown value.  Numbers including a base, may also contain
one or more "<tt>_</tt>" characters to help make the number more
readable.  The "<tt>_</tt>" characters are ignore in interpreting the
value.  Some examples are:
<pre>
   12'b0101_0111_0010
   16'h7zz3
   1'bx
   8'bx
</pre>

When the highest digit of a number is <tt>x</tt> or <tt>z</tt>, that
value is extended to the highest bit in the number.  For example
<tt>8'bx</tt> is equivalent to <tt>8'bxxxxxxxx</tt> not
<tt>8'b0000000x</tt>.  If you really mean the later, you should use
<tt>8'b0x</tt>.


<h5>Floating Point Numbers</h5>

Verilog specifications can also use floating point numbers.  Examples
of floating point numbers are "<tt>42.0</tt>", "<tt>0.45</tt>" and
"<tt>3.14</tt>".  The bit size of floating point numbers is machine
dependent, but is at least 32 bits.
<p>

<h5>Strings</h5>

Verilog strings are delimited by the double quote character. The
backspace character can be used to quote any double quote characters
used in the string.  Some examples of string values are:
<pre>
   "Hello world."
   "Please push \"Enter\" to begin."
   "Exterminate! Exterminate! Exterminate!"
</pre>

String values are essentially bit vectors with a size equal to eight
times the number of characters.


<A NAME="wiretypes"></A>
<h3><![subsection]>4.3 Data Types</h3>

Variables in Verilog can be used to represent registers, or nets
connecting components.  Each bit in a variables can take on one of six
states:
<br><br>
<table class=display>
<tr><th>Value</th><th align=left>Description</th></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td>0</td><td>Logic 0 or false</td></tr>
<tr><td>1</td><td>Logic 1 or true</td></tr>
<tr><td>x</td><td>Unknown state (could be 0, 1 or z)</td></tr>
<tr><td>z</td><td>Floating state</td></tr>
<tr><td>H</td><td>High unknown state (could be 1 or z)</td></tr>
<tr><td>L</td><td>Low unknown state (could be 0 or z)</td></tr>
</table>
<br>

<h4>4.3.1 Net Types</h4>

Net data types are those that must be driven to have a value. The
difference between the types is primarily in how collisions are
handled.  Collisions occur when two or more gates attempt to drive the
wire to different values.  The supported net types are:
<br><br>
<table class=display>
<tr><th width=75 align=left>Type</th><th align=left>Description</th></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><tt>wire</tt></td><td>Basic net used to connect components.  Collisions result in unknown value.</td></tr>
<tr><td><tt>wand</tt></td><td>Wired AND net.  Collisions result in the AND of the values driven on the net.</td></tr>
<tr><td><tt>wor</tt></td><td>Wired OR net.  Collisions result in the OR of the values driven on the net.</td></tr>
<tr><td><tt>tri</tt></td><td>Equivalent to "wire", but indicates to reader that tri state values will be used.</td></tr>
<tr><td><tt>tri1</tt></td><td>Net with resistive pull up.  Takes on 1 value if nothing is driving it.</td></tr>
<tr><td><tt>tri0</tt></td><td>Net with resistive pull down.  Takes on 0 value if nothing is driving it.</td></tr>
<tr><td><tt>triand</tt></td><td>Same as wand.  Collisions result in the AND of the values driven on the net.</td></tr>
<tr><td><tt>trior</tt></td><td>Same as wor.  Collisions result in the OR of the values driven on the net.</td></tr>
<tr><td><tt>trireg</tt></td><td>Net with capacitance store.  Retains last value written if all drivers are floating.</td></tr>
</table>
<br>

Nets are declared by specifying the data type followed by a comma
separated list of variables, and terminated with a semicolon.  Some
example net declarations are:
<pre>
  wire w1;
  wire a,b,c;
  wor p;
  trireg x;
</pre>

<h4>4.3.2 Supply Types</h4>


Supply types are used to model ground and supply signals fixed to a 0
or 1 value.  The supply types are:
<br><br>
<table class=display>
<tr><th width=75 align=left>Type</th><th align=left>Description</th></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><tt>supply0</tt></td><td>Net fixed at logic 0.</td></tr>
<tr><td><tt>supply1</tt></td><td>Net fixed at logic 1.</td></tr>
</table>
<br>
Examples of supply types are:
<pre>
   supply1 vdd;
   supply0 gnd;
</pre>

<h4>4.3.3 Register Types</h4>

Register types retain their value until they are assigned again.  The
behave similarly to variables in a C program.
<br><br>
<table class=display>
<tr><th width=75 align=left>Type</th><th align=left>Description</th></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><tt>reg</tt></td><td>One bit register variable.</td></tr>
<tr><td><tt>integer</tt></td><td>General purpose integer variable.</td></tr>
<tr><td><tt>real</tt></td><td>General purpose floating point variable.</td></tr>
<tr><td><tt>time</tt></td><td>64-bit simulation time variable.</td></tr>
</table>
<br>
Examples of register types are:
<pre>
   reg r1, r2;
   integer i, j;
   time t;
   real f;
</pre>

<h4>4.3.4 Port Types</h4>

Port types are used to declare the type of a port.  Variables using
one of these types must also appear in the port list of a module.
<br><br>
<table class=display>
<tr><th width=75 align=left>Type</th><th align=left>Description</th></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><tt>input</tt></td><td>Module input port.</td></tr>
<tr><td><tt>output</tt></td><td>Module output port.</td></tr>
<tr><td><tt>inout</tt></td><td>Module inout (bidirectional) port.</td></tr>
</table>
<br>

The port types normally act like "wire" nets, but the output variables
may be also declared as <tt>reg</tt> in addition to <tt>output</tt>.
This can either be in two separate declarations such as:
<pre>
   output z;
   reg z;
</pre>
or in a combined declaration:
<pre>
   output reg z;
</pre>

<h4>4.3.5 Event Types</h4>

Event variables do not take on a value per se.  Instead, they can be
used in signaling from one portion of the design to another.  They
are declared with the <tt>event</tt> keyword.  For example:
<pre>
  event e;
</pre>

<a name=parmtype>
<h4>4.3.6 Parameter Types</h4>

You may also use the <tt>parameter</tt> type to declare constant
variables.  Constant variables must be assigned from constant value,
or an expression involving only constants and other parameter
variables.  Examples of <tt>parameter</tt> declarations are:
<pre>
   parameter delay1 = 9;
   parameter delay2 = 2*delay1 + 7;
   parameter myvalue = 8'h4e;
   parameter mystring = "impudent moose";
</pre>

Parameters can be used both as values in expressions, and as the value
in a delay.  

<h4>4.3.7 Bit Size Declaration</h4>

A bit size declaration can be used with any of the net, supply or port
data types.  In addition they can be used with the <tt>reg</tt> data
type.  The bit size is declared right after the keyword and before the
variable.  The bit size specifier has the form
"<tt>[</tt><i>msb</i><tt>:</tt><i>lsb</i><tt>]</tt>" where <i>msb</i>
is the most significant bit and <i>msb</i> is the least significant
bit.  Currently TkGate Verilog only supports bit ranges with a 0 least
significant bit, and a non-negative most significant bit.

Examples include:
<pre>
   wire [7:0] w1, w2;   // 8-bit wires
   reg [11:0] r1, r2;   // 12-bit registers
</pre>

<h4>4.3.8 Memories</h4>

Memories are declared by specifying an address range after the
variable name in a <tt>reg</tt> declaration.  For example:
<pre>
reg [7:0] m[0:1023];
</pre>
Declares a memory with 1024 eight-bit values.  TkGate Verilog only
supports memories that start at address 0.

<h4>4.3.9 String Variables</h4>

You can store strings in <tt>reg</tt> variables, but you must allocate
enough bits to store the string.  For example:
<pre>
   reg [8*11-1:0] s = "hello world";
</pre>


<A NAME="expressions"></A>
<h3>4.4 Expressions </h3>


Verilog uses an infix notation for expressions similar to expressions
in C.  A wide range of arithmetic, logical, bit-wise and comparison
operators are supported.  Operator precedence is similar to C, and
parenthesis may be used to group expressions.  Some example
expressions are:
<pre>
   x*u*(3 + j) + 1
   z + 8'h5
   (q*8'h2) < 8'h5
</pre>
When the bit sizes of operands in an expression do not match, the bit
size of the entire expression is expanded to the bit size of the
largest value.  For example, when evaluating the expression
<tt>16'h3423 + 8'hff</tt>, both values are first extended to 16 bits
before performing the sum.

<h4>4.4.1 Operators</h4>

The operators supported in TkGate's implementation of Verilog are shown
in the table below.  Operators are grouped by precedence from highest
to lowest.

<br><br>
<table class=display>
<tr><th width=100 align=left>Operator</th><th align=left>Description</th></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td valign=top><tt>{</tt><i>a</i><tt>,</tt> <i>b</i> <tt>,...}</tt></td><td valign=top>Concatenation - Concatenates the bits of two or more nets (or expressions) into a single expression.  If all of the components are nets, the concatenation may be used as the target of an assignment.</td></tr>
<tr><td valign=top><tt>{</tt><i>n</i><tt>{</tt><i>a</i><tt>}}</tt></td><td valign=top>Bit Replications - Concatenates <i>n</i> copies of <i>a</i> together.  <i>n</i> must be a constant. </td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><tt>!</tt> <i>a</i></td><td>Logic NOT - Returns zero if <i>a</i> is zero, one if <i>a</i> is non-zero.</td></tr>
<tr><td><tt>~</tt> <i>a</i></td><td>Bit-wise compliment - Reverses all bits in <i>a</i>.</td></tr>
<tr><td><tt>-</tt> <i>a</i></td><td>Negation - Performs an arithmetic negation of <i>a</i>.</td></tr>
<tr><td><tt>&</tt> <i>a</i></td><td>Reduction AND - ANDs together all the bits of <i>a</i> and returns the 1-bit result.</td></tr>
<tr><td><tt>|</tt> <i>a</i></td><td>Reduction OR - ORs together all the bits of <i>a</i> and returns the 1-bit result.</td></tr>
<tr><td><tt>^</tt> <i>a</i></td><td>Reduction XOR - XORs together all the bits of <i>a</i> and returns the 1-bit result.</td></tr>
<tr><td><tt>~&</tt> <i>a</i></td><td>Reduction NAND - NANDs together all the bits of <i>a</i> and returns the 1-bit result.</td></tr>
<tr><td><tt>~|</tt> <i>a</i></td><td>Reduction NOR - NORs together all the bits of <i>a</i> and returns the 1-bit result.</td></tr>
<tr><td><tt>~^</tt> <i>a</i></td><td>Reduction XNOR - XNORs together all the bits of <i>a</i> and returns the 1-bit result.</td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><i>a</i> <tt>*</tt> <i>b</i></td><td>Multiplication -  Returns the product of <i>a</i> and <i>b</i>.</td></tr>
<tr><td><i>a</i> <tt>/</tt> <i>b</i></td><td>Division -  Returns the quotient of <i>a</i> and <i>b</i>.</td></tr>
<tr><td><i>a</i> <tt>%</tt> <i>b</i></td><td>Remainder/Modulo -  Returns the remainder of <i>a</i>/<i>b</i>.</td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><i>a</i> <tt>+</tt> <i>b</i></td><td>Addition - Returns the sum of <i>a</i> and <i>b</i>.</td></tr>
<tr><td><i>a</i> <tt>-</tt> <i>b</i></td><td>Subtraction - Returns the difference of <i>a</i> and <i>b</i>.</td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><i>a</i> >> <i>b</i></td><td>Right Shift - Shifts the bits in <i>a</i> to the right by <i>b</i> places.</td></tr>
<tr><td><i>a</i> <tt>&lt;&lt;</tt> <i>b</i></td><td>Left Shift - Shifts the bits in <i>a</i> to the left by <i>b</i> places.</td></tr>
<tr><td><i>a</i> >>> <i>b</i></td><td>Arithmetic Right Shift - Shifts the bits in <i>a</i> to the right by <i>b</i> places arithmetically.</td></tr>
<tr><td><i>a</i> <tt>&lt;&lt;&lt;</tt> <i>b</i></td><td>Arithmetic Left Shift - Shifts the bits in <i>a</i> to the left by <i>b</i> places arithmetically.</td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><i>a</i> <tt>></tt> <i>b</i></td><td>Greater Than - Returns 1 if <i>a</i> is greater than <i>b</i>, otherwise returns 0.</td></tr>
<tr><td><i>a</i> <tt>&lt;</tt> <i>b</i></td><td>Less Than - Returns 1 if <i>a</i> is less than <i>b</i>, otherwise returns 0.</td></tr>
<tr><td><i>a</i> <tt>>=</tt> <i>b</i></td><td>Greater Than or Equal -  Returns 1 if <i>a</i> is greater than or equal to <i>b</i>, otherwise returns 0.</td></tr>
<tr><td><i>a</i> <tt>&lt;=</tt> <i>b</i></td><td>Less Than r Equal -  Returns 1 if <i>a</i> is less than or equal to <i>b</i>, otherwise returns 0.</td></tr>
<tr><td colspan=2><hr></td></tr>

<tr><td valign=top><i>a</i> <tt>==</tt> <i>b</i></td><td valign=top>
Equality - Returns 1 if <i>a</i> and <i>b</i> are equal and  
0 if they are not equal. Returns unknown (<tt>x</tt>) if any bits in <i>a</i> or
<i>b</i> are unknown or floating.

<tr><td valign=top><i>a</i> <tt>!=</tt> <i>b</i></td><td valign=top>
Inequality - Returns 0 if <i>a</i> and <i>b</i> are equal and
1 if they are not equal. Returns unknown (<tt>x</tt>) if any bits in <i>a</i> or
<i>b</i> are unknown or floating.

<tr><td><i>a</i> <tt>===</tt> <i>b</i></td><td>Case Equality - Returns 1 if <i>a</i> and <i>b</i> match exactly
including unknown and floating bits.  Returns 0 otherwise.</td></tr>
<tr><td><i>a</i> <tt>!==</tt> <i>b</i></td><td>Case Inequality - Returns 0 if <i>a</i> and <i>b</i> match exactly
including unknown and floating bits.  Returns 1 otherwise.</td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><i>a</i> <tt>&</tt> <i>b</i></td><td>Bit-wise AND - Each bit of the result is the AND of the corresponding bits of <i>a</i> and <i>b</i>.</td></tr>
<tr><td><i>a</i> <tt>~&</tt> <i>b</i></td><td>Bit-wise NAND - Each bit of the result is the NAND of the corresponding bits of <i>a</i> and <i>b</i>.</td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><i>a</i> <tt>^</tt> <i>b</i></td><td>Bit-wise XOR -  Each bit of the result is the XOR of the corresponding bits of <i>a</i> and <i>b</i>.</td></tr>
<tr><td><i>a</i> <tt>~^</tt> <i>b</i></td><td>Bit-wise XNOR -  Each bit of the result is the XNOR of the corresponding bits of <i>a</i> and <i>b</i>.</td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td><i>a</i> <tt>|</tt> <i>b</i></td><td>Bit-wise OR -  Each bit of the result is the OR of the corresponding bits of <i>a</i> and <i>b</i>.</td></tr>
<tr><td><i>a</i> <tt>~|</tt> <i>b</i></td><td>Bit-wise NOR -  Each bit of the result is the NOR of the corresponding bits of <i>a</i> and <i>b</i>.</td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td valign=top><i>a</i> <tt>&&</tt> <i>b</i></td><td valign=top>Logical AND - If both <i>a</i> and <i>b</i> have non-zero bits, then return 1, otherwise return 0.  However, unknown will be returned if unknown bits in the operands prevent determining the actual result. </td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td valign=top><i>a</i> <tt>||</tt> <i>b</i></td><td valign=top>Logical OR - If either <i>a</i> and <i>b</i> have non-zero bits, then return 1, otherwise return 0.  However, unknown will be returned if unknown bits in the operands prevent determining the actual result. </td></tr>
<tr><td colspan=2><hr></td></tr>
<tr><td valign=top><i>a</i> <tt>?</tt> <i>b</i> <tt>:</tt> <i>c</i></td><td valign=top>Conditional Operator - If <tt>a</tt> is non-zero, then the result is <i>b</i>. If <i>a</i> is zero, then the result is <i>c</i>.  If <tt>a</tt> is unknown or floating, then the result is the bit-wise XNOR of the bits in <i>b</i> and <i>c</i>. </td></tr>
</table>

<h4>4.4.2 Bit and Memory Addressing</h4>

Bits on sized multi-bit variables can be address using the syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;  <i>name</i><tt>[</tt><i>bit</i><tt>]</tt>
<br>
<br>
For example, suppose we have the declaration:
<pre>
   reg [7:0] r;
</pre>
The expression <tt>r[4]</tt> represents the single-bit expression for
the value of bit-4 in <tt>r</tt>.  This syntax can be used either to
use its value in an expression, or in an assignment statement.  The
bit address can be either a constant or an expression.  For example,
<tt>r[i+1]</tt> will address the bit corresponding to the current
value of the expression <tt>i</tt>+1.  A run-time error will result if
you attempt to simulate a circuit where <tt>i+1</tt> goes out of
bounds.
<p>
You can also address ranges of bits using the syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;  <i>name</i><tt>[</tt><i>high</i><tt>:</tt><i>low</i><tt>]</tt>
<br>
<br>
For example, <tt>r[6:2]</tt> is a 5-bit value formed from bits 2 to
bit 6 of <tt>r</tt>.  In this syntax, the <i>high</i> and <i>low</i>
values specified must be constants, although they can be constant
expressions that can be evaluated at compile time.
<p>
In order to get indexable ranges of bits, you can use the syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;  <i>name</i><tt>[</tt><i>low</i><tt>+:</tt><i>num</i><tt>]</tt>
<br>
<br>
In this expression <i>low</i> is the bit number of the lowest bit, and
<i>num</i> is the number of bits.  <i>num</i> must be a constant
expression, but <i>low</i> may be an expression evaluated at execution
time.  For example <tt>r[i +: 3]</tt> will address a three bit
sub-range of <tt>r</tt> starting at the bit addressed by <tt>i</tt>.   
<p>
Memories are addressed using the same syntax as bits.  For example, if
you define the following memory of 1024 8-bit words:
<pre>
   reg [7:0] mem[0:1023];
</pre>
then <tt>mem[45]</tt> will address word 45 of the memory and
<tt>mem[45][6]</tt> will address bit 6 of the word 45 of the memory.

<a name=directives>
<h3>4.5 Compiler Directives</h3>

Verilog compiler directives are similar to the <tt>#define</tt> and
<tt>#ifdef</tt> directives that are used in C programs.  Verilog
compiler directives begin with the ` (back-quote) character.

<h4>4.5.1 The <tt>`define</tt>  Directive</h4>

The <tt>`define</tt> directive is analogous to the <tt>#define</tt> directive in C.
It allows you to associate a value or piece of text with a symbolic
macro.  For example:
<pre>
`define THEANSWER 42
</pre>
To use a macro that you have defined, you must use a back quote in
front of the name.  For example, to use the value of the macro defined
in the example above you might write:
<pre>
  x = y + `THEANSWER;
</pre>

<h4>4.5.3 The <tt>`ifdef</tt>, <tt>`ifndef</tt>, <tt>`else</tt> and  <tt>`endif</tt>  Directives</h4>

The <tt>`ifdef</tt>, <tt>`ifndef</tt>, <tt>`else</tt> and
<tt>`endif</tt> directives can be used to conditionally compile
Verilog code.  They are analogous to the similarly named directives in
C.  The <tt>`ifdef</tt> directive causes code to be compiled only if
the macro given after it is defined.  The <tt>`ifndef</tt> directive
causes code to be compiled only if the macro given after it is not
defined.  You can nest <tt>`ifdef</tt> and <tt>`ifndef</tt> directives
and use the <tt>`else</tt> directive to provide alternatives.  The
<tt>`endif</tt> directive marks the end of the conditionally compiled
portion.  
<p>
An example of conditionally compiled code is shown here:
<pre>
  `ifdef INCBY2
     x = x + 2;
  `else
     x = x + 1;
  `endif
</pre>
<p>
In this example, if the macro <tt>INCBY2</tt> has been defined by a
<tt>`define</tt> then the <tt>x = x + 2;</tt> statement is compiled,
otherwise the <tt>x = x + 1;</tt> statement is compiled.  Note that
when using macro names in an <tt>`ifdef</tt> you do not precede them
with a ` (backquote).

<h4>4.5.2 The <tt>`timescale</tt> Directive</h4>

The <tt>`timescale</tt> directive is used to set the time scale of a
module or modules for simulation.  It must be followed by a units
value and a precision value.  These values must be a 1, 10 or 100
followed by time units "s" (seconds), "ms" (milliseconds), "us"
(microseconds), "ns" (nanoseconds), "ps" (picoseconds) or "fs"
(femotoseconds).  For example:
<pre>
  `timescale 1ns / 100ps
</pre>
would set the time units to 1ns and the simulation precision to 100ps.
This would cause any delay specifications in modules defined after the
<tt>`timescale</tt> directive to be counted as 1ns.  The simulator
itself would simulate in steps of 100ps.  It is important not to set
the precision value lower than necessary (relative to the delay values
of components used in your design) since this can impact simulator
performance.  If the <tt>`timescale</tt> directive is not uses, the
default time scale and precision is 1ns.

<a name=modules>
<h3><![subsection]>4.6 Module Declarations</h3>

Module declarations begin with the <tt>module</tt> keyword, and end
with the <tt>endmodule</tt> keyword.  Consider the simple module:

<pre>
 (1) module ANDOR(z, a, b, c);
 (2) output z;
 (3) input a,b,c;
 (4) wire x;
 (5)
 (6)   or o1(z,a,x);
 (7)   and a1(z,b,c);
 (8)
 (9) endmodule
</pre>

The literal <tt>ANDOR</tt> after the <tt>module</tt> keyword is the
name of the module.  The module name is usually followed by a list of
the port names in parenthesis.  The port list must be followed by a
";".  Inside the body of the module are declarations for any nets used
in the module.  The nets declared as ports for the module, should also
have declarations to indicate if they are <tt>input</tt>,
<tt>output</tt> or <tt>inout</tt> ports as shown on lines (2) and (3).
<p>
The port list may be omitted for a module as in this example:
<pre>
module main;
reg a,b,c;
wire x,y,z;

  mycircuit m1(a,b,c,x,y,z);

endmodule
</pre>

This is typically done for top-level modules.


<a name=netlist>
<h3>4.7 Netlist Modules</h3>

Netlist modules are those that are defined as a collection of
connected components.  The components can be built-in Verilog
primitives (such as "<tt>and</tt>" and "<tt>or</tt>"), library
modules, or user-defined modules.  Here is a simple example of a
module for a 1-bit full adder circuit (the same basic circuit as shown
in <a href="#fullAdder">Figure 4.2</a>):

<pre>
 (1) module ADD(s, co, a, b, ci);
 (2) output s, co;
 (3) input a,b,ci;
 (4) wire w1,w2,w3 ;
 (5) 
 (6)   or (co, w1, w2);
 (7)   and (w2, a, b);
 (8)   and (w1, w3, ci);
 (9)   xor (s, w3, ci);
(10)   xor (w3, a, b);
(11)
(12) endmodule
</pre>

The names "<tt>or</tt>", "<tt>and</tt>" and "<tt>xor</tt>" are
built-in Verilog primitives for computing the OR, AND and XOR of one
or more signals.  The first parameter of each of these primitives is
the output signal, and the remaining parameters are the inputs.  In
gate-level descriptions like this, it is easy to see the mapping
between the description and the hardware.
<p>
Input ports may be driven by any type of variable, but the outputs of
primitives must be a "Net" type variable such as <tt>wire</tt>,
<tt>tri</tt> or <tt>wand</tt>.
<p>
It is also possible to give names to the instances of each of the
gates.  We do this by inserting an instance name after the name of the
primitive.  For example, we could replace the body of the example
above with:

<pre>
 (6)   or g1 (co, w1, w2);
 (7)   and g2 (w2, a, b);
 (8)   and g3 (w1, w3, ci);
 (9)   xor g4 (s, w3, ci);
(10)   xor g5 (w3, a, b);
</pre>

In this new body, "<tt>g1</tt>", "<tt>g2</tt>", etc. are the instance
names of the gates and can be used to refer to those gates when
necessary.  You can also specify more than one instance in a single
statement.  For example, an alternative way of specifying the above
design is:
<pre>
 (6)   or g1 (co, w1, w2);
 (7)   and g2 (w2, a, b), g3 (w1, w3, ci);
 (8)   xor g4 (s, w3, ci), g5 (w3, a, b);
</pre>
<p>
In addition to primitives, netlist modules can also combine other
modules.  For example, we can connect four of the adders shown above
to create a module of a 4-bit adder as shown below:
<pre>
 (1) module ADD4(s, co, a, b, ci);
 (2) output [3:0] s;
 (3) output co;
 (4) input [3:0] a,b;
 (5) input ci;
 (6) wire c1,c2,c3;
 (7) 
 (8)    ADD a1 (s[0], c1, a[0], b[0]);
 (9)    ADD a2 (s[1], c2, a[1], b[1]);
(10)    ADD a3 (s[2], c3, a[2], b[2]);
(11)    ADD a4 (s[3], co, a[3], b[3]);
(12)
(13) endmodule
</pre>

In this example, we create four instances of our <tt>ADD</tt> module
named <tt>a1</tt> through <tt>a4</tt>.  Ports connections are made in
the order in which they appear in the port list of the module
definition.  Alternative, you can explicitly specify the port
connections using the syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;<tt>.</tt><i>port</i><tt>(</tt><i>net</i><tt>)</tt>
<br>
<br>
For example, you could replace line (8) with:
<pre>
 (8)    ADD a1 (.a(a[0]), .b(b[0]), .s(s[0]), .co(c1));
</pre>
Since the ports for each connection are explicitly specified, you can
list the connections in any order.  However, you must either specify
no ports or all ports in this manner.  You must also ensure that all
ports have exactly one connection.


<h4> 4.7.1 Verilog Primitives</h4>

This section will introduce the primitive gates that are supported in
TkGate's implementation of Verilog.  By default, all primitives are
single bit and all inputs and outputs must be single bit.  You can
declare arrays of primitives by using a bit range after the instance
name.  For example:
<pre>
  and a1[3:0] (x, a, b);
</pre>
will perform a bit-wise AND on the four-bit signals <tt>a</tt> and
<tt>b</tt> and drive the four-bit result to <tt>x</tt>.  The following
subsections describe the various types primitives.

<h5>Logic Primitives</h5>

The logic primitives include <tt>and</tt>, <tt>or</tt>, <tt>xor</tt>,
<tt>nand</tt>, <tt>nor</tt> and <tt>xnor</tt>.  The first parameter is
always the output, and the remaining parameters are the inputs.  You
can specify anywhere from one to an arbitrary number of inputs.  The
primitives are defined in terms of their truth tables shown below.

<table>
<tr><td style="padding: 20; ">

<table class=truthtable>
<tr><td class=tttopleft>and</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td class=ttleft>1</td><td>0</td><td>1</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>x</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
</table>

</td><td style="padding: 20; ">

<table class=truthtable>
<tr><td class=tttopleft>or</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td class=ttleft>1</td><td>0</td><td>1</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>x</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
</table>

</td><td style="padding: 20; ">

<table class=truthtable>
<tr><td class=tttopleft>xor</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td class=ttleft>1</td><td>0</td><td>1</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>x</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
</table>

</td></tr>

<tr><td style="padding: 20; ">

<table class=truthtable>
<tr><td class=tttopleft>nand</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td class=ttleft>1</td><td>0</td><td>1</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>x</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
</table>

</td><td style="padding: 20; ">

<table class=truthtable>
<tr><td class=tttopleft>nor</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td class=ttleft>1</td><td>0</td><td>1</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>x</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
</table>


</td><td style="padding: 20; ">

<table class=truthtable>
<tr><td class=tttopleft>xnor</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td class=ttleft>1</td><td>0</td><td>1</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>x</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>0</td><td>x</td><td>x</td><td>x</td></tr>
</table>

</td></tr>

</table>

<h5>Buffer Primitives</h5>

The buffer primitives include <tt>buf</tt> and <tt>not</tt>.  The last
parameter of these primitives is the input, and all of the preceding
parameters are outputs being driven with the same value.  The
<tt>buf</tt> primitive simply drives its input to the output, while
the <tt>not</tt> primitive drives the compliment logic value.
However, if the input is unknown or floating, the output will be
unknown for both primitives.
<p>
Consider the example:
<pre>
   buf b1 (w1, w2, w3, a);
   not n1 (w4, w5,  b);
</pre>
This will drive the value of <tt>a</tt> to <tt>w1</tt>, <tt>w2</tt>
and <tt>w3</tt>.  The compliment of <tt>b</tt> will be driven to
<tt>w4</tt> and <tt>w5</tt>.

<h5>Conditional Buffer Primitives</h5>

The conditional buffer primitives include <tt>bufif1</tt>,
<tt>bufif0</tt>, <tt>notif1</tt> and <tt>notif0</tt>.  These primitives
have exactly three ports as shown below:

<pre>
   bufif0 b1 (out, in, ctl);
   bufif1 b2 (out, in, ctl);
   notif0 n1 (out, in, ctl);
   notif1 n2 (out, in, ctl);
</pre>
The first parameter is the output of the primitive, the second
parameter is the input, and the third parameter is the control.  The
<tt>bufif1</tt> and <tt>notif1</tt> gates act like <tt>buf</tt> and
<tt>not</tt>, respectively, when the control signal is 1.  They output
floating when the control line is 0.  Conversely, the <tt>bufif0</tt>
and <tt>notif0</tt> gates act like <tt>buf</tt> and <tt>not</tt>,
respectively, when the control signal is 0.  They output floating when
the control line is 1.  The truth tables for these primitives are
shown in the tables below.

<table>
<tr><td style="padding: 20; ">

<table class=truthtable>
<tr><td colspan=2></td><td align=center colspan=4>ctl</td></tr>
<tr><td rowspan=5>in</td><td class=tttopleft>bufif0</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>0</td><td>z</td><td>L</td><td>L</td></tr>
<tr><td class=ttleft>1</td><td>1</td><td>z</td><td>H</td><td>H</td></tr>
<tr><td class=ttleft>x</td><td>x</td><td>z</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>x</td><td>z</td><td>x</td><td>x</td></tr>
</table>

</td><td style="padding: 20; ">

<table class=truthtable>
<tr><td colspan=2></td><td align=center colspan=4>ctl</td></tr>
<tr><td rowspan=5>in</td><td class=tttopleft>bufif1</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>z</td><td>0</td><td>L</td><td>L</td></tr>
<tr><td class=ttleft>1</td><td>z</td><td>1</td><td>H</td><td>H</td></tr>
<tr><td class=ttleft>x</td><td>z</td><td>x</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>z</td><td>x</td><td>x</td><td>x</td></tr>
</table>

</td></tr>

<tr><td style="padding: 20; ">

<table class=truthtable>
<tr><td colspan=2></td><td align=center colspan=4>ctl</td></tr>
<tr><td rowspan=5>in</td><td class=tttopleft>notif0</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>1</td><td>z</td><td>H</td><td>H</td></tr>
<tr><td class=ttleft>1</td><td>0</td><td>z</td><td>L</td><td>L</td></tr>
<tr><td class=ttleft>x</td><td>x</td><td>z</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>x</td><td>z</td><td>x</td><td>x</td></tr>
</table>

</td><td style="padding: 20; ">

<table class=truthtable>
<tr><td colspan=2></td><td align=center colspan=4>ctl</td></tr>
<tr><td rowspan=5>in</td><td class=tttopleft>notif1</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>z</td><td>1</td><td>H</td><td>H</td></tr>
<tr><td class=ttleft>1</td><td>z</td><td>0</td><td>L</td><td>L</td></tr>
<tr><td class=ttleft>x</td><td>z</td><td>x</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>z</td><td>x</td><td>x</td><td>x</td></tr>
</table>

</td></tr>

</table>

<h5>MOS Transistor Primitives</h5>

Transistor primitives model simple nmos and pmos devices.  However,
TkGate does not do true transistor-level simulation in the sense of
Spice and other such tools.  Instead, they are simulated in the same
way as the gate primitives, driving an output depending on the value
of the input and control signals.  Examples of these primitives are:
<pre>
  nmos n (out, in, ctl);
  pmos p (out, in, ctl);
</pre>
The truth tables for determining the value driven to <tt>out</tt> from
the values on the input <tt>in</tt> and the control line (or gate)
<tt>ctl</tt> are shown in the table below. 

<table>
<tr><td style="padding: 20; ">

<table class=truthtable>
<tr><td colspan=2></td><td align=center colspan=4>ctl</td></tr>
<tr><td rowspan=5>in</td><td class=tttopleft>nmos</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>z</td><td>0</td><td>L</td><td>L</td></tr>
<tr><td class=ttleft>1</td><td>z</td><td>1</td><td>H</td><td>H</td></tr>
<tr><td class=ttleft>x</td><td>z</td><td>x</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>z</td><td>z</td><td>z</td><td>z</td></tr>
</table>

</td><td style="padding: 20; ">

<table class=truthtable>
<tr><td colspan=2></td><td align=center colspan=4>ctl</td></tr>
<tr><td rowspan=5>in</td><td class=tttopleft>pmos</td><td class=tttop>0</td><td class=tttop>1</td><td class=tttop>x</td><td class=tttop>z</td></tr>
<tr><td class=ttleft>0</td><td>0</td><td>z</td><td>L</td><td>L</td></tr>
<tr><td class=ttleft>1</td><td>1</td><td>z</td><td>H</td><td>H</td></tr>
<tr><td class=ttleft>x</td><td>z</td><td>z</td><td>x</td><td>x</td></tr>
<tr><td class=ttleft>z</td><td>z</td><td>z</td><td>z</td><td>z</td></tr>
</table>
</td></tr>
</table>

This level of modeling is generally good enough to create CMOS
circuits out of nmos and pmos components.  For example:
<pre>
  nmos n1 (out, gnd, a);
  nmos n2 (out, gnd, b);
  pmos p1 (x, vdd, a);
  pmos p2 (out, x, b);
</pre>
will implement a 2-input OR gate. 

<h4> 4.7.2 Specifying Delay Values</h4>

In the examples presented so far, all of the primitives had zero
delay.  In a real circuit, there is propagation delay over a gate.
The delay is specified with the syntax <tt>#</tt><i>delay</i>.  For
example, if we add delays to our full adder circuit we get:
<pre>
 (1) module ADD(s, co, a, b, ci);
 (2) output s, co;
 (3) input a,b,ci;
 (4) wire w1,w2,w3 ;
 (5) 
 (6)   or #5 g1 (co, w1, w2);
 (7)   and #5 g2 (w2, a, b);
 (8)   and #5 g3 (w1, w3, ci);
 (9)   xor #7 g4 (s, w3, ci);
(10)   xor #7 g5 (w3, a, b);
(11)
(12) endmodule
</pre>
The <tt>or</tt> and <tt>and</tt> gates will have delays of 5 time
units (or whatever was specified as the units in the
<tt>`timescale</tt> directive).

<h4> 4.7.3 <tt>assign</tt> Statements</h4>

Rather than defining complex expression in terms of primitives, you
can use an <tt>assign</tt> statement to assign an expression to an
output, with much the same behavior as if you defined it in terms of
gates.  The general syntax is:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;<tt>assign</tt> <i>wire</i> <tt>=</tt> <i>expression</i><tt>;</tt>
<br>
<br>
The <i>wire</i> must be a net type variable (<tt>wire</tt>,
<tt>tri</tt>, <tt>wand</tt>, etc.), but the expression may contain both
net and register type variables.  The value driven to <i>wire</i>
changes whenever the value of the expression changes.  You can can
also specify a delay value for the <tt>assign</tt> statement using the
syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;<tt>assign #</tt><i>delay</i> <i>wire</i> <tt>=</tt> <i>expression</i><tt>;</tt>
<br>
<br>
An example of an <tt>assign</tt> statement with a delay is:  
<pre>
   assign #5 x = a &amp; (b + c);
</pre>


<a name=behavioral>
<h3>4.8 Behavioral Modules</h3>

In behavioral models, the design is specified algorithmically, more
like a C program.  Unlike most C programs, however, Verilog
specifications tend to be highly parallel with many threads.

<h4> 4.8.1 <tt>initial</tt> and <tt>always</tt> Statements</h4>

All behavioral Verilog is defined inside an <tt>initial</tt> or
<tt>always</tt> statement.  Both of these statements create a new
parallel thread for each statement occurring in the design.  The
<tt>initial</tt> statement creates a thread that executes once and
terminates, while the <tt>always</tt> statement creates a thread that
repeats in an infinite loop.  An example of a clock-generator module
defined in behavioral Verilog is shown below:
<pre>
 (1)  module myclock(x);
 (2)  output reg x;
 (3)  
 (4)    initial
 (5)       x = 1'b0;
 (6)  
 (7)    always
 (8)       #100 x = ~x;
 (9)  
(10)  endmodule
</pre>
When the simulation starts, both the <tt>initial</tt> statement and
the <tt>always</tt> statement begin execution in parallel.  The thread
started by the <tt>initial</tt> statement sets the output register
<tt>x</tt> to 0 as soon as the simulator starts.  The <tt>always</tt>
thread waits for 100 simulation time steps, then inverts the value if
<tt>x</tt>.  Since <tt>always</tt> statements repeat, control will go
back to the top of the <tt>always</tt> statement, and after another
100 time units, <tt>x</tt> will be inverted again.  The result is that
<tt>x</tt> will be 0 for the first 100 time units, 1 for time units
100 to 199, 0 again for time units 200 to 299, and so on.

<h4> 4.8.2 Blocking Assignments</h4>

Blocking assignments are assignments that use the <tt>=</tt> operator,
and are the most similar to assignments in a C program.  Each
blocking assignment is executed and the new value assigned to the
left-hand side before the next statement is executed.  The left-hand
side of blocking assignments must be a register type variable.
<p>
An example use of blocking assignments is in the module shown below:

<pre>
 (1)  module foo(z,a,b,c)
 (2)  output reg [15:0] z;
 (3)  input [15:0] a,b,c;
 (4)  reg [15:0] r1,r2;
 (5)  
 (6)    always
 (7)      begin
 (8)        r1 = a + b;
 (9)        r2 = r1 *(b + c);
(10)        #5 z = r2 / r1;
(11)      end
(12)
(13)  endmodule
</pre>
The statements at Lines (8) and (9) are executed sequentially.  The
value of <tt>r1</tt> used in Line (9) is the value computed at Line
(8).  The <tt>#5</tt> at Line (10) cause execution of the thread to be
suspended for 5 time units.  After the 5 unit delay has elapsed, the
expression <tt>r2 / r1</tt> is evaluated and assigned to <tt>z</tt>.
Once the statement at Line (10) has completed, execution of the thread
goes back to the top and Lines (8) and (9) are executed again.
<p>
The delay on Line (10) causes evaluation of the left-hand side to wait
until the statement after the delay period has elapsed.  If some other
thread were to change the values of <tt>r1</tt> or <tt>r2</tt> during
the 5 time units Line (10) was delayed, the new values would be used
instead.  If you wish to ensure that the values at the beginning of
the delay period are used, you can use an intra-statement delay such as:
<pre>
        z = #5 r2 / r1;
</pre>
This will cause <tt>r2 / r1</tt> to be evaluated immediately, but the
statement will delay 5 time units before assigning <tt>z</tt>.

<h4> 4.8.3 Non-Blocking Assignments</h4>

Non-Blocking assignments use the <tt>&lt;=</tt> operator and are
executed in parallel.  The right-hand side expressions are evaluated
immediately, but the assignment is deferred until the end of the
current time step.  Like with blocking assignments, the left-hand side
of non-blocking assignments must also be a register type variable.
<p>
An example of using non-blocking assignments to swap the values of two
registers are:
<pre> 
 (1)  always
 (2)    begin
 (3)      # 10;
 (4)      a &lt;= b;
 (5)      b &lt;= a;
 (6)    end
</pre> 

The statement at Line (3) is a delay statement.  It waits 10 time
units before continuing execution.  The next two statements at Lines
(4) and (5) are executed in parallel.  The current values of
<tt>b</tt> and <tt>a</tt> are read, then when the next time unit
starts, the new values are written to <tt>a</tt> and <tt>b</tt>.
<p>
You can specify a delay in non-blocking assignments using a statement
such as:
<pre>
    a <=  #5 b + x;
</pre>
This statement will evaluate <tt>b + x</tt>, and schedule the
assignment of that value to <tt>a</tt> five time units in the future.
Execution of statements after this non-blocking assignment will
continue immediately.
<p>
While you can place the delay before a non-blocking assignment as in:
<pre>
    #5 a <= b + x;    // A usually incorrect usage of non-blocking assignment
</pre>
This usage will result in the thread blocking for 5 time units, then
executing the non-blocking assignment.  It is equivalent to writing:
<pre>
    #5;
    a <= b + x;
</pre>

<h4> 4.8.4 Fully Qualified Path Names</h4>

You can reference variables in other modules of your design by using
fully qualified path names.  Fully qualified path names start with the
name of the top level module, followed by the names of the path of
instances down to the level in which the variable you wish to
reference is.  The "<tt>.</tt>" character is used between each part of
the name.  Consider the following example:

<pre>
  module top;
    wire [15:0] x;
    reg [15:0] a,b;

    foo g1(x,a,b);

    initial 
      begin    
        $monitor("x=%h a=%h b=%h",x,a,b);

        #1 a = 16'h45;
        #1 b = 16'h24;
        #1 top.g1.i = 16'h100;
      end    
  endmodule

  module foo(x,a,b);
   output [15:0] x;
   input [15:0] a,b;
   
    reg [15:0] i = 0;

    assign #1 x = a + b + i;
  endmodule  
</pre> 

The variable name "<tt>top.g1.i</tt>" used in <tt>top</tt> references
the variable <tt>i</tt> in the instance <tt>g1</tt> of module
<tt>foo</tt>.  When this example is simulated, it produces the output:
<pre>
x=x a=45 b=x
x=x a=45 b=24
x=69 a=45 b=24
x=169 a=45 b=24
</pre>
Fully qualified path names allow any module to access variables of any
other module in your design.  Normally, they should only be used in
simulation scripts and for debugging.

<h4> 4.8.5 System Tasks</h4>

There are a number of system tasks supported in TkGate.  They are used
somewhat like function calls and are built into the simulator.  System
tasks begin with a <tt>$</tt>.  One useful system task is the
<tt>$display</tt> task.  It is similar to a <tt>printf()</tt> in a C
program.  Here is an example of a behavioral description using the
<tt>$display</tt> task:

<pre>
   reg [7:0] x;

   initial
     begin
       x = 8'hf;
       $display("Hello world.  The value of x is %d",x);
     end
</pre>
Simulating this description will produce the output: 
<pre>
Hello world.  The value of x is 15
</pre>
The <tt>$display</tt> task appends a newline to the end of the output.
When simulating through the TkGate graphical interface, the output
will be directed to the <a
href="gateSiml.html#simOutputConsole">simulator output console</a>.
When using the TkGate simulator stand-alone, output will go to
standard output.  Like C, the <tt>%</tt> symbol is used to denote
conversions for output.  For example:
<pre>
    $display("x=%d  x=%o  x=%h  x=%04h",x,x,x,x);
</pre>
will produce:
<pre>
x=15  x=17  x=f  x=000f
</pre>
Another useful system task is the <tt>$monitor</tt> task.  It has the
same calling conventions as <tt>$display</tt>, except that instead of
displaying immediately, it sets a watch on all the nets that are
referenced in the statement.  Any time a variable referenced by the
<tt>$monitor</tt> task changes value, output will be produced using the
rules as in a <tt>$display</tt>.  For example, the module:

<pre>
   module top;
   reg [7:0] x, y, z;

     initial
       $monitor("%t: x=%02h  y=%02h  z=%02h",$time,x,y,z);

     initial
       begin
         x = 8'h42; y = 8'h23; z = 8'hfe;
         #5 x = 8'h94;
         #73 y = 8'h6d;
         #21 z = 8'h88;
       end
    endmodule
</pre>
will produce the output:
<pre>
0: x=42  y=23  z=fe
5: x=94  y=23  z=fe
78: x=94  y=6d  z=fe
99: x=94  y=6d  z=88
</pre>
The <tt>$monitor</tt> task produces output at most once per simulation
time unit.  The output is produced at the end of the epoch if the
simulator has detected a change on any of the variables references in
the <tt>$monitor</tt> task.
<p>
You may have noticed that we also used the system task <tt>$time</tt>
in this example.  This system task returns the current simulation time
in simulation time units.  You should use the <tt>%t</tt> conversion
when printing out time values.  The output produced when using the
<tt>%t</tt> conversion is influenced by the current
<tt>`timescale</tt> in force for the module in which it is used.

<p>
These are only a small fraction of the system tasks supported in
TkGate.  For a complete list of all the system tasks, see <a
href=systemTasks.html>Appendix D. List of System Tasks</a>.


<h4> 4.8.6 Delay Triggering</h4>

The delay operator "<tt>#</tt><i>delay</i>" has already been touched
upon in the previous sections. This operator can be used to
suspend/delay execution of a thread for a specified period of time.
It can be placed at the beginning of a statement, in-line in a
assignment statement, or by itself as a pure delay.
<p>
If a <tt>timescale</tt> directive has been used, the delay value may
be fractional.  For example when the module:
<pre>
 (1)  `timescale 1ns / 100ps
 (2)  
 (3)  module top;
 (4)  
 (5)    initial
 (6)      begin
 (7)         $display("%t: starting simulation",$time);
 (8)         # 1.5;
 (9)         $display("%t: after delay",$time);
(10)      end
(11)  
(12)  endmodule
</pre>
is simulated, the following output is produced:
<pre>
0.0: starting simulation
1.5: after delay
</pre>

You can also use a zero delay to ensure that a statement is executed
at the end of an epoch.  For example:
<pre>
   initial
     i = 9;

   initial
     i = 7;

   initial
     #0 i = 42;
</pre>
will set <tt>i</tt> to <tt>42</tt> because the <tt>#0</tt> delay
ensures that the <tt>i = 42;</tt> assignment is executed last.  If the
<tt>#0</tt> were not used, then the value of <tt>i</tt> would be
non-deterministic.

<h4> 4.8.7 Event-Based Triggering</h4>

Event-based triggering is another way to introduce blocking into your
design.  Event-based triggers have the syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp; <tt>@(</tt> <i>event-expr</i> <tt>)</tt><i>statement</i><tt>;</tt>
<br>
<br>
They cause the execution of the statement to block until the event
described by <i>event-expr</i> occurs.  An example use of a
event-based trigger is in the following example of a D-flip-flop:

<pre>
 (1)  module dff(q, d, clock);
 (2)  input d, clock;
 (3)  output reg q;
 (4)  
 (5)    always @(posedge clock)
 (6)      q = d;
 (7)  
 (8)  endmodule
</pre>
The <tt>@(posedge clock)</tt> expression will cause the execution of
the always block to be suspended until the rising edge of the
<tt>clock</tt> signal.  The <tt>posedge</tt> and <tt>negedge</tt>
operators indicate that we should wait for the rising/positive or
falling/negative edge of the signal that follows it.  If we had
instead written Lines (5) and (6) as:
<pre>
 (5)    always @(clock)
 (6)      q = d;
</pre>
The design would have loaded <tt>q</tt> with the value of <tt>d</tt>
on both the rising and falling edges of the <tt>clock</tt> signal.
<p>
You can use the <tt>or</tt> operator to trigger on the change of one
or more signals.  For example:
<pre>
 (5)    always @(posedge clock or load)
 (6)      q = d;
</pre>
would result in the assignment being executed on either the rising
edge of <tt>clock</tt> or any change in the value of <tt>load</tt>.
<p>
You can also use the event-based trigger with <tt>event</tt>
variables.  Event variables are declared with the <tt>event</tt>
keyword.  The <tt>-></tt> operator is used to raise an event on an
event variable.  The following example declares and uses an event
variable:
<pre>
  (1)   module top;
  (2)      event e;
  (3)   
  (4)      initial
  (5)        @ (e) $display($time,": got event");
  (6)   
  (7)      initial
  (8)        #24 -> e;
  (9)      
  (10)  endmodule
</pre>
when simulated, this example produces:
<pre>
24: got event
</pre>
The event variable <tt>e</tt> is declared at Line 2.  The
<tt>initial</tt> statement at Line 4 executes and uses an event
trigger to wait for a signal on <tt>e</tt>.  A parallel
<tt>initial</tt> statement at Line 7 waits for 24 time units, then
uses the <tt>-></tt> operator to raise an event on <tt>e</tt>.  The
raise event operator only has an effect if there are other threads
that are blocked waiting for an event.

<h4> 4.8.8 The <tt>wait</tt> Statement</h4>

The <tt>wait</tt> statement block until a condition is true, then
executes its statement.  The general syntax is:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp; <tt>wait (</tt> <i>expr</i> <tt>)</tt><i>statement</i><tt>;</tt>
<br>
<br>
The <i>expr</i> is evaluated any time a variable in it changes, and if
the expression is not satisfied, it continued to block, otherwise it
executes its statement.  As an example, consider the simple latch:
<pre>
 (1)  module latch(q, d, load)
 (2)  input d,load;
 (3)  output reg q;
 (4)  
 (5)    always
 (6)        wait (load == 1'b0)
 (7)          #10 q = d;
 (8)  
 (9)  endmodule
</pre>
When the <tt>load</tt> signal becomes zero, the <tt>q</tt> register is
loaded with the value of <tt>d</tt> after a delay of 10 time units.
It is important to include a delay in here to avoid locking up the
simulator.  With no delay, the statement would continue executing
forever without advancing simulation time.  This is because simulation
time is advanced only after all statements in the current time period
(epoch) have been executed.

<h4> 4.8.9 Conditional Statements</h4>

Conditional statements are similar to C <tt>if</tt> statements and use
essentially the same syntax.  For example:
<pre>
    if (load == 1'b0)
      q = d;
    else
      q = q + 1;
</pre>
will load the value of <tt>d</tt> into <tt>q</tt> if <tt>load</tt> is
zero, otherwise it will increment the value of <tt>q</tt>.  If the
value of the expression is unknown (for example, if <tt>load</tt> had
any unknown bits), then the <tt>else</tt> branch will be taken.
<tt>if</tt> statements may be nested, and the <tt>else</tt> branch is
optional.  You may also use a <tt>begin...end</tt> block in the body
as in the example:
<pre>
    if (u > x)
      begin
        u = u - 1;
        x = j + k;
      end
</pre>

<h4> 4.8.10 Case Statements</h4>

There are three variants of multi-way branching or <tt>case</tt>
statements: <tt>case</tt>, <tt>casex</tt> and <tt>casez</tt>.  They
all have the same basic syntax except for which keyword is used.  They
are similar in purpose to the C <tt>switch</tt> statement, but have
some important differences.  An example of a <tt>case</tt> statement
is:
<pre>
     case (r)
        2'b00: u = 3;
        2'b0x, 2'b0z: u = 4;
        2'b10, 2'b11, 2'bx1: u = 5;
        2'bxx: u = 6;
        default: u = 7;
     endcase
</pre>
This statement will compare <tt>r</tt> against each of the branches in
order until a match is found.  Comparison is done with case equality
(<tt>===</tt>) meaning that there must be an exact bit-by-bit match
including any unknown (x) or floating (z) bits.  You may also specify
more than one value for each branch of the case.
<p>
The <tt>casez</tt> statement differs from <tt>case</tt> in that any
floating (z) bits in the case values or in the expression are treated
as don't cares.  You may also use a "?" in the case values in place of
"z".  The <tt>casex</tt> statement differs in that both floating (z)
and unknown (x) bits are treated as don't cares.  An example of a
<tt>casex</tt> statement is:
<pre>
     casez (r)
        8'b1101????: u = 3;
        8'b1001????: u = 4;
        8'b00????01: u = 5;
        default: u = 7;
     endcase
</pre>
Like conditional statements, you may nest <tt>case</tt> and
<tt>if</tt> statements and use <tt>begin...end</tt> block in the body
of a branch.
<p>
Another difference between the Verilog <tt>case</tt>, <tt>casez</tt>
and <tt>casex</tt> statements compared to the C <tt>switch</tt>
statement is that the case values need not be constants.  For example,
you can write:
<pre>
    reg [7:0] r, v1, v2,v3;

    case (r)
       v1: $display("r matched v1"); 
       (v2+1): $display("r matched v2+1"); 
       v3: $display("r matched v3"); 
       default: $display("r didn't match anything"); 
    endcase
</pre>
The case expressions are evaluated as the simulator tries <tt>r</tt>
against each expression looking for the first match.

<h4> 4.8.11 Loops</h4>

There are four types of looping statements in Verilog that will be
described in this section.

<h5><tt>while</tt> Loops</h5>

<tt>while</tt> loops look and behave similarly to <tt>while</tt> loops
in C programs.  An example use of a <tt>while</tt> loop is shown below:
<pre>
   always
     begin
       count = 0;
       while (count < 10)
         #12 count = count + 1;
     end
</pre>
This description will set <tt>count</tt> to 0, then increment
<tt>count</tt> ten times with a 12 epoch delay between each time it is
incremented.

<h5><tt>for</tt> Loops</h5>

<tt>for</tt> loops also look and behave similarly to <tt>for</tt>
loops in C programs.  An example use of a <tt>for</tt> loop is shown below:
<pre>
   reg [7:0] r;
   integer i;

   always @(r)
     for (i = 0;i < 8;i = i + 1)
       $display("Bit %d of r is %b.",i,r[i]);
</pre>
This code would wait or the value of <tt>r</tt> to change, then print
out each bit of it individually.

<h5><tt>repeat</tt> Loops</h5>

<tt>repeat</tt> loops can be used to repeat a statement a specified
number of times.  For example:
<pre>
   repeat (10)
     #12 count = count + 1;
</pre>
would increment <tt>count</tt> ten times with a 12 time unit delay
between each increment.

<h5><tt>forever</tt> Loops</h5>

<tt>forever</tt> loops can be used to repeat a statement indefinitely
.  For example:
<pre>
   forever
     #12 count = count + 1;
</pre>
would increment <tt>count</tt> every 12 time units.  Control would
never pass to any statements after the <tt>forever</tt> statement.

<h4> 4.8.12 <tt>fork...join</tt> Blocks</h4>

<tt>fork...join</tt> blocks can be used to execute two or more
statements in parallel.  A new thread is started for each statement in
the fork, and the threads are executed in parallel.  Execution of the
parent thread is suspended until all statements in the <tt>fork</tt>
have completed.  The statements in the <tt>fork</tt> may be
<tt>begin...end</tt> blocks in which case the statements enclosed
within each <tt>begin...end</tt> block will be executed sequentially.
Here is an example of a module using a <tt>fork...join</tt>.
<pre>
 (1)  module top;
 (2)    reg [31:0] a,b,c;
 (3)  
 (4)    initial
 (5)      begin
 (6)        fork
 (7)          @(a) $display("%t: got a",$time);
 (8)          @(b) $display("%t: got b",$time);
 (9)          @(c) $display("%t: got c",$time);
(10)        join
(11)        $display("%t: done with fork",$time);
(12)      end
(13)  
(14)    initial
(15)      begin
(16)        #1 a = 1;
(17)        #1 b = 1;
(18)        #1 c = 1;
(19)      end
(20)  
(21)  endmodule
</pre>
When simulated, this example would produce the output:
<pre>
1: got a
2: got b
3: got c
3: done with fork
</pre>
The three threads at Lines (7), (8) and (9) are started in parallel.
Each of those threads immediately suspend waiting for changes in
<tt>a</tt>, <tt>b</tt> and <tt>c</tt>, respectively.  The
<tt>initial</tt> block at Line (14) also begins executing at time 0,
then sets <tt>a</tt>, <tt>b</tt> and <tt>c</tt> in order with a 1 time
unit delay between each assignment.  As each assignment occurs, one of
the forks in the <tt>fork...join</tt> sees the change, prints its
message and terminates.  When all three forks of the
<tt>fork...join</tt> have terminated, execution continues in the main
thread after the <tt>fork...join</tt> and the "done with fork" message
is displayed.

<h4> 4.8.13 Tasks</h4>

Tasks are similar to function calls in C.  Tasks are defined in the
context of a module.  They begin with the <tt>task</tt> keyword, and
are followed by the task name, an optional parameter list, a body, and
the <tt>endtask</tt> keyword.  The body can contain any of the
statements that may appear of the behavioral Verilog statements
described in this section.  Tasks may address both local variables
defined within them and variables in the parent module.  Here is
example of a module that defines and uses a task:
<pre>
 (1)  module top;
 (2)    reg [15:0] s1,s2;
 (3)  
 (4)     task domult(input [15:0] a, input [15:0] b, output [15:0] z);
 (5)       begin
 (6)         #1 z = a * b;
 (7)       end
 (8)     endtask
 (9)     
(10)     initial
(11)       begin
(12)         domult(3,5,s1);
(13)         $display("%t: s1=%d",$time,s1);
(14)         domult(7,11,s2);
(15)         $display("%t: s2=%d",$time,s2);
(16)       end
(17)  
(18)  endmodule
</pre>
The task <tt>domul</tt> take two inputs <tt>a</tt> and <tt>b</tt>,
delays for one epoch, then stores their product in the output
<tt>z</tt>.  We make two calls in to <tt>domul</tt> in the main body
of the module, assigning values to <tt>s1</tt> and <tt>s2</tt>.  When
simulated, this module will produce the output:
<pre>
1: s1=15
2: s2=77
</pre>
Tasks can use <tt>input</tt>, <tt>output</tt> and <tt>inout</tt> ports
declared in their parameter list as shown on Line (4) of the example.
These ports can either be declared in a port list as shown in the
example, or they may be declared in separate declarations as in:
<pre>
    task domult;
    input [15:0] a, b;
    output [15:0] z;
      begin
        #1 z = a * b;
      end
    endtask
</pre>
It is also possible to have tasks with no ports as in this example:
<pre>
 (1)  module myclock(x);
 (2)  output reg x;
 (3)
 (4)    task initialize_clock;
 (5)      begin
 (6)        x = 1'b0;
 (7)      end
 (8)    endtask
 (9)  
(10)    initial
(11)       initialize_clock();
(12)  
(13)    always
(14)       #100 x = ~x;
(15)  
(16)  endmodule
</pre>
In this example, the <tt>initialize_clock</tt> task sets the register
<tt>x</tt> to 0.  By placing all the initialization code in a task, we
have made our design more general.  If future versions of our module
become more complex, we have a place to put any additional
initialization code.
<p>
Additional local variables can be declared before the
<tt>begin...end</tt> block inside the task.  For example:
<pre>
    task printbits(input [7:0] a);
      integer i;

      begin
        $display("Here are the bits in %d:",a);
        for (i = 0;i < 8;i = i + 1)
          $display("   bit %d is %b.",i,a[i]);
      end
    endtask
</pre>
will print out:
<pre>
Here are the bits in 184:
   bit 0 is 0  
   bit 1 is 0  
   bit 2 is 0  
   bit 3 is 1  
   bit 4 is 1  
   bit 5 is 1  
   bit 6 is 0  
   bit 7 is 1  
</pre>
when invoked with <tt>printbits(184)</tt>.

<p>
One important difference between Verilog tasks, and C functions is
that local variables are shared across all invocations of the task.
This can cause problems when a task is invoked concurrently on two
different threads.  For example, consider this module in which
<tt>domult</tt> is invoked concurrently in two different threads of a
<tt>fork...join</tt> block:
<pre>
 (1) module top;
 (2)   reg [15:0] s1,s2;
 (3) 
 (4)   task domult(input [15:0] a, input [15:0] b, output [15:0] z);
 (5)     begin
 (6)       #1 z = a * b;
 (7)     end
 (8)   endtask
 (9)    
(10)   initial
(11)     fork
(12)       begin
(13)         domult(3,5,s1);
(14)         $display("%t: s1=%d",$time,s1);
(15)       end
(16)       begin
(17)         domult(7,11,s2);
(18)         $display("%t: s2=%d",$time,s2);
(19)       end
(20)    join
(21)  
(22)  endmodule
</pre>
When this module was simulated,the following seemingly incorrect
output was produced:
<pre>
1: s1=77
1: s2=77
</pre>
The problem is that since, the local variables <tt>a</tt> and
<tt>b</tt> are shared between the two invocations, which ever
invocation gets invoked second, will overwrite those values.  In this
case, the invocation at Line (17) was invoked second, so by the time
Line (6) is called, <tt>a</tt> and <tt>b</tt> have been set to 7 and
11 in both invocations.  In general, the values of <tt>a</tt> and
<tt>b</tt> are non-deterministic since there is no guarantee as to
which thread will execute first.  To solve this problem, you can use
the <tt>automatic</tt> keyword in the task declaration, writing:
<pre>
 (4)   automatic task domult(input [15:0] a, input [15:0] b, output [15:0] z);
 (5)     begin
 (6)       #1 z = a * b;
 (7)     end
 (8)   endtask
</pre>
in place of Lines (4) through (8) above.  The <tt>automatic</tt>
keyword causes local variables in a task to be private to each
invocation at a slight performance penalty to the simulation.  When
this corrected design is simulated, the simulator output becomes:
<pre>
1: s1=15
1: s2=77
</pre>
This agrees more with our expectations, although technically, the
order in which the two output lines is printed is still
non-deterministic.

<h4> 4.8.14 Functions</h4>

Functions are very similar to tasks, but have some additional
restrictions.  They must
<ul>
<li> return a single value,
<li> use only <tt>input</tt> ports,
<li> must not contain any delay or event-triggered statements, and
<li> must not contain any non-blocking assignments.
</ul>
Unlike tasks, functions can also be used in <tt>assign</tt> statements
outside of normal behavioral Verilog blocks.  Here is an example of a
function definition and invocation:
<pre>
 (1)  module top;
 (2)    reg [15:0] s1,s2;
 (3)  
 (4)     function [15:0] sqaddmult(input [15:0] a, input [15:0] b, input [15:0] c);
 (5)       reg [15:0] temp;
 (5)       begin
 (6)         temp = b + c;
 (7)         sqaddmult = a * temp * temp;
 (8)       end
 (9)     endtask
(10)     
(11)     initial
(12)       begin
(13)         #1 $display("%t: s1=%d",$time,sqaddmult(3,4,5));
(14)         #1 $display("%t: s2=%d",$time,sqaddmult(6,7,8));
(15)       end
(16)  
(17)  endmodule
</pre>
This function adds <tt>b</tt> and <tt>c</tt>, squares the sum and puts
the result into the temporary variable <tt>temp</tt>, then multiplies
<tt>temp</tt> by the value of <tt>a</tt>.  The return value of the
function is indicated by the assignment to <tt>sqaddmult</tt>, the
name of the function.  The <tt>[15:0]</tt> after the <tt>function</tt>
keyword in Line 4 tells us that the return value is 16 bits.
<p>
Just as with tasks, you can also use the alternate syntax:
<pre>
     function [15:0] sqaddmult;
     input [15:0] a, b, c;
</pre>
to declare the function and its ports.  Also just like with tasks,
local variables are shared among invocations unless you use the
<tt>automatic</tt> keyword before <tt>function</tt>.  However, due to
a limitation in the TkGate Verilog simulator implementation, you can
only use <tt>automatic</tt> to protect against alternate threads
accessing the same function, you can not use it to write recursive
functions.
<p>
One use of functions is to define complex combinational logic in a
concise algorithmic manner such as:
<pre>
 (1)  module mylogic(x,a,b,c);
 (2)  output [15:0] x;
 (3)  input [15:0] a,b,c;
 (4)  
 (5)    function foo(input [15:0] a,input [15:0] b,input [15:0] c);
 (6)      begin
 (7)        r1 = (a[7:0] ^ b[7:0] ^ c[7:0]) + (a[15:8] ^ b[15:8] ^ c[15:8]);
 (8)        r2 = (a[7:0] ^ b[15:8] ^ c[7:0]) + (a[15:8] ^ b[7:0] ^ c[15:8]);
 (9)        r3 = (a[7:0] ^ b[7:0] ^ c[15:8]) + (a[15:8] ^ b[15:8] ^ c[7:0]);
(10)        r4 = (a[7:0] ^ b[15:8] ^ c[15:8]) + (a[15:8] ^ b[7:0] ^ c[7:0])
(11)        foo = r1 ^ r2 ^ r3 ^ r4;
(12)      end
(13)    endfunction
(14)  
(15)    assign x = foo(a,b,c);
(16)  
(17)  endmodule
</pre>

<A NAME=parameters></A>
<h3>4.9 Module Parameters</h3>

The <tt>parameter</tt> variable type was introduced in <a
href="#parmtype">Section 4.3.6</a>.  You can also declare module
parameters that can be overridden by instantiating modules.  Module
parameters are declared in a separate list before the port list.  This
list has the syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp; <tt>#(
.</tt><i>name1</i><tt>(</tt><i>value1</i><tt>), </tt>
.</tt><i>name2</i><tt>(</tt><i>value2</i><tt>), </tt>...<tt>)</tt>
<br>
<br>

The names <i>name1</i>, <i>name2</i>, etc. are the names of the module
parameters, and the values <i>value1</i>, <i>value2</i>, etc. are the
default values of those parameters.  As an example, consider this
module implementing and AND gate with a parameter <tt>delay</tt> for
specifying the delay.

<pre>
 (1) module AND2 #(.delay(5)) (z, a, b);
 (2) output z;
 (3) input a,b;
 (4)
 (5)   assign #delay z = a & b;
 (6)
 (7) endmodule
</pre>

The default value for <tt>delay</tt> in this example is 5.  When
overriding the module parameters in an instantiation, the parameter
list is specified after the module name, but before any instance
names.  For example:
<pre>
 (1) module ADDER(s, co, a, b, ci);
 (2) output s, co;
 (3) input a,b,ci;
 (4) wire w1,w2,w3 ;
 (5) 
 (6)   OR2 #(6) g1 (.a(w1), .b(w2), .z(co));
 (7)   AND2 #(6) g2 (.a(a), .b(b), .z(w2));
 (8)   AND2 #(7) g3 (.a(w3), .b(ci), .z(w1));
 (9)   XOR2 #(8) g4 (.a(w3), .b(ci), .z(s));
(10)   XOR2 #(8) g5 (.a(a), .b(b), .z(w3));
(11)
(12) endmodule
</pre>
This would create a design where the delay of instance <tt>g2</tt> is
6, and the delay of <tt>g3</tt> is 7.  You can also omit the
parameter values entirely writing:
<pre>
      AND2 g2 (.a(a), .b(b), .z(w2));
</pre>
to use the default values of the parameters.

<A NAME=specify></A>
<h3>4.10 Specify Blocks</h3>

Specify blocks are an alternative way to specify the delay of
combinational logic without specifying gate-by-gate delay.  They can
also be used to specify setup and hold times for registers in your
design.
<p>
A specify block is delimited by the <tt>specify...endspecify</tt>
keywords.  Each statement in a specify block is either a path delay
statement, or a constraint task used to verify timing constraints.

<h4>4.10.1 Path Delay Statements</h4>

Path delay statements specify the delay from one or more input ports
to one or output ports.  The syntax is:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;
 <tt>(</tt><i>in1</i><tt>,</tt> <i>in2</i><tt>,</tt> ...<tt> *></tt>
</tt><i>out1</i><tt>,</tt> <i>out2</i><tt>,</tt> ...<tt>) =</tt> <i>value</i><tt>;</tt>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
or
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 <tt>(</tt><i>in1</i><tt>,</tt> <i>in2</i><tt>,</tt> ...<tt> =></tt>
</tt><i>out1</i><tt>,</tt> <i>out2</i><tt>,</tt> ...<tt>) =</tt> <i>value</i><tt>;</tt>
<br>
<br>
where <i>in1</i>, <i>in2</i>, etc. are <tt>input</tt> ports and
<i>out1</i>, <i>out2</i>, etc. are <tt>output</tt> ports.  These
expressions specify a delay of <i>value</i> from each of the input
ports to each of the output ports. The Verilog specification
differentiates between the <tt>=></tt> and <tt>*></tt> versions in
that the <tt>=></tt> only specifies delay for corresponding bits of
each port, while the <tt>*></tt> specifies delay from each bit of each
input port to every bit of each output port.  However, the TkGate
Verilog simulator does not support bit-by-bit delay specifications, so
in TkGate, both forms are treated the same as <tt>*></tt>.
<p>
Here is an example of a combinational logic circuit using a
<tt>specify</tt> block:
<pre>
 (1)   module dosomething(a,b,c,x,y,z);
 (2)   input a,b,c;
 (3)   output x,y,z;
 (4)   wire q,r;
 (5)   
 (6)     specify
 (7)       (a,b *> x) = 12;
 (8)       (c *> x) = 8;
 (9)       (a *> y) = 11;
 (10)      (c *> y) = 16;
 (11)      (b *> z) = 23;
 (12)      (c *> z) = 18;
 (13)    endspecify
 (14)   
 (15)    assign r = q & c;
 (16)    assign x = a ^ b ^ r;
 (17)    assign y = a & c;
 (18)    assign z = c & b;
 (19)    assign q = a & b;
 (20)   
 (21)  endmodule
</pre>
The statement at Line 7 states that any changes on <tt>a</tt> or
<tt>b</tt> will be reflected at <tt>x</tt> after 12 time units.
Changes on <tt>c</tt> will appear at <tt>x</tt> after 8 time units,
and so on.
<p>
A path delay statement may also have a condition attached to it using
the <tt>if</tt> keyword.  For example:
<pre>
module XOR(a,b,x);
input a,b;
output x;

  specify
    if (a) (a *> x) = 10;
    if (!a) (a *> x) = 21;
    (b *> x) = 12;
  endspecify

  assign x = a ^ b;

endmodule
</pre>
This will implement an XOR gate that has a delay of 10 when <tt>a</tt>
has a 1 value, and a delay of 21 when <tt>a</tt> has a value of 0.
The delay from input <tt>b</tt> is 12, irregardless of the input
values.  There is no <tt>else</tt> in the <tt>if</tt> clause used with
path delay statements, so you must ensure that you cover every
possible condition.

<h4>4.10.2 Specparam Declarations</h4>

You can define parameters for use exclusively within a
<tt>specify</tt> block using the <tt>specparam</tt> keyword.  You can
assign either a constant, or an expression using other
<tt>specparam</tt> parameters, or <tt>parameter</tt> variables defined
in the module.  Here is an example using a <tt>specparam</tt>:

<pre>
  specify
    specparam ab_delay = 7;
    (a *> b) = ab_delay;
  endspecify
</pre> 

<a name=constraintTasks>
<h4>4.10.3 Constraint Tasks</h4>

Another use of <tt>specify</tt> blocks is to ensure that certain
timing constraints are met.  For example, most real hardware latches
require that the input data line be held constant for some time period
before the clock arrives.  This is called "setup" time.  There is also
often a constraint that the input data line hold its value for some
time period after the clock pulse.  This is called "hold" time.  There
may also be width restrictions on the clock used to drive the latch.
The example below uses a <tt>specify</tt> block to encode all of these
requirements.  Each of the statements in the <tt>specify</tt> block
will be addressed in turn.
<pre>
module latch(ck,data,out);
input ck,data;
output out;
reg out = 1'bx;

  specify
    $setup(data, posedge ck, 10);
    $hold(posedge ck, data, 10);
    $width(posedge ck, 25);
  endspecify

  always @(posedge ck)
    out = data;

endmodule
</pre>

<h5>The <tt>$setup</tt> Check</h5>

The <tt>$setup</tt> check has the syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;<tt>$setup(</tt><i>data</i><tt>,</tt> <i>clock</i><tt>,</tt> <i>limit</i> <tt>)</tt>
<br>
<br>
It is used to verify that a setup constraint is satisfied.  The
<i>data</i> parameter should reference the data line on which you wish
to perform the setup check.  The <i>clock</i> parameter specifies the
clock event for which the data must be set up.  The <i>limit</i>
parameter specifies the minimum delay time allowed between the data
event and the clock event.  If this constraint is violated, the TkGate
Verilog simulator will issue a warning message, but normal simulation
of the circuit will continue.
<p>
You can conditionally execute a check using the <tt>&&&</tt> operator
in the <i>clock</i> parameter.  For example:
<pre>
    $setup(data, posedge ck &&& enable, 10);
</pre>
would only perform the setup check if the <tt>enable</tt> signal were
asserted.

<h5>The <tt>$hold</tt> Check</h5>

The <tt>$hold</tt> check has the syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;<tt>$hold(</tt> <i>clock</i><tt>, </tt><i>data</i><tt>,</tt> <i>limit</i> <tt>)</tt>
<br>
<br>
It is used to verify that a hold constraint is satisfied. The
<i>clock</i> parameter references the clock event which begins the
hold period.  The <i>data</i> parameter indicates the data signal that
must be held constant during the hold period.  The <i>limit</i>
indicates the time period for which the <i>data</i> line can not
change after the clock event.  If this constraint is violated, the
TkGate Verilog simulator will issue a warning message, but normal
simulation of the circuit will continue.
<p>
Like with the <tt>$setup</tt> check,
you can use the <tt>&&&</tt> operator in the <i>clock</i> parameter to
set a condition on when to do the check.  

<h5>The <tt>$width</tt> Check</h5>

The <tt>$width</tt> check as the syntax:
<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;<tt>$width(</tt> <i>event</i><tt>, </tt> <i>limit</i> <tt>)</tt>
<br>
<br>
It is used to verify that the width of a pulse exceeds a minimum
value.  The <i>event</i> parameter indicates an event (rising or
falling) on the signal that is to be tested.  The <tt>posedge</tt> and
<tt>negedge</tt> keyword are used to indicate on which edge to start
the test.  For example:
<pre>
    $width(posedge ck, 25);
</pre>
will check that the time the time between the positive/rising edge of
<tt>ck</tt>, and the opposite (in this case negative/falling) edge of
<tt>ck</tt> is at least 25 time units.  If this constraint is
violated, the TkGate Verilog simulator will issue a warning message,
but normal simulation of the circuit will continue.
<br>
<br>
<br>
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