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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title> Trackballs - Examples </title>
<link title="Default style" rel="stylesheet" href="default.css" type="text/css">
</head>
<body>

<div class="toc">
<ol>
<li> <a href="index.html"> Players guide </a> </li>
<li> <a href="customizing.html"> Creating your own levels </a> </li>
<li> <a href="mapeditor.html"> Map editor </a> </li>
<li> <a href="scriptingLanguage.html"> Scripting Language </a> </li>
<li> <a href="api.html"> API Reference </a> </li>
<li> <a href="examples.html"> Examples </a> </li>
</ol>
</div>

<div class="pagebody">

<h1> Examples </h1>

This section should contain some intersting examples of how things can
be done with the scripting language.
<p/>
<b>TODO: </b> Add some (more) interesting example uses of the scripting language here.
<p/>

This shows how create a flag which gives time as a reward instead of
point when it is taken. In this case the player gets 10 bonus seconds
by taking the flag.
<div class="code"><pre>
(define my-flag (add-flag 100 100 0 1 0.1))
(time-on-death my-flag 10.0) 
</pre></div>

And as you can see this trick works for many different types of
animated objects like Mr Black's, Babies, Birds, Cactuses and even the
player object himself!
<div class="code"><pre>
(define my-flag (new-mr-black 100.5 100.5))
(time-on-death my-flag 10.0) 
</pre></div>



</div>
</body>
</html>