/usr/share/games/trackballs/levels/bx2.scm is in trackballs-data 1.2.4-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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;; Environment Section. (defines Level settings)
(set-track-name (_ "Four Doors"))
(set-author "Warren D. Ober")
(set-start-position 13.5 1.5) ;try these: 31 44) 82 24) 66 63)
(start-time 720)
(restart-time 90)
;; SET JUMP TO Default;
(jump 1.0)
;;Weather conditions.
(day)
(fog)
;(map (lambda(p) (set-wind p 1.0 -4.0)) p1)
;;Clear local areas of fog
;;Set ball velocity.
(define speed 0.3)
(cond
((= (difficulty) *easy*) (set! speed 0.20))
((= (difficulty) *normal*) (set! speed 0.30))
((= (difficulty) *hard*) (set! speed 0.40)))
;;;Object declaration section. (defines objects.)
;;These four doors must open to exit level.
(define doorff1 (forcefield 28.5 28.5 0.0 5.0 0.0 0.0 6.0 *ff-bounce*))
(switch 15 54 (lambda () (set-onoff doorff1 #f)) (lambda () (set-onoff doorff1 #f)))
(define doorff2 (forcefield 28.5 30.5 0.0 5.0 0.0 0.0 6.0 *ff-bounce*))
(switch 31 84 (lambda () (set-onoff doorff2 #f)) (lambda () (set-onoff doorff2 #f)))
(define doorff3 (forcefield 28.5 32.5 0.0 5.0 0.0 0.0 6.0 *ff-bounce*))
(switch 68 42 (lambda () (set-onoff doorff3 #f)) (lambda () (set-onoff doorff3 #f)))
(define doorff4 (forcefield 28.5 34.5 0.0 5.0 0.0 0.0 6.0 *ff-bounce*))
(switch 48 5 (lambda () (set-onoff doorff4 #f)) (lambda () (set-onoff doorff4 #f)))
;;Flags near start.
(add-flag 14 18 350 #t 0.1)
(add-flag 14 26 150 #t 0.1)
(add-flag 17 26 350 #t 0.1)
(add-flag 16 40 200 #t 0.1)
;;Flags by spikes.
(add-flag 9 48 150 #t 0.1)
(add-flag 9 51 250 #t 0.1)
(add-flag 9 55 150 #t 0.1)
(add-flag 9 57 350 #t 0.1)
;;Flags near garden.
(add-flag 15 64 350 #t 0.1)
(add-flag 17 60 250 #t 0.1)
(add-flag 19 66 250 #t 0.1)
(add-flag 16 69 150 #t 0.1)
(add-flag 13 69 350 #t 0.1)
(add-flag 13 67 150 #t 0.1)
(add-flag 12 62 350 #t 0.1)
;;Flags in park.
(add-flag 22 88 350 #t 0.1)
(add-flag 21 90 250 #t 0.1)
(add-flag 33 83 250 #t 0.1)
(add-flag 34 84 150 #t 0.1)
;;Flags in city.
(add-flag 61 63 350 #t 0.1)
(add-flag 66 56 150 #t 0.1)
(add-flag 83 28 350 #t 0.1)
(add-flag 81 37 350 #t 0.1)
(add-flag 78 37 250 #t 0.1)
(add-flag 78 40 250 #t 0.1)
(add-flag 80 40 150 #t 0.1)
(add-flag 80 44 350 #t 0.1)
(add-flag 81 50 250 #t 0.1)
(add-flag 81 54 250 #t 0.1)
(add-flag 76 55 150 #t 0.1)
(add-flag 66 62 350 #t 0.1)
(add-flag 66 66 250 #t 0.1)
;;Flags on Moon.
(add-flag 35 14 350 #t 0.1)
(add-flag 39 8 350 #t 0.1)
(add-flag 44 15 350 #t 0.1)
;;Flags in pyramids.
(add-flag 31 41 1000 #t 0.1)
(add-flag 31 44 1000 #t 0.1)
;;Spikes of doom
(add-sidespike 11 49 speed 0.1 1)
(add-sidespike 11 53 speed 0.1 4)
(add-sidespike 12 49 speed 0.2 4)
(add-sidespike 12 51 speed 0.2 4)
(add-sidespike 14 53 speed 0.1 4)
(add-sidespike 14 52 speed 0.1 2)
(add-sidespike 15 50 speed 0.1 1)
(add-spike 13 49 speed -0.00)
(add-spike 13 50 speed -0.20)
(add-spike 13 51 speed -0.40)
(add-spike 13 52 speed -0.60)
(add-spike 10 50 speed -0.00)
(add-spike 11 50 speed -0.20)
(add-spike 11 51 speed -0.40)
(add-spike 11 52 speed -0.60)
(add-spike 12 53 speed -0.80)
(add-spike 12 54 speed -0.00)
(add-spike 13 54 speed -0.00)
(add-spike 13 53 speed -0.20)
(add-spike 15 53 speed -0.60)
(add-spike 14 49 speed -0.60)
(add-spike 15 49 speed -0.80)
(add-spike 14 51 speed -0.00)
(add-spike 15 51 speed -0.00)
;;Garden Platforms. x0 y0 x1 y1 Low Hi Offset Speed.
(add-cyclic-platform 12 70 12 70 -6.0 -3.5 1.0 0.8)
(add-cyclic-platform 15 69 15 69 -6.0 -3.5 1.5 0.6)
(add-cyclic-platform 18 67 18 67 -6.0 -3.5 2.0 0.7)
(add-cyclic-platform 14 62 14 62 -6.0 -3.5 1.0 1.0)
(add-cyclic-platform 17 62 17 62 -6.0 -3.5 1.5 0.9)
;;These are the guides in the city
(forcefield 68.0 51.6 0.2 7.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 67.6 52.0 -0.1 7.8 0.0 0.0 0.1 *ff-bounce*)
(forcefield 68.0 52.4 0.2 7.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 75.6 50.0 0.2 0.0 -10.0 0.0 0.1 *ff-bounce*)
(forcefield 76.0 50.4 -0.1 0.0 -10.8 0.0 0.1 *ff-bounce*)
(forcefield 76.4 50.0 0.2 0.0 -10.0 0.0 0.1 *ff-bounce*)
(forcefield 68.0 37.6 0.2 7.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 67.6 38.0 -0.1 7.8 0.0 0.0 0.1 *ff-bounce*)
(forcefield 68.0 38.4 0.2 7.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 65.6 37.0 0.2 0.0 -10.0 0.0 0.1 *ff-bounce*)
(forcefield 66.0 37.4 -0.1 0.0 -10.8 0.0 0.1 *ff-bounce*)
(forcefield 66.4 37.0 0.2 0.0 -10.0 0.0 0.1 *ff-bounce*)
(forcefield 67.0 22.6 0.2 10.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 66.6 23.0 -0.1 10.8 0.0 0.0 0.1 *ff-bounce*)
(forcefield 67.0 23.4 0.2 10.0 0.0 0.0 0.1 *ff-bounce*)
;;2nd set of guides (It is possible!)
(forcefield 67.0 24.6 0.2 14.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 66.6 25.0 -0.1 14.8 0.0 0.0 0.1 *ff-bounce*)
(forcefield 67.0 25.4 0.2 14.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 63.6 41.0 0.2 0.0 -17.0 0.0 0.1 *ff-bounce*)
(forcefield 64.0 41.4 -0.1 0.0 -17.8 0.0 0.1 *ff-bounce*)
(forcefield 64.4 41.0 0.2 0.0 -17.0 0.0 0.1 *ff-bounce*)
(forcefield 63.6 68.0 0.2 0.0 -26.0 0.0 0.1 *ff-bounce*)
(forcefield 64.0 68.4 -0.1 0.0 -26.8 0.0 0.1 *ff-bounce*)
(forcefield 64.4 68.0 0.2 0.0 -26.0 0.0 0.1 *ff-bounce*)
;;PIPES GROUP 1 (from first raised area to second)
(define pipe2(pipe 84 13 14.0 84 10.1 12.5 0.5))
(set-primary-color pipe2 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 84 10 12.5 0.6) 0.0 0.5 0.0 0.3)
(define pipe3(pipe 84 10 12.5 84 7.1 12.5 0.5))
(set-primary-color pipe3 0.0 0.5 0.0 0.3)
(define pipe4(pipe 84 7 12.5 80 7.1 12.5 0.5))
(set-primary-color pipe4 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 84 7 12.5 0.6) 0.0 0.5 0.0 0.3)
(define pipe5(pipe 80 7.1 12.5 77 10 12.5 0.5))
(set-primary-color pipe5 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 80 7 12.5 0.6) 0.0 0.5 0.0 0.3)
;;PIPES GROUP 2 (from second raised area to lower area)
(define pipe6(pipe 73 9.5 12.3 73 4.7 9.7 0.5))
(set-primary-color pipe6 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 73 4.6 9.6 0.6) 0.0 0.5 0.0 0.3)
(define pipe11(pipe 73 4.6 9.5 73 8 7.5 0.5))
(set-primary-color pipe11 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 73 8 7.5 0.6) 0.0 0.5 0.0 0.3)
(define pipe12(pipe 73 8 7.5 70 13 9.0 0.5))
(set-primary-color pipe12 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 70 13 9.0 0.6) 0.0 0.5 0.0 0.3)
(define pipe13(pipe 70 13 9.0 65 13 9.0 0.5))
(set-primary-color pipe13 0.0 0.5 0.0 0.3)
;;PIPES GROUP 3 (from second raised area to upper area)
(define pipe7(pipe 70 12 12.5 66.1 12 12.5 0.5))
(set-primary-color pipe7 0.0 0.5 0.0 0.3)
(define pipe8(pipe 65.9 11.9 12.5 60.2 15.0 14.0 0.5))
(set-primary-color pipe8 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 65.9 11.9 12.5 0.6) 0.0 0.5 0.0 0.3)
(define pipe9(pipe 60.1 15.0 14.0 56 10 14.0 0.5))
(set-primary-color pipe9 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 60 15 14.0 0.6) 0.0 0.5 0.0 0.3)
(define pipe10(pipe 56 10 14.0 50.5 6 14.5 0.5))
(set-primary-color pipe10 0.0 0.5 0.0 0.3)
;Pipes group 4 (from upper raised area to moon.)
(define pipe14(pipe 55.1 13.2 5.7 51 13.2 3.5 0.5))
(set-primary-color pipe14 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 51.0 13.2 3.5 0.6) 0.0 0.5 0.0 0.3)
(define pipe15(pipe 51.0 13.2 3.5 44.5 13.5 -3.5 0.5))
(set-primary-color pipe15 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 44.5 13.5 -3.5 0.6) 0.0 0.5 0.0 0.3)
(define pipe16(pipe 44.5 13.5 -3.5 40.5 13.5 -3.5 0.5))
(set-primary-color pipe16 0.0 0.5 0.0 0.3)
;;Bumpers in Starship Green-rooms.
(forcefield 29.5 45.5 0.2 3.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 32.5 45.5 -3.3 0.0 -3.0 0.0 0.1 *ff-bounce*)
(forcefield 32.5 42.5 0.2 -3.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 29.5 42.5 0.2 0.0 3.0 0.0 0.1 *ff-bounce*)
(forcefield 29.5 42 0.2 3.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 32.5 42 0.2 0.0 -3.0 0.0 0.1 *ff-bounce*)
(forcefield 32.5 39 0.2 -3.0 0.0 0.0 0.1 *ff-bounce*)
(forcefield 29.5 39 0.2 0.0 3.0 0.0 0.1 *ff-bounce*)
;;Pyramids of forcefields (Greenrooms).
;(forcefield rX rY rZ rDx rDy rDz rHeight �flag�)
(forcefield 29 45.0 -3.5 2.0 -2.0 3.5 3.5 *ff-bounce*)
(forcefield 33 45.0 -7.0 -2.0 -2.0 3.5 3.5 *ff-bounce*)
(forcefield 33 41.0 -3.5 -2.0 2.0 3.5 3.5 *ff-bounce*)
(forcefield 29 41.0 -3.5 2.0 2.0 3.5 3.5 *ff-bounce*)
(forcefield 29 42.5 -3.5 2.0 -2.0 3.5 3.5 *ff-bounce*)
(forcefield 33 42.5 -3.5 -2.0 -2.0 3.5 3.5 *ff-bounce*)
(forcefield 33 38.5 -3.5 -2.0 2.0 3.5 3.5 *ff-bounce*)
(forcefield 29 38.5 -3.5 2.0 2.0 3.5 3.5 *ff-bounce*)
;;Procedure Section. (Gameplay starts.)
(set-primary-color (sign (_ "4 hidden switches open exit doors.") 0.8 0.0 -0.1 14 22) 0.2 0.5 1.0 1.0)
(set-primary-color (sign (_ "A switch is nearby.") 0.8 0.0 -0.1 13 48) 0.2 0.5 1.0 1.0)
(set-primary-color (sign (_ "Peace.") 0.8 0.0 -0.1 15 66) 0.2 0.5 1.0 1.0)
;;Extra life near start.
(add-modpill 18 34 *mod-extra-life* 30 -1)
;;Made it to the Garden! Save your place.
(diamond 9 59)
(trigger 8.5 58.5 1.0 (lambda () (fog)))
(trigger 9.2 59.2 1.0 (lambda () (jump 1.0)))
;;A bird flys by in Park.
(add-bird 11 95 50 60 0.5 2)
;;A floater for the pond jump.
(add-modpill 23 81 *mod-float* 60 -1)
;;This is the water pipe.
(pipe 31 81 -7.5 27.5 81 -7 1.0)
;;Mr. Black in Pipe
(define mr-black1 (new-mr-black 28 81))
(set-acceleration mr-black1 2.0)
;;Extra life Near Switch.
(add-modpill 35 81 *mod-extra-life* 30 -1)
;;Welcome to the city. Save your place here.
(diamond 60 70)
(trigger 59.5 69.5 1.0 (lambda () (fog)))
(trigger 59.8 69.8 1.0 (lambda () (jump 1.0)))
;;Made it through guides, save your place again.
(diamond 80 24)
(trigger 79.5 23.5 1.0 (lambda () (fog)))
(trigger 80.2 24.2 1.0 (lambda () (jump 1.0)))
;;Up to next level
(add-cyclic-platform
;;; Positions
80 21 81 22
;;; Low, High, Time Offset, Speed
-3. 7. 1. 1.0)
;;Extra life By Platform.
(add-modpill 82 27 *mod-extra-life* 30 -1)
;;BEGIN LIFT SHUTE
(define shute(pipe 84 24 7.5 84 23.1 15.4 0.5))
(set-primary-color shute 0.0 0.5 0.0 0.3)
(set-wind shute 9.0 0.0)
(define pipe1(pipe 84 22.9 15.6 84 20.8 15.5 0.5))
(set-primary-color pipe1 0.0 0.5 0.0 0.3)
(set-wind pipe1 2.0 0.0)
(set-primary-color (pipe-connector 84 23 15.5 0.6) 0.0 0.5 0.0 0.3)
;;SET NIGHT-TIME ON UPPER PLATFORMS.
(trigger 84 21 2.0 (lambda () (night)))
(diamond 84 20)
;; SET JUMP TO HIGH ON MOON;
(trigger 56 13 1.0 (lambda () (jump 1.6)))
;; SET TIME DAY ON MOON.
(trigger 40 13.5 2.0 (lambda () (day)))
;; SET JUMP TO HIGH;
(trigger 47 8 1.0 (lambda () (jump 1.6)))
;(define pipetemp3
;(multi-pipe
;'((47.7 7.7 13.6)(44.5 8.0 11.5)
; (44.5 18.0 -0.5)(40.5 18.0 -0.5)) 0.5 #t))
(define pipe17(pipe 47.2 7.2 13.6 44 7.5 11.5 0.5))
(set-primary-color pipe17 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 44 7.5 11.5 0.6) 0.0 0.5 0.0 0.3)
(define pipe18(pipe 44 7.5 11.5 44 17.5 -0.5 0.5))
(set-primary-color pipe18 0.0 0.5 0.0 0.3)
(set-primary-color (pipe-connector 44 17.5 -0.5 0.6) 0.0 0.5 0.0 0.3)
(define pipe19(pipe 44 17.5 -0.5 40.5 18.0 -0.5 0.5))
(set-primary-color pipe19 0.0 0.5 0.0 0.3)
;; SET DAY TIME AFTER SWITCH.
(trigger 40 17 2.0 (lambda () (day)))
;;Extra balls on Moon.
(add-modpill 44 17 *mod-extra-life* 30 -1)
(add-modpill 38 13 *mod-extra-life* 30 -1)
;; Moon Base to Exit.
(pipe-connector 35.5 22.9 -2.0 0.1)
(pipe 35.5 22.9 -2.0 38.9 18.5 -1.0 0.1)
(pipe-connector 38.9 18.5 -1.0 0.1)
(pipe-connector 35.1 22.5 -2.0 0.1)
(pipe 35.1 22.5 -2.0 38.5 18.1 -1.0 0.1)
(pipe-connector 38.5 18.1 -1.0 0.1)
;; SET JUMP TO Low + Fog.
(trigger 35 23 0.5 (lambda () (jump 1.0)))
(trigger 34.5 23.5 1.0 (lambda () (fog)))
;;Star Ship - Save Place.
(diamond 31 37)
;;Extra LIfe at top of city
(add-modpill 63 64 *mod-extra-life* 60 -1)
;;back from top of city
(define pipee
(multi-pipe
'((66 61 2.5) (66 60.5 1.0)
(67 67 -2.5) (72 67 -2.5)) 0.5 #t))
;;up to lift-off
(define pipef (pipe 81 33 2.5 81 31.2 2.5 0.5))
(pipe-connector 81 31 2.5 0.5)
(define pipeg (pipe 81 31 2.6 81 30 9.2 0.5))
(set-wind pipeg 2.2 0.0)
;;Last set of guides (Cargo Hold).
(forcefield 33.6 51.0 0.2 0.0 8.0 0.0 0.1 *ff-nothing*)
(forcefield 34.0 50.6 -0.1 0.0 8.8 0.0 0.1 *ff-bounce*)
(forcefield 34.4 51.0 0.2 0.0 8.0 0.0 0.1 *ff-bounce*)
;;Final door and switch.
(define doorff5 (forcefield 33.5 58.5 0.0 1.0 0.0 0.0 2.0 *ff-bounce*))
(switch 31.0 58 (lambda () (set-onoff doorff5 #t)) (lambda () (set-onoff doorff5 #f)))
;;End of level
(add-goal 34 60 #f "bx3")
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